Stinger (Confusing Venom): Difference between revisions

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(Added a toughness save column to the advancement table and slightly reworded one of the advantages)
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{{As Of Patch|2.0.201.46}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 4: Line 5:
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| slots = Back
| slots = Tail
| exclusions = Stinger (Paralyzing Venom), Stinger (Poisoning Venom), Wings
| canequipslots = no
| exclusions = Stinger (Paralyzing Venom), Stinger (Poisoning Venom)
| id = StingerConfuse
| id = StingerConfuse
| code = bx
| code = bx
| desc = You bear a tail with a stinger that delivers confusing venom to your enemies.
| desc = You bear a tail with a stinger that delivers confusing venom to your enemies.


20% chance on a melee attack to strike your opponent with your stinger  &c{{PV}}&y(Ceiling(Level/2)+3) &r{{heart}}&y1d(Floor(Level/2)+3)\nStinger venom confuses opponent\nConfusion duration: (Level / 2 + 3)d3 rounds\nConfused creature acts randomly and receives a mental penalty\nMay Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration\nCooldown: 25 (you will not strike with your stinger while this ability is cooling down)\nCannot wear equipment on back\n+200 reputation with &Carachnids
20% chance on melee attack to sting your opponent<br>({{PV}}&C(level based)&y {{Heart}}&C(level based)&y)\nStinger is a long blade and can only penetrate once.\nAlways sting on charge or lunge.\nStinger applies venom on damage (only 20% chance if Stinger is your primary weapon).\nMay use Sting activated ability to strike with your stinger and automatically hit and penetrate.\nSting cooldown: 25\nVenom confuses opponents for &C(level based)&y rounds\n+200 reputation with {{Qud text|&warachnids&y}}
| realitydistort =no
| realitydistort =no
}}
}}
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Confuse".</i></span>
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Confuse".</i></span>
'''Stinger (Confusing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink|Stinger}} that delivers [[Confused|confusing]] venom on a successful attack.


When striking, the stinger has a chance of injecting [[confused|confusion]] venom with a toughness save of (14+Level).
The stinger functions as a [[Long Blade|Long Blade]]-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. It's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.  


Stinger (Confusing Venom) grants the player the Sting ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.
When venom is applied, the target will become confused for a number of rounds based on mutation level, acting semi-randomly until the effect wears off. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the confusion, the difficulty being based on mutation level. If this is successful, the target will "resist" the confusion. Creatures that lack a brain, such as robots and oozes, cannot be confused.
== Formulas ==
The following formulas are used to determine penetration (rounded down), duration of confusion (rounded down), and save difficulty against confusion based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of confusion cannot exceed {{Dice tooltip|2d3+14}} rounds.
{|class="wikitable"
! Penetration if Level ≥ 2
| {{simple formula| ((Level - 2) / 3 + 4) + 4 }}
|-
! Duration if Level ≥ 3
| {{simple formula|2d3+(Level * 2 / 3 + 2 ) }}
|-
!Save Difficulty
| {{simple formula|14 + Level * 2 }}
|}
If the mutation level is less than 2, penetration is {{PV}}7, and if it's less than 3, duration is {{dice tooltip|2d3+2}}. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.
== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
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=== Advantages ===
=== Advantages ===
 
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways.
* Confused enemies are more susceptible to mental attacks
* Confused enemies are more susceptible to mental attacks.
* Synergizes extremely well with builds focused on making multiple attacks per round
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.


=== Disadvantages ===
=== Disadvantages ===
 
* Moderate cost on character generation
* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]].
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer
* Moderately expensive.
* Confused creatures may wander away from combat, possibly making battles take longer
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer.
* Confused creatures may wander away from combat, possibly making battles take longer.
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 00:47, 12 October 2020

This information is reliable as of patch 2.0.201.46. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.46.
Stinger (Confusing Venom)
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Tail

Location Equippable?Whether equipment can be worn
on top of the mutated body part

no

ExclusionsOther mutations that cannot be
selected with this mutation

Stinger (Paralyzing Venom), Stinger (Poisoning Venom)

ID?Use this ID to wish for the mutation
(example: mutation:StingerConfuse)

StingerConfuse

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Stinger (Confusing Venom)

You bear a tail with a stinger that delivers confusing venom to your enemies.

20% chance on melee attack to sting your opponent
((level based) ♥(level based))
Stinger is a long blade and can only penetrate once.
Always sting on charge or lunge.
Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon).
May use Sting activated ability to strike with your stinger and automatically hit and penetrate.
Sting cooldown: 25
Venom confuses opponents for (level based) rounds
+200 reputation with arachnids

Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Confuse".

Stinger (Confusing Venom) is a physical mutation that grants the player a stinger that delivers confusing venom on a successful attack.

The stinger functions as a Long Blade-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. It's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.

Stinger (Confusing Venom) grants the player the Sting ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and PV, as well as the target's ○DV and ♦AV. An attack made using this ability will always apply venom.

When venom is applied, the target will become confused for a number of rounds based on mutation level, acting semi-randomly until the effect wears off. The target has a chance to make a Toughness save against the confusion, the difficulty being based on mutation level. If this is successful, the target will "resist" the confusion. Creatures that lack a brain, such as robots and oozes, cannot be confused.

Formulas

The following formulas are used to determine penetration (rounded down), duration of confusion (rounded down), and save difficulty against confusion based on mutation level. Note that penetration cannot exceed 13, and the duration of confusion cannot exceed 2d3+1416-20 (Avg: 18) rounds.

Penetration if Level ≥ 2
((Level - 2) / 3 + 4) + 4
Duration if Level ≥ 3
2d3+(Level × 2 / 3 + 2 )
Save Difficulty
14 + Level × 2

If the mutation level is less than 2, penetration is 7, and if it's less than 3, duration is 2d3+24-8 (Avg: 6). Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.

Advancement Table

Mutation Level Stinger Attack Confusion Duration Toughness Save
1 4 ♥1d3 3d3 rounds 15
2 4 ♥1d4 4d3 rounds 16
3 5 ♥1d4 4d3 rounds 17
4 5 ♥1d5 5d3 rounds 18
5 6 ♥1d5 5d3 rounds 19
6 6 ♥1d6 6d3 rounds 20
7 7 ♥1d6 6d3 rounds 21
8 7 ♥1d7 7d3 rounds 22
9 8 ♥1d7 7d3 rounds 23
10 8 ♥1d8 8d3 rounds 24

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
  • Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways
  • Confused enemies are more susceptible to mental attacks
  • Synergizes extremely well with builds focused on making multiple attacks per round
  • Grants bonus reputation with arachnids, though not enough to make them neutral by default

Disadvantages

  • Moderate cost on character generation
  • Confusion venom has a much shorter duration than the Confusion mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer
  • Confused creatures may wander away from combat, possibly making battles take longer