Golem
Magnetized clay is knit together by circuitry that traces colossal and familiar features: [Body]. A bright mixture of primordial soup and [Catalyst] courses through their glass arteries, and in its soft light their posture evokes the presence of [Atzmus] Diamondlike metachrome limbs are sculpted in the way of [Armament], and in the position of prominence on their body, they bear the sacred amulet of [Hamsa].
The Golem is a being crafted from a Mound of scrap and clay by Pax Klanq, its appearance, skills, attributes, and abilities are determined by the components that the player provides for its creation.
The Golem will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the Pilot seat. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points.
The Golem will act as a companion to the player when not piloted, it will act at 50% quickness.
The Golem's default body, without any modifications, is Level 50, has 500 HP, and has Dark Vision at level 1.
In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution.
Body
Body of creature friend to form Creature after. Must follow you and be experience. No worry, friend not consumed in creation.
The Player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the Player's party after being chosen. Followers that are recruited via Proselytize, Beguile, or Rebuke Robot, will count as long as they meet the level requirement. Bodies take on some of the inheritable attributres of their Creature type, along with an appropriate (but not necessarily the same!) anatomy. Additionally, some have innate mutations, or modifications to base stats, beyond their Body or Creature base. These are covered in the 'Notes' column.
Catalyst
Three dram of pure liquid to catalyze soup and circulate nutrient. Liquid choice alter sanguine mixture, change Creature.
The Player must provide three drams of an undiluted Liquid to act as the Golem's blood. The player's choice of Catalyst can alter the Golem's abilities, resistances, immunites, damage output, and base stats.
Liquid | Effect | Notes |
---|---|---|
Acid | 200 Acid Resistance, +75% Acid damage dealt | |
Algae | Burgeoning at level 10 | |
Asphalt | Immune to becoming stuck, melee attacks cause enemies to get stuck | |
Blood | Heal for 10% of damage dealt vs organic creatures | |
Black ooze | Immune to disease, Corrosive Gas Generation at level 6 | |
Brain brine |
+6 Mutation Points | |
Brown sludge | Equipment immune to rusting, melee attacks cause 2-4 equipped enemy items to rust, starting with held items | |
Cider |
+10 Quickness, Confusion at level 5 | |
Cloning draught | 2 Golems with 1/3 health each | One Golem is Passive, this is not mentioned in-game |
Convalessence | Regeneration at level 10 | |
Gel |
+50 to all resists, +3 AV | |
Green goo | Immune to poison, +100% Acid damage dealt | |
Honey | Regeneration at level 5, melee attacks cause enemies to get stuck | |
Ink | Immune to slipping, +500 skill points | |
Lava |
+200 heat resistance, +60% heat damage dealt | |
Molten wax |
+50 heat resistance, +25% heat damage dealt, melee attacks cause enemies to get stuck | |
Neutron flux | 5% chance for attacks the golem makes to make a 1200 force 1d6 flat damage explosion | |
Oil | Immune to slipping, +60% heat damage dealt | |
Putrescence | The golem's attacks drain one toughness from the defender, like a vigor sap | |
Salt |
+10 Willpower | |
Sap | Burgeoning at level 5, melee attacks cause enemies to get stuck | |
Slime | Immune to slipping, melee attacks cause enemies to be knocked prone | |
Sunslag |
+15 Quickness | |
Warm static | Two random catalysts | |
Water |
+30% hit points | |
Wine | Confusion at level 10. Immune to confusion |
Atzmus
Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body.
The Player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from.
Mutations
If an Atzmus is sourced from a creature with viable Mutations, the Golem will gain said mutation.
(Night vision, which every NPC has, is not one of the Mutations that cannot be aquired via Atzmus)
Creature Source | Effect | Notes |
---|---|---|
Adiyy, Agolfly, Gamma moth, Giant dragonfly | Wings at level 10 | |
Arch dervish of the Sightless Way | Teleportation at level 4 | |
Asphodelyte | Electrical Generation at level 7 or Teleportation at level 10 | |
Astral tabby | Astral | You need to be phased to enter the cockpit, but not phased to sit down in the pilot seat. You can trade despite it being constantly phased. The Golem can also pick things up. You can direct it even when you are not phased. Followers you want to enter must ALSO be phased (this may become a future issue.) |
Bloated pearlfrog, Tongue tyrant | Sticky Tongue at level 10 | |
Chrome pyramid | Regeneration at level 10 or Teleportation at level 1 | |
Decarbonizer | Decarbonizer at level 1 | |
Deep slumberling | Two-hearted | |
Dreamcrungle | Crungling Gaze at level 10 | |
Elder gallbeard | Poison Breath at level 10 | |
Fire ant | Flaming Ray at level 2 | |
Fire ant queen | Heat Absorption at level 5 | This mutation does not appear to be implimented |
Ghost perch, Glowpad, Ixlthyxl, Madpole, Prism perch, Sewage eel | Gills at level 10 | |
Glowfish | Gills at level 12 | |
Leech | Syphon Vim at level 1 | |
Lithofex | Lithifying Gaze at level 1 | This mutation does not appear to be implimented |
Livid creeper | Wall Climber | This mutation does not appear to be implimented |
n-dimensional starshell | Carapace at level 15 or Space-Time Vortex at level 20 | |
Pax Klanq | Mental Mirror at level 1 or Telepathy | |
Prickler | Quills at level 1 | |
Pulsed field magnet | Magnetic Pulse at level 15 | |
Quatravolt glider | Temporal Fugue at level 7 or Electrical Generation at level 10 | |
Quillipede | Quills at level 3 | |
Snailmother | Carapace at level 3 | |
Soupy sludge | Mental Mirror at level 1 | |
Urchin belcher | Urchin Belching at level 6 | |
Wardens esther | Temporal Fugue at level 7 or Teleportation at level 1 or Heightened Quickness at level 6 | |
Worker ant | Burrowing claws at level 10 or Corrosive gas at level 1 or Heightened Hearing at level 1 |
Variable Mutations
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem.
