Stinger (Poisoning Venom): Difference between revisions

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(Decided to add the poison duration to the advancement table even though it doesn't change so that players can see all the stats for a given mutation level in one place)
mNo edit summary
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| type = Physical
| type = Physical
| cost = 3
| cost = 3
| slots = Back
| slots = Tail
| exclusions = Stinger (Paralyzing Venom), Stinger (Confusing Venom), Wings
| canequipslots = no
| exclusions = Stinger (Paralyzing Venom), Stinger (Confusing Venom)
| id = StingerPoison
| id = StingerPoison
| code = bz
| code = bz
| desc = You bear a tail with a stinger that delivers poisonous venom to your enemies.
| desc = You bear a tail with a stinger that delivers poisonous venom to your enemies.


20% chance on a melee attack to strike your opponent with your stinger  &c{{PV}}&y(Ceiling(Level/2)+3) &r{{heart}}&y1d(Floor(Level/2)+3)\nStinger venom poisons opponent\nMay Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration\nCooldown: 25 (you will not strike with your stinger while this ability is cooling down)\nCannot wear equipment on back\n+200 reputation with &Carachnids
20% chance on melee attack to sting your opponent<br>({{PV}}&C(level based)&y {{Heart}}&C(level based)&y)\nStinger is a long blade and can only penetrate once.\nAlways sting on charge or lunge.\nStinger applies venom on damage (only 20% chance if Stinger is your primary weapon).\nMay use Sting activated ability to strike with your stinger and automatically hit and penetrate.\nSting cooldown: 25\nVenom poisons opponents for 8-12 rounds (damage increment &C(level based)&y)\n+200 reputation with {{Qud text|&warachnids&y}}
| realitydistort =no
| realitydistort =no
}}
}}
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Poison".</i></span>
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Poison".</i></span>
'''Stinger (Poisoning Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink|Stinger}} that delivers [[Poisoned|poisoning]] venom on a successful attack.


When striking, the stinger has a chance of injecting [[poisoned|poisoning]] venom with a toughness save of (14+Level). The duration is {{dice tooltip|1d4+4}} with {{heart}}(level)d2 damage increment.
The stinger functions as a [[Long Blade|Long Blade]]-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. If the player uses the [[Charge]] or [[Lunge]] abilities, the stinger will always attack and always apply venom if it hits.
 
The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.
 
This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.
 
When venom is applied, the target will become poisoned for 8-12 rounds, taking a damage increment determined by mutation level every turn until the effect wears off. Poison additionally halts natural healing, halves the effectiveness of healing items, and inflicts the [[Ill]] status once the effect is over. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the poison, with the difficulty being based on mutation level. If this is successful, the target will "resist" the poison. Non-biological creatures, such as robots, cannot be poisoned.
== Formulas ==
The following formulas are used to determine penetration (rounded down), poison damage increment, and save difficulty against poison based on mutation level. Note that penetration cannot exceed {{PV}}13.
{|class="wikitable"
! Penetration if Level ≥ 2
| {{simple formula| ((Level - 2) / 3 + 4) + 4 }}
|-
! Poison Damage Increment
| {{simple formula| (Level)d2 }}
|-
!Save Difficulty
| {{simple formula| 14 + Level * 2 }}
|}
If the mutation level is less than 2, penetration is {{PV}}7. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.  
==Advancement Table==
==Advancement Table==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Stinger Attack
!Damage
!Poison Duration
!Penetration
!Poison Damage
!Poison Damage Increment
!Toughness Save
!Toughness Save
|-
|-
|1
|1
|{{PV}}{{Heart}}1d3
|{{Heart}}{{Dice tooltip|1d6}}
|1d4 + 4 rounds
|{{PV}}7
|{{Heart}}1d2
|{{Dice tooltip|1d2}}
|15
|16
|-
|-
| 2
|2
|{{PV}}{{Heart}}1d4
|{{Heart}}{{Dice tooltip|1d6}}
|1d4 + 4 rounds
|{{PV}}8
|{{Heart}}2d2
|{{Dice tooltip|2d2}}
|16
|18
|-
|-
| 3
|3
|{{PV}}{{Heart}}1d4
|{{Heart}}{{Dice tooltip|1d6}}
|1d4 + 4 rounds
|{{PV}}8
|{{Heart}}3d2
|{{Dice tooltip|3d2}}
|17
|20
|-
|-
| 4
|4
|{{PV}}{{Heart}}1d5
|{{Heart}}{{Dice tooltip|1d8}}
|1d4 + 4 rounds
|{{PV}}8
|{{Heart}}4d2
|{{Dice tooltip|4d2}}
|18
|22
|-
|-
| 5
|5
|{{PV}}{{Heart}}1d5
|{{Heart}}{{Dice tooltip|1d8}}
|1d4 + 4 rounds
|{{PV}}9
|{{Heart}}5d2
|{{Dice tooltip|5d2}}
|19
|24
|-
|-
| 6
|6
|{{PV}}{{Heart}}1d6
|{{Heart}}{{Dice tooltip|1d8}}
|1d4 + 4 rounds
|{{PV}}9
|{{Heart}}6d2
|{{Dice tooltip|6d2}}
|20
|26
|-
|-
|7
|7
|{{PV}}{{Heart}}1d6
|{{Heart}}{{Dice tooltip|1d10}}
|1d4 + 4 rounds
|{{PV}}9
|{{Heart}}7d2
|{{Dice tooltip|7d2}}
|21
|28
|-
|-
|8
|8
|{{PV}}{{Heart}}1d7
|{{Heart}}{{Dice tooltip|1d10}}
|1d4 + 4 rounds
|{{PV}}10
|{{Heart}}8d2
|{{Dice tooltip|8d2}}
|22
|30
|-
|-
| 9
|9
|{{PV}}{{Heart}}1d7
|{{Heart}}{{Dice tooltip|1d10}}
|1d4 + 4 rounds
|{{PV}}10
|{{Heart}}9d2
|{{Dice tooltip|9d2}}
|23
|32
|-
|-
|10
|10
|{{PV}}{{Heart}}1d8
|{{Heart}}{{Dice tooltip|1d12}}
|1d4 + 4 rounds
|{{PV}}10
|{{Heart}}10d2
|{{Dice tooltip|10d2}}
|24
|34
|}
|}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
 
