Multiple Legs: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! Movement Speed | ! Movement Speed | ||
| | | {{simple formula | ( Level * 20 ) }} | ||
|- | |- | ||
! Increased Carry Weight | ! Increased Carry Weight | ||
| | | {{simple formula | ( Level + 5 ) }} | ||
|} | |} | ||
Revision as of 21:24, 4 October 2020
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
Multiple Legs
Category
|
Physical |
---|---|
Cost
|
5 |
ID?Use this ID to wish for the mutation
(example: mutation:MultipleLegs ) |
MultipleLegs |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Multiple Legs
You have an extra set of legs.
+(level based) move speed
+(level based)% carry capacity
Multiple Legs grants an extra Feet body slot in addition to its other bonuses.
Advancement Table
Mutation Level | Movespeed | Carry Capacity |
---|---|---|
1 | +20 | +6% |
2 | +40 | +7% |
3 | +60 | +8% |
4 | +80 | +9% |
5 | +100 | +10% |
6 | +120 | +11% |
7 | +140 | +12% |
8 | +160 | +13% |
9 | +180 | +14% |
10 | +200 | +15% |
Formulas
The following formulas are used to determine bonuses based on mutation level.[1]
Movement Speed | ( Level × 20 )
|
---|---|
Increased Carry Weight | ( Level + 5 )
|
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants extra Movement Speed, making running away a far more effective strategy.
- Allows wearing multiple footwear items, which can grant even more movement speed (or other bonuses).
- Allows the player to more effectively kite enemies.
- Grants extra carrying capacity without taking up any slots, unlike nylon bodypacks or similar items.
Disadvantages
- The extra feet slot means that the player will need to find twice as much of a single armor piece to gain the same AV and DV as they would without the mutation, because AV and DV are averaged across similar body slots.
- High mutation point cost at character generation.
References
- ↑
XRL.World.Parts.Mutation.MultipleLegs