Creature Source | Possible Mutations | Notes |
---|---|---|
Disciple of the Sightless Way | One Random Mental Mutation at level 1-4 | |
Goatfolk qlippoth, Mamon Souldrinker | Syphon Vim at level 1, One Random Mental Mutation at level 1-4, one Random Physical Mutation at level 1-4 | Qlippoths and Mamon draw from the same static choices that are chosen on world generation, and will therefore give the same Mutations as one another each run. They will always have Syphon Vim |
Psyberneticist | Three Random Mental Mutations at level 1-4 | |
Svardym eld | Two random Mental Mutations at level 8-10 | |
Glow-wight apotheote | Four Physical Mutations at level 9-12 |
Stat Bonuses
If a Creature does not have a Mutation(or only has Night Vision) its Atzmus will instead grant the Golem a +5 increase to whichever stat was the Creature's highest.
Armament
Zetachrome weapon. Attune Creature to the martial art and shape metachrome fist-types in the fashion after.
A Zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's Natural Weapons, as well as grant them the full skill tree associated with said weapon.
Notes: Arrows are not a valid Zetachrome weapon, Psionic weapons are valid as long as they are Zetachrome.
The created natural weapons are Metachrome (4 PV base, appears to have no cap up to at least +23) and Gigantic.
Incantation
Words spoken from your experience and inscribed to form being-bond. First sounds heard in Creature's early dreambrain.
-Pax Klanq, on the Incantation
The Player must choose a passage from their Journal to speak to the Golem, these will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche.
Effect | Gained From | Notes |
---|---|---|
+10 Ego | Braving Golgotha in More Than a Willing Spirit, Naming a personal artifact, spreading Klanq throughout Qud, pouring warm static on the ground, being entombed, being reconstituted, attuning to Chavvah, the Tree of Life | |
+10% chance to score critical hits | Slaying a Legendary creature, Esper Hunters, or Extradimensional Hunters, finding Eskhind during Petals on the Wind, valiantly defending Grit Gate from an attack, recovering the Ruin of House Isner | Absorbing an Ego does not change the event here for the Hunters. |
+100 move speed | Discovering/Visiting a location, recovering some sultan relics | |
+15 Quickness when you are paired with the Golem | Fetching a Trinket for Argyve, Giving the Crumpled sheet of paper to Warden Neelahind | |
+15 Quickness when you are unpaired with the Golem | Performing the Water Ritual, dealing with Asphodel, Earl of Omonporch in The Earl of Omonporch, visiting the mopango village | |
+5 quickness, +20% HP, and +3 to all attributes for nearby followers | Visiting Bey Lah at the behest of Lulihart, hindren pariah, completeing Kith and Kin and thus deciding the fate of Bey Lah, becoming Loved by a Faction, visiting villages for the first time | |
+6 Attribute points | Player Character's arrival at Joppa | |
+5 Intelligence, +5 Willpower, +5 Ego | Giving a location a name, renaming a location | |
+6 Levels | Falling in love with a creature, falling out of love with a creature, witnessing the formation of a [sludge name] | Must be a pentasludge or higher for the event to be recorded in your journal. |
2 Random Effects | Player character duplication/multiplication, starting a dreamcrungle dream | Unknown if player abilities/mutations such as Temporal Fugue or Evil Twin apply, or if this is only granted by Cloning draught, Warm static and other nonstandard methods. |
3 Random Baetyl Rewards | Speaking to the Baetyl at Bethesda Susa, satisfying any Baetyl | |
3 Random Body Parts | Contracting an Illness, contracting a Fungal Infection, Gaining a new body part via Chimera gene destabilization, completing a dreamcrungle dream with either result, eating the Cloaca Surprise, getting a body part dismembered, cooking successfully with a drop of nectar, drinking 'the bright cream of the palladium reef' aka sunslag | |
Reveal 20 Secrets on creation | Sheba Hagadias, Librarian of the Stilt provides you with insightful commentary | |
Golem Spawns with 4 random pieces of gigantic, mid-to-high tier armor | Reading a Book, reading a Relic book, recovering The Flume-Flier of the Sky-Bear, recovering Stopsvalinn, recovering Kindrish, holding the amaranthine prism, performing an action on a legendary object as part of a village quest, Convincing Pax Klanq in Pax Klanq, I Presume?, helping Argyve detect a strange signal (completing the Wire quest), stumbling upon some flattened remains |
Hamsa
Chosen token to palm-solder and orient with object-meaning, 5 lbs. or less. Like others, choice alters Creature trait and behavior.
