Telepathy: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 1
| cost = 1
| id = Telepathy
| id = Telepathy
| code = dw
| desc = You may communicate with others through the psychic aether.
| desc = You may communicate with others through the psychic aether.


Chat with anyone in vision\nTakes you much less time to issue orders to companions
Chat with anyone in vision\nTakes you much less time to issue orders to companions
| realitydistort = yes
| realitydistort = yes
| startingmutation = yes
| gameversion = 2.0.206.63
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to telepathically communicate with other creatures.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to telepathically communicate with other creatures.
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This mutation grants the "Telepathy" activated ability, which when used, will prompt the player to select a tile. Telepathy only functions when selecting a visible or previously explored tile containing a creature; selecting anything not meeting this criteria will either do nothing or return a failure message. Curiously, Telepathy can be used on any creature occupying an explored tile even if they are not currently visible to the player. Additionally, Telepathy can be used on any valid tile within the current zone, regardless of distance.
This mutation grants the "Telepathy" activated ability, which when used, will prompt the player to select a tile. Telepathy only functions when selecting a visible or previously explored tile containing a creature; selecting anything not meeting this criteria will either do nothing or return a failure message. Curiously, Telepathy can be used on any creature occupying an explored tile even if they are not currently visible to the player. Additionally, Telepathy can be used on any valid tile within the current zone, regardless of distance.


Using Telepathy on a creature will prompt dialogue with them, with reduced options; anything that requires physical interaction will not be available for selection, such as [[trading]] or performing the [[water ritual]]. Otherwise, conversation can be conducted as normal.  
Using Telepathy on a creature will prompt dialogue with them, with reduced options; anything that requires physical interaction will not be available for selection, such as [[trading]] or performing the [[water ritual]]. Otherwise, conversation can be conducted as normal.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Telepathy}}


Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]].
Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]].
Using Telepathy on a creature who is [[asleep]] will open a dialogue box containing a random passage generated by Markov chain, written in {{Qud text|&ccyan}} text and meant to represent the creature's dreams. [[Birds]] will have the text of their dreams "birdified", interspersing the passage with "caws". Aquatic creatures will have it interspersed with "blubs" instead.


Finally, players with Telepathy will have no action cost when directing companions.
Finally, players with Telepathy will have no action cost when directing companions.
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Attempting to use Telepathy on a creature caught within a {{favilink|stasisfield}} returns the following:
Attempting to use Telepathy on a creature caught within a {{favilink|stasis field}} returns the following:
{{Qud quote|You can dimly sense [subject]'s mind, but it is unresponsive.}}
{{Qud quote|You can dimly sense [subject]'s mind, but it is unresponsive.}}




Attempting to use Telepathy on a creature who is exhausted (such as after using [[Disintegration]]) returns the following:
Attempting to use Telepathy on a creature who is exhausted (such as after using {{favilink|Disintegration}}) returns the following:
{{Qud quote|[Subject]'s mind is present, but doesn't seem to be responding to you at all.}}
{{Qud quote|[Subject]'s mind is present, but doesn't seem to be responding to you at all.}}


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Failing Telepathy for any other reason returns the following:  
Failing Telepathy for any other reason returns the following:  
{{Qud quote|You cannot seem to make contact with [subject].}}
{{Qud quote|You cannot seem to make contact with [subject].}}
Using Telepathy on a creature who is [[asleep]] will open a dialogue box containing a random passage generated by Markov chain, written in {{Qud text|&ccyan}} text and meant to represent the creature's dreams. [[Birds]] will have the text of their dreams "birdified", interspersing the passage with "caws".
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Very low cost on character creation
* Very low cost on character creation
* Removes the action point cost for directing companions, which synerizes well with [[Beguiling]] or [[Proselytize]]
* Reduces the action point cost for directing companions to almost nothing, which synergizes well with {{favilink|Beguiling}} or [[Proselytize]]
* Almost completely counters glotrot
* Almost completely counters glotrot
* Allows the player to check if a creature is mindless from a distance, preventing accidental use of {{favilink|Domination}} or Beguiling on immune targets
* Allows the player to read the dreams of sleeping creatures, which is a markov chain. Like all text that use markov chains, these dreams can have any information that can be found in markov books such like the location of {{favilink|ruin of house isner}} or any cure in the {{favilink|Corpus Choliys}}.{{Code Reference|class=ConversationScript}}
=== Disadvantages ===
=== Disadvantages ===
* Talking with creatures via Telepathy does not afford the player any advantages over talking with them normally, save for being able to talk from a distance
* Talking with creatures via Telepathy does not afford the player any advantages over talking with them normally, save for being able to talk from a distance
* Does not allow the player to conduct trade or perform the water ritual when talking via Telepathy
* Does not allow the player to conduct trade or perform the water ritual when talking via Telepathy
== References ==
<references/>


==Creatures with Telepathy==
{{Creatures with the mutation|Telepathy}}
{{References|2.0.201.86}}
{{Mutation Navbox}}
{{Mutation Navbox}}