Mental Mirror: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 2
| cost = 2
| id = MentalMirror
| id = MentalMirror
| code =dn
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You reflect mental attacks back at your attackers.
| desc = You reflect mental attacks back at your attackers.


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| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to reflect mental attacks back at their source.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows a creature to reflect mental attacks back at their source.
 
This mutation grants the "Mental Mirror" passive ability. Based on Mental Mirror's level, the creature's effective [[mental armor|MA]] will increase, allowing them to better resist all checks that use MA. For certain attacks, the damage as well as effects will also be reflected back at the attacker if the attack fails to penetrate the target's MA.
 
If Mental Mirror's effects are applied to an incoming attack, it will be placed on cooldown for 50 rounds. It will not apply its bonus MA or reflect attacks while on cooldown.
 
== Things affected ==
The following mutations can be reflected by Mental Mirror if it fails to penetrate:
* {{favilink|Confusion}}
* {{favilink|Sunder Mind}} - Successfully reflecting a damage instance of Sunder Mind will reflect it back at the attacker and will immediately end an ongoing psychic battle.
* {{favilink|Teleport Other}}
* All other types of mental damage, such as [[psionic]] weapons
Everything else that checks against MA will also have Mental Mirror's bonus MA apply (and thus put it on cooldown), but nothing happens if there are no penetrations. This is a non-exhaustive list due to the large swath of attacks that uses MA to check success:
* {{favilink|Domination}}
* [[Proselytize]]
* Anything that inflicts [[Terrified]]
* {{favilink|Syphon Vim}}


This mutation grants the "Mental Mirror" ability, which is not activated but is rather a passive ability. If a creature makes a mental attack against a player with Mental Mirror, the player's effective [[mental armor|MA]] against that attack is increased by a mutation level-based amount, allowing them to better resist it's effects. Certain mental mutations, such as [[Confusion]] and [[Teleport Other]], will also be reflected back at the attacker if the attack fails to penetrate the player's MA. Mental Mirror applying it's effects to an attack will cause it to go on cooldown.
== Formulas ==
== Formulas ==
The following formula is used to determine MA bonus based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=MentalMirror}}
The following formula is used to determine MA bonus based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=MentalMirror}}
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|}
|}
== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{|class="wikitable"
{|class="wikitable"
! Mutation Level
! Mutation Level
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|-
|-
| 1
| 1
| +4
|-
| 2
| +5
|-
| 3
| +6
|-
| 4
| 4
| +7
|-
|-
| 2
| 5
| 5
| +8
|-
|-
| 3
| 6
| 6
| +9
|-
|-
| 4
| 7
| 7
| +10
|-
|-
| 5
| 8
| 8
| +11
|-
|-
| 6
| 9
| 9
| +12
|-
|-
| 7
| 10
| 10
| +13
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! MA Bonus
|-
|-
| 8
| 11
| 11
| +14
|-
|-
| 9
| 12
| 12
| +15
|-
|-
| 10
| 13
| 13
| +16
|-
| 14
| +17
|-
| 15
| +18
|-
| 16
| +19
|-
| 17
| +20
|-
| 18
| +21
|-
| 19
| +22
|-
| 20
| +23
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! MA Bonus
|-
| 21
| +24
|-
| 22
| +25
|-
| 23
| +26
|-
| 24
| +27
|-
| 25
| +28
|-
| 26
| +29
|-
| 27
| +30
|-
| 28
| +31
|-
| 29
| +32
|-
| 30
| +33
|}
|}
</div>
</div>
== Ability Cooldown ==
{{willpower cooldown table | 50 }}
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Low cost at character creation
* Low cost at character creation
* Increases MA against mental attacks, potentially allowing one to resist their effects
* Only way to increase MA that is not willpower related
* Reflects certain mental attacks if they fail to penetrate
* Reflects certain mental attacks if they fail to penetrate
=== Disadvantages ===
=== Disadvantages ===
* Very few reflect-able attacks  
* Very few reflect-able attacks  
* MA bonus scales slowly
* MA bonus scales slowly
== References ==
* Only protects against one attack before being placed on cooldown
<references/>
 
==Creatures with Mental Mirror==
{{Creatures with the mutation|Mental Mirror}}
 
{{References|2.0.201.71}}
{{Mutation Navbox}}
{{Mutation Navbox}}

Latest revision as of 00:10, 4 February 2024

Mental Mirror
Mental mirror mutation.png
Category

Mental

Cost

2

ID?Use this ID to wish for the mutation
(example: mutation:MentalMirror)

MentalMirror

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Mental Mirror

You reflect mental attacks back at your attackers.

When you suffer a mental attack while Mental Mirror is off cooldown, you gain (level based) mental armor (MA).
If the attack then fails to penerate your MA, it's reflected back at your attacker.
Cooldown: 50

Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source.

This mutation grants the "Mental Mirror" passive ability. Based on Mental Mirror's level, the creature's effective MA will increase, allowing them to better resist all checks that use MA. For certain attacks, the damage as well as effects will also be reflected back at the attacker if the attack fails to penetrate the target's MA.

If Mental Mirror's effects are applied to an incoming attack, it will be placed on cooldown for 50 rounds. It will not apply its bonus MA or reflect attacks while on cooldown.

Things affected

The following mutations can be reflected by Mental Mirror if it fails to penetrate:

  • Confusion
  • Sunder Mind - Successfully reflecting a damage instance of Sunder Mind will reflect it back at the attacker and will immediately end an ongoing psychic battle.
  • Teleport Other
  • All other types of mental damage, such as psionic weapons

Everything else that checks against MA will also have Mental Mirror's bonus MA apply (and thus put it on cooldown), but nothing happens if there are no penetrations. This is a non-exhaustive list due to the large swath of attacks that uses MA to check success:

Formulas

The following formula is used to determine MA bonus based on mutation level.[1]

MA Bonus
3 + Level

Advancement Table

Mutation Level MA Bonus
1 +4
2 +5
3 +6
4 +7
5 +8
6 +9
7 +10
8 +11
9 +12
10 +13
Mutation Level MA Bonus
11 +14
12 +15
13 +16
14 +17
15 +18
16 +19
17 +20
18 +21
19 +22
20 +23
Mutation Level MA Bonus
21 +24
22 +25
23 +26
24 +27
25 +28
26 +29
27 +30
28 +31
29 +32
30 +33

Ability Cooldown

Mental Mirror's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
968155321382723
1065165022352820
1163174823332918
1260184524303015
1358194325283113
1455204026253210

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Low cost at character creation
  • Only way to increase MA that is not willpower related
  • Reflects certain mental attacks if they fail to penetrate

Disadvantages

  • Very few reflect-able attacks
  • MA bonus scales slowly
  • Only protects against one attack before being placed on cooldown

Creatures with Mental Mirror

References

This information is reliable as of patch 2.0.201.71.
  1. XRL.World.Parts.Mutation.MentalMirror