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  • to Disorienting Fire. Disorienting Fire also reduces your target's DV and MA by 4. Beacon Fire 200 25 Agility Draw a Bead • Sure Fire As long as your target
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  • fire ant gaster paste fire ant gaster paste Calefaction was ground in a mortar, simmered in brine, and congealed. Perfect This article looks like it has
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  • fire ant gaster fire ant gaster A halo of smoke lifts off the calcified orb. Perfect This article looks like it has no description. You can write a bit
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  • fire suppression system « » [Implant] - fire suppression system Heat-activated gel is stored in a bionic capsule and dispensed through subcutaneous rubber
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  • curing-based Fire ant gaster paste None heat and fire-based Fire ant gaster Snack Fish jerky Snack HP-based Flamebeard gland paste None fire-breathing Flamebeard
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  • to Disorienting Fire. Disorienting Fire also reduces your target's DV and MA by 4. Beacon Fire 200 25 Agility Draw a Bead • Sure Fire As long as your target
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  • levels. heat and fire congealed blaze, cured dawnglider tail, fire ant gaster paste Can use Fire Breath at level (1-2). If you already have Fire Breath, it's
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  • ingredients: Heat and fire-based cooking effects: congealed blaze cured dawnglider tail fire ant gaster paste Simple heat and fire-based cooking effects:
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  • There are two classes of fire-breathing cooking effects that can be granted by cooking with the following ingredients: Fire-breathing cooking effects:
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  • around yourself Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field. Force Bubble is a mental mutation
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  • butchered tail of a dawnglider, preserved for use in cooking. Provides heat and fire-based cooking effects when cooked with.
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  • Perfect Flamebeard gland paste is a cooking ingredient that grants level 5 Fire Breath when cooked with. It can be preserved from a flamebeard gland or purchased
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  • level 5 Fire Breath when cooked with. The gland can also be consumed directly, which causes the consumer to immediately expel a single burst of Fire Breath
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  • ammo used per shot: 3 Multiple projectiles per shot: 5 Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going
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  • ammo used per shot: 3 Multiple projectiles per shot: 5 Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going
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  • Temperature (redirect from Fighting Fire) (section Fighting Fire)
    and willpower greater than 7 are able to fight fire on themselves. Player characters can also fight fire on nearby creatures, nearby objects, and objects
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  • Cybernetic Info This cybernetic decreases the action cost of firing pistols by 25%, allowing the user to fire pistols four times per three rounds (rather than a
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  • light-based damage Light Manipulation is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light in an area around
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  • magma crab, have a far higher flame temperature, making them harder to set on fire. Heat resistance does not change an object or creature's flame temperature
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  • be downloaded by being a Arconaut+ tier patron of Freehold Games. Fire-On-Asphalt Fire-On-Asphalt Peculiar and little, the dawnglider-like glides not through
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  • agolmaggot (Level 12) fire ant (Level 13) quillipede (Level 13) worker ant (Level 13) agolfly (Level 15) giant beetle nest (Level 15) fire ant queen (Level
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  • dawnglider tail +10-15 Heat Resist Heat and fire-based cooking effects fire ant gaster paste +10-15 Heat Resist Heat and fire-based cooking effects freeze-dried
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  • fire ant queen fire ant queen Fragrant spinning smoke plumes from the tiny pores scattered across her broad gaster, and scalded feelers writhe and rub
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  • properly function if rusted. Metal items (but not creatures) cannot be set on fire. For modding purposes, this property corresponds to the Metal object part
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  • fire ant fire ant Fragrant spinning smoke plumes from the tiny pores scattered across its broad gaster, and scalded feelers writhe and rub the thickened
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  • best used for characters that use a lot of fire or freezing attacks. If you merely want resistance to being on fire or freezing, the Wooly mod will usually
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  • Heavy Weapon Accuracy: Low Multiple projectiles per shot: 9 Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going
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  • Kindle Kindle You ignite a small fire with your mind. Cooldown: 50 Range: 12 Using this mutation spawns a kindled flame at a specified location that lasts
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  • armor that is primarily centered around manipulating temperature and dealing fire and freezing damage. While it does have the second-best thermal resistances
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  • immobile force field Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field. Force Wall is a mental mutation
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  • skill, they will fire all equipped pistols, rifles, bows, and/or heavy weapons simultaneously whenever they use the missile weapon fire action. Otherwise
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  • skill, they will fire all equipped pistols, rifles, bows, and/or heavy weapons simultaneously whenever they use the missile weapon fire action. Otherwise
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  • Rifles Accuracy: Very Low Multiple projectiles per shot: 8 Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going
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  • temperature will increase by 1000°, which is often enough to set the creature on fire. This is only when the cell is entered, and staying on the lava will not
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  • Rifles Accuracy: Very Low Multiple projectiles per shot: 8 Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going
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  • Hands and Freezing Hands. It can only be fired once every two rounds — a wielder with 100 quickness may only fire every other turn, while wielders with higher
