Slime Glands: Difference between revisions
(taught by oozes) |
(actually slimewalking applies to a variety of liquids) |
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| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows a creature to spit {{favilink|slime}} into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants | {{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows a creature to spit {{favilink|slime}} into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants ''slimewalking'',{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SlimeGlands}} a passive ability that prevents slipping on and getting [[stuck]] in various [[liquid]]s (not just slime). | ||
{{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up. | {{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up. | ||
{{name}} can be taught by a | {{name}} can be taught by a legendary [[oozes|ooze]] such as [[k-Goninon]] to any player, even True Kin or Espers. | ||
== Ability Cooldown == | == Ability Cooldown == | ||
Line 26: | Line 26: | ||
* Very low mutation point cost | * Very low mutation point cost | ||
* Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}} | * Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}} | ||
* | * Makes walking through slime, {{favilink|asphalt}} and other similar liquids much less frustrating | ||
* Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through | * Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through | ||
* Always have slime available, which can be used to extinguish [[Burning|fire]] or create {{Favilink|gel}} | * Always have slime available, which can be used to extinguish [[Burning|fire]] or create {{Favilink|gel}} |
Revision as of 08:45, 1 November 2023
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
1 |
ID?Use this ID to wish for the mutation
(example: mutation:SlimeGlands ) |
SlimeGlands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You produce a viscous slime that you can spit at things.
Covers an area with slime
Range: 8
Area: 3x3
Cooldown: 40 rounds
You can walk over slime without slipping.
Slime Glands is a physical mutation which allows a creature to spit slime into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants slimewalking,[1] a passive ability that prevents slipping on and getting stuck in various liquids (not just slime).
Slime Glands costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.
Slime Glands can be taught by a legendary ooze such as k-Goninon to any player, even True Kin or Espers.
Ability Cooldown
Slime Glands' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
Advantages & Disadvantages
Advantages
- Very low mutation point cost
- Can be used to hinder enemy movement by filling tight corridors with slippery slime
- Makes walking through slime, asphalt and other similar liquids much less frustrating
- Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through
- Always have slime available, which can be used to extinguish fire or create gel
Disadvantages
- Creatures slip in a random direction, meaning that a pool of slime may actually move them closer to the player
- Some creatures, such as those found in slime biomes, are immune to slipping on slime
- Very easy to mix pools of valuable liquids, such as water or cloning draught, with slime
Creatures with Slime Glands
No creatures have this mutation by default.
References
- ↑
XRL.World.Parts.Mutation.SlimeGlands