Regeneration: Difference between revisions
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| desc = Your wounds heal very quickly. | | desc = Your wounds heal very quickly. | ||
Your full | Your full natural healing rate applies in combat.\n+&C(level based)&y% faster natural healing rate\n&C(level based)&y% chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs | '''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is in addition to the creature's normal HP regeneration rate. | ||
Regeneration also has the ability to remove minor physical debuffs, such as [[Bleeding]], with a small chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) as well as their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]). Regeneration at level 5 can cure [[Itchy skin]], but it cannot cure [[Fungal Infections]] that have already developed. | |||
Note that only one limb can be regrown at a time. Additionally, if a limb has additional limb connected to it, the parent limb must be regrown before the child limbs can be regrown. | |||
== Advancement Table == | == Advancement Table == | ||
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!Mutation Level | !Mutation Level | ||
!Regeneration Bonus | !Regeneration Bonus | ||
!Time to Regenerate | !Time to Regenerate Limb | ||
!Chance to Remove Physical Debuff | |||
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{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}}, {{Favilink|Regeneration tank|plural}}, or {{Favilink|Hyperbiotic bed|plural}}. Additionally, there is no limit on how many limbs a player can regenerate through the {{name}} mutation, while a player could, for example, run out of {{favilink|Ubernostrum injector|plural}} | * Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}}, {{Favilink|Regeneration tank|plural}}, or {{Favilink|Hyperbiotic bed|plural}}. Additionally, there is no limit on how many limbs a player can regenerate through the {{name}} mutation, while a player could, for example, run out of {{favilink|Ubernostrum injector|plural}} | ||
* Increases the player’s passive HP regeneration | * Increases the player’s passive HP regeneration | ||
* Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight | * Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight | ||
===Disadvantages=== | ===Disadvantages=== | ||
* | * High Mutation Point cost at character generation | ||
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights | * The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights | ||
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs | * Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs | ||
* {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler | * {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 05:48, 2 October 2020
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:Regeneration ) |
Regeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Your wounds heal very quickly.
Your full natural healing rate applies in combat.
+(level based)% faster natural healing rate
(level based)% chance to regrow a missing limb each round
(level based)% chance to remove a minor physical debuff at random each round
Regeneration is a physical mutation which improves the player’s natural HP regeneration rate and allows the player to regrow lost limbs. This regeneration rate is in addition to the creature's normal HP regeneration rate.
Regeneration also has the ability to remove minor physical debuffs, such as Bleeding, with a small chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as Glotrot, Ironshank, and Monochrome) as well as their onset conditions (Sore throat, Stiff legs, and Blurry vision). Regeneration at level 5 can cure Itchy skin, but it cannot cure Fungal Infections that have already developed.
Note that only one limb can be regrown at a time. Additionally, if a limb has additional limb connected to it, the parent limb must be regrown before the child limbs can be regrown.
Advancement Table
Mutation Level | Regeneration Bonus | Time to Regenerate Limb | Chance to Remove Physical Debuff |
---|---|---|---|
Advantages & Disadvantages
Advantages
- Gives the player easy access to limb regeneration, which normally requires specific resources, such as ubernostrum injectors, regeneration tanks, or hyperbiotic beds. Additionally, there is no limit on how many limbs a player can regenerate through the Regeneration mutation, while a player could, for example, run out of ubernostrum injectors
- Increases the player’s passive HP regeneration
- Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight
Disadvantages
- High Mutation Point cost at character generation
- The bonus to passive HP regeneration is too low to make a significant difference in most fights
- Limbs are dismembered very infrequently in Caves of Qud, and the “normal” methods of regenerating limbs are common enough to regrow any lost limbs
- hyperbiotic beds are easily found in Grit Gate, so a source of limb regeneration is always available if the player has a recoiler