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  • $3 3# 3x crab jerky $1 /ea. 0# fire ant queen (20%) fire ant (10%) fire ant corpse fire ant gaster (100%) $50 1# 10x fire ant gaster paste $5 /ea. 0# beetlebum
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  • regeneration and healing-based effects simple cold-based effects simple heat and fire-based effects simple disease prevention-based effects simple acid-based effects
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  • object extremely susceptible to temperature effects that can start them on fire or freeze them, and also makes them extremely susceptible to heat, cold,
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  • rifle that is notable for its high rate of fire, combined with decent penetration and damage potential. It fires three lead slugs in a single shot, allowing
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  • 4 Character % ID? Congealed Blaze Satiation None Cooking Effect heat and fire-based effects Spawns in Items Ruins_Ingredients Infobox data from game version
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  • down with laser light. Weapon Class: Pistol Accuracy: Low Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going
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  • allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how
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  • section is opinion-based. Your mileage may vary. Due to its high rate of fire, the chain pistol is uniquely effective in combination with certain cooking
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  • slotted with a chem cell. Once powered, an arc cannon can be activated to fire an electrical arc, a single projectile that deals 1d61-6 (Avg: 3.5) electric
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  • Prevents the player from taking the Freezing Ray mutation fire snout(Level 1) fire ant(Level 2) Fire-On-Asphalt(Level 3) dawnglider(Level 4)
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  • clockwork beetle goatfolk shaman (crazed) electric snail electrofuge fire ant queen fire ant giant beetle glowmoth goatfolk bully goatfolk hornblower goatfolk
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  • darts. Firing tonics at other creatures can be useful in certain situations. For example, you might fire a love injector at a hostile enemy, or fire a salve
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  • mercurial is a robot that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current
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  • Steaming vents (redirect from Fire vents)
    Character ≡ ID? WalltrapFire Tier 4 Spawns in AnimatableFurniture Extra info: Made out of Metal EMP sensitive This object is occluding Weighs 25000 lbs
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  • darts. Firing tonics at other creatures can be useful in certain situations. For example, you might fire a love injector at a hostile enemy, or fire a salve
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  • the manes put off their terror, let them put off their aqueous bodies with fire.       Let them draw together the bones of the metal.       Selvaggia, Guiscarda
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  • weapon that deals 4d44-16 (Avg: 10) base damage and 20-3020-30 (Avg: 25) "fire" damage, which is protected against by heat resistance. The magmatic pseudopods
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  • kiln kiln A burnished steel jacket hugs a smoldering fire pit. Scorchstrokes of many materials cake its sides. Perfect This article looks like it has no
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  • fire snout fire snout A plume of smoke curls off the blackened snout-nostrils of the rotund pig. Their ear hair is singed from their nasal blazes. Perfect
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  • expanding it. swine boar (Level 1) two-headed boar (Level 6) slugsnout (Level 9) fire snout (Level 13) two-headed slugsnout (Level 14) mechanical swine cherub
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  • miner Mk III miner Mk III Stilt pistons fire in alternating quatro and tote the miner and her mines in esoteric patterns across the ground. When her topographic
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  • attack with +1 to your penetration roll. Kickback 50 19 Strength Whenever you fire a missile weapon at a target in melee range, you attempt to kick the target
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  • is curved at Q radius to account for interdimensional parallax. When you fire a missile weapon or throw something, your projectile shifts phase to pass
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  • have one dram of gel for sale. The fire suppression system covers its implantee with gel whenever they are on fire. Attacking a chairbear will cause it
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  • Suppressive Fire Flattening Fire Sure Fire Beacon Fire Ultra Fire Jump Skills Bow and Rifle Steady Hands Draw a Bead Suppressive Fire Flattening Fire Sure Fire
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  • miner Mk II miner Mk II Stilt pistons fire in alternating quatro and tote the miner and her mines in esoteric patterns across the ground. When her topographic
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  • tandem with the wearer. Similarly to the Force Bubble mutation, the wearer can fire missile weapons or other projectiles (such as Lase beams) outward through
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  • traipsing mortar traipsing mortar A mortar tube enameled with fire blister bounces on a gyroscopic mount between a pair of chrome-hooved kickers. Perfect
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  • miner Mk I miner Mk I Stilt pistons fire in alternating quatro and tote the miner and her mines in esoteric patterns across the ground. When her topographic
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  • spiral barrels of matrixed metal cradle an enormous cyclinder of ionic gas. On fire the mixture is hyperpressurized into shot and sent to explode at sight's
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  • Heavy Weapon Accuracy: Low Multiple projectiles per shot: 5 Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going
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  • skills are capable of disarming creatures: Disarming Shot (pistols) Flattening Fire (rifles) Swipe when used with Dueling Stance (long blades) Disarming is an
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  • Humor (section Fire Form)
    knocked prone. There are 4 forms humors can take: "fire", "ice", "acid", and "shocking". When in fire form, a humor's colors will alternate between red
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  • Gyrohumor (section Fire)
    knocked prone. There are 4 forms gyrohumors can take: "fire", "ice", "acid", and "shocking". When in fire form, a gyrohumor's colors will alternate between
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  • be modified with the drum-loaded mod to double the missiles available to fire before reloading.
