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  • Metamorphosis (category Physical Mutations) (section Creatures with Metamorphosis)
    Metamorphosis is a physical mutation that allows the player to transform into a nearby creature. This mutation grants the "Metamorphosis" activated ability
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  • Ice Breath (category Physical Mutations) (section Creatures That Have Ice Breath)
    of sleetbeards. This also gives the creature mutation level * 2 cold resistance. Creatures with this mutation gain the icy vapor natural equipment in their
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  • Fire Breath (category Physical Mutations) (section Creatures That Have Fire Breath)
    flamebeards. Creatures with this mutation gain the ghostly flames natural equipment in their face slot. This also gives the creature mutation level * 2 heat
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  • Sticky Tongue (category Physical Mutations) (section Creatures That Have Sticky Tongue)
    nearest visible creature toward the user, up to a certain maximum range. Depending on the creature, this mutation can affect either all creatures (bloated pearlfrog)
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  • Wings (category Physical Mutations) (section Creatures with Wings)
    bonuses of any kind. The Wings mutation is most notable for granting creatures the capability of flight; creatures with this mutation will gain the "Fly" toggleable
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  • happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including
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  • Telepathy (category Mental Mutations) (section Creatures with Telepathy)
    companions Telepathy is a mental mutation that allows the player to telepathically communicate with other creatures. This mutation grants the "Telepathy" activated
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  • bolster their stats, among other things. Each mutation has a mutation level that can be raised via mutation points, increasing their power. These points
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  • unless the creature has the Regeneration mutation, which prevents this effect. Those with the Regeneration mutation or the Photosynthetic Skin mutation also
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  • when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels
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  • Night Vision (category Physical Mutations) (section Related Mutations)
    Night Vision You see in the dark. Night Vision is a physical mutation that allows a creature to see in the dark for a short radius. Players with Night Vision
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  • happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including
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  • Beguiling (category Mental Mutations) (section Creatures with Beguiling)
    Beguiling You beguile a nearby creature into serving you loyally. Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever
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  • Force Bubble (category Mental Mutations) (section Creatures with Force Bubble)
    field. Force Bubble is a mental mutation that allows the user to create a personal forcefield around themselves. This mutation grants the "Force Bubble" activated
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  • Sunder Mind (category Mental Mutations) (section Creatures with Sunder Mind)
    Sunder Mind is a mental mutation that can be used on a creature to deal mental damage every round for ten rounds. This mutation grants the "Sunder Mind"
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  • player notlost Remove the lost effect mutation:<id> Add a specific mutation mutationbgone[:<id>] Remove a mutation. It is generally easiest to use this
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  • Phasing (category Physical Mutations) (section Creatures with Phasing)
    group of enemies. No creatures have this mutation by default. This information is reliable as of patch 2.0.201.73. XRL.World.Parts.Mutation.Phasing, method
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  • granted by Equipment/Mutation/Cybernetics + Floor ( AGI- 16 2 ) {\displaystyle {\text{Total DV}}=6+{\text{DV granted by Equipment/Mutation/Cybernetics}}+{\text{Floor}}({\frac
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  • Confusion (category Mental Mutations) (section Creatures with Confusion)
    rounds Cooldown: 75 Confusion is a mental mutation that allows the player to confuse nearby enemies. This mutation grants the "Confusion" activated ability
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  • Burrowing Claws (category Physical Mutations) (section Creatures with Burrowing Claws)
    Claws allows a creature to destroy a wall within four attacks that successfully penetrate. The penetration bonus is determined by mutation level and is independent
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  • Double-muscled (category Physical Mutations) (section Creatures with Double-muscled)
    rounds Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that
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  • Berated. Terrified creatures who have a mental shield are immune to mental damage. Light damage comes from the Light Manipulation mental mutation and laser weapons
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  • Horns (category Physical Mutations) (section Creatures with Horns)
    Cannot wear helmets +100 reputation with antelopes and goatfolk Horns is a mutation that grants one of the following natural equipment variants on the character's
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  • Flaming Ray (category Physical Mutations) (section Creatures with Flaming Ray)
    located on. Hitting a creature with a flaming ray deals Heat damage and forces a Temperature change dependent on the mutation level. Creatures with Flaming Ray
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  • Burgeoning (category Mental Mutations) (section Creatures with Burgeoning)
    determined by mutation level. The formula is: ⌈ Mutation Level 2 ⌉ + Range ( − 1 , 2 ) {\displaystyle {\bigg \lceil }{\frac {\text{Mutation Level}}{2}}{\bigg
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  • Mental Mirror (category Mental Mutations) (section Creatures with Mental Mirror)
    50 Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source. This mutation grants the "Mental Mirror" passive