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that.
* Poison does damage over time, halts natural healing, and halves the effectiveness of applied healing
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Synergizes extremely well with builds focused on making multiple attacks per round
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default
 
=== Disadvantages ===
=== Disadvantages ===
 
* Moderate cost on character creation
* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]].
* Unlike the other two stinger types, has no defensive utility
* Moderately expensive.
* Unlike the other two stinger types, has no defensive utility.
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 07:15, 12 October 2020

This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.189.0.
Stinger (Poisoning Venom)
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Tail

Location Equippable?Whether equipment can be worn
on top of the mutated body part

no

ExclusionsOther mutations that cannot be
selected with this mutation

Stinger (Paralyzing Venom), Stinger (Confusing Venom)

ID?Use this ID to wish for the mutation
(example: mutation:StingerPoison)

StingerPoison

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Stinger (Poisoning Venom)

You bear a tail with a stinger that delivers poisonous venom to your enemies.

20% chance on melee attack to sting your opponent
((level based) ♥(level based))
Stinger is a long blade and can only penetrate once.
Always sting on charge or lunge.
Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon).
May use Sting activated ability to strike with your stinger and automatically hit and penetrate.
Sting cooldown: 25
Venom poisons opponents for 8-12 rounds (damage increment (level based))
+200 reputation with arachnids

Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Poison".

Stinger (Poisoning Venom) is a physical mutation that grants the player a stinger that delivers poisoning venom on a successful attack.

The stinger functions as a Long Blade-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. If the player uses the Charge or Lunge abilities, the stinger will always attack and always apply venom if it hits.

The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.

This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and PV, as well as the target's ○DV and ♦AV. An attack made using this ability will always apply venom.

When venom is applied, the target will become poisoned for 8-12 rounds, taking a damage increment determined by mutation level every turn until the effect wears off. Poison additionally halts natural healing, halves the effectiveness of healing items, and inflicts the Ill status once the effect is over. The target has a chance to make a Toughness save against the poison, with the difficulty being based on mutation level. If this is successful, the target will "resist" the poison. Non-biological creatures, such as robots, cannot be poisoned.

Formulas

The following formulas are used to determine penetration (rounded down), poison damage increment, and save difficulty against poison based on mutation level. Note that penetration cannot exceed 13.

Penetration if Level ≥ 2
((Level - 2) / 3 + 4) + 4
Poison Damage Increment
(Level)d2
Save Difficulty
14 + Level × 2

If the mutation level is less than 2, penetration is 7. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.

Advancement Table

Advancement Table

Mutation Level Damage Penetration Poison Damage Increment Toughness Save
1 ♥1d61-6 (Avg: 3.5) 7 1d21-2 (Avg: 1.5) 16
2 ♥1d61-6 (Avg: 3.5) 8 2d22-4 (Avg: 3) 18
3 ♥1d61-6 (Avg: 3.5) 8 3d23-6 (Avg: 4.5) 20
4 ♥1d81-8 (Avg: 4.5) 8 4d24-8 (Avg: 6) 22
5 ♥1d81-8 (Avg: 4.5) 9 5d25-10 (Avg: 7.5) 24
6 ♥1d81-8 (Avg: 4.5) 9 6d26-12 (Avg: 9) 26
7 ♥1d101-10 (Avg: 5.5) 9 7d27-14 (Avg: 10.5) 28
8 ♥1d101-10 (Avg: 5.5) 10 8d28-16 (Avg: 12) 30
9 ♥1d101-10 (Avg: 5.5) 10 9d29-18 (Avg: 13.5) 32
10 ♥1d121-12 (Avg: 6.5) 10 10d210-20 (Avg: 15) 34

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown, and further poison damage beyond that
  • Poison does damage over time, halts natural healing, and halves the effectiveness of applied healing
  • Synergizes extremely well with builds focused on making multiple attacks per round
  • Grants bonus reputation with arachnids, though not enough to make them neutral by default

Disadvantages

  • Moderate cost on character creation
  • Unlike the other two stinger types, has no defensive utility