Burgeoning
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Burgeoning ) |
Burgeoning |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You cause plants to spontaneously grow in a nearby area, hindering your enemies.
Range: 8
Area: 3x3 + growth into adjacent tiles
Cooldown: (level based) rounds
+200 reputation with the Consortium of Phyta
Burgeoning is a mental mutation that allows the player to summon allied plants to fight for them.
Using Burgeoning on a non-occluding tile within 8 tiles will spawn plants in a 3x3 radius centered on the chosen tile, with a 20% chance for additional plants to grow in the surrounding tiles. These plants will be allied to the creature who summoned them, and thus hostile to anything that is hostile towards said creature. The plants summoned by Burgeoning can be attacked by the creature who summoned them without fear of retaliation, but will grant no XP when defeated.
What plants are summoned specifically when Burgeoning is used is determined by mutation level. This in turn determines the user's "plant summoning level" from which burgeoned plant can be chosen from.
Summoning Tier
Each plant that can be summoned when Burgeoning is used falls into one or more "tiers". What tier of plants the user's Burgeoning will draw from is determined by mutation level. 0 is the lowest possible tier, whereas 8 is the highest possible tier. Each time Burgeoning is used, one plant from the corresponding tier is selected as the "main" plant; 50% of the plants summoned will be the main plant, while the other 50% will be other random plants from the same tier. If bQudzuOnly
is set to true, then only qudzu will be summoned regardless of mutation level.
Tier 0
Plant | Weight |
---|---|
watervine | 10 |
shimscale mangrove tree | 10 |
dogthorn tree | 10 |
witchwood tree | 10 |
swarmshade tree | 10 |
tanglewood tree | 10 |
scumgrass | 10 |
brinestalk | 10 |
yuckwheat | 10 |
starapple tree | 10 |
glowpad | 10 |
fractus | 10 |
A plant from Tier 1 | 15 |
Tier 1
Plant | Weight |
---|---|
qudzu | 10 |
dreadroot | 10 |
jilted lover | 10 |
young ivory | 10 |
seed-spitting vine | 10 |
aloe porta | 5 |
A plant from Tier 0 | 10 |
A plant from Tier 2 | 10 |
Tier 2
Plant | Weight |
---|---|
thirst thistle | 10 |
prickler | 10 |
feral lah | 10 |
aloe porta | 5 |
A plant from Tier 0 | 10 |
A plant from Tier 1 | 10 |
A plant from Tier 3 | 10 |
Tier 3
Plant | Weight |
---|---|
luminous hoarshroom | 10 |
yonderbrush | 10 |
aloe volta | 10 |
aloe porta | 5 |
A plant from Tier 0 | 10 |
A plant from Tier 2 | 10 |
A plant from Tier 4 | 10 |
Tier 4
Plant | Weight |
---|---|
yonderbrush | 5 |
aloe pyra | 10 |
aloe porta | 5 |
livid creeper | 10 |
lurking beth | 10 |
holographic ivory | 10 |
A plant from Tier 0 | 10 |
A plant from Tier 3 | 10 |
A plant from Tier 4 | 10 |
Tier 5
Plant | Weight |
---|---|
yonderbrush | 5 |
aloe pyra | 10 |
aloe porta | 5 |
livid creeper | 10 |
aloe fugues | 2 |
red death dacca | 10 |
A plant from Tier 0 | 10 |
A plant from Tier 4 | 10 |
A plant from Tier 6 | 10 |
Tier 6
Plant | Weight |
---|---|
yonderbrush | 5 |
aloe fugues | 2 |
aloe porta | 5 |
lagroot | 10 |
holographic beth | 10 |
vantabud | 10 |
red death dacca | 10 |
A plant from Tier 0 | 10 |
A plant from Tier 5 | 10 |
A plant from Tier 7 | 10 |
Tier 7
Plant | Weight |
---|---|
yonderbrush | 5 |
aloe fugues | 2 |
aloe porta | 5 |
elder lagroot | 10 |
vantabud | 10 |
red death dacca | 10 |
A plant from Tier 0 | 10 |
A plant from Tier 6 | 10 |
A plant from Tier 8 | 10 |
Tier 8
Plant | Weight |
---|---|
yonderbrush | 5 |
aloe fugues | 3 |
aloe porta | 5 |
elder lagroot | 10 |
vantabloom | 10 |
red death dacca | 10 |
A plant from Tier 0 | 10 |
A plant from Tier 7 | 10 |
Formulas
The following formulas are used to determine cooldown and plant summoning tier (rounded up) based on mutation level.
Cooldown | 115 - 10 × Level
|
---|---|
Plant Summoning Tier | (Level/2) + Random(-1, 2)
|
Note in this case that "Random" designates that a random number between those provided will be factored into the formula. Additionally, if the cooldown formula returns a number less than 5, the cooldown will be set to 5 rounds instead.
Advancement Table
Mutation Level | Cooldown | Plant Tier |
---|---|---|
1 | 105 rounds | 0-3 |
2 | 95 rounds | 0-3 |
3 | 85 rounds | 1-4 |
4 | 75 rounds | 1-4 |
5 | 65 rounds | 2-5 |
6 | 55 rounds | 2-5 |
7 | 45 rounds | 3-6 |
8 | 35 rounds | 3-6 |
9 | 25 rounds | 4-7 |
10 | 15 rounds | 4-7 |
Mutation Level | Cooldown | Plant Tier |
---|---|---|
11 | 5 rounds | 5-8 |
12 | 5 rounds | 5-8 |
13 | 5 rounds | 6-8 |
14 | 5 rounds | 6-8 |
15 | 5 rounds | 7-8 |
16 | 5 rounds | 7-8 |
17 | 5 rounds | 8 |
18 | 5 rounds | 8 |
19 | 5 rounds | 8 |
20 | 5 rounds | 8 |
Mutation Level | Cooldown | Plant Tier |
---|---|---|
21 | 5 rounds | 8 |
22 | 5 rounds | 8 |
23 | 5 rounds | 8 |
24 | 5 rounds | 8 |
25 | 5 rounds | 8 |
26 | 5 rounds | 8 |
27 | 5 rounds | 8 |
28 | 5 rounds | 8 |
29 | 5 rounds | 8 |
30 | 5 rounds | 8 |
Advantages & Disadvantages
Advantages
- Allows you to summon allies at a distance to fight for you, letting you avoid direct conflict if needed
- Cooldown rapidly decreases with mutation levels and is decreased further by Willpower
Disadvantages
- Moderate cost at character generation
- Relatively short range that cannot be increased
- Summoned plants can occasionally hurt you accidentally