Photosynthetic Skin: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| desc = You replenish yourself by absorbing sunlight through your hearty green skin.
| desc = You replenish yourself by absorbing sunlight through your hearty green skin.


You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for &C(level based)&y days: &C+(level based)%&y to natural healing rate and &C+(level based)&y Quickness\n\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max &C(level based)&y serving(s) each).\n\n+200 reputation with &wroots&y, &wtrees&y, &wvines&y, and &wthe Consortium of Phyta
You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for &C(level based) days&y: +&C(level based)%&y to natural healing rate and +&C(level based)&y Quickness\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max &C(level based) servings&y each).\n+200 reputation with &wroots&y, &wtrees&y, &wvines&y, and &wthe Consortium of Phyta
| realitydistort = no
| realitydistort = no
}}
}}
When low on food, rather than becoming famished, you wilt, giving -10% regeneration and -5 quickness. Additionally, mutants with {{Name}} can be harmed greatly by [[defoliant gas]].
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to derive sustenance from the sun.  


Every 6 hours (or 300 game ticks) under the sky and during the day, photosynthetic creatures will generate one serving of starch and lignin if they have not reached the maximum amount. Physical containers are not required to hold these ingredients and cannot be interacted with in anyway except for cooking. They are hidden from the inventory. When cooked, starch will grant the quickness bonus of basking, and lignin will grant the regeneration bonus.
Photosynthetic Skin grants the "Bask" activated ability, which when used above ground during the day, will fully replenish the player's [[hunger]] and grant a [[metabolizing]] effect that boosts the player's natural healing rate and [[Quickness]] by mutation level-based amounts. Players with Photosynthetic Skin can still cook on {{favilink|campfire|plural}} to satisfy their hunger as normal.


When a player with Photosynthetic Skin is low on food, rather than becoming {{qud text|&rFamished!}}, they will become {{qud text|&rWilted!}}, reducing their natural healing rate by 10% and their [[Quickness]] by 5.
Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.
Creatures with Photosynthetic Skin will take damage from {{favilink|defoliant gas}}.
== Formulas ==
The following formulas are used to determine values based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin}}
{| class="wikitable"
! Bask Bonus Duration
| {{simple formula | ( Level - 1 ) / 4 + 1 }}
|-
! Regeneration Bonus
| {{simple formula | 20 + ( Level * 10 ) }}
|-
! Quickness Bonus
| {{simple formula | 13 + ( Level * 2 ) }}
|-
! Max Servings
| {{simple formula | ( Level - 1 ) / 4 + 1 }}
|}
== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
Line 86: Line 106:
| 3 servings
| 3 servings
|}
|}
=== Formulas ===
The following formulas are used to determine values based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin}}
{| class="wikitable"
! Bask Bonus Duration
| {{simple formula | ( Level - 1 ) / 4 + 1 }}
|-
! Regeneration Bonus
| {{simple formula | 20 + ( Level * 10 ) }}
|-
! Quickness Bonus
| {{simple formula | 13 + ( Level * 2 ) }}
|-
! Max Servings
| {{simple formula | ( Level - 1 ) / 4 + 1 }}
|}
==Advantages & Disadvantages==
==Advantages & Disadvantages==
 
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Grants the same amount of regeneration and quickness as the mutations [[Regeneration]] (without the combat regen bonus) and [[Heightened Quickness]] for a mere 2 points.
* Grants the same amount of regeneration and quickness as the mutations [[Regeneration]] (without the combat regen bonus) and [[Heightened Quickness]] for a mere 2 points.
* Gives bonus reputation with [[:Category:Roots (faction)|roots]], [[:Category:Trees (faction)|trees]],  [[:Category:Vines (faction)|vines]], and the [[:Category:Consortium of Phyta (faction)|Consortium of Phyta]].
* Gives bonus reputation with [[:Category:Roots (faction)|roots]], [[:Category:Trees (faction)|trees]],  [[:Category:Vines (faction)|vines]], and the [[:Category:Consortium of Phyta (faction)|Consortium of Phyta]].
=== Disadvantages ===
=== Disadvantages ===
* Characters with {{Name}} take high damage from [[defoliant gas]].
* Characters with {{Name}} take high damage from [[defoliant gas]].
* Basking is only possible during the day and above ground.
* Basking is only possible during the day and above ground.
== References ==
== References ==
<references />
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 18:11, 2 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Photosynthetic Skin
Category

Physical

Cost

2

ExclusionsOther mutations that cannot be
selected with this mutation

Albino, Carnivorous

ID?Use this ID to wish for the mutation
(example: mutation:PhotosyntheticSkin)

PhotosyntheticSkin

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Photosynthetic Skin

You replenish yourself by absorbing sunlight through your hearty green skin.

You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for (level based) days: +(level based)% to natural healing rate and +(level based) Quickness
While in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max (level based) servings each).
+200 reputation with roots, trees, vines, and the Consortium of Phyta

Photosynthetic Skin is a physical mutation that allows the player to derive sustenance from the sun.

Photosynthetic Skin grants the "Bask" activated ability, which when used above ground during the day, will fully replenish the player's hunger and grant a metabolizing effect that boosts the player's natural healing rate and Quickness by mutation level-based amounts. Players with Photosynthetic Skin can still cook on campfires to satisfy their hunger as normal.

When a player with Photosynthetic Skin is low on food, rather than becoming Famished!, they will become Wilted!, reducing their natural healing rate by 10% and their Quickness by 5.

Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of starch and lignin, up to a maximum amount determined by mutation level. These items are intended to be used when cooking and cannot be used in meals unless the player has the Meal Preparation skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.

Creatures with Photosynthetic Skin will take damage from defoliant.

Formulas

The following formulas are used to determine values based on mutation level.[1]

Bask Bonus Duration
( Level - 1 ) / 4 + 1
Regeneration Bonus
20 + ( Level × 10 )
Quickness Bonus
13 + ( Level × 2 )
Max Servings
( Level - 1 ) / 4 + 1

Advancement Table

Mutation Level Bask Bonus

Duration

Regeneration Quickness Max Starch / Lignin
1 1 day +30% +15 1 serving
2 1 day +40% +17 1 serving
3 1 day +50% +19 1 serving
4 1 day +60% +21 1 serving
5 2 days +70% +23 2 servings
6 2 days +80% +25 2 servings
7 2 days +90% +27 2 servings
8 2 days +100% +29 2 servings
9 3 days +110% +31 3 servings
10 3 days +120% +33 3 servings

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

Disadvantages

  • Characters with Photosynthetic Skin take high damage from defoliant gas.
  • Basking is only possible during the day and above ground.

References

  1. XRL.World.Parts.Mutation.PhotosyntheticSkin