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  • this weapon, you automatically score a critical hit with the last shot you fire. Perfect Ruin of House Isner is a hidden artifact, its whereabouts only found
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  • Eskhind Eskhind The proud stance of this hindren and the fire in her eyes immediately set her apart from her cervidian kinfolk. Those sharp green eyes
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  • Agility Whenever you make a ranged attack while wielding multiple guns, you fire a shot with each of them. Weak Spotter 150 19 Agility You are 5% more likely
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  • Moving while overdosed on a rubbergum injector 35% chance, no save Flattening Fire none Falling asleep none Choosing to roll on the ground for firefighting
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  • pistols, rifles, bows, and/or heavy weapons to be fired simultaneously whenever the player uses the fire action. mysterious strangers conservator crypt sitter
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  • Speed Replaces Sprint with Power Skate (unlimited duration). Emits plumes of fire when the wearer moves while power skating. -4 on saves vs. Move, Knockdown
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  • Fire Breath Fire Breath Breathes fire in a cone. Damage: (level based) Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15
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  • reflection, immunity to the quills of other creatures, and the ability to fire off their quills to attack creatures in adjacent tiles, while Triple-jointed
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  • whatever it hits. The thirst thistle has a maximum radius of 8 and will not fire at anything outside of that range. When the player or a creature hostile
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  • movement penalty while wielding a heavy weapon. Sweep 200 27 Strength You fire five shots with your heavy weapon sweeping over a ninety degree cone.
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  • telegraphs a bright red line at the target. After three turns, this beam will fire down the selected path, and all creatures within this path must make an Agility
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  • Generation, Corrosive Gas Generation, Confusing Breath, Corrosive Breath, Fire Breath, Ice Breath, Normality Breath, Poison Breath, Sleep Breath, Stun Breath
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  • aim variance is always set to 0. Bow and rifle shots using Sure Fire or Beacon Fire. The final shot of a barrel from Ruin of House Isner. Otherwise, the
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  • instead of asphalt pools. Creatures at these depths include: fire ants, worker ants, fire ant queens and great magma crabs Always at strata 30: Hamilcrab
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  • mutation grants the "Stunning Force", activated ability, which when used, will fire a projectile at a selected tile within 8 tiles of the player, creating a
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  • Movement Speed penalty of 100 - 10 * MutationLevel. They cannot attack or fire missile weapons without emerging from the ground. They will be invisible
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  • reflection, immunity to the quills of other creatures, and the ability to fire off their quills to attack creatures in adjacent tiles, while Triple-jointed
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  • the color in the center is a bright red and yellow. The aloe pyra, ready to fire. On cooldown. XRL.World.Parts.CrossFlameOnStep
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  • fire ant corpse « » fire ant corpse Its torso is downside up and sprouts a bouquet of crumpled, smoldering legs. Perfect
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  • defect -10 permanent QN. Up to +24 temporary QN while at a high temperature/on fire. Cold temperature effect -1 temporary QN for each two degrees that a character's
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  • Lunge (Aggressive Stance Only) Hobble Shank Empty the Clips Flurry Ultra Fire The following formulas are used to determine Agility bonus (rounded down)
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  • of the campfire can collectively heat up enough to set adjacent objects on fire. Campfires also act as a weak light source, spreading light in a radius of
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  • creatures, and the "Quill Fling" activated ability, which allows Sparafucile to fire a portion of his quills to deal damage to adjacent creatures. He will also
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  • clay oven clay oven Warmth radiates from the crackling fire of the thick clay oven, and with it comes the smell of scrumptious food. Perfect Ovens (and
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  • Irisdual Beam Irisdual Beam You fire irisdual beams. Beams: (level based) Duration: (level based) rounds Cooldown: (level based) rounds Girsh Agolgot(Level
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  • flaming temperature of 14550° T, making it near impossible to set them on fire. Like all goatfolk, goatfolk thralls attack in melee with their massive horns(favilink
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  • action points available per turn, allowing one to fire pistols even faster. Akimbo allows the user to fire multiple pistols simultaneously, enabling even
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  • Satiates thirst (10,000 a dram), Used as base currency for trading, Can put out fire (both salty and fresh), Can clean off items covered in other liquids (both
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  • freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature, 25 is the base ambient
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  • of note: Tillifergaewicz Female-exclusive creatures of note: snailmother, fire ant queen, miner Mk I II III, apple farmer's daughter Base gender for: Miners
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  • temperature to raise 400-700 degrees, causing them to instantly catch on fire. Grants three extra points to use on character creation The chance to combust
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  • are armed with a *slugsnout slug, an accurate natural weapon which they can fire at their targets.
