Slime Glands: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(taught by oozes)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
__NOTOC__{{As Of Patch|2.0.201.44}}
__NOTOC__
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 6:
| cost = 1
| cost = 1
| id = SlimeGlands
| id = SlimeGlands
| code = bv
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You produce a viscous slime that you can spit at things.
| desc = You produce a viscous slime that you can spit at things.


Line 12: Line 13:
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows a creature to spit {{favilink|slime}} into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants [[Slimewalking]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SlimeGlands}}
{{Name}} is a [[:Category:Physical Mutations|physical mutation]] which allows a creature to spit {{favilink|slime}} into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants ''slimewalking'',{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SlimeGlands}} a passive ability that prevents slipping on and getting [[stuck]] in various [[liquid]]s (not just slime).


{{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.
{{name}} costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.


{{name}} can be taught by a Legendary [[ooze]] such as [[k-Goninon]] to any player, even True Kin or espers.
{{name}} can be taught by a legendary [[oozes|ooze]] such as [[k-Goninon]] to any player, even True Kin or Espers.


== Ability Cooldown ==
== Ability Cooldown ==
Line 26: Line 27:
* Very low mutation point cost
* Very low mutation point cost
* Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}}
* Can be used to hinder enemy movement by filling tight corridors with slippery {{favilink|slime}}
* Allows you to walk over slime without slipping
* Makes walking through slime, {{favilink|asphalt}} and other similar liquids much less frustrating
* Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through
* Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through
* Always have slime available, which can be used to extinguish [[Burning|fire]] or create {{Favilink|gel}}
* Always have slime available, which can be used to extinguish [[Burning|fire]] or create {{Favilink|gel}}

Latest revision as of 00:00, 4 February 2024

Slime Glands
Slime glands mutation.png
Category

Physical

Cost

1

ID?Use this ID to wish for the mutation
(example: mutation:SlimeGlands)

SlimeGlands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Slime Glands

You produce a viscous slime that you can spit at things.

Covers an area with slime
Range: 8
Area: 3x3
Cooldown: 40 rounds
You can walk over slime without slipping.

Slime Glands is a physical mutation which allows a creature to spit slime into a targeted 3x3 area. For each of the cells in that area, there is an 80% chance of creating a pool of 500 drams of slime. This mutation also grants slimewalking,[1] a passive ability that prevents slipping on and getting stuck in various liquids (not just slime).

Slime Glands costs one mutation point at character creation and, like all 1-point mutations, cannot be leveled-up.

Slime Glands can be taught by a legendary ooze such as k-Goninon to any player, even True Kin or Espers.

Ability Cooldown

Slime Glands' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
954154221302718
1052164022282816
1150173823262914
1248183624243012
1346193425223110
144420322620328

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Very low mutation point cost
  • Can be used to hinder enemy movement by filling tight corridors with slippery slime
  • Makes walking through slime, asphalt and other similar liquids much less frustrating
  • Can dilute dangerous liquids with slime, making it slightly safer to wade or swim through
  • Always have slime available, which can be used to extinguish fire or create gel

Disadvantages

  • Creatures slip in a random direction, meaning that a pool of slime may actually move them closer to the player
  • Some creatures, such as those found in slime biomes, are immune to slipping on slime
  • Very easy to mix pools of valuable liquids, such as water or cloning draught, with slime

Creatures with Slime Glands

No creatures have this mutation by default.

References

  1. XRL.World.Parts.Mutation.SlimeGlands