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  • Bilge Sphincter (category Physical Mutations) (section Creatures with Bilge Sphincter)
    targets down: Strength/Agility save vs. character level Bilge Sphincter is a mutation that can only be granted to the player character by consuming the Cloaca
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  • Multiple Arms (category Physical Mutations) (section Creatures with Multiple Arms)
    doesn't affect eligibility for these mutations; having one still disallows gaining the other. Note that this mutation does not grant any missile weapon slots
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  • Domination (category Mental Mutations) (section Creatures with Domination)
    Domination is a mental mutation that allows the player to take control of another creature's body. Domination grants the "Dominate Creature" ability, which,
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  • Sleep Gas Generation (category Physical Mutations) (section Creatures with Sleep Gas Generation)
    Generation is a physical mutation that generates sleep gas, which can cause other creatures to fall asleep. Creatures that have this mutation are also themselves
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  • Space-Time Vortex (category Mental Mutations) (section Creatures with Space-Time Vortex)
    page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time
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  • skill's description is a direct consequence of the first, because when a creature becomes hungry, they lose any cooking effects. Fasting Way stacks multiplicatively
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  • Pyrokinesis (category Mental Mutations) (section Creatures with Pyrokinesis)
    (level based)d6 divided by 2 Cooldown: 50 rounds Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage
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  • to wishing for mutations. You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak". You can wish for a mutation variant by adding
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  • Cryokinesis (category Mental Mutations) (section Creatures with Cryokinesis)
    Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level
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  • Electrical Generation (category Physical Mutations) (section Creatures with Electrical Generation)
    Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation
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  • Freezing Ray (category Physical Mutations) (section Creatures with Freezing Ray)
    on. Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray
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  • deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation
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  • Two-headed (category Physical Mutations) (section Creatures with Two-headed)
    are severed, the creature will instantly die just like any other decapitated creature. Creatures that start with the Two-headed mutation have a chance to
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  • Whenever a creature is flying, that creature also gains access to a Swoop ability. Swoop will attempt to attack an adjacent non-flying creature, with the
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  • Kindle (category Mental Mutations) (section Creatures with Kindle)
    on the user's willpower (WI) attribute: No creatures have this mutation by default. XRL.World.Parts.Mutation.Kindle XRL.World.Parts.TorchProperties
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  • Heightened Hearing (category Physical Mutations) (section Creatures with Heightened Hearing)
    looking at the creature to see it's name and description. The player has a mutation level-based chance every turn to identify a particular creature within range
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  • Teleport Other (category Mental Mutations) (section Creatures with Teleport Other)
    adjacent creature to a random nearby location. Cooldown: (level based) Teleport Other is a mental mutation that allows the player to teleport a creature to a
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  • ability, respectively. If a creature gets these effects without the mutation (e.g. from canned Have-It-All), it will be considered that they have level
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  • Multiple Legs (category Physical Mutations) (section Creatures with Multiple Legs)
    boots. It also increases movement speed by a mutation level based amount and carry capacity by a mutation level based percentage. The extra feet slot doesn't
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  • Mass Mind (category Mental Mutations) (section Creatures with Mass Mind)
    and numerous No creatures have this mutation by default. This information is reliable as of patch 2.0.201.64. XRL.World.Parts.Mutation.MassMind, method
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  • Force Wall (category Mental Mutations) (section Creatures with Force Wall)
    missile weapons and ranged mutations through the forcefields, while the player is able to. The forcefields will persist for a mutation level based number of
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  • Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the Electrical Generation mutation or the electrified
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  • Precognition (category Mental Mutations) (section Creatures with Precognition)
    used by a creature other than the player; when Precognition is activated, and the creature is killed before it's duration runs out, the creature will be
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  • Regeneration (category Physical Mutations) (section Creatures with Regeneration)
    diseases at mutation level 5 Provides immunity to decapitation at mutation level 10 Provides essentially full immunity to fungal infections at mutation level
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  • Upon striking a creature or surface, the projectile will create a powerful arc of electricity comparable to the Electrical Generation mutation or the electrified
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  • Stunning Force (category Mental Mutations) (section Creatures with Stunning Force)
    The shockwave itself deals mutation level based concussion damage to anything caught within its radius, save for the creature that cast it. This damage
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  • unoccupied square within range 2. You cannot jump over a square occupied by a creature.
