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  • baetyl baetyl cherub blast cannon tinker boosterbot CAP-N chain laser emplacement chaingun turret chaingun turret tinker chrome idol chrome pyramid chromeling
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  • Tinker I Tinker I is a skill in the Tinkering tree which allows characters to recharge energy cells and construct low-tier schematics, as well as apply
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  • legendary creatures to learn how to tinker specific items and mods. The tree focuses on the three main skills, Tinker I, II, and III, which allow the player
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  • Tinker II This article looks like it has no description. You can write a bit about Tinker II by editing it. Remove this template once a description is
    488 bytes (104 words) - 20:06, 5 April 2022
  • Dynamic turret tinker (category Turret Tinkers)
    dynamic turret tinker dynamic turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a
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  • Chaingun turret tinker (category Turret Tinkers)
    chaingun turret tinker chaingun turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on
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  • Phase cannon tinker (category Turret Tinkers)
    phase cannon tinker phase cannon tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair
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  • Eigenturret tinker (category Turret Tinkers)
    eigenturret tinker is a turret tinker that creates eigenturrets and supplies them with the energy cells they require to function. The eigenturret tinker itself
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  • Low-light laser turret tinker (category Turret Tinkers)
    low-light laser turret tinker low-light laser turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully
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  • Rocket turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates rocket turrets and supplies them with the HE Missiles they require to function. The rocket turret tinker itself
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  • Blast cannon tinker (category Turret Tinkers)
    blast cannon tinker blast cannon tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair
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  • Laser turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates laser turrets and supplies them with the energy cells they require to function. The laser turret tinker itself
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  • Rifle turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates rifle turrets and supplies them with the lead slugs they require to function. The rifle turret tinker itself
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  • (Level 32) Rodanis Y (Level 33) blast cannon tinker (Level 34) eigenturret tinker (Level 34) phase cannon tinker (Level 39) decarbonizer (Level 40) galgal
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  • Item mods (section Tinker I)
    to an item. Mods can either be added intentionally to an item with the Tinkering skills, or mods can appear spontaneously on an item as part of procedural
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  • decarbonizer diplomacy droid dreamcrungle drillbot dynamic turret tinker E-Ros Ebenshabat eigenturret tinker feral lah flower cherub fractus cherub Frondzie fulcrete
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  • extinguisher phase cannon tinker plastronoid plated chromeling pulsed field magnet dynamic turret tinker rifle turret tinker rifle turret robot cherub
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  • +5-10 movespeed 1.2 Tinker I Visored C Visored: +1 DV 1.1 Tinker I Wooly U Wooly: This item grants resistance to heat and cold. 1.2 Tinker I
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  • the metacarpals. You can tinker and repair in combat at the action cost of one turn. Reduces the action cost of other tinker skills by 40%. Grants a bonus
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  • or be created by chaingun turret tinkers or dynamic turret tinkers. If the chaingun turret is created by a turret tinker, it will not grant any XP when destroyed
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  • Complexity 1 Tier 1 Bits <001> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Chem Cell Spawns in
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  • Complexity 1 Tier 8 Bits <008> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? energy cell Character ' ID? Antimatter Cell Spawns
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  • village tinker village tinker Red welts dot their skin where the soldering iron nipped it. Rings of ash stain their apron, and their vest pockets sprout
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  • Daughters of Exile are a faction in Caves of Qud. They are an order of "tinker nuns" that first came to exist when Rebekah was excommunicated from the
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  • disks. schematics drafters village tinkers Argyve Sparafucile Jacobo Yla Haj Legendary Barathrumites The Tinkering skill is required to be able to see
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  • Tinker III This article looks like it has no description. You can write a bit about Tinker III by editing it. Remove this template once a description is
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  • Complexity 1 Tier 2 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Solar Cell Spawns in
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  • Complexity 1 Tier 7 Bits <006> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? energy cell Character ' ID? Nuclear Cell Spawns
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  • but it can also be created by a dynamic turret tinker. If the musket turret is created by a turret tinker, it will not grant any XP when destroyed. It uses
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  • Complexity 2 Tier 4 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Character ' ID? Combustion Cell Spawns in EnergyCells Items Extra
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  • Complexity 2 Tier 5 Bits <024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ' ID? Thermoelectric Cell Spawns in EnergyCells Items
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  • and also consider learning how to craft additional slugs with the relevant Tinker I schematic. The chaingun can be: Found as random loot in mid-tier or high-tier
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  • 500000 Complexity 7 Tier 8 Bits <88> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? energy cell Character ' ID? MechaPowerCore Spawns
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  • a zone, or be created by a dynamic turret tinker. If the chain laser emplacement is created by a turret tinker, it will not grant any XP when destroyed
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  • mods, so characters will have to take Tinker I anyway to learn some mods Characters still need the appropriate tinker skill to build the item The effect of
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  • gray foam. Or, at the very least, you might require it one day, and so some tinker prudently got ahead of the problem and invented the brass foaminator. Inscribed
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  • details about the chance of obtaining an hypertractor. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from hypertractor
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  • Complexity 3 Tier 3 Bits <0013> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Barathrumite tinker Barathrumite tinker Their hunched back is sown with tufts of white fur and needle quills. The nose at the end of their bear-snout is
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  • penalties based on the Chair Level of the chair that is being sat upon. Tinker Bonus describes the chair's bonus to artifact examination and disassembling
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  • Complexity 0 Tier 2 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
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  • Complexity 6 Tier 6 Bits <00006> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
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  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • for details about the chance of obtaining an eigenrifle. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from eigenturrets
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  • displacing this loot into a random location in the current zone. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from laser turrets
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  • Harvestry Tinkering Disassemble Reverse Engineer Repair Deploy Turret Lay Mine / Set Bomb Tinker I Tinker II Tinker III Skills Harvestry Tinkering Disassemble
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  • Templars have a 3.5% chance to be carrying a light rail. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from light rail
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  • Complexity 1 Tier 1 Bits <001> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Fidget Cell Worn On
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  • Callings (redirect from Tinker (Calling))
    witchwood barks Tinker +2 Intelligence +100 reputation with the Barathrumites skills Tinkering  » Lay Mine / Set Bomb  » Disassemble  » Repair  » Tinker I Equipped:
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  • Complexity 0 Tier 2 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • malice for Barathrum." Argyve names Barathrum as "the eldest and wisest tinker alive". When asked about Barathrum, Hortensa states: "Larger than life.
