Golem: Difference between revisions
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| faction= [[Barathrumites]] | | faction= [[Barathrumites]] | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yw | | tilecolors = yw | ||
| inheritingfrom = Barathrumite | | inheritingfrom = Barathrumite | ||
| desc = Magnetized clay is knit together by circuitry that traces colossal and familiar features: [Body]. A bright mixture of primordial soup and [Catalyst] courses through their glass arteries, and in its soft light their posture evokes the presence of [Atzmus] Diamondlike metachrome limbs are sculpted in the way of [Armament], and in the position of prominence on their body, they bear the sacred amulet of [ | | desc = Magnetized clay is knit together by circuitry that traces colossal and familiar features: [Body]. A bright mixture of primordial soup and [Catalyst] courses through their glass arteries, and in its soft light their posture evokes the presence of [Atzmus] Diamondlike metachrome limbs are sculpted in the way of [Armament], and in the position of prominence on their body, they bear the sacred amulet of [Hamsa]. | ||
| categories = Unique Characters | | categories = Unique Characters | ||
| gameversion = 2.0.204.49 | | gameversion = 2.0.204.49 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The Golem is a being crafted from a [[Mound of scrap and clay]] by [[Pax Klanq]] | The Golem is a being crafted from a [[Mound of scrap and clay]] by [[Pax Klanq]]. Its appearance, skills, attributes, and abilities are determined by the components that the player provides for its creation during the quest [[The Golem]]. | ||
The Golem will always have room within its body for the | The Golem will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. | ||
The Golem will act as a companion to the player when not piloted, it will act at 50% [[quickness]]. | |||
The Golem's default body, without any modifications and before the application of any stats, is Level 50, has 500 HP, and has [[Dark Vision]] at level 1. | |||
The Golem is considered colossal and so can only be equipped with [[gigantic]] weapons and armor (except for the surroundings slot). | |||
In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution. | |||
== Body == | == Body == | ||
{{qud dialogue | {{qud dialogue | ||
| text = Body of creature friend to form Creature after. Must follow you and be experience. No worry, friend not consumed in creation. | | text = Body of creature friend to form Creature after. Must follow you and be experience. No worry, friend not consumed in creation. | ||
| title = Pax Klanq | |||
}} | }} | ||
The Player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the Player's party after being chosen. | The Player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the Player's party after being chosen. | ||
Followers that are recruited via [[Proselytize]], [[Beguile]], or [[ | Followers that are recruited via [[Proselytize]], [[Beguile]], or [[Rebuke Robot]], will count as long as they meet the level requirement. | ||
Bodies take on some of the inheritable attributres of their Creature type, along with an appropriate (but not necessarily the same!) anatomy. Additionally, some have innate mutations, or modifications to base stats, beyond their Body or Creature base. These are covered in the 'Notes' column. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|Ape Golem | |Ape Golem | ||
| [[Albino ape]], [[Cyclopean gibbon]], [[Ogre ape]], [[Dawning ape]], [[Ape cherub]], [[Mayor nuntu]], [[Oboroqoru]], [[Mechanical ape cherub]], [[Ape cherub]] | |[[Albino ape]], [[Cyclopean gibbon]], [[Ogre ape]], [[Dawning ape]], [[Ape cherub]], [[Mayor nuntu]], [[Oboroqoru]], [[Mechanical ape cherub]], [[Ape cherub]] | ||
| | | | ||
|- | |- | ||
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|Bat Golem | |Bat Golem | ||
|[[Bat]], [[Juice sap]], [[Life sap]], [[Stat sap]], [[Mechanical bat cherub]],[[Mechanical bat cherub]], [[Bat cherub]] | |[[Bat]], [[Juice sap]], [[Life sap]], [[Stat sap]], [[Mechanical bat cherub]],[[Mechanical bat cherub]], [[Bat cherub]] | ||
| | |Innately has [[Wings]] at level 10 | ||
|- | |- | ||
|Bear Golem | |Bear Golem | ||
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|Bed Golem | |Bed Golem | ||
|[[Bed]], [[Bedger]], [[Folding cot]], [[Crib]], [[Four-poster bed]], [[Hyperbiotic bed]], [[Peptic bed]], [[Waterbed]] | |[[Bed]], [[Bedger]], [[Folding cot]], [[Crib]], [[Four-poster bed]], [[Hyperbiotic bed]], [[Peptic bed]], [[Waterbed]] | ||
| | |Innately has [[Sleep Gas Generation]] at level 5 | ||
|- | |- | ||
|Bipedal Robot Golem | |Bipedal Robot Golem | ||
|[[Turret tinker]], [[Traipsing mortar]], [[Mercurial]], [[Boosterbot]], [[Urn duster]] | |[[Turret tinker]], [[Traipsing mortar]], [[Mercurial]], [[Boosterbot]], [[Urn duster]] | ||
| | |Strength mod of -1 | ||
|- | |- | ||
|Bird Golem | |Bird Golem | ||
|[[Glowcrow]], [[White esh]], [[Dream wren]],[[Mechanical bird cherub]], [[Bird cherub]] | |[[Glowcrow]], [[White esh]], [[Dream wren]],[[Mechanical bird cherub]], [[Bird cherub]] | ||
| | |Innately has [[Wings]] at level 10 | ||
|- | |- | ||
|Bush Golem | |Bush Golem | ||
|[[Tumbling pod]], [[Gorged growth]], [[Dreamcrungle]], [[Santalalotze]] | |[[Tumbling pod]], [[Gorged growth]], [[Dreamcrungle]], [[Santalalotze]] | ||
| | |Save Modifiers of Slip:* and Move:* | ||
|- | |- | ||
|Cat Golem | |Cat Golem | ||
|[[Ray cat]], [[Chitinous puma]], [[Astral tabby]], [[Mechanical cat cherub]][[Cat cherub]], [[Ctesiphus]] | |[[Ray cat]], [[Chitinous puma]], [[Astral tabby]], [[Mechanical cat cherub]], [[Cat cherub]], [[Ctesiphus]] | ||
| | | | ||
|- | |- | ||
|Chair Golem | |Chair Golem | ||
|[[Chair]], [[Armchair]], [[Bench]], [[Canvas folding chair]], [[Carcass kneader]], [[Chairbear]], [[Ergo chair]], [[Floor cushion]], [[Grav chair]], [[Hyperbiotic chair]], [[Kline]], [[Ornate bench]], [[Ornate chair]], [[Passenger seat]], [[Peptic chair]], [[Pilot seat]], [[Rolling chair]], [[Scrapasan chair]], [[Sofa]], [[Starmchair]], [[Stool]], [[Throne]], [[Torture chair]] | |[[Chair]], [[Armchair]], [[Bench]], [[Canvas folding chair]], [[Carcass kneader]], [[Chairbear]], [[Ergo chair]], [[Floor cushion]], [[Grav chair]], [[Hyperbiotic chair]], [[Kline]], [[Ornate bench]], [[Ornate chair]], [[Passenger seat]], [[Peptic chair]], [[Pilot seat]], [[Rolling chair]], [[Scrapasan chair]], [[Sofa]], [[Starmchair]], [[Stool]], [[Throne]], [[Torture chair]] | ||
