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{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| id = Regeneration
| id = Regeneration
| code = bt
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Your wounds heal very quickly.
| desc = Your wounds heal very quickly.


Your full nature healing rate applies in combat.\n+&C(level based)&y% faster natural healing rate\n&C(level based)&y% chance to regrow a missing limb each round\n%C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
| realitydistort =no
| realitydistort =no
}}
}}
'''{{Name}}''' is a physical mutation which improves the player’s natural {{heart}}[[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]]


{{Name}} is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs, given enough time. This regeneration rate is in addition to the creature's normal HP regeneration rate, which is <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>.
Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).  


Note that only one limb can be regrown at a time. Additionally, if an entire arm is lost, then the arm and hand will be regrown separately.
Regeneration and other regeneration causing items also have the ability to remove removable minor physical debuffs that affect metabolic, respiratory, circulatory, structural, or neurological functioning, with a level-based chance to do so each turn. This includes [[bleeding]] and [[itchy skin]]; however, Regeneration cannot cure [[fungal infections]] that have already developed at any level because it is no longer considered an effect.


==Regenerating Limbs==
At mutation level 5, this ability extends to major physical debuffs, including diseases (such as [[glotrot]], [[ironshank]], and [[monochrome]]) and their onset conditions ([[sore throat]], [[stiff legs]], and [[blurry vision]]).
The amount of time before a limb is regrown is determined by the following formula:
 
==Formulas ==
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}}
{|class="wikitable"
! Healing Rate Bonus
| {{simple formula| 0.1 + 0.1 * Level }}
|-
! Limb Regen Chance
| {{simple formula| Level * 10 }}
|-
! Remove Debuff Chance
| {{simple formula| 1 + Level / 3 }}
|}
== Advancement Table ==


5000 - (400 * Level) + 1d((11 - Level) * 1000
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">


== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!Regeneration Bonus
!Regen<br>Bonus
!Time to Regenerate 1 Limb
!Limb<br>Regen Chance
!Remove<br>Debuff Chance
|-
|-
|1
|1
| + 0.24 [[HP]] / Turn
|<nowiki>+20%</nowiki>
|Avg: 9,600.5 turns
|10%
Range: 4,601 - 14,600 turns
|1%
|-
|-
|2
|2
| + 0.28 [[HP]] / Turn
|<nowiki>+30%</nowiki>
|Avg: 8,700.5 turns
|20%
Range: 4,201 - 13,200 turns
|1%
|-
|-
|3
|3
| + 0.32 [[HP]] / Turn
|<nowiki>+40%</nowiki>
|Avg: 7,800.5 turns
|30%
Range: 3,801 - 11,800 turns
|2%
|-
|-
|4
|4
| + 0.36 [[HP]] / Turn
|<nowiki>+50%</nowiki>
|Avg: 6,900.5 turns
|40%
Range: 3,401 - 10,400 turns
|2%
|-
|-
|5
|5
| + 0.40 [[HP]] / Turn
|<nowiki>+60%</nowiki>
|Avg: 6,000.5 turns
|50%
Range: 3,001 - 9,000 turns
|2%
|-
|-
|6
|6
| + 0.44 [[HP]] / Turn
|<nowiki>+70%</nowiki>
|Avg: 5,100.5 turns
|60%
Range: 2,601 - 7,600 turns
|3%
|-
|-
|7
|7
| + 0.48 [[HP]] / Turn
|<nowiki>+80%</nowiki>
|Avg: 4,200.5 turns
|70%
Range: 2,201 - 6,200 turns
|3%
|-
|-
|8
|8
| + 0.52 [[HP]] / Turn
|<nowiki>+90%</nowiki>
|Avg: 3,300.5 turns
|80%
Range: 1,801 - 4,800 turns
|3%
|-
|-
|9
|9
| + 0.56 [[HP]] / Turn
|<nowiki>+100%</nowiki>
|Avg: 2,400.5 turns
|90%
Range: 1,401 - 3,400 turns
|4%
|-
|-
|10
|10
| + 0.60 [[HP]] / Turn
|<nowiki>+110%</nowiki>
|Avg: 1,500.5 turns
|100%
Range: 1,001 - 2,000 turns
|4%
|-
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation<br>Level
!Regen<br>Bonus
!Limb<br>Regen Chance
!Remove<br>Debuff Chance
|-
|11
|<nowiki>+120%</nowiki>
|110%
|4%
|-
|12
|<nowiki>+130%</nowiki>
|120%
|5%
|-
|13
|<nowiki>+140%</nowiki>
|130%
|5%
|-
|14
|<nowiki>+150%</nowiki>
|140%
|5%
|-
|15
|<nowiki>+160%</nowiki>
|150%
|6%
|-
|16
|<nowiki>+170%</nowiki>
|160%
|6%
|-
|17
|<nowiki>+180%</nowiki>
|170%
|6%
|-
|18
|<nowiki>+190%</nowiki>
|180%
|7%
|-
|19
|<nowiki>+200%</nowiki>
|190%
|7%
|-
|20
|<nowiki>+210%</nowiki>
|200%
|7%
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation<br>Level
!Regen<br>Bonus
!Limb<br>Regen Chance
!Remove<br>Debuff Chance
|-
|21
|<nowiki>+220%</nowiki>
|210%
|8%
|-
|22
|<nowiki>+230%</nowiki>
|220%
|8%
|-
|23
|<nowiki>+240%</nowiki>
|230%
|8%
|-
|24
|<nowiki>+250%</nowiki>
|240%
|9%
|-
|25
|<nowiki>+260%</nowiki>
|250%
|9%
|-
|26
|<nowiki>+270%</nowiki>
|260%
|9%
|-
|27
|<nowiki>+280%</nowiki>
|270%
|10%
|-
|28
|<nowiki>+290%</nowiki>
|280%
|10%
|-
|29
|<nowiki>+300%</nowiki>
|290%
|10%
|-
|30
|<nowiki>+310%</nowiki>
|300%
|11%
|}
|}
</div>
</div>
== Effects affected ==
The following effects can be removed by regeneration. These effects are only healed if they are applied to the creature that has regeneration, not their equipment. This includes natural equipment that is technically part of a creature's body, such as {{Favilink|Horns}}. The specific criteria for which effects can be removed by Regeneration are based on effect type as follows:{{Code Reference|class=GameObject|namespace=XRL.World|method=FireEvent|case="Regenera"}}
* Must be at least one of the following effect types: ''metabolic'', ''respiratory'', ''circulatory'', ''structural'', or ''neurological''
* Must be both of the following effect types: ''negative'' and ''removable''
* Must also be a ''minor'' effect unless Regeneration level is greater than or equal to 5
=== Regen < 5 ===
{{#cargo_query:table=Effects
|fields =CONCAT('[[', _pageName, '{{!}}', PlainName, ']]')
|where = Type RLIKE "111[01]{24}$" AND (Type RLIKE "1[01]{13}$" OR Type RLIKE "1[01]{10}$" OR Type RLIKE "1[01]{4}$" OR Type RLIKE "1[01]{3}$" OR Type RLIKE "1[01]{2}$")
|format = ul
|columns = 3}}
=== Regen >= 5 ===
All of the above effects, plus the following:
{{#cargo_query:table=Effects
|fields =CONCAT('[[', _pageName, '{{!}}', PlainName, ']]')
|where = Type RLIKE "110[01]{24}$" AND (Type RLIKE "1[01]{13}$" OR Type RLIKE "1[01]{10}$" OR Type RLIKE "1[01]{4}$" OR Type RLIKE "1[01]{3}$" OR Type RLIKE "1[01]{2}$")
|format = ul
|columns = 3}}


==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}}, {{Favilink|Regeneration tank|plural}}, or {{Favilink|Hyperbiotic bed|plural}}. Additionally, there is no limit on how many limbs a player can regenerate through the {{name}} mutation, while a player could, for example, run out of {{favilink|Ubernostrum injector|plural}}.
* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}} or a {{Favilink|Regeneration tank|plural}}
* Increases the player’s passive HP regeneration.
* No limit on how many limbs a player can regenerate
* Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight.
* Increases the player’s passive {{heart}}HP regeneration
* Provides essentially full immunity to diseases at mutation level 5
* Provides immunity to decapitation at mutation level 10
* Provides essentially full immunity to fungal infections at mutation level 1


===Disadvantages===
===Disadvantages===
* Very high Mutation Point cost at character generation.
* High Mutation Point cost at character generation
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights.
* The bonus to passive {{heart}}[[HP]] regeneration is too low to make a significant difference in most fights
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs.
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs
* {{favilink|hyperbiotic bed|plural}} are easily found in {{favilink|Grit Gate}}, so a source of limb regeneration is always available if the player has a recoiler.
* This mutation may lock you out of getting fungal infections, preventing you from gaining any benefits they bring
* Similarly, at level 5 and beyond it locks you out of [[Ironshank]]'s potential 5{{AV}}[[AV]] bonus
 
==Creatures with Regeneration==
{{Creatures with the mutation|Regeneration}}


== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

Latest revision as of 23:59, 3 February 2024

Regeneration
Regeneration mutation.png
Category

Physical

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:Regeneration)

Regeneration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Regeneration

Your wounds heal very quickly.