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  • which will allow her to fire 2 simultaneous shots while wielding her laser pistols, as well as increasing her accuracy when firing them, respectively. Being
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  • witchwood tree ziv bough barkbiter jerky beetle jerky fermented yondercane fire ant gaster paste freeze-dried hoarshrooms frog jerky pickled mushrooms pickles
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  • 2-7 $ 95.00 Commerce Value 5 lbs. Weight Elemental Damage 2-32-3 (Avg: 2.5) Fire Complexity 1 Tier 6 (4+2) Skill Used Axe Potential Mods? axe, blade, melee
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  • provide better effects to True Kin. blaze injectors are crafted from <01> and a fire ant gaster paste. It can be preserved as an exotic food into 5 congealed
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  • Breath mazebeard gland gallbeard Poison Breath gallbeard gland flamebeard Fire Breath flamebeard gland sleetbeard Ice Breath sleetbeard gland
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  • the use of Axes and Short Blades particularly dangerous. Every 5 points of fire or heat damage will cause the moss to spawn a small cloud of osseous ash
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  • see the detail. No, don't touch. Within my gemstones there burns a brighter fire than in some hearts. Water-wealth means nothing if you cannot carry it. Need
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  • resistance, making it ineffective at damaging them. Can deal significant friendly-fire damage, due to arcing, to entities that do not have significant electric
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  • Suppressive Fire Suppressive Fire is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions
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  • years old" are likely the Barathrumites. The "boars [that] can shoot fire" are likely fire snouts. Their question about kendren elders who "grow eyes upon their
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  • *slugsnout slugs and tusks, one on each face and head respectively. They can fire both of their slugs using the Akimbo skill and will do so even in melee.
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  • resistance, making it ineffective at damaging them. Can deal significant friendly-fire damage, due to arcing, to entities that do not have significant electric
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  • wouldn't grow but they all believed it was meant to be. But when hot sky-fire broke tradition She found herself in no position To draw up any new decree
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  • Ranged Weapons Spray fire +1 rate of fire +1 →PV +2 to size of damage die +1 damage Penetrate creatures Vibro
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  • Perfect A chain laser is a Heavy Weapon that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge
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  • density of 40 in adjacent cells).. After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures
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  • gland elder gallbeard Poison Breath elder gallbeard gland elder flamebeard Fire Breath elder flamebeard gland elder sleetbeard Ice Breath elder sleetbeard
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  • density of 10 in adjacent cells) . After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures
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  • gland Elder tartbeard gland Eyeless crab legs Fermented tongue Fire ant gaster paste Fire ant gaster Fish jerky Flamebeard gland paste Flamebeard gland
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  • the bowstring. Weapon Class: Bows & Rifles Accuracy: Medium Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength
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  • Flattening Fire This article looks like it has no description. You can write a bit about Flattening Fire by editing it. Remove this template once a description
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  • Beacon Fire This article looks like it has no description. You can write a bit about Beacon Fire by editing it. Remove this template once a description
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  • fire snout corpse « » fire snout corpse A mound of scorched hair and rotting flesh puts some elevation to the ground. Perfect
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  • Wounding Fire This article looks like it has no description. You can write a bit about Wounding Fire by editing it. Remove this template once a description
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  • $500 cybernetics credit wedge 2¢ $50 albino ape heart $50 ogre ape heart $50 fire ant gaster paste $5 cured dawnglider tail $5 phase silk $5 fermented yondercane
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  • shot when using Sure Fire, so it is nonetheless possible to miss the target depending on the type of weapon being fired. Sure Fire is not taught by any
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  • it: Use a grenade launcher to fire it across the screen. Make extra sure you're going to hit something - it's best to fire toward a segment of wall or a
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  • Perfect A "tractor beam" that pulls creatures and objects toward the user when fired. The hypertractor can be: Found as random loot in higher-tier zones or occasionally