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  • of Kyakukya. They are notable for being the only creature in the game to have Metamorphosis, a mutation only selectable by the player if they have Prerelease
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  • be confused with the stat Mental Armor or the mutation Mental Mirror) is a property that makes creatures immune to mental damage and most mental effects
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  • Slime Glands (category Physical Mutations) (section Creatures with Slime Glands)
    as water or cloning draught, with slime No creatures have this mutation by default. XRL.World.Parts.Mutation.SlimeGlands
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  • against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking
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  • Interdiction instead of dealing damage. Interdiction is a mental mutation that selects a hostile creature within the user's line of sight and within 10 tiles and
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  • from hostile creatures. If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again
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  • the following table: If the affected creature is a Chimera and the result would otherwise give them a mental mutation or a defect, they receive the message
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  • expanding it. stuck stuck Can't move. The stuck effect indicates that a creature cannot move due to being stuck, entangled, or otherwise unable to move
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  • grants a free shield slam attack when charging. Players or creatures with the Horns mutation, or who are wearing a fork-horned helm, will always get a free
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  • fleeing from hostile creatures. If a hostile creature is directly adjacent to a voider, the voider will stop trying to flee until the creature moves away again
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  • Syphon Vim (category Mental Mutations) (section Creatures that have Syphon Vim)
    adjacent creature, will inflict syphoned and begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt
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  • encounters a new object to mimic. Horned chameleons possess the Horns mutation at mutation level 1, with grants them a horn on their head that deals 2d32-6
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  • Being urshiib, they possess the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides a Barathrumite
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  • Ray mutation, which they possess at mutation level 4 and which is emitted from their face. Dawngliders also possess the Wings mutation at mutation level
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  • Glimmer (section Mutations)
    will be focused around one mental mutation. Hunters from this cult will always have this mutation with the mutation level at their level/4. Each cult has
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  • effect that causes a creature to take damage over time. This damage per turn depends on the source of the bleeding. Every turn, the creature must take a Toughness
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  • seem to be related to alternate dimensions. While there is only one unique creature in the faction, there are multiple sources that create them: Evil Twin
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  • 10+({\text{drams of slime}}\times 5)} . If this fails, the creature will slip. The Slime Glands mutation allows the player to spit slime at will. giant amoebas
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  • have the name "stone statue of <creature name>". This information is reliable as of patch 2.0.201.49. XRL.World.Parts.Mutation.StoneGaze
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  • impossible for the coated creature or object to naturally return to ambient temperature for the duration of the effect. This can make a creature or object extremely
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  • Sense Psychic (category Mental Mutations) (section Creatures with Sense Psychic)
    everything this mutation does and more, detecting all creatures, and can be leveled No creatures have this mutation by default. XRL.World.Parts.Mutation.SensePsychic
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  • get much higher than 100 with the Sleep Gas Generation mutation. With that mutation, a creature releases 800 density units of gas into the open cells around
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  • damage. Glowcrows, being birds, possess the Wings mutation at mutation level 10 and the Beak mutation. Wings will allow a glowcrow to fly while on the surface
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  • They will also attack at range with their Stunning Force mutation, which they possess at mutation level 10. To supplement their fists, glittermensch luminaries
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  • player character then gives the other creature a dram of fresh water (or another liquid that the creature or the creature's faction prefers). Upon this, the
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  • Asphodelyte (category Creatures)
    their digging roots. Perfect An asphodelyte is a sapient mutated plant creature belonging to the Consortium of Phyta and flowers factions. 12 asphodelytes
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  • Toughness save caused by contact with fungal spores from a broodpuff or a creature infected with fickle gill. This effect develops into a fungal infection
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  • Spinnerets mutation, which they possess at level 7, to weave phase webs. These webs can cause creatures who walk into them to become stuck. The creature will
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  • Snakelite! Perfect Snakelite is a metal worm with the Light Manipulation mutation, two different Cudgel natural weapons, and a curious degree of machine
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  • damage. Cyclopean gibbons possess Teleportation at mutation level 1 and Temporal Fugue at mutation level 13. A gibbon will use Teleportation in an attempt
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  • Spinnerets (category Physical Mutations) (section Creatures with Spinnerets)
    Having Spinnerets also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any
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  • Being urshiib, they possess the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides a Barathrumite
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  • will occasionally spin webs with their Spider Webs mutation, which they possess at level 8. This mutation grants a greater voider the "Spin Webs" activated
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  • Time Dilation (category Mental Mutations) (section Creatures with Time Dilation)
    Dilation is a mental mutation that allows the user to distort time within a small radius, slowing other creatures caught within. This mutation grants the "Time
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  • There is also a 0.5% chance for a random creature to emerge from the vortex each turn. This can be any creature that is eligible to appear during dynamic
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  • will always spawn with one random physical mutation and one random mental mutation, each with a base mutation level of 1d61-6 (Avg: 3.5). Crazed goatfolk
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  • Spindle legs, and it crackles as it crawls. Perfect An electrofuge is a creature belonging to the arachnids faction. Electrofuges can be found underground
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  • dreamy corridors of their own chimeric world. Perfect An astral tabby is a creature belonging to the cats faction. Astral tabbies can be found deep underground
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  • ingredients that can either be eaten raw by a character with the Carnivorous (D) mutation, or preserved into cooking ingredients that can be used by characters with
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  • Spider Webs (category Physical Mutations) (section Creatures with Spider Webs)
    NPC-only physical mutation that many arachnids possess. This mutation grants the "Spin Webs" activated ability, which allows a creature to spin webs, creating
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  • default. Sprint cannot be used if the creature is frozen solid or on the world map. While sprinting, a creature suffers a -5 penalty to DV, unless they
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  • Behind, its stinger coils in harmonic virtue. Perfect A scorpiock is a creature belonging to the arachnids faction. Scorpiocks attack in melee with their
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  • Heightened Smell (category Innate mutations) (section Creatures with the Mutation Heightened Smell)
    chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their
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  • Multiple Arms mutation. He does gain use of the Flurry ability, however. Oboroqoru possesses a special version of the Multiple Arms mutation at mutation level
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  • cocked, though whether that's owed to an insatiable curiosity or forehead mutation is unknown. Perfect Argyve is a unique NPC and quest giver found in Joppa
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  • Corrosive Breath (category Physical Mutations) (section Creatures with Corrosive Breath)
    has a gas density of 80. Additionally, this mutation grants +2 acid resistance per mutation level. This mutation can also be acquired temporarily by cooking
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  • demeanor, meaning they will be hostile to a creature even if that creature has neutral reputation with crabs. Creatures must be at least favored by crabs for
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  • Narcolepsy (category Mutations)
    occasion will in combat. If a player with Narcolepsy is near a hostile creature, there is a 0.2% chance each round for them to fall asleep involuntary
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  • They will also attack at range with their Stunning Force mutation, which they possess at mutation level 3. To supplement their fists, cragmensch luminaries
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  • Flurry skills. Eyeless king crabs possess two mutations, Enhanced Skeleton and Kinetic Dampening, each at mutation level 12; however, neither of them have any
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  • not of the Esper morphotype and is unable to gain XP. His Mental Blast mutation is a deprecated earlier version of Sunder Mind[citation needed] that is
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  • chance to confuse creatures. Sources of confusion gas, with their level and density, include: Confusing Breath is an innate mutation of mazebeards and
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  • unique ability to "hand off" the creature being engulfed to a random adjacent creature that is capable of engulfing. The creature being engulfed must make a
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  • named "anti-[creature name]", and will be hostile to the original creature. However, they will refrain from attempting to attack the creature until they
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  • "Refracted [creature name]", and will be hostile to the original creature. However, they will refrain from attempting to attack the creature until they
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  • the Confusion mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer Confused creatures may wander away
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  • sucker bells pinch the air with blooditch. Perfect A leech is a low tier creature that is commonly found in the hills, ruins, jungles, and Rust Wells. They
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  • Evil Twin (category Mutations)
    twin", an alternate, hostile version of themself. Every time a player or creature with Evil Twin enters a zone that they've never been to before, there is
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  • much higher than 100 with the Corrosive Gas Generation mutation. With that mutation, a creature releases 100 density units of gas into the cells around
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  • Jacobo (section Mutations)
    urshiib, Jacobo possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Jacobo with
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  • Knits The Icy Lattice. Haggabah is perhaps most notable for his unique mutation, Invisibility. He attacks in melee with his hands. Haggabah's \adumbral
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  • Mafeo (section Mutations)
    urshiib, Mafeo possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Mafeo with
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  • urshiib, Barathrum possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Barathrum with
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  • Iseppa (section Mutations)
    urshiib, Iseppa possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Iseppa with
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  • Dardi (section Mutations)
    urshiib, Dardi possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Dardi with
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  • with the Plasma Gas Generation mutation, which is the signature mutation of a plasma jelly. With that mutation, a creature releases 100 density units of
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  • dominating another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column. (Creatures not controlled by the
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  • Fatty Hump (category Innate mutations) (section Creatures with the Mutation Fatty Hump)
    skills like Fasting Way, Mind over Body, or even mutations like Amphibious (D). A creature without this mutation by contrast loses 20 thirst every turn. This
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  • provide random secrets. 0lam possesses the mutation Ley Shifting, which it activates when a hostile creature approaches within two tiles. When damaged,
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  • Sparafucile possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Sparafucile
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  • Aloysius (section Mutations)
    urshiib, Aloysius possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Aloysius with
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  • some (but not all) of these achievements by killing the player-controlled creature instead of the player character. These are currently only available for
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  • brackish unctuous water (80% water, 10% salt, and 10% gel). If a creature with the Quills mutation attempts to sleep in a waterbed, it will spring a leak.