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  • Complexity 6 Tier 6 Bits <0246> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Ontological
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  • Complexity 3 Tier 3 Bits <024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • He is a weapons tinker and a merchant. Sparafucile, or "Spara" as nicknamed by some of the Barathrumites, is a "harm-artisan", a tinker specializing in
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  • Complexity 0 Tier 1 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • Complexity 6 Tier 6 (4+2) Bits <0014> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • abilities's current cooldowns to be 0. It is also used as an ingredient to tinker sphynx salt injectors and in the special cooking recipe Crystal Delight
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  • the level of Tinker that they possess, with creatures that only possess Tinker I being unable to repair items that require Tinker II and Tinker III. Daughters
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  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, headwear, eyewear, electronics Character
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  • of the random village starts. Additionally, he serves as Joppa's village tinker, a vendor who sells scrap and data disks. The quests he gives, Fetch Argyve
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  • Complexity 6 Tier 7 Bits <0357> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Complexity 4 Tier 4 Bits <0024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Bio-Scanning
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  • for details about the chance of obtaining an freeze ray. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from freeze ray
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  • gray foam. Or, at the very least, you might require it one day, and so some tinker prudently got ahead of the problem and invented the brass foaminator. Inscribed
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  • gunslingers have a 25% chance of spawning with a laser pistol. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from low-light
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  • Complexity 8 Tier 8 Bits <4578> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? helmet, headwear, general, electronics Character
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  • Complexity 5 Tier 6 Bits <001246> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics, eyewear Character ] ID? VISAGE
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  • Complexity 7 Tier 7 Bits <0007> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • section is opinion-based. Your mileage may vary. Since the bit cost of tinkering a new lead-acid cell is very low, they are an excellent means of collecting
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  • under certain circumstances in the Kith and Kin quest. Crafted with the Tinker I skill, after obtaining the required schematic. Disarmed from miniature
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  • or occasionally equipped by random high-tier creatures. Crafted with the Tinker III skill, after obtaining the required schematic. Disarmed from phase cannon
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  • have a sniper rifle, though they usually will not sell it. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from sniper turrets
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  • mid-tier zones or occasionally equipped by random creatures. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from defoliant
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  • Weight Complexity 0 Tier 3 Bits <C2> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, eyewear Character ] ID? Spectacles Worn
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  • pupils of his eyes are narrowed with spirited interest. Perfect Bep is a tinker who sells data disks, tier 7 cybernetics, and the highest-tier scrap of
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  • Complexity 4 Tier 4 Bits <0024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Structural
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  • Complexity 2 Tier 6 Bits <035> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ' ID? Biodynamic Cell Spawns in EnergyCells Items Extra
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  • goggles Chrome-brass rings and swarths of leather are precisely cut from a tinker's stencil, but the real signature is on the glass: a scatter of speck-sized
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  • part of a zone, or be created by dynamic turret tinkers. If the microturret is created by a turret tinker, it will not grant any XP when destroyed. It uses
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  • Complexity 6 Tier 6 Bits <00456> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Gas Tumbler
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  • zone, or be created by laser turret tinkers or dynamic turret tinkers. If the laser turret is created by a turret tinker, it will not grant any XP when destroyed
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  • zone, or be created by rifle turret tinkers or dynamic turret tinkers. If the rifle turret is created by a turret tinker, it will not grant any XP when destroyed
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  • relic if the historic site is in an area of zone tier 4. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from carbine
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  • Complexity 3 Tier 4 Bits <0B24> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Precinct Navigator
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  • high-tier zones or occasionally equipped by random creatures. Crafted with the Tinker III skill, after obtaining the required schematic. Disarmed from linear
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  • Complexity 7 Tier 7 Bits <4567> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? cloak, general, electronics Character ] ID? Palladium
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  • upper left salt water pond. Along with all starting villages, there is a tinker that will let you repair items and recharge cells before entering Grit Gate
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  • or be created by rocket turret tinkers or dynamic turret tinkers. If the rocket turret is created by a turret tinker, it will not grant any XP when destroyed
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  • Gate. He is a Mechanimist by faith, a musician, and a merchant. Jacobo is a tinker who specializes in the inscription of data disks. He says he is always inscribing
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  • turret laser turret chain laser emplacement chaingun turret tinker low-light laser turret tinker miner Mk II glowmoth traipsing mortar juice sap breathbeard
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  • Agility-based skills such as Flurry Moderate cost at character creation Barathrumite tinker(Level 3) Barathrumite arconaut(Level 3) arconaut(Level 3) Otho(Level 3)
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  • Complexity 4 Tier 4 Bits <0024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
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  • Complexity 3 Tier 3 Bits <0013> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, electronics Character ] ID? Wrist Fan Worn
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  • gimlet stare all the more striking. Perfect Agate Severance Star is a chef, tinker, hindren pariah, and author of Blood and Fear: On the Life Cycle of Lah
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  • disassembling artifacts and slightly improves healing rate. It is one of two tinkerable chairs, the other being the rolling chair.
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  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
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  • have about a 3% chance of spawning with a flamethrower. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from flamethrower
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  • always have a 10% chance to be carrying an electrobow. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from electrobow
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  • x1(100%) ? Item from Junk 1 x1-3(100%) Skills Tinkering Tinker I Tinker II Skills Tinkering Tinker I Tinker II Corpse Dropped human corpse (90%) Role Skirmisher
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  • about a 1% chance of spawning with a grenade launcher. Crafted with the Tinker I skill, after obtaining the required schematic. Disarmed from grenade launcher
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  • Complexity 6 Tier 6 Bits <0046> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? body, general Character ] ID? Thermo Cask Worn
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? body, general Character ] ID? Recycling Suit Worn
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  • with the Tinker II skill, after obtaining the required schematic. Disarmed from nullray turrets, which can be spawned by dynamic turret tinkers in very
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  • an NPC who knows the Repair skill, such as Argyve, Q Girl, or a village tinker. You can request to Repair the item on the Trade screen for a certain number
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  • forcefully to take. To the northwest corner is a small workshop populated by the tinker Yla Haj, with Sixshrew the merchant in a neighboring alcove. Just north
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  • Complexity 2 Tier 3 Bits <0CB> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general Character ╛ ID? Work Chair Chair Level?
