Regeneration: Difference between revisions

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(minor rewording since i understand how regenera works now)
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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
| realitydistort =no
| realitydistort =no
| gameversion = 2.0.201.48
}}
}}
'''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]]  
'''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]]  
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Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).  
Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).  


Regeneration also has the ability to remove minor physical debuffs, such as [[Bleeding]], with a level-based chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) and their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]). Regeneration can cure [[Itchy skin]] beginning at mutation level 1, but it cannot cure [[Fungal Infections]] that have already developed.
Regeneration and other regeneration causing items also have the ability to remove removable minor physical debuffs that affect metabolic, respiratory, circulatory, structural, or neurological functioning, with a level-based chance to do so each turn. This includes [[Bleeding]] and [[Itchy skin]]; however, Regeneration cannot cure [[Fungal Infections]] that have already developed at any level because it is no longer considered an effect.
 
At mutation level 5, this ability extends to major physical debuffs, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) and their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]).
==Formulas ==
==Formulas ==
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}}
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}}

Revision as of 01:04, 12 March 2021

Regeneration
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:Regeneration)

Regeneration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Regeneration

Your wounds heal very quickly.

Your full natural healing rate applies in combat.
+(level based)% faster natural healing rate
(level based)% chance to regrow a missing limb each round
(level based)% chance to remove a minor physical debuff at random each round

Regeneration is a physical mutation which improves the player’s natural HP regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal HP regeneration rate.

Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).

Regeneration and other regeneration causing items also have the ability to remove removable minor physical debuffs that affect metabolic, respiratory, circulatory, structural, or neurological functioning, with a level-based chance to do so each turn. This includes Bleeding and Itchy skin; however, Regeneration cannot cure Fungal Infections that have already developed at any level because it is no longer considered an effect.

At mutation level 5, this ability extends to major physical debuffs, including diseases (such as Glotrot, Ironshank, and Monochrome) and their onset conditions (Sore throat, Stiff legs, and Blurry vision).

Formulas

The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.[1]

Healing Rate Bonus
0.1 + 0.1 × Level
Limb Regen Chance
Level × 10
Remove Debuff Chance
1 + Level / 3

Advancement Table

Mutation
Level
Regen
Bonus
Limb
Regen Chance
Remove
Debuff Chance
1 +20% 10% 1%
2 +30% 20% 1%
3 +40% 30% 2%
4 +50% 40% 2%
5 +60% 50% 2%
6 +70% 60% 3%
7 +80% 70% 3%
8 +90% 80% 3%
9 +100% 90% 4%
10 +110% 100% 4%
Mutation
Level
Regen
Bonus
Limb
Regen Chance
Remove
Debuff Chance
11 +120% 110% 4%
12 +130% 120% 5%
13 +140% 130% 5%
14 +150% 140% 5%
15 +160% 150% 6%
16 +170% 160% 6%
17 +180% 170% 6%
18 +190% 180% 7%
19 +200% 190% 7%
20 +210% 200% 7%
Mutation
Level
Regen
Bonus
Limb
Regen Chance
Remove
Debuff Chance
21 +220% 210% 8%
22 +230% 220% 8%
23 +240% 230% 8%
24 +250% 240% 9%
25 +260% 250% 9%
26 +270% 260% 9%
27 +280% 270% 10%
28 +290% 280% 10%
29 +300% 290% 10%
30 +310% 300% 11%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Gives the player easy access to limb regeneration, which normally requires specific resources, such as ubernostrum injectors, regeneration tanks, or hyperbiotic beds
  • No limit on how many limbs a player can regenerate
  • Increases the player’s passive HP regeneration
  • Provides essentially full immunity to diseases at mutation level 5
  • Provides immunity to decapitation at mutation level 10
  • Provides essentially full immunity to fungal infections at mutation level 1

Disadvantages

  • High Mutation Point cost at character generation
  • The bonus to passive HP regeneration is too low to make a significant difference in most fights
  • Limbs are dismembered very infrequently in Caves of Qud, and the “normal” methods of regenerating limbs are common enough to regrow any lost limbs
  • hyperbiotic beds are easily found in Grit Gate, so a source of limb regeneration is always available if the player has a recoiler
  • This mutation may lock you out of getting fungal infections, preventing you from gaining any benefits they bring

References

  1. XRL.World.Parts.Mutation.Regeneration