Slime Glands: Difference between revisions

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(taught by oozes)
(actually slimewalking applies to a variety of liquids)
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| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows a creature to spit {{favilink|slime}} into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants [[Slimewalking]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SlimeGlands}}
{{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows a creature to spit {{favilink|slime}} into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants ''slimewalking'',{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SlimeGlands}} a passive ability that prevents slipping on and getting [[stuck]] in various [[liquid]]s (not just slime).


{{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.
{{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.


{{name}} can be taught by a Legendary [[ooze]] such as [[k-Goninon]] to any player, even True Kin or espers.
{{name}} can be taught by a legendary [[oozes|ooze]] such as [[k-Goninon]] to any player, even True Kin or Espers.


== Ability Cooldown ==
== Ability Cooldown ==
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* Very low mutation point cost
* Very low mutation point cost
* Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}}
* Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}}
* Allows you to walk over slime without slipping
* Makes walking through slime, {{favilink|asphalt}} and other similar liquids much less frustrating
* Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through
* Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through
* Always have slime available, which can be used to extinguish [[Burning|fire]] or create {{Favilink|gel}}
* Always have slime available, which can be used to extinguish [[Burning|fire]] or create {{Favilink|gel}}

Revision as of 08:45, 1 November 2023

This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Slime Glands
Slime glands mutation.png
Category

Physical

Cost

1

ID?Use this ID to wish for the mutation
(example: mutation:SlimeGlands)

SlimeGlands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Slime Glands

You produce a viscous slime that you can spit at things.

Covers an area with slime
Range: 8
Area: 3x3
Cooldown: 40 rounds
You can walk over slime without slipping.

Slime Glands is a physical mutation which allows a creature to spit slime into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants slimewalking,[1] a passive ability that prevents slipping on and getting stuck in various liquids (not just slime).

Slime Glands costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.

Slime Glands can be taught by a legendary ooze such as k-Goninon to any player, even True Kin or Espers.

Ability Cooldown

Slime Glands' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
954154221302718
1052164022282816
1150173823262914
1248183624243012
1346193425223110
144420322620328

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Very low mutation point cost
  • Can be used to hinder enemy movement by filling tight corridors with slippery slime
  • Makes walking through slime, asphalt and other similar liquids much less frustrating
  • Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through
  • Always have slime available, which can be used to extinguish fire or create gel

Disadvantages

  • Creatures slip in a random direction, meaning that a pool of slime may actually move them closer to the player
  • Some creatures, such as those found in slime biomes, are immune to slipping on slime
  • Very easy to mix pools of valuable liquids, such as water or cloning draught, with slime

Creatures with Slime Glands

No creatures have this mutation by default.

References

  1. XRL.World.Parts.Mutation.SlimeGlands