| | |Save Modifiers of Slip:* and Move:*, +100% carry capacity | ||
|- | |- | ||
|Clam Golem | |Clam Golem | ||
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|Crab Golem | |Crab Golem | ||
|[[Chute crab]], [[Eyeless crab]], [[Rustacean]], [[Eyeless king crab]], [[Great magma crab]], [[Mechanical crab cherub]], [[Crab cherub]], [[Hamilcrab, cyclopean merchant]] | |[[Chute crab]], [[Eyeless crab]], [[Rustacean]], [[Eyeless king crab]], [[Great magma crab]], [[Mechanical crab cherub]], [[Crab cherub]], [[Hamilcrab, cyclopean merchant]] | ||
| | |Strength mod of -1. Example statline of 63/18/50/17/17/19. | ||
|- | |- | ||
|Cragmensch Golem | |Cragmensch Golem | ||
|[[Cragmensch boulderer]], [[Cragmensch brainer]], [[Cragmensch luminary]], [[Glittermensch brainer]], [[Glittermensch boulderer]], [[Glittermensch luminary]] | |[[Cragmensch boulderer]], [[Cragmensch brainer]], [[Cragmensch luminary]], [[Glittermensch brainer]], [[Glittermensch boulderer]], [[Glittermensch luminary]] | ||
| | |Base 30 AV, Strength mod of 4, -40 QN | ||
|- | |- | ||
|Crystal Golem | |Crystal Golem | ||
|[[Dyvvrach]], [[Miryam]], [[Tzedech]], [[Tikva]], [[Dreamer]], [[Thicksalt]], [[Tammuz]] | |[[Dyvvrach]], [[Miryam]], [[Tzedech]], [[Tikva]], [[Dreamer]], [[Thicksalt]], [[Tammuz]] | ||
| | |Innate Refract Light chance of 25% | ||
|- | |- | ||
|Dawnglider Golem | |Dawnglider Golem | ||
|[[Dawnglider]] | |[[Dawnglider]] | ||
| | |The 'Dawnglider' Creature template provides [[Flaming Hands]] at level 4. Innately has [[Wings]] at level 5 | ||
|- | |- | ||
|Dog Golem | |Dog Golem | ||
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|Door Golem | |Door Golem | ||
|[[Brinestalk gate]], [[Fused security door]], [[Death Gate]], [[Door]], [[Glass door]], [[Iron gate]], [[Life Gate]], [[Ornately engraved marble door with plaque]], [[Security door]] (All Colors), [[Thick metal door]] | |[[Brinestalk gate]], [[Fused security door]], [[Death Gate]], [[Door]], [[Glass door]], [[Iron gate]], [[Life Gate]], [[Ornately engraved marble door with plaque]], [[Security door]] (All Colors), [[Thick metal door]] | ||
| | |Innately has [[Phasing]] at level 5 | ||
|- | |- | ||
| Dromad Golem | |Dromad Golem | ||
| [[Dromad]], [[Dromad trader]], [[Caravan guard]], [[Tam]] | |[[Dromad]], [[Dromad trader]], [[Caravan guard]], [[Tam]] | ||
| Comes with Fatty Hump. Appears to have a render bug causing the default Dromad colors to overwrite the Golem colors. | |Comes with Fatty Hump via inheriting from Dromad. Appears to have a render bug causing the default Dromad colors to overwrite the Golem colors. | ||
|- | |- | ||
|Equine Golem | |Equine Golem | ||
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|- | |- | ||
|Fish Golem | |Fish Golem | ||
|[[Glowfish]], [[Ghost perch]], [[Sewage eel]], [[Prism perch]], [[Ixlthyxl]], [[Twinning lamprey]], [[Urchin belcher]], [[Madpole]], [[Quatravolt glider]], [[Memory eater]], [[Mechanical fish cherub]] [[Fish cherub]] | |[[Glowfish]], [[Ghost perch]], [[Sewage eel]], [[Prism perch]], [[Ixlthyxl]], [[Twinning lamprey]], [[Urchin belcher]], [[Madpole]], [[Quatravolt glider]], [[Memory eater]], [[Mechanical fish cherub]], [[Fish cherub]] | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|Fractus Golem | |Fractus Golem | ||
| N/A | |N/A | ||
| | | | ||
|- | |- | ||
|Frog Golem | |Frog Golem | ||
|[[Ice frog]], [[Bloated pearlfrog]],[[Mechanical frog cherub]], [[Frog cherub]] | |[[Ice frog]], [[Bloated pearlfrog]],[[Mechanical frog cherub]], [[Frog cherub]] | ||
| | |Innately has [[Jump]] and [[Swimming]] skills | ||
|- | |- | ||
|Fungus Golem | |Fungus Golem | ||
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|Goat Golem | |Goat Golem | ||
|[[Goat]] | |[[Goat]] | ||
| | |Innately has [[Horns]] at level 8 | ||
|- | |- | ||
|Goatfolk Golem | |Goatfolk Golem | ||
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|- | |- | ||
|Golem Oddity | |Golem Oddity | ||
| [[ | |[[Star kraken]], [[Monad]], [[Pottery cherub]], [[Mechanical pottery cherub]], [[Girsh Agolgot]], [[Girsh Bethsaida]], [[Girsh Qas]], [[Girsh Qon]], [[Girsh Rermadon]], [[Girsh Shug'ruith the Burrower]] | ||
| | |Innate Refract Light chance of 90% | ||
|- | |- | ||
|Grazer Golem | |Grazer Golem | ||
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|Hexapodal Robot Golem | |Hexapodal Robot Golem | ||
|[[Skittering sentry]], [[Drillbot]], [[Arcwyrk]] | |[[Skittering sentry]], [[Drillbot]], [[Arcwyrk]] | ||
| | |Strength mod of -1 | ||
|- | |- | ||
|Hindren Golem | |Hindren Golem | ||
| [[Agate Severance Star]], [[Angohind]], [[Eskhind]], [[Hindriarch Keh]], [[Isahind]], [[Kesehind]], [[Liihart]], [[Lulihart, hindren pariah]], [[Meyehind]], [[Faundren villager]], [[Keh-hind]], [[Warden Neelahind]], [[Hindren afflicted]], [[Hindren villager]], [[hindren scout]] | | [[Agate Severance Star]], [[Angohind]], [[Eskhind]], [[Hindriarch Keh]], [[Isahind]], [[Kesehind]], [[Liihart]], [[Lulihart, hindren pariah]], [[Meyehind]], [[Faundren villager]], [[Keh-hind]], [[Warden Neelahind]], [[Hindren afflicted]], [[Hindren villager]], [[hindren scout]] | ||
| | |Inheriting from the 'HindrenBase' Creature, this golem also gets [[Horns]] at level 3, [[Multiple Legs]] at level 3, [[Thick Fur]], [[Heightened Hearing]] and the [[Jump]] skill | ||
|- | |- | ||
|Hover Golem | |Hover Golem | ||
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|- | |- | ||
|Humanoid Robot Golem | |Humanoid Robot Golem | ||
|[[Chromeling]], [[Shem -1]], [[Plated chromeling]], [[Herododicus]], [[Rodanis Y]], [[Mechanical robot cherub]] [[Robot cherub]] | |[[Chromeling]], [[Shem -1]], [[Plated chromeling]], [[Herododicus]], [[Rodanis Y]], [[Mechanical robot cherub]], [[Robot cherub]] | ||
| | |Strength mod of -1 | ||
|- | |- | ||
|Infrastructure Golem | |Infrastructure Golem | ||
|Any Animatable Object which is not a Bed, Chair, Table, Iron Maiden, or Wall. | |Any Animatable Object which is not a Bed, Chair, Table, Iron Maiden, or Wall. | ||
| | |Innate Base Hitpoints of 1000 | ||
|- | |- | ||
|Insect Golem | |Insect Golem | ||
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|Iron Maiden Golem | |Iron Maiden Golem | ||
|[[Iron maiden]] | |[[Iron maiden]] | ||
