Horns
| This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
|---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Head |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
VariantsThe Customize options that may
be selected for this mutation |
Horns, Horn, Antlers, Casque |
ID?Use this ID to wish for the mutation
(example: mutation:Horns) |
Horns |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Horns is a mutation that grants the
Horns natural equipment on the character's head.
Skill Used
|
|
|---|---|
Character
|
* |
ID?
|
Horns |
Worn On
|
|
|
Extra Info: | |
When the player selects the Horns mutation, they can also Customize it by pressing "C" during character creation to select the variant of horns they would like. The options are: Horns, Horn, Antlers, or Casque. Mechanically, these variants are identical to each other.
The player can select their horn-bearing head as their primary weapon from the equipment screen in order to always attack with their horns as their default weapon. Otherwise, there is only a 20% chance to attack with the horns to when making an attack with any other primary weapon.
When a creature with Horns uses Charge, the chance to attack with horns will be 100% with the bonus penetration from charging.
Advancement Table
| Mutation Level | Damage | AV |
|---|---|---|
| 1 | 2d2 | 1 |
| 2 | 2d2 | 1 |
| 3 | 2d3 | 1 |
| 4 | 2d3 | 2 |
| 5 | 2d4 | 2 |
| 6 | 2d4 | 2 |
| 7 | 2d5 | 3 |
| 8 | 2d5 | 3 |
| 9 | 2d6 | 3 |
| 10 | 2d6 | 4 |
| Mutation Level | Damage | AV |
|---|---|---|
| 11 | 2d7 | 4 |
| 12 | 2d7 | 4 |
| 13 | 2d8 | 5 |
| 14 | 2d8 | 5 |
| 15 | 2d9 | 5 |
| 16 | 2d9 | 6 |
| 17 | 2d10 | 6 |
| 18 | 2d10 | 6 |
| 19 | 2d11 | 7 |
| 20 | 2d11 | 7 |
| Mutation Level | Damage | AV |
|---|---|---|
| 21 | 2d12 | 7 |
| 22 | 2d12 | 8 |
| 23 | 2d13 | 8 |
| 24 | 2d13 | 8 |
| 25 | 2d14 | 9 |
| 26 | 2d14 | 9 |
| 27 | 2d15 | 9 |
| 28 | 2d15 | 10 |
| 29 | 2d16 | 10 |
| 30 | 2d16 | 10 |
Formulas
The following formulas are used to determine damage and AV based on mutation level.[1]
| AV | 1 + (Level - 1) / 3
|
|---|---|
| Damage | 2d(3 + Level / 2)
|
Advantages & Disadvantages
Advantages
- Grants essentially free extra damage.
- Grants a very significant AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels.
- Horns are weightless and have no DV penalty.
Disadvantages
- Prevents the player from wearing any headgear
- Prevents the player from benefiting from any head mods, such as lanterned.
References
- ↑
XRL.World.Parts.Mutation.Horns