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  • Yla Haj is a legendary member of the Daughters of Exile faction. She is a tinker and a merchant who resides in the northwestern corner of Ezra. Yla Haj is
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  • Inventory \prism point4d4 →4/1004 x4(100%) Skills Tinkering Disassemble Reverse Engineer Tinker I Tinker II Short Blade Short Blade Expertise Bloodletter
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  • x1(100%) Skills Pistol Tinkering Disassemble Repair Tinker I Tinker II Skills Pistol Tinkering Disassemble Repair Tinker I Tinker II Mutations Triple-jointed (3)
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  • knicknack, he will accept any artifact that requires identification and is a tinker item. This includes some artifacts that the player can start with or find
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  • difficult to kill. This section is opinion-based. Your mileage may vary. For tinkering-based builds, pump shotguns can be a good early source of <3> bits.
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  • Complexity 3 Tier 3 Bits <0014> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • Complexity 2 Tier 6 Bits <0CB> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general Character ╛ ID? Scrapasan Chair Level? 3
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  • Complexity 6 Tier 7 Bits <02457> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics Character * ID? Chiral Rings
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  • twitching, are covered with the burns and cuts that mark her as an amateur tinker. Perfect Subpage: Liihart/Conversations This article looks like it has no
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  • if they have monochrome. When water ritualed, Q Girl can teach the base Tinkering skill, up to three random blueprints, and the recipe for The Porridge.
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  • x1(100%) Skills Tinkering Disassemble Repair Deploy Turret Lay Mine / Set Bomb Tinker I Tinker II Bow and Rifle Heavy Weapon Skills Tinkering Disassemble Repair
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  • Weight Complexity 0 Tier 0 Bits <D> Can Disassemble no Can Build yes Tinker Skill Tinker I Character / ID? Lead Slug Spawns in Ammo Items MeleeWeapons Extra
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  • Complexity 7 Tier 7 Bits <0067> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? body, general Character ] ID? High-Energy Thermo
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  • Complexity 7 Tier 7 Bits <0007> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • Complexity 1 Tier 1 Bits <001> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Cudgel Potential Mods? melee weapon, general, electronics
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  • Complexity 5 Tier 5 Bits <0245> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Complexity 7 Tier 7 Bits <00007> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • (Level 16) Neek (Level 16) Barathrumite arconaut (Level 18) Barathrumite tinker (Level 18) Iseppa (Level 19) Jacobo (Level 22) Sparafucile (Level 24) Argyve
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  • Complexity 8 Tier 8 Bits <02468> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics Character ] ID? Transkinetic
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  • Complexity 4 Tier 6 Bits <0246> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ¿ ID? Magnetic Bottle
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  • get early game if one has the drams, it is very easy to learn recipes to tinker items that they will mostly often be using, such as the high explosive grenade
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  • most valuable item for reputation. village apothecary (Level 9) village tinker (Level 9) amoeba farmer (Level 18) apothecary (Level 18) apple farmer (Level
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ♦ ID? Hoversled Worn On Floating Nearby Spawns in Items
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  • page for details about the chance of obtaining a turbow. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from turbow turrets
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Short Blade Potential Mods? melee weapon, general, electronics
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  • Complexity 4 Tier 4 Bits <0124> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Wristcalc
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  • Complexity 5 Tier 5 Bits <0035> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general Character ] ID? Slip Ring Worn On Arm Spawns
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  • Complexity 7 Tier 7 Bits <0457> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • social coprocessor. Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II. Fixed a bug that prevented the
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  • Weight Complexity 0 Tier 3 Bits <03> Can Disassemble yes Can Build yes Tinker Skill Tinker I Reputation Bonus mysterious strangers: 100 Potential Mods? general
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  • bounding boots « » bounding boots Some clever tinker has fitted a spring-loaded tendon around each of these boots to mimic the gait of a large, sprinting
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  • Complexity 7 Tier 6 Bits <0246> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • the chance of obtaining an blood-gradient hand vacuum. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from blood-gradient
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  • Complexity 2 Tier 2 Bits <013> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? boot, general Character ] ID? Magnetized Boots Worn
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  • Weight Complexity 1 Tier 1 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? SalveTonic Preserved
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  • Complexity 5 Tier 5 Bits <012345> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? boot, general Character ] ID? Step Sowers Worn
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  • Complexity 7 Tier 7 Bits <013567> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? boot, general Character ] ID? 3D Cobblers Worn
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  • Complexity 3 Tier 3 Bits <0003> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, eyewear, electronics Character ] ID? Night-vision
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  • Complexity 3 Tier 5 (3+2) Bits <0014> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Short Blade Potential Mods? melee weapon, general, electronics
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  • Bits <001> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • Complexity 5 Tier 7 Bits <00047> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? boot, general, electronics Character ] ID? Anti-Gravity
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? BlazeTonic Preserved
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  • Complexity 7 Tier 7 Bits <0007> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, eyewear, electronics Character ] ID?
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  • Bits <013> Tier 3 Complexity 1 Tinker Tier Tinker I
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? RubbergumTonic Preserved
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  • the Barathrumites and an inhabitant of Grit Gate. Hortensa is a "liquid-tinker", a scientist who works with and studies liquids. However, Hortensa thinks
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  • Skills (section Tinkering)
    tree Cost: 100 Skills in the Tactics skill tree Cost: 100 Skills in the Tinkering skill tree Cost: 100 Skills in the Wayfaring skill tree
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  • x1(100%) ? Item from Junk 1 x1-3(100%) Skills Scavenger Tinker I Lay Mine / Set Bomb Skills Scavenger Tinker I Lay Mine / Set Bomb Corpse Dropped human corpse
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Short Blade Potential Mods? blade, melee weapon, general
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Bits <00> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • Barathrumite Tinker!. (90%) Lua error in Module:Favilink_Utility at line 46: There was more than one result with the name Barathrumite Tinker!. (90%) More
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  • Complexity 8 Tier 9 (8+1) Bits <02458> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics, glove Character ] ID? Leyline
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  • Complexity 7 Tier 7 Bits <04567> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics Character ] ID? Tri-Hologram
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  • friend Faction slayer Glazed The Fates have their way Transmute into gem Tinkerable Mods Nanon Serrated Weapon effects stun rod's stun prayer rod's one-round
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  • Complexity 4 Tier 4 Bits <CD1> Can Disassemble yes Can Build yes Tinker Skill Tinker I Character / ID? HE Missile Spawns in Ammo Items MeleeWeapons Extra
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  • onto, that creature will be autohit by the maghammer. The maghammer can be tinkered with a randomized bit (<A>, <B>, <C>, or <D>) and <345>. XRL.World.Parts
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  • special love for all things liquid. The alchemist is a hermit and a liquid-tinker who has set up their workshop within the depths of Bethesda Susa. They purport
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  • Bits <001> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Bits <001> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? SkulkTonic Preserved
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  • Complexity 8 Tier 8 Bits <3478> Can Disassemble yes Can Build yes Tinker Skill Tinker III Reputation Bonus highly entropic beings: 100 Potential Mods? mask
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Complexity 3 Tier 3 Bits <003> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? glove, general Character ] ID? Ulnar Stimulators
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  • Complexity 5 Tier 5 Bits <0015> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Long Blade Potential Mods? longblade, blade, melee weapon
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  • Weight Complexity 1 Tier 3 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? ShadeOilTonic Preserved
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  • Bits <00> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <4> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • Complexity 5 Tier 5 Bits <0045> Can Disassemble yes Can Build yes Tinker Skill Tinker II Reputation Bonus birds: 100 winged mammals: 100 Potential Mods
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Spray-a-Brain or nano-neuro animator. Animated induction charging stations have Tinker I.