Item Type | Effect | Notes |
---|---|---|
Albino ape heart | +2 to all stats | |
Anti-gravity boots | +6 AV or Wings at level 10 | |
Arrows/HE Missiles/Slugs/Shells | 15% reduction in action costs of melee actions or 25% reduction in action costs of missile actions (except for throw ones) | |
Bandage | Regeneration at level 10 | |
Basic toolkit/Advanced toolkit | +800 Skill Points | |
Bop cheek | +25% Hitpoints OR +50 move speed | |
Box of crayons | +2 to all stats | |
Canned Have-It-All | +25% Hitpoints OR 2 random effects | |
Clothes/Armor | +6 AV | |
Compass bracelet | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | |
Crystal flowers | +8 Ego | |
Cybernetics | Cybernetic implant is installed | |
cybernetics credit wedge | +8 Ego | |
Data disk | Psychometry at level 10 | |
Desalination pellet | Extra surroundings slot | |
Displacer bracelet | +6 AV or Teleportation at level 6 | |
Dormant waydroid/Scrapped waydroid | Psychometry at level 10 | |
Elastyne slippers/Sandals of the river-wives/Yeshyrskin slippers | +6 DV OR +50 Movement Speed | |
Energy cell | Electrical Generation level 10 | |
Fermented yondercane | +25% Hitpoints OR Teleportation at level 6 | |
Figurine | +1000 reputation with relevant Faction | Material does not seem to change the ammount of positive Rep the figurine gives |
Fix-It spray foam | +800 Skill Points | |
Food | +25% Hitpoints | Food with additional options are detailed elsewhere in this table |
Glowsphere/Floating Glowsphere | Light Manipulation at level 10 | |
High-powered magnet | Electromagnetic Pulse at level 10 | |
Injectors | Regeneration at level 10 OR Immune to overdosing | |
Keys/Security cards | Phasing at level 10 | |
Liquid containers | +1000% Carry capacity | |
Luminous Hoarshroom | +25% Hitpoints OR Light Manipulation at level 10 | |
Melee Weapons | 15% reduction in action costs of melee actions | |
Mercurial cloak | Teleportation at level 6 | |
Metamorphic polygel | Teleportation at level 6 | |
N-pointed asterisk | +2 to all stats | |
Ontological anchor | +6 AV or Normality gas generation at level 10 | |
Pickaxe | +800 Skill Points | |
Precinct navigator | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | |
Quantum mote | Light Manipulation at level 10 | |
Ranged weapons | 25% reduction in action costs of missile actions | |
Recoiler | Teleportation at level 6 | |
Repulsive device | Socially Repugnant at level 1 | |
Severed Face | +1 AV per Fungal Infection, +4 to all resists per infection | |
Small sphere of negative weight | +2 to all stats | |
Spectacles/Square cap | +6 AV or +800 Skill Points | |
Sultan Relic: Glowing Mote | +2 to all stats | |
Tattoo gun | +800 Skill Points | |
Thrown Weapons | 50% Reduction in action costs of throw actions | |
Timecube | +2 to all stats or Time Dilation at level 8 | |
Trade goods | +8 Ego | |
Trading Tokens | +2 to all stats | |
Wire strand | Electrical Generation at level 10 | |
witchwood bark | +25% Hitpoints OR Regeneration at level 10 |
Power
Ascending Creature need mightful battery with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source.
Source | Effects |
---|---|
Chavvah | |
Three drams of Neutron flux |
At the moment there appears to be no discernible effect from one's choice of power source.
Tips
- It is possible to prevent the use of the normal staircase Barathrum's Study by using the Chrome key as a Hamsa. It is advisable to use a security card or Bethesda Susa key if one desires a Phasing Golem, lest you have to use the northwest staircase and dig into the study, or use a spiral borer to create a new staircase.
- The golem is also a 'Mutant' type, so Eaters' Nectar Injectors give random stats or MP. The high level gives you the ability to boost mutations quite a bit (at least, those which can be boosted, notably, most granted instances of Flight above can't be increased when given as part of a body).
- The Infrastructure's 1000 HP look tempting, but animated infrastructure generally starts at level 1, so you will have to level it all the way to 30 to be your golem's body.
- The Tree's 1500 HP also look tempting, but be careful: normal trees can't move (unless you give them a way to fly or something else) and you can't fly underground.
Trivia
- It was briefly impossible to create a Tree Golem, as using a Tree follower to fufill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched.