Stinger (Paralyzing Venom): Difference between revisions

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(Added a toughness save column to the advancement table, and slightly reworded one of the advantages)
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| type = Physical
| type = Physical
| cost = 3
| cost = 3
| slots = Back
| slots = Tail
| exclusions = Stinger (Confusing Venom), Stinger (Poisoning Venom), Wings
| canequipslots = no
| exclusions = Stinger (Confusing Venom), Stinger (Poisoning Venom)
| id = StingerParalyze
| id = StingerParalyze
| code = by
| code = by
| desc = You bear a tail with a stinger that delivers paralyzing venom to your enemies.
| desc = You bear a tail with a stinger that delivers paralyzing venom to your enemies.


20% chance on a melee attack to strike your opponent with your stinger  &c{{PV}}&y(Ceiling(Level/2)+3) &r{{heart}}&y1d(Floor(Level/2)+3)\nStinger venom paralyzes opponent\nParalyzation duration: 1d(Level based range) rounds\nMay Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration\nCooldown: 25 (you will not strike with your stinger while this ability is cooling down)\nCannot wear equipment on back\n+200 reputation with &Carachnids
20% chance on melee attack to sting your opponent<br>({{PV}}&C(level based)&y {{Heart}}&C(level based)&y)\nStinger is a long blade and can only penetrate once.\nAlways sting on charge or lunge.\nStinger applies venom on damage (only 20% chance if Stinger is your primary weapon).\nMay use Sting activated ability to strike with your stinger and automatically hit and penetrate.\nSting cooldown: 25\nVenom paralyzes opponents for &C(level based)&y rounds\n+200 reputation with {{Qud text|&warachnids&y}}
| realitydistort =no
| realitydistort =no
}}
}}
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Paralyze".</i></span>
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Paralyze".</i></span>
'''Stinger (Paralyzing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink|Stinger}} that delivers [[Paralyzed|paralyzing]] venom on a successful attack.


When striking, the stinger has a chance of injecting [[paralyzed|paralyzing]] venom with a toughness save of (14 + Level).
The stinger functions as a [[Long Blade|Long Blade]]-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. If the player uses the [[Charge]] or [[Lunge]] abilities, the stinger will always attack and always apply venom if it hits.  


==Duration Calculation==
The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.
{| class="wikitable"
 
! Level
This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.
!Duration
 
When venom is applied, the target will become paralyzed for a number of rounds based on mutation level, being unable to act until the effect wears off. Paralysis additionally sets the target's {{DV}}DV to 0. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the paralysis, with the difficulty being based on mutation level. If this is successful, the target will "resist" the paralysis. Non-biological creatures, such as robots, cannot be paralyzed.
== Formulas ==  
The following formulas are used to determine penetration (rounded down), duration of paralysis (rounded down), and save difficulty against paralysis based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of paralysis cannot exceed {{Dice tooltip|1d3+7}} rounds.
{|class="wikitable"
! Penetration if Level ≥ 2
| {{simple formula| ((Level - 2) / 3 + 4) + 4 }}
|-
|-
|style="text-align:right;"| [1,2]
! Duration if Level ≥ 3
|1d2+1
| {{simple formula| 1d3+(Level / 3 + 1) }}
|-
|-  
|style="text-align:right;"| [3,4]
!Save Difficulty
|1d3+1
| {{simple formula| 14 + Level * 2 }}
|-
|style="text-align:right;"| [5,6]
|1d4+1
|-
|style="text-align:right;"| > 6
|1d5+((Level - 6) / 2 + 1)
|}
|}
==Advancement Table==
If the mutation level is less than 2, penetration is {{PV}}7, and if it's less than 3, duration is 2-4 rounds. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Stinger Attack
!Damage
!Paralysis Duration
!Penetration
!Confusion Duration
!Toughness Save
!Toughness Save
|-
|-
|1
|1
|{{PV}}{{Heart}}1d3
|{{Heart}}{{Dice tooltip|1d6}}
|1d2 + 1 rounds
|{{PV}}7
|15
|2-4
|16
|-
|-
|2
|2
|{{PV}}{{Heart}}1d4
|{{Heart}}{{Dice tooltip|1d6}}
|1d2 + 1 rounds
|{{PV}}8
|16
|2-4
|18
|-
|-
|3
|3
|{{PV}}{{Heart}}1d4
|{{Heart}}{{Dice tooltip|1d6}}
|1d3 + 1 rounds
|{{PV}}8
|17
|{{Dice tooltip|1d3+2}}
|20
|-
|-
|4
|4
|{{PV}}{{Heart}}1d5
|{{Heart}}{{Dice tooltip|1d8}}
|1d3 + 1 rounds
|{{PV}}8
|18
|{{Dice tooltip|1d3+2}}
|22
|-
|-
|5
|5
|{{PV}}{{Heart}}1d5
|{{Heart}}{{Dice tooltip|1d8}}
|1d4 + 1 rounds
|{{PV}}9
|19
|{{Dice tooltip|1d3+2}}
|24
|-
|-
|6
|6
|{{PV}}{{Heart}}1d6
|{{Heart}}{{Dice tooltip|1d8}}
|1d4 + 1 rounds
|{{PV}}9
|20
|{{Dice tooltip|1d3+3}}
|26
|-
|-
|7
|7
|{{PV}}{{Heart}}1d6
|{{Heart}}{{Dice tooltip|1d10}}
|1d5 + 1 rounds
|{{PV}}9
|21
|{{Dice tooltip|1d3+3}}
|28
|-
|-
|8
|8
|{{PV}}{{Heart}}1d7
|{{Heart}}{{Dice tooltip|1d10}}
|1d5 + 2 rounds
|{{PV}}10
|22
|{{Dice tooltip|1d3+3}}
|30
|-
|-
|9
|9
|{{PV}}{{Heart}}1d7
|{{Heart}}{{Dice tooltip|1d10}}
|1d5 + 2 rounds
|{{PV}}10
|23
|{{Dice tooltip|1d3+4}}
|32
|-
|-
| 10
|10
|{{PV}}{{Heart}}1d8
|{{Heart}}{{Dice tooltip|1d12}}
|1d5 + 3 rounds
|{{PV}}10
|24
|{{Dice tooltip|1d3+4}}
|34
|}
|}
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
Line 98: Line 111:
=== Advantages ===
=== Advantages ===


* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways.
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Synergizes extremely well with builds focused on making multiple attacks per round
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default


=== Disadvantages ===
=== Disadvantages ===
 
* Moderate cost on character generation
* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]].
* Paralysis has a relatively short duration
* Moderately expensive.
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 07:34, 12 October 2020

This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.189.0.
Stinger (Paralyzing Venom)
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Tail

Location Equippable?Whether equipment can be worn
on top of the mutated body part

no

ExclusionsOther mutations that cannot be
selected with this mutation

Stinger (Confusing Venom), Stinger (Poisoning Venom)

ID?Use this ID to wish for the mutation
(example: mutation:StingerParalyze)

StingerParalyze

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Stinger (Paralyzing Venom)

You bear a tail with a stinger that delivers paralyzing venom to your enemies.

20% chance on melee attack to sting your opponent
((level based) ♥(level based))
Stinger is a long blade and can only penetrate once.
Always sting on charge or lunge.
Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon).
May use Sting activated ability to strike with your stinger and automatically hit and penetrate.
Sting cooldown: 25
Venom paralyzes opponents for (level based) rounds
+200 reputation with arachnids

Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Paralyze".

Stinger (Paralyzing Venom) is a physical mutation that grants the player a stinger that delivers paralyzing venom on a successful attack.

The stinger functions as a Long Blade-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. If the player uses the Charge or Lunge abilities, the stinger will always attack and always apply venom if it hits.

The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.

This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and PV, as well as the target's ○DV and ♦AV. An attack made using this ability will always apply venom.

When venom is applied, the target will become paralyzed for a number of rounds based on mutation level, being unable to act until the effect wears off. Paralysis additionally sets the target's ○DV to 0. The target has a chance to make a Toughness save against the paralysis, with the difficulty being based on mutation level. If this is successful, the target will "resist" the paralysis. Non-biological creatures, such as robots, cannot be paralyzed.

Formulas

The following formulas are used to determine penetration (rounded down), duration of paralysis (rounded down), and save difficulty against paralysis based on mutation level. Note that penetration cannot exceed 13, and the duration of paralysis cannot exceed 1d3+78-10 (Avg: 9) rounds.

Penetration if Level ≥ 2
((Level - 2) / 3 + 4) + 4
Duration if Level ≥ 3
1d3+(Level / 3 + 1)
Save Difficulty
14 + Level × 2

If the mutation level is less than 2, penetration is 7, and if it's less than 3, duration is 2-4 rounds. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.

Advancement Table

Mutation Level Damage Penetration Confusion Duration Toughness Save
1 ♥1d61-6 (Avg: 3.5) 7 2-4 16
2 ♥1d61-6 (Avg: 3.5) 8 2-4 18
3 ♥1d61-6 (Avg: 3.5) 8 1d3+23-5 (Avg: 4) 20
4 ♥1d81-8 (Avg: 4.5) 8 1d3+23-5 (Avg: 4) 22
5 ♥1d81-8 (Avg: 4.5) 9 1d3+23-5 (Avg: 4) 24
6 ♥1d81-8 (Avg: 4.5) 9 1d3+34-6 (Avg: 5) 26
7 ♥1d101-10 (Avg: 5.5) 9 1d3+34-6 (Avg: 5) 28
8 ♥1d101-10 (Avg: 5.5) 10 1d3+34-6 (Avg: 5) 30
9 ♥1d101-10 (Avg: 5.5) 10 1d3+45-7 (Avg: 6) 32
10 ♥1d121-12 (Avg: 6.5) 10 1d3+45-7 (Avg: 6) 34

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
  • Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways
  • Synergizes extremely well with builds focused on making multiple attacks per round
  • Grants bonus reputation with arachnids, though not enough to make them neutral by default

Disadvantages

  • Moderate cost on character generation
  • Paralysis has a relatively short duration