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  • current patch, you can help by updating it. Bits are components used for Tinkering. Bits can be denoted by either colored dots or by letters and numbers.
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  • Spray-a-Brain or nano-neuro animator. Animated universal charging stations have Tinker I.
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  • Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • x1(100%) Skills Tinkering Disassemble Repair Tinker I Bow and Rifle Meditate Fasting Way Iron Mind Skills Tinkering Disassemble Repair Tinker I Bow and Rifle
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  • commonly found near the dining area in the west of Grit Gate. Dardi is a "food-tinkerer", who "regard[s] cuisine... to be a scientific endeavor". He names his
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Long Blade Potential Mods? melee weapon, general, electronics
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  • Complexity 6 Tier 6 Bits <0256> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? missile weapon, general, electronics Character
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Hologram Bracelet
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • creatures. Found in the inventory of Mechanimist catechists. Crafted with the Tinker II skill, after obtaining the required schematic. This section is opinion-based
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  • $20 Bits <00> Tier 3 Complexity 1 Tinker Tier Cannot Build
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Force Bracelet
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  • Complexity 4 Tier 6 Bits <0046> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Displacer
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  • knife1d4 →4/7 x1(100%) ? Item from Junk 1 x1-2(100%) Skills Tinkering Tinker I Skills Tinkering Tinker I Corpse Dropped human corpse (90%) Role Skirmisher Extra
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  • breaking, but note that only three mods can be applied to an item. Taking the Tinkering skill Repair might come in handy to fix overloaded items that break frequently
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  • have a number of creatures, typically including a village mayor, village tinker, village apothecary, village warden, and a village merchant. One random
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  • tunnel linking Joppa to Red Rock. Beware that if this item rolls with or is tinkered to possess the slender or willowy mod, its base weight will be reduced
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  • Complexity 6 Tier 6 Bits <0056> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ♀ ID? Spray-a-Brain Spawns in Items Infobox data from
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  • can be found as random loot in mid-tier or high-tier zones or built with Tinker II after acquiring the required schematic. Assuming the target has charge
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  • Complexity 7 Tier 7 Bits <0067> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics Character ♦ ID? Neuro Animator
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  • Complexity 3 Tier 3 Bits <003> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? tread accessory, general Character ] ID? Tread Guard
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  • recompositer Cooldown micromanipulator array Inspect and disassemble bonuses, tinker action cost nocturnal apex Bonuses and duration onboard recoiler Teleportation
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  • Weight Complexity 1 Tier 7 Bits <06> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? TonicMods (?) Character ♀ ID? NectarTonic Preserved
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  • Rarity Rare Tinkerable yes Tinker skill Tinker III Bit required <7> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • Weight Complexity 1 Tier 5 Bits <05> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? TonicMods (?) Character ♀ ID? UbernostrumTonic
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  • Weight Complexity 1 Tier 5 Bits <05> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? TonicMods (?) Character ♀ ID? SphynxSaltTonic Spawns
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  • Defoliant turret Di-thermo beam turret Doyoba Dynamic turret tinker Eigenturret Eigenturret tinker Elder breathbeard Elder lagroot Electrobow turret Enigma
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  • Complexity 6 Tier 6 Bits <012346> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? boot, general Character ] ID? Ninefold Boots Worn
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  • Weight Complexity 1 Tier 3 Bits <00> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? Empty Booster Spawns
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  • voider gland without teleporting. It is also the required ingredient for tinkering shade oil injectors. This section is opinion-based. Your mileage may vary
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  • Bits <022> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • but they have altered stats based on the tier of the weapon used and the Tinkering skill of their creator: Recovering a turret's weapon for reuse requires
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  • Complexity 1 Tier 6 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? grenade Character δ ID? PhaseGrenade1 Spawns in
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ♦ ID? Spiral Borer Spawns in Items Extra Info: Made out
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  • Complexity 2 Tier 2 Bits <123> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Cudgel Potential Mods? cudgel, melee weapon, general
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  • Complexity 4 Tier 5 Bits <0025> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? boot, general Character ] ID? Rocket Skates Worn
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? LoveTonic Preserved
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  • Complexity 1 Tier 2 Bits <123> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, electronics Character ♦ ID? Droid Scrambler
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Bits <002> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • Bits <012> Tier 4 Complexity 1 Tinker Tier Tinker I
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  • the star mason (i.e. crafter) had a favorite sash, which can be likened to tinker-aiding Nacham's Ribbon. This information is reliable as of patch 2.0.201
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  • snail junk dollar tongue tyrant galgal memory eater interdictor eigenturret tinker star kraken prism perch svardym hatchling svardym jut svardym scrounge svardym
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • advanced toolkit advanced toolkit An array of tinkering utensils clang against carbide: voltmeter, polyjack, soldering knife, ion shield, circuitboard
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  • is a variety of turret that can be created by eigenturret tinkers or dynamic turret tinkers. It uses an eigenrifle as its weapon.
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  • has sufficient reputation with the Barathrumites, he can teach them the Tinkering skill. He can also teach the player how to craft a random blueprint and
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  • 1) Live and drink, vittle-tinker. [End]
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  • spray bottle « » spray bottle Some tinker devised the spray bottle to dispense a liquid concoction that would have otherwise glued the skin of his hands
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  • The specific result is determined: for example, giving the creature the Tinker III and Swipe skills. The first roll uses per-creature RNG which can only
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  • to explode if the examination fails. Furthermore, the player cannot pay tinkers, such as Argyve, to inspect artifacts on their behalf. Dystechnia (D) adds
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  • is a variety of turret that can be created by phase cannon tinkers or dynamic turret tinkers. It uses a phase cannon as its weapon.
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  • is a variety of turret that can be created by blast cannon tinkers or dynamic turret tinkers. It uses a blast cannon as its weapon.
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  • Weight Complexity 0 Tier 0 Bits <D> Can Disassemble no Can Build yes Tinker Skill Tinker I Character / ID? Shotgun Shell Spawns in Ammo Items MeleeWeapons
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • variety of turret that can be created by low-light laser turret tinkers or dynamic turret tinkers. It uses a laser pistol as its weapon.
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  • Complexity 8 Tier 8 Bits <007788> Can Disassemble yes Can Build yes Tinker Skill Tinker III Character ♦ ID? Timecube Spawns in Items Infobox data from game
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  • III ogre ape purple jell dynamic turret tinker aloe fugues bloated pearlfrog deep slumberling dynamic turret tinker elder tartbeard goatfolk qlippoth greater
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Rarity Rare Tinkerable yes Tinker skill Tinker III Bit required <7> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • hypertractor turret is a variety of turret that can be created by dynamic turret tinkers. It uses a hypertractor as its weapon.
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  • electrobow turret is a variety of turret that can be created by dynamic turret tinkers. It uses an electrobow as its weapon.
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  • nullray turret is a variety of turret that can be created by dynamic turret tinkers. It uses a nullray pistol as its weapon.
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  • flamethrower turret is a variety of turret that can be created by dynamic turret tinkers. It uses a flamethrower as its weapon.
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  • carbine turret is a variety of turret that can be created by dynamic turret tinkers. It uses a carbine as its weapon.
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  • sniper turret is a variety of turret that can be created by dynamic turret tinkers. It uses a sniper rifle as its weapon.
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  • swarm turret is a variety of turret that can be created by dynamic turret tinkers. It uses a swarm rack as its weapon.
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  • defoliant turret is a variety of turret that can be created by dynamic turret tinkers. It uses a defoliant pump as its weapon.
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  • turbow turret is a variety of turret that can be created by dynamic turret tinkers. It uses a turbow as its weapon.
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  • booster turret is a variety of turret that can be created by dynamic turret tinkers. It uses a booster gun as its weapon.
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  • mortar turret is a variety of turret that can be created by dynamic turret tinkers. It uses a mortar tube as its weapon.
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  • dart turret is a variety of turret that can be created by dynamic turret tinkers. It uses a dart gun as its weapon.
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  • fungicide turret is a variety of turret that can be created by dynamic turret tinkers. It uses a fungicide pump as its weapon.
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  • spaser turret is a variety of turret that can be created by dynamic turret tinkers. It uses a spaser rifle as its weapon.
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  • sixgun turret is a variety of turret that can be created by dynamic turret tinkers. It uses a chrome revolver as its weapon.
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? HulkHoneyTonic Preserved
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  • Complexity 3 Tier 3 Bits <012> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, electronics Character ) ID? Tattoo Gun
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • gas turret is a variety of turret that can be created by dynamic turret tinkers. It uses a normality gas pump as its weapon.
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  • (this is true for any grenade launched from the grenade launcher). Use tinkering to mod the grenade to be phase-conjugate. Then, phase out before throwing
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  • rail turret is a variety of turret that can be created by dynamic turret tinkers. It uses a light rail as its weapon.
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  • launcher turret is a variety of turret that can be created by dynamic turret tinkers. It uses a grenade launcher as its weapon and will be stocked with a variety
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  • cannon turret is a variety of turret that can be created by dynamic turret tinkers. It uses a linear cannon as its weapon.
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  • ray turret is a variety of turret that can be created by dynamic turret tinkers. It uses a freeze ray as its weapon.
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  • cannon turret is a variety of turret that can be created by dynamic turret tinkers. It uses an arc cannon as its weapon.
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  • chaingun turret is a variety of turret that can be created by dynamic turret tinkers. It uses a chain pistol as its weapon.
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  • bow turret is a variety of turret that can be created by dynamic turret tinkers. It uses a compound bow as its weapon.
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  • fleshgun turret is a variety of turret that can be created by dynamic turret tinkers. It uses a psychal fleshgun as its weapon.
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  • winder turret is a variety of turret that can be created by dynamic turret tinkers. It uses a arc winder as its weapon.
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  • eigenturret is a variety of turret that can be created by dynamic turret tinkers. It uses an eigenpistol as its weapon.
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  • inverter turret is a variety of turret that can be created by dynamic turret tinkers. It uses a space inverter as its weapon.
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  • rail turret is a variety of turret that can be created by dynamic turret tinkers. It uses a hand rail as its weapon.
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  • laser turret is a variety of turret that can be created by dynamic turret tinkers. It uses a chain laser as its weapon.
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  • shotgun turret is a variety of turret that can be created by dynamic turret tinkers. It uses a pump shotgun as its weapon.
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  • spitter turret is a variety of turret that can be created by dynamic turret tinkers. It uses a seed spitter as its weapon.
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  • shotgun turret is a variety of turret that can be created by dynamic turret tinkers. It uses a combat shotgun as its weapon.
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  • bow turret is a variety of turret that can be created by dynamic turret tinkers. It uses a short bow as its weapon.
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  • StandaloneMarkovBook(favilink error!) x0-1(100%) Skills Tinkering Tinker I Skills Tinkering Tinker I Mutations Triple-jointed (3) Quills (6) Mutations Triple-jointed (3)
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  • spaser turret is a variety of turret that can be created by dynamic turret tinkers. It uses a spaser pistol as its weapon.
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  • beam turret is a variety of turret that can be created by dynamic turret tinkers. It uses a di-thermo beam as its weapon.
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  • 40% chance that a tinkered item will have a random item modification. This may include item modifications that aren't normally tinkerable. Perfect Nacham's
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • winder turret is a variety of turret that can be created by dynamic turret tinkers. It uses a high-voltage arc winder as its weapon.
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • Complexity 6 Tier 6 Bits <12346> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ♦ ID? Reprogrammable
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  • will be named Retroversion Hyperboloid Sammu recoiler. In tinkering contexts, such as the tinkering screen and data disks, they are referred to as a whole
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • vacuum turret is a variety of turret that can be created by dynamic turret tinkers. It uses a blood-gradient hand vacuum as its weapon.
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <6> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • Complexity 4 Tier 4 Bits <12234> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ♦ ID? Programmable
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <6> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <6> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • actions, some specific to one faction. Barathrumites can teach the player tinkering recipes for reputation Merchants' Guild and the Consortium of Phyta will
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  • Intelligence +15 cold resistance skills Tinkering  » Repair  » Disassemble  » Deploy Turret  » Tinker I  » Tinker II Equipped: 1 stun rod 1 studded leather
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  • skill tree), and further with the Slender and Willowy item mods. With the Tinker III skill, the Fitted with suspensors mod is another way of dealing with
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  • Presets (section Tinker)
    18 Intelligence 18 Willpower 14 Ego skills Tinkering  » Lay Mine / Set Bomb  » Disassemble  » Repair  » Tinker I Equipped: 1 bronze dagger 1 cloth robe 1
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  • purple jell dynamic turret tinker trash abbot trining lamprey aloe fugues astral tabby deep slumberling dynamic turret tinker elder breathbeard elder lagroot
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  • butchering ogre ape corpses. Ogre ape hearts are required as an ingredient to tinker hulk honey injectors.
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  • Weight Complexity 0 Tier 3 Bits <00> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? Clue_EmptyInjector
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  • It can be used as an ingredient for crafting rubbergum injectors with Tinkering.
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  • lover's blossoms are far more useful in their role as ingredients in the tinkering recipes of ubernostrum injectors and love injectors.
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  • cannon tinker 7 65 7 blast cannon tinker 6 50 6 eigenturret tinker 6 50 6 dynamic turret tinker 5 40 5 rocket turret tinker 5 45 5 laser turret tinker 4 40
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  • Mafeo Otho Pax Klanq Q Girl Sparafucile Wandering Tau Yla Haj XRL.World.Tinkering.Disassembly, method Continue XRL.World.Parts.Toolbox, method ApplyBonus
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  • other masks, the Null Face can be modded with Tinkering, and can also sometimes generate with random tinkering mods on it. ObjectBlueprints.xml
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <4> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • Complexity 0 Tier 6 Bits <0056> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ♀ ID? High-Powered Magnet Spawns in Items Extra Info:
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <6> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • $4 5# 3x fish jerky $1 /ea. 0# Barathrumite arconaut (90%) Barathrumite tinker (90%) urshiib corpse raw bear meat (100%) $4 5# 5x bear jerky $1 /ea. 0#
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  • them in melee combat, so you can regenerate lost limbs. You may wish to tinker up a freeze grenade mk III to render the Sultan Croc helpless, as their
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ♦ ID? Portable Wall Spawns in Items Extra Info: Made
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Haj, who lives right next door to xem. Xe refers to Yla Haj as a "fleshy tinker" and complains of the "racket" she produces "day and night", which travels
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • added before or after this modification. This mod can be applied to any tinkerable object that is able to be magnetically manipulated. This information is
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • an object with a particular blueprint findduplicaterecipes Find duplicate tinker recipes findfarmers Find all objects with the default farmer sprite fungalvision
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  • for many skills involving observation and history. It is used mostly for Tinkering, Cooking and Gathering, and Wayfaring. Intelligence also alters how many
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • time), they will drop a lover's blossom upon death. These are used in the tinkering recipes for ubernostrum injectors and love injectors. This information
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  • Complexity 6 Tier 6 Bits <00126> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics, thrown weapon Character
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  • up) gives a 40% chance for tinkered items to have a random mod, including some which cannot normally be added by tinkering. Subpage: Nacham/Conversations
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  • gate of the Tomb. She is revered by the Daughters of Exile, an order of tinker-nuns that counts Yla Haj as one of its members.
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <6> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  •          I am a Daughter of Exile, but you should call me Yla Haj. [ Yla Haj ] Tinker-nuns. The world sees fit to call us that, my sisters and me.          Do
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  • any object that requires inspection by the player or a creature with the tinkering skill to identify. Generally, artifacts are pieces of lost technology,
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • differs from other item mods in that it is not applied to items through tinkering, but is instead applied via a high-powered magnet. However, magnetized
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  • as an unmodified version of the same item. Applying this mod requires the Tinker I skill. This information is reliable as of patch 2.0.201.114. XRL.World
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  • all light based attacks. March 2020 Esbear An Esper. And a bear. A mind-tinker with an inexplicable force of ego. Fights, has Mental Mirror. April 2020
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  • you can help by updating it. compound bow compound bow Idler wheels were tinkered to the limbs, and wound cables stiffen to accentuate the archer's strength
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  • Get Q Girl's Instructions onto the Data Disk step yet. 8) Live and drink, tinker. [End]
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <5> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Naphtaali. Here's the new roster of creatures: Naphtaali forager, Naphtaali tinker, Naphtaali nimrod, Naphtaali jeer, and Naphtaali sap. Replaced chrome idols
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • remains the same.. The following items are eligible to receive the normal/tinkerable (non-relic) freezing mod: Prior to patch 2.0.200.86 (August 14, 2020)
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  • of the Eaters [ Barathrum the Old ] Strange, this, and imprecise, but as tinkers we know: a crude blueprint is better than no blueprint. You must return
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  • that can be applied to all grenades and throwing weapons. When the player tinkers up a grenade or throwing weapon, it has a chance to generate as airfoil
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • items or through tinkering. A typical relic may spawn with 1-4 unique relic powers. Relics cannot have additional mods added tinkering and cannot generate
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • prickler(Level 1) quillipede(Level 3) Barathrumite arconaut(Level 6) Barathrumite tinker(Level 6) Jacobo(Level 6) Iseppa(Level 6) Sparafucile(Level 6) Dardi(Level
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <6> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • object blueprint has the tag Robot, techscanning applies. If the object has a TinkerItem part with CanBuild or CanDisassemble true, techscanning applies. If
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  • power inside them. These can be sapped by juice saps. A character with tinkering skills can recharge them, or modify them to increase their maximum charge
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  • and Triple-jointed at level 3. Aloysius Barathrum the Old Barathrumite tinker Dardi Golems now with insect golem.PNGgolem Hortensa Iseppa Jacobo Mafeo
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  • Skill Tree Tinkering Cost 100 sp Requirements 15 Intelligence ID Tinkering_Scavenger
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  • Would you teach me to craft (tinkerable item or item mod recipe)?} -50*Recipe Tier/3 Teaches the player character a tinkerable recipe. Reserved only for rituals
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  • an area with a zone tier of 5, tier 5 creatures (such as dynamic turret tinkers) and tier 5 items (such as fullerite gauntlets) are more likely to be found
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  • from Scrap {zonetier} x1-6(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • Who's the Alchemist, you ask? A sort of enigmatic figure -- amateur liquid-tinker, poet, merchant. Their methods aren't scientific, but they are useful if
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Category Statue Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 1.0 ID ModDesecrated
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  • from Scrap {zonetier} x1-6(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • lead slug1d2 →4/4 x10-100(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • from Scrap {zonetier} x1-6(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • from Scrap {zonetier} x1-6(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • from Scrap {zonetier} x1-6(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • Persuasion 11 Pistol 14 Self-discipline 7 Shield 10 Short Blade 10 Tactics 4 Tinkering 12 Wayfaring 4
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • dormant waydroid Here lies a waydroid in unknowing slumber. Might a willing tinker give it life again? Perfect A dormant waydroid is the repaired version of
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  • from Scrap {zonetier} x1-6(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • lead slug1d2 →4/4 x50-200(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • basic toolkit basic toolkit An array of tinkering utensils clang against tin: tweezers, a tiny hammer, pliers, inverted pliers, glass marbles, and three
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  • lead slug1d2 →4/4 x10-100(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • lead slug1d2 →4/4 x10-100(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Mutations Burrowing
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  • pickaxe1d3+1 →4/8 x1(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Pistol Akimbo Skills Spry Tinkering Scavenger Short Blade Expertise Pistol
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  • action cost. micromanipulator array cybernetic 40% reduced action cost of Tinkering skills. plastifer chem vest equipment 100% reduced action cost of applying
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  • or by having said skill and killing robots. Legendary Barathrumites and tinkers will also sell scrap.
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  • recorded (scribe) revealed (winter eremite) soldered (electrician) tinkered (tinker) was gifted (gladiator) won in a bet (gambler) Otherwise, the following
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  • Rarity Rare Tinkerable yes Tinker skill Tinker III Bit required <7> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • →4/1004 x1(100%) ? Item from Cybernetics{zonetier} x6-8(100%) Skills Tinkering Skills Tinkering Mutations Dark Vision (12) Mutations Dark Vision (12) Experience
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  • General, Pottery Rarity Common Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 2 ID ModEngraved
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  • assuming a standard set of two arms. One way to make use of this is that items tinkered with Nacham's ribbon have a small (but higher than usual) chance of being
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  • they accepted her into their fold and taught her their secrets. Profession: Tinker, Electrician Sultans focused on circutry enjoy wires and electrical currents
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  • General, Pottery Rarity Common Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 2 ID ModPainted
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  • Warden Ualraig 875 7 Saad Amus, the Sky-Bear 875 7 blast cannon tinker 850 6 eigenturret tinker 850 6 plasma jelly 850 6 Slog of the Cloaca 850 3 gelatinous
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  • (refer to bleeding page for more detail) Bombs (disarming) Intelligence Tinkering Bomb Disarm 9 + (mark of explosive * 3) - 4 for Gadget Inspector - 4 for
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  • creatures: low-light laser turret tinker, eigenturret tinker, blast cannon tinker, phase cannon tinker, and dynamic turret tinker. Added two new supporting items:
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  • Skill Tree Tinkering Prerequisite Skills Disassemble Cost 100 sp Requirements 25 Intelligence ID Tinkering_ReverseEngineer
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • and elastyne items. Fixed the spring-loaded mod appearing as 'wooly' on tinker screens. We added Steam leaderboard support for the daily and weekly challenges
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  • and the M'ryee's salt pans. I ended up here when m'snapbrain cousin played tinker with one of them coiler doodads. The less said about all that, the better
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Item from Scrap {zonetier} x1(100%) Skills Tinkering Tumble Spicer Trash Divining Bow and Rifle Skills Tinkering Tumble Spicer Trash Divining Bow and Rifle
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  • schematics choices for acquiring Tinker I, Tinker II, and Tinker III are now of the appropriate complexity for that tinker tier. Made seedsprout worm corpse
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  • No Cybernetic Starting skills: Repair, Disassemble, Deploy Turret, Tinker I, Tinker II Click to reveal full codeAEGGFGGG00 Comment: Fun times abound! Use
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  • Stop yammering, you will be fine. What could possibly go wrong?" — Argyve, Tinker
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • tier than this. 2 Rarity Rare Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 1.2 ID ModGearbox
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  • x0-2(100%) ? Item from Junk 1 x3d4(100%) Skills Spry Tinkering Scavenger Short Blade Expertise Skills Spry Tinkering Scavenger Short Blade Expertise Corpse Dropped
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • decades of service, unceremoniously dumped in an office next to a fleshy tinker who works day and night, making all manner of racket through the thinnest
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <3> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier
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  • Minimum item tier 99 Rarity Common Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 1.5 Difficulty
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  • other masks, the Null Face can be modded with Tinkering, and can also sometimes generate with random tinkering mods on it. Currently, reliquaries will only
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  • points on Intelligence. Two weapon fighting unlocks at 12, beserk at 18, tinker 3 at 27. :by Lexian: Attributes Strength: 16 Agility:23 Toughness:18 Intelligence:16
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  • Category Melee Weapon Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 1 Complexity +1 EMP-sensitive
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  • Skill Tree Tinkering Cost 50 sp Requirements 17 Intelligence ID Tinkering_LayMine
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  • Very well. You must seek out Barathrum the Old. He is the eldest and wisest tinker alive. He lives with his followers the Barathrumites in the cavern called
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  • tier than this. 2 Rarity Rare Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 2.0 ID ModPiping
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  • Category General Rarity Rare 2 Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 1.5 Difficulty
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  • found only on generated equipment in the world. It cannot be added with tinkering. The mod grants +250 reputation with mollusks. This section is opinion-based