| | |Innately has [[Syphon Vim]] at Level 10 | ||
|- | |- | ||
|Jelly Golem | |Jelly Golem | ||
|[[Plasma jelly]] | |[[Plasma jelly]] | ||
| | |Comes with all dual wielding skills and 4 weapons. Has a [[Mental shield]] | ||
|- | |- | ||
|Lichen Golem | |Lichen Golem | ||
| | | [[Weeps]] | ||
| | | | ||
|- | |- | ||
|Mopango Charioteer Golem | |Mopango Charioteer Golem | ||
|[[Mopango charioteer]] | |[[Mopango charioteer]] | ||
| | |Innately has [[Light Manipulation]] at level 6, Innate Move Speed of 125 | ||
|- | |- | ||
|Mopango Golem | |Mopango Golem | ||
|[[Mopango]] | |[[Mopango]] | ||
| | |Innately has [[Light Manipulation]] at level 8 | ||
|- | |- | ||
|Nest Golem | |Nest Golem | ||
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|- | |- | ||
|Ooze Golem | |Ooze Golem | ||
|[[Giant amoeba]], [[Gelatinous wedge]], [[Humor]], [[Black jell]], [[Blue jell]], [[Brown jell]], [[Gelatinous frustum]], [[Green jell]], [[Soupy sludge]], [[Gyrohumor]], [[Gelatinous prism]], [[Panhumor]], [[Gelatinous cupola]], [[Purple jell]], [[k-Goninon]], [[Gelatinous antiprism]], [[Red jell]], [[Zero jell]], [[Mechanical ooze cherub]] [[Ooze cherub]] | |[[Giant amoeba]], [[Gelatinous wedge]], [[Humor]], [[Black jell]], [[Blue jell]], [[Brown jell]], [[Gelatinous frustum]], [[Green jell]], [[Soupy sludge]], [[Gyrohumor]], [[Gelatinous prism]], [[Panhumor]], [[Gelatinous cupola]], [[Purple jell]], [[k-Goninon]], [[Gelatinous antiprism]], [[Red jell]], [[Zero jell]], [[Mechanical ooze cherub]], [[Ooze cherub]] | ||
| | |Comes with 4 weapons. High strength mod. Example statline of 86/18/47/1/1/1. Has a [[Mental shield]] | ||
|- | |- | ||
|Quadrupedal Robot Golem | |Quadrupedal Robot Golem | ||
|[[Mindrone]], [[Miner Mk I]], [[Miner Mk II]], [[Miner Mk III]], [[Leering stalker]] | |[[Mindrone]], [[Miner Mk I]], [[Miner Mk II]], [[Miner Mk III]], [[Leering stalker]] | ||
| | |Strength mod of -1 | ||
|- | |- | ||
|Reptile Golem | |Reptile Golem | ||
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|Root Golem | |Root Golem | ||
|[[Mechanical root cherub]], [[Root cherub]] | |[[Mechanical root cherub]], [[Root cherub]] | ||
| | |Save Modifiers of Slip:* and Move:* | ||
|- | |- | ||
|Slug Golem | |Slug Golem | ||
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|Svardym Golem | |Svardym Golem | ||
|[[Svardym hatchling]], [[Svardym scrounge]], [[Svardym jut]], [[Svardym eld]], [[Mak]], [[Goek]], [[Geeub]], [[Bep]] | |[[Svardym hatchling]], [[Svardym scrounge]], [[Svardym jut]], [[Svardym eld]], [[Mak]], [[Goek]], [[Geeub]], [[Bep]] | ||
| | |Innately has [[Jump]] and [[Swimming]] skills | ||
|- | |- | ||
|Swine Golem | |Swine Golem | ||
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|Table Golem | |Table Golem | ||
|[[Alchemist's table]], [[Book table]], [[Desk]], [[Low mensa]], [[Metal table]], [[Metal workbench]], [[Octagonal table]], [[Ornate table]], [[Table]], [[Workbench]] | |[[Alchemist's table]], [[Book table]], [[Desk]], [[Low mensa]], [[Metal table]], [[Metal workbench]], [[Octagonal table]], [[Ornate table]], [[Table]], [[Workbench]] | ||
| | |Innately has +500% to carry capacity | ||
|- | |- | ||
|Tortoise Golem | |Tortoise Golem | ||
|[[Irritable tortoise]], [[Great saltback]], [[N-dimensional starshell]], [[Mechanical tortoise cherub]], [[Tortoise cherub]] | |[[Irritable tortoise]], [[Great saltback]], [[N-dimensional starshell]], [[Mechanical tortoise cherub]], [[Tortoise cherub]] | ||
| | |Innately has [[Carapace]] at Level 20 | ||
|- | |||
|Tree Golem | |||
|[[Irritable palm]], [[Red death dacca]], [[Mayor haddas]], [[Mechanical tree cherub]], [[Tree cherub]] | |||
|Innately has 1500 base hit points, 75 Move Speed | |||
|- | |- | ||
|Tripedal Robot Golem | |Tripedal Robot Golem | ||
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|Turret Golem | |Turret Golem | ||
|All Turrets, [[Vivira]], [[Decarbonizer]], [[Pulsed field magnet]], [[Fulcrete catapult]] | |All Turrets, [[Vivira]], [[Decarbonizer]], [[Pulsed field magnet]], [[Fulcrete catapult]] | ||
| | |Strength mod of -2 | ||
|- | |- | ||
|Urchin Golem | |Urchin Golem | ||
|[[Drowsing urchin]], [[Addling urchin]], [[Junk dollar]] | |[[Drowsing urchin]], [[Addling urchin]], [[Junk dollar]] | ||
| | |Innately has [[Quills]] at level 10 | ||
|- | |- | ||
|Urshiib Golem | |Urshiib Golem | ||
|[[Barathrumite arconaut]], [[Barathrumite tinker]], [[Neek]], [[Iseppa]], [[Jacobo]], [[Sparafucile]], [[Dardi]], [[Mafeo]], [[Otho]], [[Q Girl]], [[Hortensa]], [[Aloysius]], [[Barathrum the old]] | |[[Barathrumite arconaut]], [[Barathrumite tinker]], [[Neek]], [[Iseppa]], [[Jacobo]], [[Sparafucile]], [[Dardi]], [[Mafeo]], [[Otho]], [[Q Girl]], [[Hortensa]], [[Aloysius]], [[Barathrum the old]] | ||
| | |Innately has [[Quills]] at level 12, Intelligence mod of +5 | ||
|- | |- | ||
|Vine Golem | |Vine Golem | ||
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|Wall Golem | |Wall Golem | ||
|All Animatable [[Walls]] | |All Animatable [[Walls]] | ||
| | |Innate AV of 30 | ||
|- | |- | ||
|Wheeled Robot Golem | |Wheeled Robot Golem | ||
|[[Scrap shoveler]], [[Reprogrammed scrap shoveler]], [[Saw-hander]], [[Anomaly extinguisher]], [[Conservator]], [[Warden 1-FF]], [[Galgal]], | |[[Scrap shoveler]], [[Reprogrammed scrap shoveler]], [[Saw-hander]], [[Anomaly extinguisher]], [[Conservator]], [[Warden 1-FF]], [[Galgal]] | ||
|Move speed of 125, Strength mod of -1 | |||
|- | |- | ||
|Worm Golem | |Worm Golem | ||
|[[Segmented mirthworm]], [[girshworm]], [[Knollworm]], [[Plated knollworm]], [[Leech]], [[Bloated leech]], [[Seedsprout worm]], [[Bone worm]], [[Waveform worm]], [[Trining lamprey]], [[Salt kraken]], [[Mechanical worm cherub]] [[Worm cherub]], [[Worm of the earth]] | |[[Segmented mirthworm]], [[girshworm]], [[Knollworm]], [[Plated knollworm]], [[Leech]], [[Bloated leech]], [[Seedsprout worm]], [[Bone worm]], [[Waveform worm]], [[Trining lamprey]], [[Salt kraken]], [[Mechanical worm cherub]], [[Worm cherub]], [[Worm of the earth]] | ||
| | | | ||
|- | |- | ||
|} | |} | ||
== Catalyst == | == Catalyst == | ||
{{qud dialogue | {{qud dialogue | ||
| text = Three dram of pure liquid to catalyze soup and circulate nutrient. Liquid choice alter sanguine mixture, change Creature. | | text = Three dram of pure liquid to catalyze soup and circulate nutrient. Liquid choice alter sanguine mixture, change Creature. | ||