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  • non-rare liquid. Pouring pure warm static onto a creature will change it into a random different creature; items will likewise become different items, and
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  • Generation and Temporal Fugue, which they will use against any hostile creature that enters melee range. This section is opinion-based. Your mileage may
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  • psychic biome has an associated mental mutation, which will be granted to every creature in the zone, including creatures with mental shields. This does not
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  • Sleep Breath (category Physical Mutations) (section Creatures That Have Sleep Breath)
    patch 2.0.201.114. XRL.World.Parts.Mutation.SleepBreather XRL.World.Parts.Mutation.SleepBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts.BreatheOnEat
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  • Confusing Breath (category Physical Mutations) (section Creatures That Have Confusing Breath)
    2.0.201.114. XRL.World.Parts.Mutation.ConfusionBreather XRL.World.Parts.Mutation.ConfusionBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts
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  • Poison Breath (category Physical Mutations) (section Creatures That Have Poison Breath)
    patch 2.0.201.114. XRL.World.Parts.Mutation.PoisonBreather XRL.World.Parts.Mutation.PoisonBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts.BreatheOnEat
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  • Stun Breath (category Physical Mutations) (section Creatures That Have Stun Breath)
    patch 2.0.201.114. XRL.World.Parts.Mutation.StunBreather XRL.World.Parts.Mutation.StunBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts.BreatheOnEat
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  • Spore Puff (category Innate mutations) (section Creatures with the mutation Spore Puff)
    Puff is an NPC-only mutation that causes the creature to puff fungal spores in the surrounding 8 tiles around them if another creature steps into this radius
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  • Hortensa (section Mutations)
    urshiib, Hortensa possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Hortensa with
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  • Q Girl (section Mutations)
    urshiib, Q Girl possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Q Girl with
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  • recruiting other creatures by either using Proselytize, Rebuke Robot, or Beguiling. Unlike other attributes, Ego is the only one that can affect mutation levels
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  • Choliys, a creature may also lose a fungal infection by: Having the infected limb dismembered. Cooking a recipe that temporarily grants a mutation which equips
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  • and carapace, brooding and peevish. Perfect An irritable tortoise is a creature in the Tortoises faction. They are commonly found in desert canyons. They
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  • Every creature in the game has a 1 in 20,000 chance to spawn mechanical, unless the creature is normally robotic. This will change the creature's main
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  • Blinking Tic (category Mutations)
    tethering impedes other mental mutations Sources of constant normality fields can be difficult to locate XRL.World.Parts.Mutation.BlinkingTic
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  • irritation. Perfect The two-headed slugsnout is a creature in the Swine faction with the Two-headed mutation. They are armed with a pair of *slugsnout slugs
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  • Path. Fjorn-Kosef uses his fists to fight in melee combat, as well as a mutation unique to him, Frost Webs, at range. Fjorn-Kosef has two \ice-encrusted
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  • snout is a creature in the Swine faction that is particularly common in the upper levels of the Asphalt Mines. They have the Flaming Ray mutation and their
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  • (object) known as '(new name)'. Buy a new mutation Your genome destabilized and you gained the (mutation name) mutation. [On one starry night,] =name= manifested
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  • Neek (section Mutations)
    urshiib, Neek possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Neek with damage
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  • Normality Breath (category Physical Mutations) (section Creatures That Have Normality Breath)
    2.0.201.114. XRL.World.Parts.Mutation.NormalityBreather XRL.World.Parts.Mutation.NormalityBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts
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  • For example, this is true if the target has the Electrical Generation mutation, is a robot with integrated power systems, or is an object that generates
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  • Otho (section Mutations)
    urshiib, Otho possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Otho with damage
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  • Stiltgrounds. If a creature who is neutral with or disliked by Succulents walks over a fractus plant, the following effects occur: The creature suffers 1 damage
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  • attacked by other creatures while being engulfed, and any attempting to do so will instead target k-Goninon. When k-Goninon engulfs a creature, a timer is started
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  • within the engulfing creature; any attempt to move in any direction will instead cause the creature to melee attack the creature engulfing them. Additionally
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  • of space-time. Mutation Points gained every level can be spent to strengthen existing mutations or saved up to buy a new random mutation. True Kin can start
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  • Astral (category Innate mutations) (section Creatures with the mutation Astral)
    alternate plane of reality. Astral is an npc-only mutation that causes the creature with the mutation to be permanently phased. However, this effect can
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  • cover regions similarly to other biomes. Every creature in a psychic biome will have a mental mutation associated with the zone. They can be visually distinguished
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  • two variants: Obliterate Faction Fabricate Creature Fabricate Creature curios will fabricate a random creature roughly the same tier as the relic. Blockecus
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  • Unarmed combat occurs when a player or creature has no weapon equipped in their primary hand or in additional limbs capable of attacking. Unarmed combat
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  • the damage a creature receives back to the attacker. Reflection is different than refraction. Reflection does not prevent damage - creatures with reflection
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  • weapon has a long, slender chrome barrel. It is possible to begin with mutation scores of your eye. *thip thip thip thip* This information is reliable
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  • handles circumscribe a space inverter. Perfect An infiltrator is a robotic creature belonging to the Putus Templar faction. Infiltrators can be found rarely
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  • those options include: The Mental Mirror mutation adds a 3 + Mutation Level {\displaystyle 3+{\text{Mutation Level}}} bonus to MA and reflects blocked
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  • random mutation-buy choice from Irritable Genome when buying a mutation due to a rapid mutation prompt. Irritable Genome can no longer level mutations above
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  • Asphodel, however, they possess Electrical Generation at mutation level 7 and Teleportation at mutation level 10. Their electric resistance is 100, making them
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  • leveling up. The amount that is gained upon each level-up is dependent on the creature's Intelligence score, as well as the player's chosen genotype. Before Intelligence
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  • addition to granting them the Liquid Spitter mutation. This unique mutation, in this case, grants the creature the "Spit slime" ability, allowing them to
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  • will encounter one rare chest, a dysfunctional waydroid, and the unique creature Slog of the Cloaca. Whether Slog is friend or foe depends on the players
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  • reduces the damage and duration of poison. Ualraig possesses Multiple Legs at mutation level 6, Horns at level 9, Freezing Ray at level 9, and Regeneration at
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  • bone and velvet antlers fork into fractals. Perfect A fork-horned gnu is a creature and the sole member of the antelopes faction. Fork-horned gnus can rarely
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  • mental mutation, each with a base level of 1d61-6 (Avg: 3.5) and boosted by his Ego modifier in the case of the mental mutation. Due to his title of "Souldrinker"
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  • Quills (category Physical Mutations) (section Creatures with Quills)
    results in stronger damage reflection at higher mutation levels. Players and creatures who have the Quills mutation will be immune to the effects of other's quills;
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  • weapons. New creature: Gunner-Knight Templar New creature: Banner-Knight Templar New creature: Knight Commander of the Holy Temple New creature: Wraith-Knight
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  • Temporal Fugue (category Mental Mutations) (section Creatures with Temporal Fugue)
    Temporal Fugue is a mental mutation that allows the player to create temporary clones of themselves to fight for them. This mutation grants the "Temporal Fugue"
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  • Burrowing (category Innate mutations) (section Creatures with Burrowing)
    is higher) rounds Burrowing is a innate mutation that bone worms and seedsprout worms have. When the creature is bored and Burrowing is off cooldown, they
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  • Multiple Horns (category Physical Mutations) (section Creatures with Multiple Horns)
    Horn. With this mutation, a creature gains the ability to perform a Wrecking Charge. Its cooldown is 430 -(mutation LV) * 30. When a creature chooses a target
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  • Light Manipulation (category Mental Mutations) (section Creatures with Light Manipulation)
    Manipulation is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light in an area around themselves. Creatures with Light
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  • Magnetic Pulse (category Physical Mutations) (section Creatures with Magnetic Pulse)
    only inventory items. Magnetic Pulse is the signature mutation of the pulsed field magnet. This mutation grants the Magnetic Pulse ability, which pulls metal
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  • intproperty with value = 4, that creature's mutation level for the augmented mutation is increased by 4. Mutations and mutation categories now support the field
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  • Sixshrew (section Mutations)
    Sixshrew to inflict shamed on a target. Sixshrew possesses Burgeoning at mutation level 3, Confusion at level 4, Force Bubble at level 2, Photosynthetic
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  • Corrosive Gas Generation (category Physical Mutations) (section Creatures with Corrosive Gas Generation)
    rounds Corrosive Gas Generation is a physical mutation generates corrosive gas. For each round that this mutation is active, the user releases a total density
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  • Reflect Shame (category Mental Mutations)
    countenance of nearby creatures. Reflect Shame is the signature mutation of unpleasant mirror. This mutation cannot be leveled. Each turn, a creature with this mutation
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  • Heightened Quickness (category Physical Mutations) (section Creatures with Heightened Quickness)
    tremendous speed. +(level based) Quickness Heightened Quickness is a physical mutation that provides a bonus to the player's overall Quickness score, increasing
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  • Electromagnetic Pulse (category Physical Mutations) (section Creatures with Electromagnetic Pulse)
    determine duration based on mutation level. Radius is not determined by a formula. Instead, it is determined based on certain mutation level thresholds: Electromagnetic
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  • Two-hearted (category Physical Mutations) (section Creatures with Two-hearted)
    Two-hearted is a physical mutation that bolsters the player's Toughness and increases their sprint duration by a mutation level based percentage. The
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  • Amphibious (category Mutations)
    player into the next reputation bracket). Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character
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  • Interdiction (category Mental Mutations) (section Creatures with Interdiction)
    Interdiction Interdiction is an NPC only mutation that selects a hostile creature within the user's line of sight and inflicts them with Interdicted, giving
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  • Triple-jointed (category Physical Mutations) (section Creatures with Triple-jointed)
    cooldown after use Triple-jointed is a physical mutation that grants the player heightened Agility and a mutation level based chance for activated skills that
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  • Carapace (category Physical Mutations) (section Creatures with Carapace)
    Cannot wear armor. +400 reputation with tortoises Carapace is a physical mutation that grants the Carapace natural equipment, granting bonus AV, heat resistance
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  • Teleportation (category Mental Mutations) (section Creatures with Teleportation)
    influenced both by mutation level and by willpower (WI). The following tables indicate Teleportation's willpower-adjusted cooldown (CD) at mutation levels 1, 5
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  • Golem (section Mutations)
    Atzmus is sourced from a creature with viable Mutations, the Golem will gain said mutation. Night Vision, as well as the NPC mutations Dark Vision, Wall Climber
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  • Beak (category Physical Mutations) (section Creatures with Beak)
    occasionally peck at your opponents. +200 reputation with birds Beak is a mutation that grants one of the following natural equipment variants on the character's
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  • a chair a creature is sitting in is destroyed, the creature is now knocked prone. If a bed a creature is sitting in is destroyed, the creature is now awakened
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  • Yurl (section Mutations)
    allow Yurl to inflict shamed on a target. Yurl possesses Burgeoning at mutation level 3, Confusion at level 4, Force Bubble at level 2, Photosynthetic
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  • Disintegration (category Mental Mutations) (section Creatures with Disintegration)
    rounds after using this power Cooldown: 75 rounds Disintegration is a mental mutation that allows the player to deal massive disintegration damage to everything
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  • Clairvoyance (category Mental Mutations) (section Creatures with Clairvoyance)
    Cooldown: 100 Clairvoyance is a mental mutation that allows the player to remotely view an area for a short time. This mutation grants the "Clairvoyance" activated
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  • Adrenal Control (category Physical Mutations) (section Creatures with Adrenal Control)
    will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will
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  • weapons. Almost any item in the entire game can be wielded by a creature and used for melee fighting. Items that aren't specifically designed to be used
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  • Dark Vision (category Innate mutations) (section Creatures with Dark Vision)
    Dark Vision Dark Vision You see in the dark. Dark Vision is an NPC only mutation that is similar to the selectable Night Vision, but only has a light radius
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  • Freeze Breath (category Physical Mutations) (section Creatures That Have Freeze Breath)
    XRL.World.Parts.Mutation.FreezeBreath, method Mutate XRL.World.Parts.Mutation.FreezeBreath, method ComputeDamage XRL.World.Parts.Mutation.FreezeBreath, method
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  • Nerve Poppy (category Mutations)
    player's current HP is of their maximum health, similar to how health for creatures is usually displayed when looking at them. The player can counteract the
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  • When you randomly choose mutations during character generation, you can now get mutation variants. When you gain a mutation after character generation
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  • is affected by a wide variety of skills, mutations, items, statuses, and effects. Generally speaking, a creature's effective quickness cannot be reduced
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  • faction of origin. Legendary Seekers are also able to grant a random mental mutation to the player through the water ritual if they are able to gain positive
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  • When wielded by a goatfolk, or more specifically any creature with the Cervine tag, the creature has a 16% chance every turn to blow the grandfather horn
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  • Thick Fur (category Physical Mutations) (section Creatures with Thick Fur)
    with apes, baboons, bears, and grazing hedonists Thick Fur is a physical mutation that grants the user a coat of fur, granting minor heat and cold resistance
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  • oddly-hued glowpad has two mutations, Gills and Displacement, each at mutation level 12. However, neither of these mutations have any function. The oddly-hued
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  • inflicts this effect alongside a shame breath mutation similar to corrosive breath and the other breath mutations. This information is reliable as of patch
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  • (D) defect grants 100 reputation with frogs, but they do not have this mutation. Despite their similar appearance to svardym, they are hostile to each
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  • weaker creatures will have an increased level, with increased Attributes to match. All randomly generated Wardens have a chance to gain new Mutations in addition
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  • choices when you buy a mutation. When you buy a new mutation, exclusions defined in mods are now properly respected. Creatures no longer fail to equip
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  • overburdened Unable to move. Overburdened is an effect that occurs when a creature or player is carrying more weight than their total carry capacity. Base
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  • Two-point mutations are now included in the mutation choices when you buy a mutation or when your genome destabilizes. If an immobile creature gains flying
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  • multiple copies of herself; this is in reference to Esther's signature mutation, Temporal Fugue. Though Esther and her sisters serve as the wardens of
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  • Cudgel Mutations Night Vision (6) Mutations Night Vision (6) Experience? 100 XP XP Tier 2 Role Minion Spawns in Jungle_Creatures Ruins_Creatures Extra info:
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  • point provided by IActivePart; see Modding:Active Parts for details. Some mutation parts can also be configured for this property, using fields called either
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  • interactive with both in-phase and out-of-phase creatures and objects. Omniphase objects and creatures are physically interactive with both in-phase and
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  • perform per turn with Multiweapon Fighting. For mutants, the Multiple Arms mutation works very well in conjunction with Multiweapon Fighting. Helping hands