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  • The Daughters of Exile and the Barathrumites can teach tinkerable items. More... They can also teach mods as well: More... The Consortium of Phyta and
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  • artifacts up to complexity tier (level based) (must have the appropriate Tinker power). You may open security doors upon touching them. Dystechnia Pyrokinesis
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  • Skill Tree Tinkering Cost 0 sp Requirements 15 Intelligence ID Tinkering_GadgetInspector
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  • Water all sultans all sultans • sultan tomb inscriptions Barathrumites 0 Tinkering The Porridge Water ruins • the location of Stopsvalinn • templar lairs
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  • Innately has Sleep Gas Generation at level 5 Bipedal Robot Golem Turret tinker, Traipsing mortar, Mercurial, Boosterbot, Urn duster Strength mod of -1
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  • penetration (even if this would exceed the weapon's penetration cap) The tinkering mod masterwork reduces the 1d20 roll needed to achieve a critical hit by
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  • Parts.Examiner XRL.World.Parts.Mutation.Dystechnia XRL.World.Parts.Skill.Tinkering_GadgetInspector XRL.World.Parts.Toolbox XRL.Rules.Stat, method RollResult
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  • Category General, Jeweled Rarity Rare Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value multiplier 5 ID ModJewelEncrusted
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  • modifications that are applied to weapons or other items, most often through tinkering. For example, engraved. Relic powers: enhanced item mods found only on
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  • action cost. micromanipulator array cybernetic 40% reduced action cost of Tinkering skills. plastifer chem vest equipment 100% reduced action cost of applying
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  • secondary purpose as a required ingredient for creating skulk injectors with tinkering. black puma haunches cannot be butchered from any creature. They are found
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  • working on? 7) Laboratory? You work in a kitchen. 8) Live and drink, food-tinkerer. [End]
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  • The player character can learn to make the injector-type tonics through Tinkering, in the same way as other artifacts. Each tonic injector requires some
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  • the item mod cannot be added via tinkering), minus one if the item mod can show up randomly on items created by tinkering. Item rewards will have: at least
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  • Category Book Rarity Uncommon Tinkerable no AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value multiplier 1.3 ID ModIlluminated
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  • a relic. have at least one mod if any are applicable. be unmoddable by Tinkering. have a minor relic enhancement if possible. have either a major relic
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  • disks of the respective tinker tiers TinkerTier1ModDataDisk through TinkerTier8ModDataDisk for mod recipe disks of the respective tinker tiers ArmorBuildDataDisk
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  • (L)ooking at them and reviewing their description. The disguise mod cannot be tinkered, it can only be found on existing items in the world. This information
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  • still pull this off, I tested a flat 10 (except toughness, which was 16) tinker (since int does not provide combat benefits) with all armor unequipped (so
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  • avoided if they are sturdy, but this occupies a mod slot and requires tinkering or significant luck This information is reliable as of patch 2.0.201.47
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  • cores: mk I, II, and III. Dynamic weapon turrets dropped by dynamic turret tinkers and their single-weapon counterparts can also be activated or deactivated
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  • artifacts, particularly around the exponential explosion at the high end. The Tinker I Recharge ability now allows you to choose how many bits to use. Creatures
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  • Stilt. For example 8-9 laser rifles which are relatively easy to gather/tinker, but give a respectable +75 reputation per offering.
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  • that can be applied to a base item, both by players with the appropriate Tinkering skill and by the game when it generates the item. Commerce The mechanic
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  • stamped with a peculiar sigil. Does this have meaning to your order of tinkers? Might you examine it? Available if Scratched data disk is in the inventory
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  • will instead produce an undesired effect. Tonics may be concocted with the Tinker skill. In addition to bits, concocting a tonic often requires a natural
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  • equal to 4 + (2 * Points). Grit Gate Gives a chance to recover two of a non-tinkered item's most valuable bit when disassembling. The chance is equal to 2 *
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  • of Interest. Fixed a bug that caused starting village tinkers and apothecaries to have [human tinker] and [human apothecary] as names. Fixed a bug that caused
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  • reputation with the Consortium of Phyta instead of 300. You can no longer tinker ruin recoilers. Rewrote the base item descriptions for historic relics from
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  • for pet plants. Items with long names no longer overflow the frame in the tinker modding UI. Fixed a bug that generated inaccurate "you heal to full" messages
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  • influenced by any other factors. It cannot be reduced by agility, skills, or tinkered weapon mods. For example, the blast cannon will always have, at minimum
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  • more tents in the Stiltgrounds or in legendary merchant lairs. village tinkers sell 2-42-4 (Avg: 3) random cybernetic implants chosen based on zone tier
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  • eat what we scavenge, rest under the shell, and it is. Enough. I read and tinker. Some hunt. Others tend the cradle. Each day is like the next. Every so
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  • he insisted on levying harsh taxes on a young Barathrum and his disciple tinkers, and in short order the urshiib severed their ties with the Kingdom of Qud
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  • Quests Q Q Open Factions Shift + F Shift + F Open Recent Status Page Open Tinkering K Ctrl + K Open Journal J Ctrl + J Show Message History Ctrl + M Ctrl +
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  • often as not, but even so, it's agreeable company for my nights spent tinkering. It is old, perhaps older than I am, and it hasn't yet run out of things
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  • transmission being broadcast from an unknown source.=V0tinkeraddendum= One of our tinkers, Q Girl, discovered it while rigging a long wave detector. Unfortunately
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  • This page is about modding. See the modding overview for an abstract on modding. This page is about modding. See the modding overview for an abstract on
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  • HasTag("BaseObject")) { TinkerData tinkerData = new TinkerData(); tinkerData.Blueprint = this.ParentObject.Blueprint; tinkerData.Cost = this.Bits; tinkerData.Tier =
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  • Short="A brass-cased cartridge of round lead balls."></part> <part Name="TinkerItem" Bits="C" CanBuild="true" CanRepair="false" CanDisassemble="false"
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  • (Poisoning Venom) all use the same class, but have different constructors.) TinkerItem Bits, CanDisassemble, CanBuild, Ingredient, SubstituteBlueprint, RepairCost
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  • ice-chipped muzzle." /> <part Name="Examiner" Complexity="5" /> <part Name="TinkerItem" Bits="12345" CanDisassemble="true" CanBuild="true" /> <part Name="Metal"
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