Golem: Difference between revisions
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! Notes | ! Notes | ||
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|Albino | |[[Albino ape heart]] | ||
| | | +2 to all stats | ||
| | | | ||
|- | |- | ||
|Anti | |[[Anti-gravity boots]] | ||
| | | +6 AV or [[Wings]] at level 10 | ||
| | | | ||
|- | |- | ||
|Ammo | |[[Ammo]] | ||
| | | 15% reduction in action costs of melee actions or 25% reduction in action costs of missile actions (except for throw ones) | ||
| | | | ||
|- | |- | ||
|Bandage | |[[Bandage]] | ||
| | | [[Regeneration]]at level 10 | ||
| | | | ||
|- | |- | ||
|Basic | |[[Basic toolkit]]/[[Advanced toolkit]] | ||
| | | +800 Skill Points | ||
| | | | ||
|- | |- | ||
|Box of | |[[Box of crayons]] | ||
| | | +2 to all stats | ||
| | | | ||
|- | |- | ||
|Cloths/Armor | |Cloths/[[Armor]] | ||
| | | +6 AV | ||
| | | | ||
|- | |- | ||
| | |[[Compass bracelet]] | ||
| | | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | ||
| | | | ||
|- | |- | ||
|Cybernetics | |[[Cybernetics]] | ||
| | | Cybernetic Implant is installed | ||
| | | | ||
|- | |- | ||
|Data | |[[Data disk]] | ||
| | | [[Psychometry]] at level 10 | ||
| | | | ||
|- | |- | ||
|Desalination pellet | |[[Desalination pellet]] | ||
| | | Extra surroundings slot | ||
| | | | ||
|- | |- | ||
|Displacer | |[[Displacer bracelet]] | ||
| | | +6 AV or [[Teleportation]] at level 6 | ||
| | | | ||
|- | |- | ||
|Dormant | |[[Dormant waydroid]]/[[Scrapped waydroid]] | ||
| | | [[Psychometry]] at level 10 | ||
| | | | ||
|- | |- | ||
|Elastyne | |[[Elastyne slippers]]/[[Sandals of the river-wives]]/[[Yeshyrskin slippers]] | ||
| | | +6 DV OR +50 Move speed | ||
| | | | ||
|- | |- | ||
| | |[[Energy cell]] | ||
| | | [[Electrical Generation]] level 10 | ||
| | | | ||
|- | |- | ||
| | |[[Figurine]] | ||
| | | + 1000 reputation with relevant Faction | ||
| | | Material does not seem to change the ammount of positive Rep the figurine gives | ||
|- | |- | ||
| | |[[Fix-It spray foam]] | ||
| | | +800 Skill Points | ||
| | | | ||
|- | |- | ||
| | |[[Food]] | ||
| | | +25% Hit Points | ||
| | | | ||
|- | |- | ||
| | |[[High-powered magnet]] | ||
| | |[[Electromagnetic Pulse]] at level 10 | ||
| | | | ||
|- | |- | ||
| | |Keys/[[Security cards]] | ||
| | |[[Phasing]] at level 10 | ||
| | | | ||
|- | |- | ||
|Liquid | |[[Liquid containers]] | ||
| | | +1000% Carry Capacity | ||
| | | | ||
|- | |- | ||
|Melee | |[[Melee Weapons]] | ||
|15% reduction in action costs of melee actions | |||
| | |||
| | | | ||
|- | |- | ||
| | |[[Mercurial cloak]] | ||
| | | [[Teleportation]] at level 6 | ||
| | | | ||
|- | |- | ||
| | |[[N-pointed asterisk]] | ||
| | | +2 to all stats | ||
| | | | ||
|- | |- | ||
| | |[[Ontological anchor]] | ||
| | | +6 AV or [[Normality gas]] generation at level 10 | ||
| | | | ||
|- | |- | ||
| | |[[Pickaxe]] | ||
| | | + 800 Skill Points | ||
| | | | ||
|- | |- | ||
|Precinct | |[[Precinct navigator]] | ||
| | | +6 AV or [[Teleportation]] at level 6 or [[Clairvoyance]] at level 10 | ||
| | | | ||
|- | |- | ||
|Quantum | |[[Quantum mote]] | ||
| | |[[Light Manipulation]] at level 10 | ||
| | | | ||
|- | |- | ||
|Recoiler | |[[Recoiler]] | ||
| | |[[Teleportation]] at level 6 | ||
| | | | ||
|- | |- | ||
|Repulsive | |[[Repulsive device]] | ||
|Socially Repugnant at level 1 | |[[Socially Repugnant]] at level 1 | ||
| | | | ||
|- | |- | ||
|Severed Face | |Severed [[Face]] | ||
| | | +1 AV per [[Fungal Infection]], +4 to all resists per infection | ||
| | | | ||
|- | |- | ||
|Spectacles/Square | |[[Spectacles]]/[[Square cap]] | ||
| | | +6 AV or +800 Skill Points | ||
| | | | ||
|- | |- | ||
|Sultan Relic: Glowing Mote | |Sultan [[Relic]]: Glowing Mote | ||
| | | +2 to all stats | ||
| | | | ||
|- | |- | ||
|Tattoo | |[[Tattoo gun]] | ||
| | | 800 Skill Points | ||
| | | | ||
|- | |- | ||
|Thrown | |[[Thrown Weapons]] | ||
| | |50% Reduction in action cost of throw actions | ||
| | | | ||
|- | |- | ||
|Timecube | |[[Timecube]] | ||
| | | +2 to all stats or [[Time Dilation]] at level 8 | ||
| | | | ||
|- | |- | ||
|Trade | |[[Trade goods]] | ||
| | | +8 [[Ego]] | ||
| | | | ||
|- | |- | ||
|Trading | |Trading [[Tokens]] | ||
| | | + 2 to all stats | ||
| | | | ||
|- | |- | ||
|Wire | |[[Wire strand]] | ||
|[[Electrical Generation]] at level 10 | |||
| | | | ||
|} | |} |
Revision as of 00:56, 15 January 2023
ST: ? AG: ? QN: ? TO: ? WI: ? MS: ? IN: ? EG: ? MA: ? ST: ? AG: ? QN: ? TO: ? WI: ? MS: ? IN: ? EG: ? MA: ? | |
Faction
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Infobox data from game version 2.0.204.49
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Magnetized clay is knit together by circuitry that traces colossal and familiar features: [Body]. A bright mixture of primordial soup and [Catalyst] courses through their glass arteries, and in its soft light their posture evokes the presence of [Atzmus] Diamondlike metachrome limbs are sculpted in the way of [Armament], and in the position of prominence on their body, they bear the sacred amulet of [Hasma].
The Golem is a being crafted from a Mound of scrap and clay by Pax Klanq, its appearance, skills, attributes, and abilities are determined by the components that the Player provides for its creation.
The Golem will always have room within its body for the Player and one companion. The Player can pilot the Golem by sitting in the Pilot seat.
The Golem will act as a companion to the Player when not piloted, it will move at half speed when not piloted.
Body
Body of creature friend to form Creature after. Must follow you and be experience. No worry, friend not consumed in creation.
-Pax Klanq, on the Body of the Golem
The Player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the Player's party after being chosen.
Followers that are recruited via Proselytize, Beguile, or Ganglionic teleprojector, will count as long as they meet the level requirement.
Catalyst
Three dram of pure liquid to catalyze soup and circulate nutrient. Liquid choice alter sanguine mixture, change Creature.
-Pax Klanq, on the Catalyst
The Player must provide three drams of an undiluted Liquid to act as the Golem's blood. The player's choice of Catalyst can alter the Golem's abilities, resistances, immunites, damage output, and base stats.
Liquid | Effect | Notes |
---|---|---|
Acid | 200 Acid Resistance, +75% Acid damage dealt | |
Algae | Burgeoning at level 10 | |
Asphalt | Immune to becoming stuck, Melee attacks cause enemies to get stuck | |
Blood | Heal for 10% of damage dealt vs organic creatures | |
Brain brine |
+6 Mutation Points | |
Cider |
+10 Quickness, Confusion at level 5 | |
Cloning draught | 2 Golems with 1/3 health each | One Golem is Passive, this is not mentioned in-game |
Gel |
+50 to all resists, +3 AV | |
Honey | Regeneration at level 5, Melee attacks cause enemies to get stuck | |
Ink | Immune to slipping, +500 skill points | |
Lava |
+200 heat resistance, +60% heat damage dealt | |
Oil | Immune to slipping, +500 skill points | |
Salt |
+10 Willpower | |
Slime | Immune to Slipping, Melee attacks cause enemies to be knocked prone | |
Wine | Confusion at level 10. Immune to Confusion | |
Warm static | Two random catalysts |
Atzmus
Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body.
-Pax Klanq, on the Golem's Atzmus
The Player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from.
Mutations
Creature Source | Effect | Notes |
---|
Variable Mutations
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem.
Creature Source | Possible Mutations | Notes |
---|---|---|
Goatfolk shaman, Goatfolk qlippoth, Mamon Souldrinker | Syphon Vim at level 1, One Random Mental Mutation at level 1-4, one Random Physical Mutation at level 1-4 | Shaman, Qlippoths and Mamon draw from the same static choices that are chosen on world generation, and will therefore give the same Mutations as one another each run. They will always have Syphon Vim |
Psyberneticist | Three Random Mental Mutations at level 1-4 | |
Svardym eld | Two random Mental Mutations at level 8-10 | |
Glow-wight apotheote | Four Physical Mutations at level 9-12 |
Stat Bonuses
Creature Source | Effect | Notes |
---|
Armament
Zetachrome weapon. Attune Creature to the martial art and shape metachrome fist-types in the fashion after.
-Pax Klanq, on the Golem's Armament
A Zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's Natural Weapons, as well as grant them the full skill tree associated with said weapon.
Notes: Arrows are not a valid Zetachrome weapon, Psionic weapons are valid as long as they are Zetachrome.
Incantation
Words spoken from your experience and inscribed to form being-bond. First sounds heard in Creature's early dreambrain.
-Pax Klanq, on the Incantation
The Player must choose a passage from their Journal to speak to the Golem, these will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche.
Effect | Gained From | Notes |
---|---|---|
+10 Ego | Braving Golgotha in More Than a Willing Spirit, Naming a personal artifact, spreading Klanq throughout Qud | |
+10% chance to score critical hits | Slaying a Legendary creature, finding Eskhind during Petals on the Wind | |
+100 move speed | Discovering/Visiting a location | |
+15 Quickness when you are unpaired with the Golem | Fetching a Trinket for Argyve, Performing the Water Ritual, Giving the Crumpled sheet of paper to Warden Neelahind | |
+5 quickness, +20% HP, and +3 to all attributes for nearby followers | Visiting Bey Lah at the behest of Lulihart, hindren pariah, completeing Kith and Kin and thus deciding the fate of Bey Lah, becoming Loved by a Faction | |
+6 Attribute points | Player Character's arrival at Joppa | |
+6 Levels | Falling in love with a creature, falling out of love with a creature, witnessing the formation of a [sludge name] | Must be a pentasludge or higher for the event to be recorded in your journal. |
2 Random Effects | Player character duplication/multiplication | Unknown if player abilities/mutations such as Temporal Fugue or Evil Twin apply, or if this is only granted by Cloning draught, Warm static and other nonstandard methods. |
3 Random Baetyl Rewards | Speaking to the Baetyl at Bethesda Susa | |
3 Random Body Parts | Contracting an Illness, contracting a Fungal Infection, Gaining a new body part via Chimera gene destabilization | |
Reveal 20 Secrets on creation | Sheba Hagadias, Librarian of the Stilt provides you with insightful commentary | |
Golem Spawns with 4 random pieces of gigantic, mid-to-high tier armor | Reading a White Book, reading a Relic book, |
Hamsa
Chosen token to palm-solder and orient with object-meaning, 5 lbs. or less. Like others, choice alters Creature trait and behavior.
-Pax Klanq, on the Golem's Hamsa
Item Type | Effect | Notes |
---|---|---|
Albino ape heart | +2 to all stats | |
Anti-gravity boots | +6 AV or Wings at level 10 | |
Ammo | 15% reduction in action costs of melee actions or 25% reduction in action costs of missile actions (except for throw ones) | |
Bandage | Regenerationat level 10 | |
Basic toolkit/Advanced toolkit | +800 Skill Points | |
Box of crayons | +2 to all stats | |
Cloths/Armor | +6 AV | |
Compass bracelet | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | |
Cybernetics | Cybernetic Implant is installed | |
Data disk | Psychometry at level 10 | |
Desalination pellet | Extra surroundings slot | |
Displacer bracelet | +6 AV or Teleportation at level 6 | |
Dormant waydroid/Scrapped waydroid | Psychometry at level 10 | |
Elastyne slippers/Sandals of the river-wives/Yeshyrskin slippers | +6 DV OR +50 Move speed | |
Energy cell | Electrical Generation level 10 | |
Figurine | + 1000 reputation with relevant Faction | Material does not seem to change the ammount of positive Rep the figurine gives |
Fix-It spray foam | +800 Skill Points | |
Food | +25% Hit Points | |
High-powered magnet | Electromagnetic Pulse at level 10 | |
Keys/Security cards | Phasing at level 10 | |
Liquid containers | +1000% Carry Capacity | |
Melee Weapons | 15% reduction in action costs of melee actions | |
Mercurial cloak | Teleportation at level 6 | |
N-pointed asterisk | +2 to all stats | |
Ontological anchor | +6 AV or Normality gas generation at level 10 | |
Pickaxe | + 800 Skill Points | |
Precinct navigator | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | |
Quantum mote | Light Manipulation at level 10 | |
Recoiler | Teleportation at level 6 | |
Repulsive device | Socially Repugnant at level 1 | |
Severed Face | +1 AV per Fungal Infection, +4 to all resists per infection | |
Spectacles/Square cap | +6 AV or +800 Skill Points | |
Sultan Relic: Glowing Mote | +2 to all stats | |
Tattoo gun | 800 Skill Points | |
Thrown Weapons | 50% Reduction in action cost of throw actions | |
Timecube | +2 to all stats or Time Dilation at level 8 | |
Trade goods | +8 Ego | |
Trading Tokens | + 2 to all stats | |
Wire strand | Electrical Generation at level 10 |
Power
Ascending Creature need mightful battery with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source.
-Pax Klanq, on the Power Source of the Golem
Source | Effects |
---|---|
Chavvah | |
Three drams of Neutron flux |
At the moment there appears to be no discernible effect from one's choice of power source.