| title = Pax Klanq | |||
}} | }} | ||
The Player must provide three drams of an undiluted [[Liquid]] to act as the Golem's blood. The player's choice of Catalyst can alter the Golem's abilities, resistances, immunites, damage output, and base stats. | The Player must provide three drams of an undiluted [[Liquid]] to act as the Golem's blood. The player's choice of Catalyst can alter the Golem's abilities, resistances, immunites, damage output, and base stats. | ||
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|- | |- | ||
|[[Algae]] | |[[Algae]] | ||
|Burgeoning at level 10 | |[[Burgeoning]] at level 10 | ||
|- | |- | ||
|[[Asphalt]] | |[[Asphalt]] | ||
|Immune to becoming stuck, | |Immune to becoming stuck, melee attacks cause enemies to get stuck | ||
|- | |- | ||
|[[Blood]] | |[[Blood]] | ||
|Heal for 10% of damage dealt vs organic creatures | |Heal for 10% of damage dealt vs organic creatures | ||
|- | |||
|[[Black ooze]] | |||
|Immune to disease, [[Corrosive Gas Generation]] at level 6 | |||
|- | |- | ||
|[[Brain brine]] | |[[Brain brine]] | ||
| | | | ||
+6 Mutation Points | +6 Mutation Points | ||
|- | |||
|[[Brown sludge]] | |||
|Equipment immune to rusting, melee attacks cause 2-4 equipped enemy items to rust, starting with held items | |||
|- | |- | ||
|[[Cider]] | |[[Cider]] | ||
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|2 Golems with 1/3 health each | |2 Golems with 1/3 health each | ||
|One Golem is Passive, this is not mentioned in-game | |One Golem is Passive, this is not mentioned in-game | ||
|- | |||
|[[Convalessence]] | |||
|[[Regeneration]] at level 10 | |||
|- | |- | ||
|[[Gel]] | |[[Gel]] | ||
| | | | ||
+50 to all resists, +3 AV | +50 to all resists, +3 AV | ||
|- | |||
|[[Green goo]] | |||
|Immune to poison, +100% Acid damage dealt | |||
|- | |- | ||
|[[Honey]] | |[[Honey]] | ||
|Regeneration at level 5, | |Regeneration at level 5, melee attacks cause enemies to get stuck | ||
|- | |- | ||
|[[Ink]] | |[[Ink]] | ||
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| | | | ||
+200 heat resistance, +60% heat damage dealt | +200 heat resistance, +60% heat damage dealt | ||
|- | |||
|[[Molten wax]] | |||
| | |||
+50 heat resistance, +25% heat damage dealt, melee attacks cause enemies to get stuck | |||
|- | |||
|[[Neutron flux]] | |||
|5% chance for attacks the golem makes to make a 1200 force 1d6 flat damage [[Explosions|explosion]] | |||
|- | |- | ||
|[[Oil]] | |[[Oil]] | ||
|Immune to slipping, + | |Immune to slipping, +60% heat damage dealt | ||
|- | |||
|[[Putrescence]] | |||
|The golem's attacks drain one toughness from the defender, like a {{f|vigor sap}} | |||
|- | |- | ||
|[[Salt]] | |[[Salt]] | ||
| | | | ||
+10 Willpower | +10 Willpower | ||
|- | |||
|[[Sap]] | |||
|[[Burgeoning]] at level 5, melee attacks cause enemies to get stuck | |||
|- | |- | ||
|[[Slime]] | |[[Slime]] | ||
|Immune to | |Immune to slipping, melee attacks cause enemies to be knocked prone | ||
|- | |- | ||
|[[ | |[[Sunslag]] | ||
| | | | ||
+15 [[Quickness]] | |||
|- | |- | ||
|[[Warm static]] | |[[Warm static]] | ||
|Two random catalysts | |Two random catalysts | ||
|- | |||
|[[Water]] | |||
| | |||
+30% hit points | |||
|- | |||
|[[Wine]] | |||
|Confusion at level 10. Immune to confusion | |||
|- | |- | ||
|} | |} | ||
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{{qud dialogue | {{qud dialogue | ||
| text = Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body. | | text = Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body. | ||
| title = Pax Klanq | |||
}} | }} | ||
The Player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from. | The Player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from. | ||
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If an Atzmus is sourced from a creature with viable [[Mutations]], the Golem will gain said mutation. | If an Atzmus is sourced from a creature with viable [[Mutations]], the Golem will gain said mutation. | ||
[[Night Vision]], as well as the NPC mutations [[Dark Vision]], Wall Climber and [[Invisibility]] are excluded from being acquired via the Atzmus. | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 408: | Line 442: | ||
|[[Astral tabby]] | |[[Astral tabby]] | ||
|[[Astral]] | |[[Astral]] | ||
| | |You need to be phased to enter the cockpit, but not phased to sit down in the pilot seat. You can trade despite it being constantly phased. The Golem can also pick things up. You can direct it even when you are not phased. Followers you want to enter must ALSO be phased (this may become a future issue.) | ||
|- | |- | ||
|[[Bloated pearlfrog]], [[Tongue tyrant]] | |[[Bloated pearlfrog]], [[Tongue tyrant]] | ||
Line 456: | Line 490: | ||
|[[Lithofex]] | |[[Lithofex]] | ||
|[[Lithifying Gaze]] at level 1 | |[[Lithifying Gaze]] at level 1 | ||
| This mutation does not appear to be implimented | | This mutation does not appear to be implimented | ||
|- | |- | ||
Line 697: | Line 727: | ||
{{qud dialogue | {{qud dialogue | ||
| text = Zetachrome weapon. Attune Creature to the martial art and shape metachrome fist-types in the fashion after. | | text = Zetachrome weapon. Attune Creature to the martial art and shape metachrome fist-types in the fashion after. | ||
| title = Pax Klanq | |||
}} | }} | ||
A Zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's Natural Weapons, as well as grant them the full skill tree associated with said weapon. | A Zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's Natural Weapons, as well as grant them the full skill tree associated with said weapon. | ||
Line 729: | Line 758: | ||
|} | |} | ||
Notes: Arrows are not a valid Zetachrome weapon, Psionic weapons are valid as long as they are Zetachrome. | Notes: Arrows are not a valid Zetachrome weapon, Psionic weapons are valid as long as they are Zetachrome. | ||
The created natural weapons are Metachrome (4 PV base, appears to have no cap up to at least +23) and Gigantic. | |||
== Incantation == | == Incantation == | ||
Line 736: | Line 767: | ||
-Pax Klanq, on the Incantation | -Pax Klanq, on the Incantation | ||
}} | }} | ||
The Player must choose a passage from their Journal to speak to the Golem, these will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche. | The Player must choose a passage from their Journal to speak to the Golem, these will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche. | ||
Line 745: | Line 775: | ||
|- | |- | ||
| +10 Ego | | +10 Ego | ||
| Braving Golgotha in [[More Than a Willing Spirit]], Naming a personal artifact, spreading [[Klanq]] throughout Qud | | Braving Golgotha in [[More Than a Willing Spirit]], Naming a personal artifact, spreading [[Klanq]] throughout Qud, pouring [[warm static]] on the ground, being entombed, being reconstituted, attuning to {{f|Eyn Roj|Chavvah, the Tree of Life}} | ||
| | | | ||
|- | |- | ||
| +10% chance to score critical hits | | +10% chance to score critical hits | ||
| Slaying a [[Legendary creature]], finding [[Eskhind]] during [[Petals on the Wind]] | | Slaying a [[Legendary creature]], [[glimmer#esper hunters|Esper Hunters]], or [[glimmer#extradimensional hunters|Extradimensional Hunters]], finding [[Eskhind]] during [[Petals on the Wind]], valiantly defending Grit Gate from an attack, recovering the {{f|ruin of house isner}} | ||
| | | Absorbing an Ego does not change the event here for the Hunters. | ||
|- | |- | ||
| +100 move speed | | +100 move speed | ||
| Discovering/Visiting a location | | Discovering/Visiting a location, recovering some [[sultan relics]] | ||
| | | | ||
|- | |||
| +15 Quickness when you are paired with the Golem | |||
| Fetching a Trinket for [[Argyve]], Giving the [[Crumpled sheet of paper]] to [[Warden Neelahind]] | |||
| | |||
|- | |- | ||
| +15 Quickness when you are unpaired with the Golem | | +15 Quickness when you are unpaired with the Golem | ||
| | | Performing the [[Water Ritual]], dealing with {{f|Asphodel, Earl of Omonporch}} in [[The Earl of Omonporch]], visiting the mopango village | ||
| | | | ||
|- | |- | ||
| +5 quickness, +20% HP, and +3 to all attributes for nearby followers | | +5 quickness, +20% HP, and +3 to all attributes for nearby followers | ||
| Visiting [[Bey Lah]] at the behest of [[Lulihart, hindren pariah]], | | Visiting [[Bey Lah]] at the behest of [[Lulihart, hindren pariah]], completing [[Kith and Kin]] and thus deciding the fate of [[Bey Lah]], becoming Loved by a [[Faction]], visiting [[village#procedurally_generated_villages|villages]] for the first time | ||
| | | | ||
|- | |- | ||
| +6 Attribute points | | +6 Attribute points | ||
| [[Player Character]]'s arrival at [[Joppa]] | | [[Player Character]]'s arrival at [[Joppa]] | ||
| | |||
|- | |||
| +5 Intelligence, +5 Willpower, +5 Ego | |||
| Giving a location a name, renaming a location | |||
| | | | ||
|- | |- | ||
Line 771: | Line 809: | ||
| Falling in love with a creature, falling out of love with a creature, witnessing the formation of a [sludge name] | | Falling in love with a creature, falling out of love with a creature, witnessing the formation of a [sludge name] | ||
| Must be a pentasludge or higher for the event to be recorded in your journal. | | Must be a pentasludge or higher for the event to be recorded in your journal. | ||
|- | |||
| +12 Levels, -10 Ego | |||
| Completing the quest [[Fraying Favorites]] | |||
|- | |- | ||
| 2 Random Effects | | 2 Random Effects | ||
| Player character duplication/multiplication | | Player character duplication/multiplication, starting a [[dreamcrungle]] dream | ||
| Unknown if player abilities/mutations such as [[Temporal Fugue]] or [[Evil Twin]] apply, or if this is only granted by [[Cloning draught]], [[Warm static]] and other nonstandard methods. | | Unknown if player abilities/mutations such as [[Temporal Fugue]] or [[Evil Twin]] apply, or if this is only granted by [[Cloning draught]], [[Warm static]] and other nonstandard methods. | ||
|- | |- | ||
| 3 Random Baetyl Rewards | | 3 Random Baetyl Rewards | ||
| Speaking to the [[Baetyl]] at [[Bethesda Susa]] | | Speaking to the [[Baetyl]] at [[Bethesda Susa]], satisfying any [[Baetyl]] | ||
| | | | ||
|- | |- | ||
| 3 Random Body Parts | | 3 Random Body Parts | ||
| Contracting an [[Illness]], contracting a [[Fungal Infection]], Gaining a new body part via [[Chimera]] gene destabilization | | Contracting an [[Illness]], contracting a [[Fungal Infection]], Gaining a new body part via [[Chimera]] gene destabilization, completing a [[dreamcrungle]] dream with either result, eating the [[Cloaca Surprise]], getting a body part dismembered, cooking successfully with a {{f|drop of nectar}}, drinking 'the bright cream of the palladium reef' aka {{f|sunslag}} | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
| Golem Spawns with 4 random pieces of gigantic, mid-to-high tier armor | | Golem Spawns with 4 random pieces of gigantic, mid-to-high tier armor | ||
| Reading a | | Reading a [[Book]], reading a [[Relic]] book, recovering The {{f|flume-flier of the sky-bear}}, recovering {{f|stopsvalinn}}, recovering {{f|kindrish}}, holding the {{f|amaranthine prism}}, performing an action on a legendary object as part of a village quest, Convincing {{f|Pax Klanq}} in [[Pax Klanq, I Presume?]], helping Argyve detect a strange signal (completing the Wire quest), stumbling upon some [[flattened remains]] | ||
| | | | ||
|} | |} | ||
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{{qud dialogue | {{qud dialogue | ||
| text = Chosen token to palm-solder and orient with object-meaning, 5 lbs. or less. Like others, choice alters Creature trait and behavior. | | text = Chosen token to palm-solder and orient with object-meaning, 5 lbs. or less. Like others, choice alters Creature trait and behavior. | ||
| title = Pax Klanq | |||
}} | }} | ||
The Player must provide an item weighing #5 or less. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Item Type | ! Item Type | ||
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|- | |- | ||
|Arrows/HE Missiles/Slugs/Shells | |Arrows/HE Missiles/Slugs/Shells | ||
| 15% reduction in action costs of melee actions or 25% reduction in action costs of missile actions (except for throw ones) | | 15% reduction in [[Action cost|action costs]] of melee actions or 25% reduction in [[Action cost|action costs]] of missile actions (except for throw ones) | ||
| | | | ||
|- | |- | ||
|[[Bandage]] | |[[Bandage]] | ||
| [[Regeneration]]at level 10 | | [[Regeneration]] at level 10 | ||
| | | | ||
|- | |- | ||
|[[Basic toolkit]]/[[Advanced toolkit]] | |[[Basic toolkit]]/[[Advanced toolkit]] | ||
| +800 [[Skill]] Points | | +800 [[Skill]] Points | ||
| | |||
|- | |||
|[[Bop cheek]] | |||
| +25% [[Hitpoints]] OR +50 move speed | |||
| | | | ||
|- | |- | ||
|[[Box of crayons]] | |[[Box of crayons]] | ||
| +2 to all stats | | +2 to all stats | ||
| | |||
|- | |||
|[[Canned Have-It-All]] | |||
| +25% [[Hitpoints]] OR 2 random effects | |||
| | | | ||
|- | |- | ||
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|[[Compass bracelet]] | |[[Compass bracelet]] | ||
| +6 [[AV]] or [[Teleportation]] at level 6 or [[Clairvoyance]] at level 10 | | +6 [[AV]] or [[Teleportation]] at level 6 or [[Clairvoyance]] at level 10 | ||
| | |||
|- | |||
|[[Crystal flowers]] | |||
| +8 [[Ego]] | |||
| | | | ||
|- | |- | ||
|[[Cybernetics]] | |[[Cybernetics]] | ||
| Cybernetic implant is installed | | Cybernetic implant is installed | ||
| | |||
|- | |||
|[[cybernetics credit wedge]] | |||
| +8 [[Ego]] | |||
| | | | ||
|- | |- | ||
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|[[Energy cell]] | |[[Energy cell]] | ||
| [[Electrical Generation]] level 10 | | [[Electrical Generation]] level 10 | ||
| | |||
|- | |||
|[[Fermented yondercane]] | |||
| +25% [[Hitpoints]] OR [[Teleportation]] at level 6 | |||
| | | | ||
|- | |- | ||
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|[[Food]] | |[[Food]] | ||
| +25% [[Hitpoints]] | | +25% [[Hitpoints]] | ||
| Food with additional options are detailed elsewhere in this table | |||
|- | |||
|[[Glowsphere]]/Floating Glowsphere | |||
|[[Light Manipulation]] at level 10 | |||
| | | | ||
|- | |- | ||
|[[High-powered magnet]] | |[[High-powered magnet]] | ||
|[[Electromagnetic Pulse]] at level 10 | |[[Electromagnetic Pulse]] at level 10 | ||
| | |||
|- | |||
|Injectors | |||
|[[Regeneration]] at level 10 OR Immune to overdosing | |||
| | | | ||
|- | |- | ||
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|[[Liquid containers]] | |[[Liquid containers]] | ||
| +1000% [[Carry capacity]] | | +1000% [[Carry capacity]] | ||
| | |||
|- | |||
|[[Luminous hoarshroom (food)|Luminous Hoarshroom]] | |||
| +25% [[Hitpoints]] OR [[Light Manipulation]] at level 10 | |||
| | | | ||
|- | |- | ||
|[[Melee Weapons]] | |[[Melee Weapons]] | ||
|15% reduction in [[Action cost]] of melee actions | | 15% reduction in [[Action cost|action costs]] of melee actions | ||
| | | | ||
|- | |- | ||
|[[Mercurial cloak]] | |[[Mercurial cloak]] | ||
| [[Teleportation]] at level 6 | |||
| | |||
|- | |||
|[[Metamorphic polygel]] | |||
| [[Teleportation]] at level 6 | | [[Teleportation]] at level 6 | ||
| | | | ||
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|[[Quantum mote]] | |[[Quantum mote]] | ||
|[[Light Manipulation]] at level 10 | |[[Light Manipulation]] at level 10 | ||
| | |||
|- | |||
|Ranged weapons | |||
| 25% reduction in [[Action cost|action costs]] of missile actions | |||
| | | | ||
|- | |- | ||
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|Severed [[Face]] | |Severed [[Face]] | ||
| +1 [[AV]] per [[Fungal Infection]], +4 to all resists per infection | | +1 [[AV]] per [[Fungal Infection]], +4 to all resists per infection | ||
| | |||
|- | |||
|[[Small sphere of negative weight]] | |||
| +2 to all stats | |||
| | | | ||
|- | |- | ||
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|- | |- | ||
|[[Thrown Weapons]] | |[[Thrown Weapons]] | ||
|50% Reduction in [[Action cost]] of throw actions | | 50% Reduction in [[Action cost|action costs]] of throw actions | ||
| | | | ||
|- | |- | ||
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|[[Electrical Generation]] at level 10 | |[[Electrical Generation]] at level 10 | ||
| | | | ||
|- | |||
|[[witchwood bark]] | |||
| +25% [[Hitpoints]] OR [[Regeneration]] at level 10 | |||
|} | |} | ||
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{{qud dialogue | {{qud dialogue | ||
| text = Ascending Creature need mightful battery with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source. | | text = Ascending Creature need mightful battery with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source. | ||
| title = Pax Klanq | |||
}} | }} | ||
{| class="wikitable" | {| class="wikitable" | ||
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==Tips== | ==Tips== | ||
{{Opinion}} | {{Opinion}} | ||
* It is possible to | * It is possible to prevent the use of the normal staircase [[Barathrum's Study]] by using the [[Chrome key]] as a Hamsa. It is advisable to use a security card or [[Bethesda Susa]] key if one desires a [[Phasing]] Golem, lest you have to use the northwest staircase and dig into the study, or use a [[spiral borer]] to create a new staircase. | ||
* The golem is also a 'Mutant' type, so [[Eaters'_nectar_injector|Eaters' Nectar Injectors]] give random stats or MP. The high level gives you the ability to boost mutations quite a bit (at least, those which can be boosted, notably, most granted instances of [[Flight]] above can't be increased when given as part of a body). | |||
* The Infrastructure's 1000 HP look tempting, but animated infrastructure generally starts at level 1, so you will have to level it all the way to 30 to be your golem's body. | |||
* The Tree's 1500 HP also look tempting, but be careful: normal trees can't move (unless you give them a way to fly or something else) and you can't fly underground. | |||
* A reliable source of [[gigantic]] equipment for the Golem is {{favilink|Hamilcrab, cyclopean merchant}}; especially good items may even influence the choice of the body. | |||
* While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers). | |||
==Trivia== | ==Trivia== | ||
*It was briefly impossible to create a Tree Golem, as using a Tree follower to fulfill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched. |
Revision as of 19:06, 9 May 2024
Magnetized clay is knit together by circuitry that traces colossal and familiar features: [Body]. A bright mixture of primordial soup and [Catalyst] courses through their glass arteries, and in its soft light their posture evokes the presence of [Atzmus] Diamondlike metachrome limbs are sculpted in the way of [Armament], and in the position of prominence on their body, they bear the sacred amulet of [Hamsa].
The Golem is a being crafted from a Mound of scrap and clay by Pax Klanq. Its appearance, skills, attributes, and abilities are determined by the components that the player provides for its creation during the quest The Golem.
The Golem will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the Pilot seat. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points.
The Golem will act as a companion to the player when not piloted, it will act at 50% quickness.
The Golem's default body, without any modifications and before the application of any stats, is Level 50, has 500 HP, and has Dark Vision at level 1.
The Golem is considered colossal and so can only be equipped with gigantic weapons and armor (except for the surroundings slot).
In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution.
Body
Body of creature friend to form Creature after. Must follow you and be experience. No worry, friend not consumed in creation.
The Player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the Player's party after being chosen. Followers that are recruited via Proselytize, Beguile, or Rebuke Robot, will count as long as they meet the level requirement. Bodies take on some of the inheritable attributres of their Creature type, along with an appropriate (but not necessarily the same!) anatomy. Additionally, some have innate mutations, or modifications to base stats, beyond their Body or Creature base. These are covered in the 'Notes' column.
Catalyst
Three dram of pure liquid to catalyze soup and circulate nutrient. Liquid choice alter sanguine mixture, change Creature.
The Player must provide three drams of an undiluted Liquid to act as the Golem's blood. The player's choice of Catalyst can alter the Golem's abilities, resistances, immunites, damage output, and base stats.
Liquid | Effect | Notes |
---|---|---|
Acid | 200 Acid Resistance, +75% Acid damage dealt | |
Algae | Burgeoning at level 10 | |
Asphalt | Immune to becoming stuck, melee attacks cause enemies to get stuck | |
Blood | Heal for 10% of damage dealt vs organic creatures | |
Black ooze | Immune to disease, Corrosive Gas Generation at level 6 | |
Brain brine |
+6 Mutation Points | |
Brown sludge | Equipment immune to rusting, melee attacks cause 2-4 equipped enemy items to rust, starting with held items | |
Cider |
+10 Quickness, Confusion at level 5 | |
Cloning draught | 2 Golems with 1/3 health each | One Golem is Passive, this is not mentioned in-game |
Convalessence | Regeneration at level 10 | |
Gel |
+50 to all resists, +3 AV | |
Green goo | Immune to poison, +100% Acid damage dealt | |
Honey | Regeneration at level 5, melee attacks cause enemies to get stuck | |
Ink | Immune to slipping, +500 skill points | |
Lava |
+200 heat resistance, +60% heat damage dealt | |
Molten wax |
+50 heat resistance, +25% heat damage dealt, melee attacks cause enemies to get stuck | |
Neutron flux | 5% chance for attacks the golem makes to make a 1200 force 1d6 flat damage explosion | |
Oil | Immune to slipping, +60% heat damage dealt | |
Putrescence | The golem's attacks drain one toughness from the defender, like a vigor sap | |
Salt |
+10 Willpower | |
Sap | Burgeoning at level 5, melee attacks cause enemies to get stuck | |
Slime | Immune to slipping, melee attacks cause enemies to be knocked prone | |
Sunslag |
+15 Quickness | |
Warm static | Two random catalysts | |
Water |
+30% hit points | |
Wine | Confusion at level 10. Immune to confusion |
Atzmus
Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body.
The Player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from.
Mutations
If an Atzmus is sourced from a creature with viable Mutations, the Golem will gain said mutation.
Night Vision, as well as the NPC mutations Dark Vision, Wall Climber and Invisibility are excluded from being acquired via the Atzmus.
Creature Source | Effect | Notes |
---|---|---|
Adiyy, Agolfly, Gamma moth, Giant dragonfly | Wings at level 10 | |
Arch dervish of the Sightless Way | Teleportation at level 4 | |
Asphodelyte | Electrical Generation at level 7 or Teleportation at level 10 | |
Astral tabby | Astral | You need to be phased to enter the cockpit, but not phased to sit down in the pilot seat. You can trade despite it being constantly phased. The Golem can also pick things up. You can direct it even when you are not phased. Followers you want to enter must ALSO be phased (this may become a future issue.) |
Bloated pearlfrog, Tongue tyrant | Sticky Tongue at level 10 | |
Chrome pyramid | Regeneration at level 10 or Teleportation at level 1 | |
Decarbonizer | Decarbonizer at level 1 | |
Deep slumberling | Two-hearted | |
Dreamcrungle | Crungling Gaze at level 10 | |
Elder gallbeard | Poison Breath at level 10 | |
Fire ant | Flaming Ray at level 2 | |
Fire ant queen | Heat Absorption at level 5 | This mutation does not appear to be implimented |
Ghost perch, Glowpad, Ixlthyxl, Madpole, Prism perch, Sewage eel | Gills at level 10 | |
Glowfish | Gills at level 12 | |
Leech | Syphon Vim at level 1 | |
Lithofex | Lithifying Gaze at level 1 | This mutation does not appear to be implimented |
n-dimensional starshell | Carapace at level 15 or Space-Time Vortex at level 20 | |
Pax Klanq | Mental Mirror at level 1 or Telepathy | |
Prickler | Quills at level 1 | |
Pulsed field magnet | Magnetic Pulse at level 15 | |
Quatravolt glider | Temporal Fugue at level 7 or Electrical Generation at level 10 | |
Quillipede | Quills at level 3 | |
Snailmother | Carapace at level 3 | |
Soupy sludge | Mental Mirror at level 1 | |
Urchin belcher | Urchin Belching at level 6 | |
Wardens esther | Temporal Fugue at level 7 or Teleportation at level 1 or Heightened Quickness at level 6 | |
Worker ant | Burrowing claws at level 10 or Corrosive gas at level 1 or Heightened Hearing at level 1 |
Variable Mutations
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem.
Creature Source | Possible Mutations | Notes |
---|---|---|
Disciple of the Sightless Way | One Random Mental Mutation at level 1-4 | |
Goatfolk qlippoth, Mamon Souldrinker | Syphon Vim at level 1, One Random Mental Mutation at level 1-4, one Random Physical Mutation at level 1-4 | Qlippoths and Mamon draw from the same static choices that are chosen on world generation, and will therefore give the same Mutations as one another each run. They will always have Syphon Vim |
Psyberneticist | Three Random Mental Mutations at level 1-4 | |
Svardym eld | Two random Mental Mutations at level 8-10 | |
Glow-wight apotheote | Four Physical Mutations at level 9-12 |
Stat Bonuses
If a Creature does not have a Mutation(or only has Night Vision) its Atzmus will instead grant the Golem a +5 increase to whichever stat was the Creature's highest.
Armament
Zetachrome weapon. Attune Creature to the martial art and shape metachrome fist-types in the fashion after.
A Zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's Natural Weapons, as well as grant them the full skill tree associated with said weapon.
Notes: Arrows are not a valid Zetachrome weapon, Psionic weapons are valid as long as they are Zetachrome.
The created natural weapons are Metachrome (4 PV base, appears to have no cap up to at least +23) and Gigantic.
Incantation
Words spoken from your experience and inscribed to form being-bond. First sounds heard in Creature's early dreambrain.
-Pax Klanq, on the Incantation
The Player must choose a passage from their Journal to speak to the Golem, these will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche.
Effect | Gained From | Notes |
---|---|---|
+10 Ego | Braving Golgotha in More Than a Willing Spirit, Naming a personal artifact, spreading Klanq throughout Qud, pouring warm static on the ground, being entombed, being reconstituted, attuning to Chavvah, the Tree of Life | |
+10% chance to score critical hits | Slaying a Legendary creature, Esper Hunters, or Extradimensional Hunters, finding Eskhind during Petals on the Wind, valiantly defending Grit Gate from an attack, recovering the Ruin of House Isner | Absorbing an Ego does not change the event here for the Hunters. |
+100 move speed | Discovering/Visiting a location, recovering some sultan relics | |
+15 Quickness when you are paired with the Golem | Fetching a Trinket for Argyve, Giving the Crumpled sheet of paper to Warden Neelahind | |
+15 Quickness when you are unpaired with the Golem | Performing the Water Ritual, dealing with Asphodel, Earl of Omonporch in The Earl of Omonporch, visiting the mopango village | |
+5 quickness, +20% HP, and +3 to all attributes for nearby followers | Visiting Bey Lah at the behest of Lulihart, hindren pariah, completing Kith and Kin and thus deciding the fate of Bey Lah, becoming Loved by a Faction, visiting villages for the first time | |
+6 Attribute points | Player Character's arrival at Joppa | |
+5 Intelligence, +5 Willpower, +5 Ego | Giving a location a name, renaming a location | |
+6 Levels | Falling in love with a creature, falling out of love with a creature, witnessing the formation of a [sludge name] | Must be a pentasludge or higher for the event to be recorded in your journal. |
+12 Levels, -10 Ego | Completing the quest Fraying Favorites | |
2 Random Effects | Player character duplication/multiplication, starting a dreamcrungle dream | Unknown if player abilities/mutations such as Temporal Fugue or Evil Twin apply, or if this is only granted by Cloning draught, Warm static and other nonstandard methods. |
3 Random Baetyl Rewards | Speaking to the Baetyl at Bethesda Susa, satisfying any Baetyl | |
3 Random Body Parts | Contracting an Illness, contracting a Fungal Infection, Gaining a new body part via Chimera gene destabilization, completing a dreamcrungle dream with either result, eating the Cloaca Surprise, getting a body part dismembered, cooking successfully with a drop of nectar, drinking 'the bright cream of the palladium reef' aka sunslag | |
Reveal 20 Secrets on creation | Sheba Hagadias, Librarian of the Stilt provides you with insightful commentary | |
Golem Spawns with 4 random pieces of gigantic, mid-to-high tier armor | Reading a Book, reading a Relic book, recovering The Flume-Flier of the Sky-Bear, recovering Stopsvalinn, recovering Kindrish, holding the amaranthine prism, performing an action on a legendary object as part of a village quest, Convincing Pax Klanq in Pax Klanq, I Presume?, helping Argyve detect a strange signal (completing the Wire quest), stumbling upon some flattened remains |
Hamsa
Chosen token to palm-solder and orient with object-meaning, 5 lbs. or less. Like others, choice alters Creature trait and behavior.
The Player must provide an item weighing #5 or less.
Item Type | Effect | Notes |
---|---|---|
Albino ape heart | +2 to all stats | |
Anti-gravity boots | +6 AV or Wings at level 10 | |
Arrows/HE Missiles/Slugs/Shells | 15% reduction in action costs of melee actions or 25% reduction in action costs of missile actions (except for throw ones) | |
Bandage | Regeneration at level 10 | |
Basic toolkit/Advanced toolkit | +800 Skill Points | |
Bop cheek | +25% Hitpoints OR +50 move speed | |
Box of crayons | +2 to all stats | |
Canned Have-It-All | +25% Hitpoints OR 2 random effects | |
Clothes/Armor | +6 AV | |
Compass bracelet | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | |
Crystal flowers | +8 Ego | |
Cybernetics | Cybernetic implant is installed | |
cybernetics credit wedge | +8 Ego | |
Data disk | Psychometry at level 10 | |
Desalination pellet | Extra surroundings slot | |
Displacer bracelet | +6 AV or Teleportation at level 6 | |
Dormant waydroid/Scrapped waydroid | Psychometry at level 10 | |
Elastyne slippers/Sandals of the river-wives/Yeshyrskin slippers | +6 DV OR +50 Movement Speed | |
Energy cell | Electrical Generation level 10 | |
Fermented yondercane | +25% Hitpoints OR Teleportation at level 6 | |
Figurine | +1000 reputation with relevant Faction | Material does not seem to change the ammount of positive Rep the figurine gives |
Fix-It spray foam | +800 Skill Points | |
Food | +25% Hitpoints | Food with additional options are detailed elsewhere in this table |
Glowsphere/Floating Glowsphere | Light Manipulation at level 10 | |
High-powered magnet | Electromagnetic Pulse at level 10 | |
Injectors | Regeneration at level 10 OR Immune to overdosing | |
Keys/Security cards | Phasing at level 10 | |
Liquid containers | +1000% Carry capacity | |
Luminous Hoarshroom | +25% Hitpoints OR Light Manipulation at level 10 | |
Melee Weapons | 15% reduction in action costs of melee actions | |
Mercurial cloak | Teleportation at level 6 | |
Metamorphic polygel | Teleportation at level 6 | |
N-pointed asterisk | +2 to all stats | |
Ontological anchor | +6 AV or Normality gas generation at level 10 | |
Pickaxe | +800 Skill Points | |
Precinct navigator | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | |
Quantum mote | Light Manipulation at level 10 | |
Ranged weapons | 25% reduction in action costs of missile actions | |
Recoiler | Teleportation at level 6 | |
Repulsive device | Socially Repugnant at level 1 | |
Severed Face | +1 AV per Fungal Infection, +4 to all resists per infection | |
Small sphere of negative weight | +2 to all stats | |
Spectacles/Square cap | +6 AV or +800 Skill Points | |
Sultan Relic: Glowing Mote | +2 to all stats | |
Tattoo gun | +800 Skill Points | |
Thrown Weapons | 50% Reduction in action costs of throw actions | |
Timecube | +2 to all stats or Time Dilation at level 8 | |
Trade goods | +8 Ego | |
Trading Tokens | +2 to all stats | |
Wire strand | Electrical Generation at level 10 | |
witchwood bark | +25% Hitpoints OR Regeneration at level 10 |
Power
Ascending Creature need mightful battery with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source.
Source | Effects |
---|---|
Chavvah | |
Three drams of Neutron flux |
At the moment there appears to be no discernible effect from one's choice of power source.
Tips
- It is possible to prevent the use of the normal staircase Barathrum's Study by using the Chrome key as a Hamsa. It is advisable to use a security card or Bethesda Susa key if one desires a Phasing Golem, lest you have to use the northwest staircase and dig into the study, or use a spiral borer to create a new staircase.
- The golem is also a 'Mutant' type, so Eaters' Nectar Injectors give random stats or MP. The high level gives you the ability to boost mutations quite a bit (at least, those which can be boosted, notably, most granted instances of Flight above can't be increased when given as part of a body).
- The Infrastructure's 1000 HP look tempting, but animated infrastructure generally starts at level 1, so you will have to level it all the way to 30 to be your golem's body.
- The Tree's 1500 HP also look tempting, but be careful: normal trees can't move (unless you give them a way to fly or something else) and you can't fly underground.
- A reliable source of gigantic equipment for the Golem is Hamilcrab, cyclopean merchant; especially good items may even influence the choice of the body.
- While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers).
Trivia
- It was briefly impossible to create a Tree Golem, as using a Tree follower to fulfill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched.