Slime Glands: Difference between revisions
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 1 | | cost = 1 | ||
| id = SlimeGlands | | id = SlimeGlands | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You produce a viscous slime that you can spit at things. | | desc = You produce a viscous slime that you can spit at things. | ||
Covers an area with slime | Covers an area with slime\nRange: 8\nArea: 3x3\nCooldown: 40 rounds\nYou can walk over slime without slipping. | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows a creature to spit {{favilink|slime}} into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants ''slimewalking'',{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SlimeGlands}} a passive ability that prevents slipping on and getting [[stuck]] in various [[liquid]]s (not just slime). | |||
{{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up. | |||
{{name}} can be taught by a legendary [[oozes|ooze]] such as [[k-Goninon]] to any player, even True Kin or Espers. | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 40 }} | |||
==Advantages & Disadvantages== | |||
{{Opinion}} | |||
===Advantages=== | |||
* Very low mutation point cost | |||
* Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}} | |||
* Makes walking through slime, {{favilink|asphalt}} and other similar liquids much less frustrating | |||
* Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through | |||
* Always have slime available, which can be used to extinguish [[Burning|fire]] or create {{Favilink|gel}} | |||
===Disadvantages=== | |||
* Creatures slip in a random direction, meaning that a pool of slime may actually move them closer to the player | |||
* Some creatures, such as those found in slime biomes, are immune to slipping on slime | |||
* Very easy to mix pools of valuable liquids, such as {{Favilink|water}} or {{Favilink|cloning draught}}, with slime | |||
==Creatures with Slime Glands== | |||
{{Creatures with the mutation|Slime Glands}} | |||
== References == | |||
<references /> | |||
{{Mutation Navbox}} |
Latest revision as of 00:00, 4 February 2024
Category
|
Physical |
---|---|
Cost
|
1 |
ID?Use this ID to wish for the mutation
(example: mutation:SlimeGlands ) |
SlimeGlands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You produce a viscous slime that you can spit at things.
Covers an area with slime
Range: 8
Area: 3x3
Cooldown: 40 rounds
You can walk over slime without slipping.
Slime Glands is a physical mutation which allows a creature to spit slime into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants slimewalking,[1] a passive ability that prevents slipping on and getting stuck in various liquids (not just slime).
Slime Glands costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.
Slime Glands can be taught by a legendary ooze such as k-Goninon to any player, even True Kin or Espers.
Ability Cooldown
Slime Glands' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
Advantages & Disadvantages
Advantages
- Very low mutation point cost
- Can be used to hinder enemy movement by filling tight corridors with slippery slime
- Makes walking through slime, asphalt and other similar liquids much less frustrating
- Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through
- Always have slime available, which can be used to extinguish fire or create gel
Disadvantages
- Creatures slip in a random direction, meaning that a pool of slime may actually move them closer to the player
- Some creatures, such as those found in slime biomes, are immune to slipping on slime
- Very easy to mix pools of valuable liquids, such as water or cloning draught, with slime
Creatures with Slime Glands
No creatures have this mutation by default.
References
- ↑
XRL.World.Parts.Mutation.SlimeGlands