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  • applied once every 3 turns while engulfed) 20 1d21-2 (Avg: 1.5) No Wounding Fire attacks with a bow or rifle. 20 + [missile weapon's maximum damage roll]
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  • penetration among rifles of its tier, giving it fairly high damage potential. It fires only a single shot at a time, and does not automatically reload. The user
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  • You spend a turn to draw a bead on a target and mark it. Whenever you fire at a marked target with a bow or rifle, your agility is treated as if it
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  • method FireEvent XRL.World.Parts.ModElectrified, method FireEvent XRL.World.Parts.ModFlaming, method FireEvent XRL.World.Parts.ModFreezing, method FireEvent
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  • reservoir, because a single dram of blood can provide 7500 charge (enough to fire the weapon 75 times). This component will be operational as long as at least
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  • normality fields. A nullray pistol consumes an enormous amount of energy when fired. With a fully-charged chem cell, one can only get two uses out of it. When
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  • bonus cap +2 to hit Missile Weapons Spray fire (shots do not go wild because of adjacent enemies) +1 rate of fire (on magazine-fed weapons, also increases
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  • archer's strength. Weapon Class: Bows & Rifles Accuracy: Medium Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength
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  • bonus, including on True Kin. XRL.World.Parts.Nectar_Tonic_Applicator, method FireEvent, in the "ApplyTonic" case XRL.World.Effects.XRL.World.Effects.Cooki
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  • Collect a corpse of one of the creatures. Take care not to kill them with fire or Light Manipulation or their corpses will turn to ash. XP: 750 Return to
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  • crab Eyeless king crab Faundren villager Feral dog Feral lah Fire ant Fire ant queen Fire snout Fjorn-Kosef, Who Knits The Icy Lattice Fork-horned gnu
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  • in Caves of Qud. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy
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  • swim through Always have slime available, which can be used to extinguish fire or create gel Creatures slip in a random direction, meaning that a pool of
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  • creatures, and the "Quill Fling" activated ability, which allows Jacobo to fire a portion of his quills to deal damage to adjacent creatures. He will also
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  • Accuracy: High Perfect The psychal fleshgun is a blood-fueled pistol which fires psychic projectiles that can pass through solid objects. Its →PV scales with
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  • remote damage and can increase temperature, causing creatures to catch on fire Decent area of effect Lasts for multiple rounds before disappearing Higher
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  • Character % ID? ElderFireBreatherGlandPaste Food Contains Meat Satiation None Preserved from elder flamebeard gland Cooking Effect powerful fire-breathing effects
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  • effects, such as becoming stuck, will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an
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  • creatures, and the "Quill Fling" activated ability, which allows Iseppa to fire a portion of her quills to deal damage to adjacent creatures. She will also
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  • creatures, and the "Quill Fling" activated ability, which allows Dardi to fire a portion of his quills to deal damage to adjacent creatures. He will also
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  • I passed by some hunters who had Mniq Mnaq detained (" " ") But when the fire cleared only Mniq Mnaq remained!      (repeat chorus)      --from Sheba Hagadias's
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  • accurate high-tier heavy weapon that is powered by energy cells, and which fires vibro projectiles. Other than rare, randomly-generated relic firearms, the
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  • creatures, and the "Quill Fling" activated ability, which allows Mafeo to fire a portion of his quills to deal damage to adjacent creatures. He will also
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  • Ultra Fire Ultra Fire's cooldown (CD) in rounds depends on the user's willpower (WI) attribute: Ultra Fire is not taught by any of Qud's persistent factions
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  • creatures, and the "Quill Fling" activated ability, which allows Barathrum to fire a portion of his quills to deal damage to adjacent creatures. He will also
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  • speed Perfect The swarm rack is the primary weapon of the chrome pyramid. It fires a barrage of missiles which do substantial damage to anything nearby - enemies
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  • notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the chaingun can take down
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  • darts. Firing tonics at other creatures can be useful in certain situations. For example, you might fire a love injector at a hostile enemy, or fire a salve
