Regeneration: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Added an advancement table and and advantages & disadvantages section)
(added one disadvantage)
Line 12: Line 12:
}}
}}


{{Name}} is a physical mutation which improves the player’s natural regeneration rate and allows the player to regrow lost limbs, given enough time.
{{Name}} is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs, given enough time. This regeneration rate is in addition to the creature's normal HP regeneration rate, which is <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>.


Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately.
Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately.
{{Missing info|Does the improvement to natural HP regeneration add to the player’s base Regen rate, or does it replace the base Regen rate?}}
{{Missing info|In what order are missing limbs regrown?}}


==Regenerating Limbs==
==Regenerating Limbs==
{{missing info|My brain's too brain dead for this. Figure out what this means later}}
The amount of time before a limb is regrown is determined by the following formula:
<syntaxhighlight lang=c#>
...
public int nNextLimb = 5000;
...
if (E.ID == "Regenerating")
      {
        ++this.nRegrowCount;
        if (this.nRegrowCount >= this.nNextLimb)
        {
          this.nRegrowCount = 0;
          this.nNextLimb = 5000 - 400 * this.Level + Stat.Roll("1d" + ((11 - Math.Min(this.Level, 10)) * 1000).ToString());
          this.ParentObject.FireEvent(Event.New("RegenerateLimb", 0, 0, 0));
        }
        E.AddParameter("Amount", E.GetIntParameter("Amount") + (20 + this.Level * 4));
        return true;
      }
</syntaxhighlight>
 
For the non-code-literate, the amount of time before a limb is regrown is determined by the following formula:


5000 - (400 * Level) + 1d((11 - Level) * 1000)
5000 - (400 * Level) + 1d((11 - Level) * 1000


== Advancement Table ==
== Advancement Table ==
Line 112: Line 89:
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights.
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights.
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs.
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs.
* {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler.


{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 18:54, 20 February 2020

Regeneration
Category

Physical

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:Regeneration)

Regeneration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Regeneration

Your wounds heal very quickly.

Increased natural healing rate
Severed limbs regrow over time


Regeneration is a physical mutation which improves the player’s natural HP regeneration rate and allows the player to regrow lost limbs, given enough time. This regeneration rate is in addition to the creature's normal HP regeneration rate, which is .

Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately.

Regenerating Limbs

The amount of time before a limb is regrown is determined by the following formula:

5000 - (400 * Level) + 1d((11 - Level) * 1000

Advancement Table

Mutation Level Regeneration Bonus Time to Regenerate 1 Limb
1 + 0.24 HP / Turn Avg: 9,600.5 turns

Range: 4,601 - 14,600 turns

2 + 0.28 HP / Turn Avg: 8,700.5 turns

Range: 4,201 - 13,200 turns

3 + 0.32 HP / Turn Avg: 7,800.5 turns

Range: 3,801 - 11,800 turns

4 + 0.36 HP / Turn Avg: 6,900.5 turns

Range: 3,401 - 10,400 turns

5 + 0.40 HP / Turn Avg: 6,000.5 turns

Range: 3,001 - 9,000 turns

6 + 0.44 HP / Turn Avg: 5,100.5 turns

Range: 2,601 - 7,600 turns

7 + 0.48 HP / Turn Avg: 4,200.5 turns

Range: 2,201 - 6,200 turns

8 + 0.52 HP / Turn Avg: 3,300.5 turns

Range: 1,801 - 4,800 turns

9 + 0.56 HP / Turn Avg: 2,400.5 turns

Range: 1,401 - 3,400 turns

10 + 0.60 HP / Turn Avg: 1,500.5 turns

Range: 1,001 - 2,000 turns

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Gives the player easy access to limb regeneration, which normally requires specific resources, such as ubernostrum injectors, regeneration tanks, or hyperbiotic beds. Additionally, there is no limit on how many limbs a player can regenerate through the Regeneration mutation, while a player could, for example, run out of ubernostrum injectors.
  • Increases the player’s passive HP regeneration.
  • Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight.

Disadvantages

  • Very high Mutation Point cost at character generation.
  • The bonus to passive HP regeneration is too low to make a significant difference in most fights.
  • Limbs are dismembered very infrequently in Caves of Qud, and the “normal” methods of regenerating limbs are common enough to regrow any lost limbs.
  • hyperbiotic beds are easily found in Grit Gate, so a source of limb regeneration is always available if the player has a recoiler.