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  • Cleave Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 375 XP XP Tier 3 Role Brute Spawns in Jungle_Creatures Ruins_Creatures Extra info:
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  • Liquid Spitter (category Innate mutations) (section Creatures with the mutation Liquid Spitter)
    of (liquid). Liquid Spitter is an NPC-only innate physical mutation that gives the creature an activated ability called Liquid Spit. This ability has a
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  • Mind over Body Significantly slows the onset of hunger and extends the duration of cooking effects. The usual penalty for becoming famished is -10 Quickness
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  • Perfect A Graftek is a creature that can only be found in the strata below the Trembling Dunes. Rather than attacking creatures it is hostile to, a Graftek
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  • red light widens out a half-lidded eye. Perfect A leering stalker is a creature in the Robots faction, primarily found deep underground or in the Moon
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  • Photosynthetic Skin (category Physical Mutations) (section Creatures with Photosynthetic Skin)
    ProceduralCookingIngredient_lignin XRL.World.Parts.Mutation.PhotosyntheticSkin, method FireEvent XRL.World.Parts.Mutation.PhotosyntheticSkin
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  • Psychometry (category Mental Mutations) (section Creatures with Psychometry)
    You may open security doors upon touching them. Psychometry is a mental mutation which allows users to look into the past of artifacts to understand them
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  • Ley Shifting (category Mental Mutations)
    Cooldown: 250 Ley Shifting is the signature mutation of 0lam. 0lam will use this mutation whenever a hostile creature is within 2 tiles of its location, causing
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  • Defensive Chromatophores (category Physical Mutations)
    when the creature's party leader drops below 15% hitpoints and is visible within a distance of 30 tiles. This mutation is a signature mutation of the Patreon
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  • see, and if it finds a cloneable creature there that it matches phase and flight with, will attempt to clone that creature. If it succeeds, the ability will
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  • Strapping Shoulders Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 375 XP XP Tier 4 Role Skirmisher Spawns in Ruins_Creatures TechTurrets Extra
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  • and other characters weak to normality. Characters not reliant on mental mutations or normality-affected technology like force fields may instead find them
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  • and a powerful energy weapon, the naser cannon, which can ground flying creatures, making them vulnerable to its charge. The naser cannon can also inflict
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  • penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance. This mutation grants the player
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  • resembles the Freezing Ray mutation. It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits
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  • A legendary creature, or a hero, is a rare and unique variant of a creature. There are several differences between a legendary creature and a regular
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  • which can arc to other targets. They are the highest-level non-unique creatures in the game, surpassed only by 0lam. Killing one grants an achievement
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  • similar to an eigenrifle. The conservator will not be initially hostile to creatures with a Mark of Death.
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  • capped by a fine-motion pincer claw. Perfect Strip flies are robotic flying creatures that can appear in groups on the Crematory level of the Tomb of the Eaters
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  • Gender neuter Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 475 XP XP Tier 3 Role Summoner Spawns in Ruins_Creatures Extra info: Made
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  • The trick is to find a low-level, low-MA creature, such as a glowfish, and proselytize it instead. Any creature that has unequipped inventory items is currently
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  • They rotate with specious purpose. Perfect A chrome idol is a robotic creature belonging to the Naphtaali tribe and robots factions. Chrome idols are
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  • } x1-2(4%) Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 725 XP XP Tier 5 Role Summoner Spawns in DeepJungle_Creatures Extra info:
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  • ier} x1-2(4%) Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 475 XP XP Tier 3 Role Summoner Spawns in Ruins_Creatures Extra info: Made
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  • Smash_Floor Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 725 XP XP Tier 5 Role Artillery Spawns in BaroqueRuins_Creatures Extra info:
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  • either/or When normality contests a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to
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  • x2(100%) Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 425 XP XP Tier 3 Role Unspecified Extra info: Swarmer: This creature receives
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  • Shoulders Tank Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 375 XP XP Tier 3 Role Artillery Spawns in Ruins_Creatures Extra info: Made
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  • Gender neuter Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 475 XP XP Tier 3 Role Summoner Spawns in Ruins_Creatures Extra info: Made
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  • Shoulders Tank Sweep Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 625 XP XP Tier 5 Role Skirmisher Spawns in Ruins_Creatures TechTurrets Extra
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  • limbs. His Adrenal Control will allow him to boost his Quickness and the mutation level of his Regeneration for a short time. Indrix will always be admired
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  • mandibles1d7 →4/1004 x1(100%) Skills Endurance Skills Endurance Mutations Night Vision (6) Mutations Night Vision (6) Corpse Dropped giant beetle corpse (50%)
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  • Laser beams from laser based weapons. A crypt sitter is neutral to all creatures while unalert. Attacking them or attempting to damage or open the reliquary
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  • Unspecified Spawns in DesertCanyon_Creatures Flowerfields_Creatures Jungle_Creatures Saltmarsh_Creatures Water_Creatures Extra info: Weighs 201 lbs Limbs*
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