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  • combined additively with the bonus from masterwork or Weak Spotter. Beacon Fire requires the target to be flaming, luminous or phosphorescent, but guarantees
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  • creatures, and the "Quill Fling" activated ability, which allows Aloysius to fire a portion of his quills to deal damage to adjacent creatures. He will also
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  • eyeless crab corpse 0.01 60.0 eyeless king crab corpse 10.0 800.0 fire ant corpse 5.0 15.0 fire snout corpse 0.01 40.0 flayed goatfolk corpse 2.0 200.0 fresh
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  • Actions that normally would be penalized in accuracy while sprinting (namely, firing a missile weapon) will no longer as long as this is booted up. Many actions
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  • creatures, and the "Quill Fling" activated ability, which allows Hortensa to fire a portion of her quills to deal damage to adjacent creatures. She will also
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  • outside their range. Cragmensch and glittermensch are now harder to set on fire. High-powdered magnets now indicate when they are destroyed due to application
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  • show up in the sidebar. Wounding Fire now performs the proper effect rather than duplicating the effect of Suppressive Fire. Equipped blast cannon, arc cannon
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  • bone oven bone oven Warmth radiates from the crackling fire of the round bone oven, and with it comes the smell of leavened pastry, sweet bananas, and
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  • Floating Nearby slot. Missile weapons can be fired when equipped in the Floating Nearby slot. They will alternate fire with missile weapons held in your primary
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  • Death Method Message Notes Fire/Heat damage You were immolated(this becomes cooked if you are unable to be set on fire) by (killer). Vapor damage You
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  • the turret will be created at the start of the action and will be able to fire while the player is recovering from energy debt. Turret tinkers possess a
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  • tongueless kagu. Far and farther. [ Aphorisms about Birds ] Some birds breathe fire. My meaning here is plain. [ Aphorisms about Birds ] Atop the Spindle, where
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  • those items more susceptible to other forms of damage, such as catching on fire. The following damage formulas are used to calculate plasma damage: In practice
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  • dawnglider tail Can use Fire Breath at level 10. If you already have Fire Breath, it's enhanced by 10 levels. Whenever you deal fire damage, there is a 10%
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  • XRL.World.Parts.Panhumor, method SetupPod XRL.World.Parts.Panhumor, method FireEvent
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  • Butchered from elder flamebeard corpse (100%) Exotic Food yes On Eat Fire Breath (Level 10) Spawns in Items Infobox data from game version 2.0.206.57
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  • baboon girl A dancing baboon girl. Fights February 2023 (New Year Triad) Fire-on-Asphalt A small flightless dawnglider Fights, has Flaming Ray February
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  • liquid-cooled weapon will not fire if its liquid reservoir is empty. Extradimensional weapons with increased rate of fire can also become eligible for this
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  • Body • Head • Back Yes General DermalInsulation 3.0 fire suppression system 2 Head • Body • Back No FireSuppressionSystem 3.0 grounding shunts 2 Feet No GroundingShunts
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  • Whenever you fire a missile weapon at a target in melee range, you attempt to kick the target
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  • creatures, and the "Quill Fling" activated ability, which allows Neek to fire a portion of their quills to deal damage to adjacent creatures. They will
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  • a mutating gaze. Mutating gazes are EMP-sensitive. They will be unable to fire if EMP'd. Mutating has an incubation period of 100 game turns. After the
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  • high Strength. They are equipped with a lightlock for ranged combat, which fires Fat Photons, wide energy projectiles that cannot be dodged and pierce through
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  • empty injectors. Their booster gun requires them to skip two turns after firing. The non-empty injectors they start with don't drop on death. However, if
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  • charred corpse « » charred corpse Fire has poached the light from this body. Its stillness writhes against the changing soil. Perfect
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  • After unlocking this skill, the player's aim variance is reduced by 2° when firing pistols. This is equivalent to the missile weapon aim variance bonus that
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  • 3.65% pneumatic pistons 3.65% navigation system 3.65% anchor spikes 3.65% fire suppression system 3.65% reactive cranial plating 3.65% tibular hydrojets
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  • applies only to character generation). XRL.World.Effects.Mutating, method FireEvent Population MutatingResults in PopulationTables.xml
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  • chained cables lift inverted pyramids through a calcified village, gaseous fire, and vaults of brine. Skeleton harpists traipse across the freize, and goats
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  • Some birds breathe fire. My meaning here is plain. — Aphorisms about Birds
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  • stone oven stone oven Warmth radiates from the crackling fire of the bright stone oven, and with it comes the smell of hot spine fruit jam and roasted
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  • electric oven electric oven Warmth radiates from the crackling fire of the dark electric oven, and with it comes the smell of bitter yuckwheat and boiled
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  • mud oven mud oven Warmth radiates from the crackling fire of the round mud oven, and with it comes the smell of mulled cider and brined mushrooms. Perfect
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  • creatures, and the "Quill Fling" activated ability, which allows Otho to fire a portion of his quills to deal damage to adjacent creatures. He will also
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  • other creatures by equipping it in the player’s primary hand and attacking, firing it from a booster gun or dart gun, or throwing it, assuming the attack hits
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  • After unlocking this skill, the player's aim variance is reduced by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus
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  • attacks. Specifically, it reduces the implantee's aim variance by 3° when firing missile weapons. The bonus from multiple stabilizer arm locks stack if this
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  • Parts.HelpingHands, method FireEvent, in the "AttackerQueryWeaponSecondaryAttackChance" case XRL.World.Parts.Combat, method FireEvent, in the "PerformMeleeAttack"
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  • grappling gun « » grappling gun A tension spring shoves a firing pin to bang a barrel of gas and eject a cabled grapnel; then a winch winds it back. Weapon
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  • longreach grappling gun « » longreach grappling gun A tension spring shoves a firing pin to bang a barrel of gas and eject a long-cabled grapnel at precise range;
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  • equipped with a )rondure of light, a powerful laser Pistol class weapon that fires two undodgeable Laser columns at a time with a 2 turn cool-down. A crypt
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  • Powerful when combined with masterwork chain pistols, due to their high rate of fire. Can also be combined with precision nanon fingers for a significant increase
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  • to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. Perfect This article is a stub. You can help Caves
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  • telegraphs a bright red line at the target. After three turns, this beam will fire down the selected path, and all creatures within this path must make an Agility
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  • Lore skills. The flight ability cannot be used underground glowmoth(Level 1) fire ant queen(Level 6) Gloaming(Level 10) life sap(Level 10) stat sap(Level 10)
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  • stillbeard gland Elder tartbeard gland Eyeless crab legs Eyeless king crab legs Fire ant gaster Fish jerky Flamebeard gland Flower Flowers (item) Frog jerky Gallbeard
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  • accomplishments. There are ways to modify journal entries: If you are on fire, "While on fire," will be prepended to all journal entries during that time. If you
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  • Category General, Missile Weapon, Grenade Restrictions Must not already fire omniphase projectiles or be phase-conjugate Native tierLess likely to appear
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  • a love injector in the player’s primary hand and attacking the creature, firing a love injector at the creature from a booster gun or dart gun, or throwing
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  • buildscriptmods clearnavcache clearprefs configobjectfinderfilters expand fire Select an adjasent object or creature to set aflame gainmp gamestate:<key>
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  • (grenades or otherwise). For ranged combat, they have a swarm rack which fires 10 HE Missiles in a shotgun pattern. Each HE Missile deals →17 3d63-18 (Avg:
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  • darkness while they melee and potentially daze a target while their companion fires projectiles at it from as far away as they'd like. Oddly, Snakelite respirates
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  • near the edge the rifler will appear in melee range without being able to fire a single shot! (thanks Darkflagrance) Wandering the desert is actually very
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  • Magazine-loaded relic missile weapons that fire extra shots now always have at least enough ammo capacity to fire a single set of shots. You can no longer
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  • You fire five shots with your heavy weapon sweeping over a ninety degree cone.
