Carapace: Difference between revisions
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m (added the AV and DV symbols to the AV bonus and DV penalty columns of the advancement table) |
(→Advancement Table: reformatted numbers so its closer to ingame presentation) |
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|1 | |1 | ||
| | | {{AV}}3 | ||
| | | {{DV}}-6 | ||
| +10 | | +10 | ||
| +10 | | +10 | ||
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|2 | |2 | ||
| | | {{AV}}4 | ||
| | | {{DV}}-6 | ||
| +15 | | +15 | ||
| +15 | | +15 | ||
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|3 | |3 | ||
| | | {{AV}}4 | ||
| | | {{DV}}-5 | ||
| +20 | | +20 | ||
| +20 | | +20 | ||
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|4 | |4 | ||
| | | {{AV}}5 | ||
| | | {{DV}}-5 | ||
| +25 | | +25 | ||
| +25 | | +25 | ||
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|5 | |5 | ||
| | | {{AV}}5 | ||
| | | {{DV}}-4 | ||
| +30 | | +30 | ||
| +30 | | +30 | ||
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|6 | |6 | ||
| | | {{AV}}6 | ||
| | | {{DV}}-4 | ||
| +35 | | +35 | ||
| +35 | | +35 | ||
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|7 | |7 | ||
| | | {{AV}}6 | ||
| | | {{DV}}-3 | ||
| +40 | | +40 | ||
| +40 | | +40 | ||
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|8 | |8 | ||
| | | {{AV}}7 | ||
| | | {{DV}}-3 | ||
| +45 | | +45 | ||
| +45 | | +45 | ||
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|9 | |9 | ||
| | | {{AV}}7 | ||
| | | {{DV}}-2 | ||
| +50 | | +50 | ||
| +50 | | +50 | ||
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|10 | |10 | ||
| | | {{AV}}8 | ||
| | | {{DV}}-2 | ||
| +55 | | +55 | ||
| +55 | | +55 |
Revision as of 20:34, 30 January 2020
Carapace
Category
|
Physical |
---|---|
Cost
|
4 |
Body LocationThe body part(s) where this
mutation can be located |
Body |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:Carapace ) |
Carapace |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Carapace
+(3 Floor(Level / 2)) AV
-(7 - Ceiling(Level / 2)) DV
+(5 + 5 * Level) Heat Resistance
+(5 + 5 * Level) Cold Resistance
You may tighten your carapace to receive double the AV bonus
Cannot wear armor
+400 reputation with tortoises
(35 - Level * 2)% chance of becoming immobilized when knocked prone
This article has information that is missing or not up to par.
Reason: Need a description of what tightening your carapace means and how being immobilized works |
This article has information that is missing or not up to par.
Reason: Need a description of what tightening your carapace means and how being immobilized works
Reason: Need a description of what tightening your carapace means and how being immobilized works
Advancement Table
Mutation Level | AV Bonus | DV Penalty | Heat Resist | Cold Resist | Immobilization Chance |
---|---|---|---|---|---|
1 | 3 | -6 | +10 | +10 | 33% |
2 | 4 | -6 | +15 | +15 | 31% |
3 | 4 | -5 | +20 | +20 | 29% |
4 | 5 | -5 | +25 | +25 | 27% |
5 | 5 | -4 | +30 | +30 | 25% |
6 | 6 | -4 | +35 | +35 | 23% |
7 | 6 | -3 | +40 | +40 | 21% |
8 | 7 | -3 | +45 | +45 | 19% |
9 | 7 | -2 | +50 | +50 | 17% |
10 | 8 | -2 | +55 | +55 | 15% |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Gives excellent armor which scales extremely well with level.
- Gives heat resist and cold resist which scale well with level.
- Completely weightless.
- Causes members of the Tortoise faction to start friendly to the player.
- At 10th level, is equivalent to a zetachrome lune with a higher heat and cold resistance and no acid/electric resistance.
Disadvantages
- At low levels, the DV penalty is strong enough to outweigh the AV bonus.
- Recovering from prone will take longer.
- Permanently takes up the player's body slot.