Your full natural healing rate applies in combat.
+(level based)% faster natural healing rate
(level based)% chance to regrow a missing limb each round
(level based)% chance to remove a minor physical debuff at random each round

Regeneration is a physical mutation which improves the player’s natural ♥HP regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal HP regeneration rate.

Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).

Regeneration and other regeneration causing items also have the ability to remove removable minor physical debuffs that affect metabolic, respiratory, circulatory, structural, or neurological functioning, with a level-based chance to do so each turn. This includes bleeding and itchy skin; however, Regeneration cannot cure fungal infections that have already developed at any level because it is no longer considered an effect.

At mutation level 5, this ability extends to major physical debuffs, including diseases (such as glotrot, ironshank, and monochrome) and their onset conditions (sore throat, stiff legs, and blurry vision).

Formulas

The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.[1]

Healing Rate Bonus
0.1 + 0.1 × Level
Limb Regen Chance
Level × 10
Remove Debuff Chance
1 + Level / 3

Advancement Table

Mutation
Level
Regen
Bonus
Limb
Regen Chance
Remove
Debuff Chance
1 +20% 10% 1%
2 +30% 20% 1%
3 +40% 30% 2%
4 +50% 40% 2%
5 +60% 50% 2%
6 +70% 60% 3%
7 +80% 70% 3%
8 +90% 80% 3%
9 +100% 90% 4%
10 +110% 100% 4%
Mutation
Level
Regen
Bonus
Limb
Regen Chance
Remove
Debuff Chance
11 +120% 110% 4%
12 +130% 120% 5%
13 +140% 130% 5%
14 +150% 140% 5%
15 +160% 150% 6%
16 +170% 160% 6%
17 +180% 170% 6%
18 +190% 180% 7%
19 +200% 190% 7%
20 +210% 200% 7%
Mutation
Level
Regen
Bonus
Limb
Regen Chance
Remove
Debuff Chance
21 +220% 210% 8%
22 +230% 220% 8%
23 +240% 230% 8%
24 +250% 240% 9%
25 +260% 250% 9%
26 +270% 260% 9%
27 +280% 270% 10%
28 +290% 280% 10%
29 +300% 290% 10%
30 +310% 300% 11%

Effects affected

The following effects can be removed by regeneration. These effects are only healed if they are applied to the creature that has regeneration, not their equipment. This includes natural equipment that is technically part of a creature's body, such as Horns. The specific criteria for which effects can be removed by Regeneration are based on effect type as follows:[2]

  • Must be at least one of the following effect types: metabolic, respiratory, circulatory, structural, or neurological
  • Must be both of the following effect types: negative and removable
  • Must also be a minor effect unless Regeneration level is greater than or equal to 5

Regen < 5

Regen >= 5

All of the above effects, plus the following:

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Gives the player easy access to limb regeneration, which normally requires specific resources, such as ubernostrum injectors or a regeneration tanks
  • No limit on how many limbs a player can regenerate
  • Increases the player’s passive ♥HP regeneration
  • Provides essentially full immunity to diseases at mutation level 5
  • Provides immunity to decapitation at mutation level 10
  • Provides essentially full immunity to fungal infections at mutation level 1

Disadvantages

  • High Mutation Point cost at character generation
  • The bonus to passive ♥HP regeneration is too low to make a significant difference in most fights
  • Limbs are dismembered very infrequently in Caves of Qud, and the “normal” methods of regenerating limbs are common enough to regrow any lost limbs
  • This mutation may lock you out of getting fungal infections, preventing you from gaining any benefits they bring
  • Similarly, at level 5 and beyond it locks you out of Ironshank's potential 5♦AV bonus

Creatures with Regeneration

References

  1. XRL.World.Parts.Mutation.Regeneration
  2. XRL.World.GameObject, method FireEvent, in the "Regenera" case