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  • infection didn't take on the limb you chose. Ultra Fire now correctly applies Suppressing Fire and Flattening Fire. Made some improvements to how reloading chooses
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  • reduced action cost of firing pistols for twenty rounds. Fastest Gun in the Rust skill 25% permanent reduced action cost of firing pistols. medassist module
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  • below 50% health. Before firing, the beams are marked with a red highlight, similar to the Decarbonizer's attack, and will fire on the Nephilim's next turn
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  • west apse with his brazen pose. His golden coronet shines splendidly in the fire's shine. Perfect The statue of Dagon is one of the 6 statues found in the
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  • when firing his pistols, while the latter allows him to fire a shot from each of his pistols in a single turn, respectively. After Tszappur fires a missile
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  • off-hand weapon thanks to jab and shank. Missile weapons must be fired with the fire command (default f), or by using a ranged weapon skill. They are separated
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  • large, storage vase with a decorative slip. The style hints that it was fired in the home-kiln of a canyon dweller. Perfect This article looks like it
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  • pitcher A clay pitcher with a decorative slip. The style hints that it was fired in the home-kiln of a canyon dweller. Perfect This article looks like it
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  • 15 rounds Ice Breath is a mutation which is similar to Freezing Ray, but fires in a large cone-shaped area. This mutation is the signature ability of sleetbeards
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  • respects phase and flight. Catching fire now interrupts autoact, as does a visible or audible companion catching fire. We implemented several more pieces
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  • ProceduralCookingIngredient_lignin XRL.World.Parts.Mutation.PhotosyntheticSkin, method FireEvent XRL.World.Effects.CookingDomainPhotosyntheticSkin_UnitQuickness XRL
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  • effects, such as becoming stuck, will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an
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  • Movement Speed penalty of 100 - 10 * MutationLevel. They cannot attack or fire missile weapons without emerging from the ground. They will be invisible
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  • continue to emit heat and the rifler should be sitting on it to set on fire. The fire will give them damage over time (which is significant early on) and
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  • modifier of the person firing, taken as a percentage, to disarm the hit opponent. Note that this is not equal to each instance of firing; chain pistols can
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  • variance, the scoped mod may not have any functional effect on the weapons you fire. For a more detailed explanation, refer to the Additional Notes section of
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  • or the Fellowship of Wardens. Mamon is extremely resistant to being set on fire, having a flaming temperature of 14550°. If Mamon is made neutral or friendly
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  • their camps cooking them a rancid meal telling bawdy jokes lighting a beacon fire to warn their enemies refusing them entrance to a local library selling a
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  • vessel « » vessel Clay was spun on the potter's wheel and shaped into waves, fired, and glazed into a traditional vessel. Perfect This article looks like it
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  • \magmatic pseudopod +100 heat resistance, +350-400T on hit, 20-30 additional fire damage, becomes a Lava Sludge (see below for clarification). molten wax \waxen
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  • (level based) degrees Cooldown: 15 rounds Sleep Breath is a mutation which fires sleep gas into a large cone-shaped area. This mutation is the signature ability
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  • (level based) degrees Cooldown: 15 rounds Poison Breath is a mutation which fires poison gas into a large cone-shaped area. This mutation is the signature
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  • (level based) degrees Cooldown: 15 rounds Stun Breath is a mutation which fires stun gas into a large cone-shaped area. This mutation is the signature ability
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  • information is reliable as of patch 2.0.203.28. XRL.World.GodshroomCap, method FireEvent
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  • based) degrees Cooldown: 15 rounds Confusing Breath is a mutation which fires confusion gas into a large cone-shaped area. This mutation is the signature
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  • the First Sip Clay was spun on the potter's wheel and shaped into waves, fired, and glazed into a ceremonial vessel. Two pictographs are panelled side-by-side:
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  • Clockwork beetle, Giant beetle, Agolmaggot, Fire ant, Quillipede, Worker ant, Agolfly, spark tick, Fire ant queen, Agolzvuv, Adiyy, Mirror bug, Gamma
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  • contain 5-6 tar encrusted bones. 2-3 random pools of asphalt will spawn on fire, which will likely spread to the surrounding pools over time. Furthermore
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  • questions with no conceivable answer. Was your rekindling the spark that caught fire? I do not know. We are adrift." If asked about gyredream, Tikva says, "It
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  • based) degrees Cooldown: 15 rounds Corrosive Breath is a mutation which fires corrosive gas into a large cone-shaped area. This mutation is the signature
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  • ModTransmuteOnHit, method FireEvent XRL.World.Parts.Physics, method UpdateTemperature XRL.World.Parts.CyclopeanPrism, method FireEvent, in the "BeginTakeAction"
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  • (cult), of the Circuit-Maze Pyrokinesis Fevered (cult) - (cult), Aspect of Fire Space-Time Vortex traveling (cult) - cosmic (cult) - (cult), the Door Stunning
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  • this easily: Hot Pastry with Moss Knish and Grilled Elder Flamebeard- when fire damage is caused, spawn more aloe pyras. Finding a giant lava weep Lava-safe
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  •  Disintegrate 1d8+2 chain laser 150 Light, Laser 1d12+2 di-thermo beam 350 Fire, NonPenetrating 1d12+2+2 eigenpistol 250 Disintegrate 1d10+2 eigenrifle 250
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  • based) degrees Cooldown: 15 rounds Normality Breath is a mutation which fires normality gas into a large cone-shaped area. This mutation is the signature
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  • applied to beam weapons. It modifies the weapon so that each projectile fired by the weapon is split into three separate projectiles with an exact spread
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