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  • Metamorphosis (category Physical Mutations) (section Creatures with Metamorphosis)
    Metamorphosis is a physical mutation that allows the player to transform into a nearby creature. This mutation grants the "Metamorphosis" activated ability
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  • Ice Breath (category Physical Mutations) (section Creatures That Have Ice Breath)
    of sleetbeards. This also gives the creature mutation level * 2 cold resistance. Creatures with this mutation gain the icy vapor natural equipment in their
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  • Fire Breath (category Physical Mutations) (section Creatures That Have Fire Breath)
    flamebeards. Creatures with this mutation gain the ghostly flames natural equipment in their face slot. This also gives the creature mutation level * 2 heat
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  • Sticky Tongue (category Physical Mutations) (section Creatures That Have Sticky Tongue)
    nearest visible creature toward the user, up to a certain maximum range. Depending on the creature, this mutation can affect either all creatures (bloated pearlfrog)
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  • Wings (category Physical Mutations) (section Creatures with Wings)
    bonuses of any kind. The Wings mutation is most notable for granting creatures the capability of flight; creatures with this mutation will gain the "Fly" toggleable
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  • happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including
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  • Telepathy (category Mental Mutations) (section Creatures with Telepathy)
    companions Telepathy is a mental mutation that allows the player to telepathically communicate with other creatures. This mutation grants the "Telepathy" activated
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  • bolster their stats, among other things. Each mutation has a mutation level that can be raised via mutation points, increasing their power. These points
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  • unless the creature has the Regeneration mutation, which prevents this effect. Those with the Regeneration mutation or the Photosynthetic Skin mutation also
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  • when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels
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  • Night Vision (category Physical Mutations) (section Related Mutations)
    Night Vision You see in the dark. Night Vision is a physical mutation that allows a creature to see in the dark for a short radius. Players with Night Vision
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  • happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including
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  • Beguiling (category Mental Mutations) (section Creatures with Beguiling)
    Beguiling You beguile a nearby creature into serving you loyally. Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever
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  • Force Bubble (category Mental Mutations) (section Creatures with Force Bubble)
    field. Force Bubble is a mental mutation that allows the user to create a personal forcefield around themselves. This mutation grants the "Force Bubble" activated
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  • Sunder Mind (category Mental Mutations) (section Creatures with Sunder Mind)
    Sunder Mind is a mental mutation that can be used on a creature to deal mental damage every round for ten rounds. This mutation grants the "Sunder Mind"
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  • player notlost Remove the lost effect mutation:<id> Add a specific mutation mutationbgone[:<id>] Remove a mutation. It is generally easiest to use this
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  • Phasing (category Physical Mutations) (section Creatures with Phasing)
    group of enemies. No creatures have this mutation by default. This information is reliable as of patch 2.0.201.73. XRL.World.Parts.Mutation.Phasing, method
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  • granted by Equipment/Mutation/Cybernetics + Floor ( AGI- 16 2 ) {\displaystyle {\text{Total DV}}=6+{\text{DV granted by Equipment/Mutation/Cybernetics}}+{\text{Floor}}({\frac
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  • Confusion (category Mental Mutations) (section Creatures with Confusion)
    rounds Cooldown: 75 Confusion is a mental mutation that allows the player to confuse nearby enemies. This mutation grants the "Confusion" activated ability
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  • Burrowing Claws (category Physical Mutations) (section Creatures with Burrowing Claws)
    Claws allows a creature to destroy a wall within four attacks that successfully penetrate. The penetration bonus is determined by mutation level and is independent
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  • Double-muscled (category Physical Mutations) (section Creatures with Double-muscled)
    rounds Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that
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  • Berated. Terrified creatures who have a mental shield are immune to mental damage. Light damage comes from the Light Manipulation mental mutation and laser weapons
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  • Horns (category Physical Mutations) (section Creatures with Horns)
    Cannot wear helmets +100 reputation with antelopes and goatfolk Horns is a mutation that grants one of the following natural equipment variants on the character's
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  • Flaming Ray (category Physical Mutations) (section Creatures with Flaming Ray)
    located on. Hitting a creature with a flaming ray deals Heat damage and forces a Temperature change dependent on the mutation level. Creatures with Flaming Ray
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  • Burgeoning (category Mental Mutations) (section Creatures with Burgeoning)
    determined by mutation level. The formula is: ⌈ Mutation Level 2 ⌉ + Range ( − 1 , 2 ) {\displaystyle {\bigg \lceil }{\frac {\text{Mutation Level}}{2}}{\bigg
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  • Mental Mirror (category Mental Mutations) (section Creatures with Mental Mirror)
    50 Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source. This mutation grants the "Mental Mirror" passive
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  • Bilge Sphincter (category Physical Mutations) (section Creatures with Bilge Sphincter)
    targets down: Strength/Agility save vs. character level Bilge Sphincter is a mutation that can only be granted to the player character by consuming the Cloaca
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  • Multiple Arms (category Physical Mutations) (section Creatures with Multiple Arms)
    doesn't affect eligibility for these mutations; having one still disallows gaining the other. Note that this mutation does not grant any missile weapon slots
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  • Domination (category Mental Mutations) (section Creatures with Domination)
    Domination is a mental mutation that allows the player to take control of another creature's body. Domination grants the "Dominate Creature" ability, which,
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  • Sleep Gas Generation (category Physical Mutations) (section Creatures with Sleep Gas Generation)
    Generation is a physical mutation that generates sleep gas, which can cause other creatures to fall asleep. Creatures that have this mutation are also themselves
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  • Space-Time Vortex (category Mental Mutations) (section Creatures with Space-Time Vortex)
    page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time
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  • skill's description is a direct consequence of the first, because when a creature becomes hungry, they lose any cooking effects. Fasting Way stacks multiplicatively
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  • Pyrokinesis (category Mental Mutations) (section Creatures with Pyrokinesis)
    (level based)d6 divided by 2 Cooldown: 50 rounds Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage
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  • to wishing for mutations. You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak". You can wish for a mutation variant by adding
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  • Cryokinesis (category Mental Mutations) (section Creatures with Cryokinesis)
    Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level
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  • Electrical Generation (category Physical Mutations) (section Creatures with Electrical Generation)
    Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation
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  • Freezing Ray (category Physical Mutations) (section Creatures with Freezing Ray)
    on. Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray
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  • deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation
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  • Two-headed (category Physical Mutations) (section Creatures with Two-headed)
    are severed, the creature will instantly die just like any other decapitated creature. Creatures that start with the Two-headed mutation have a chance to
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  • Whenever a creature is flying, that creature also gains access to a Swoop ability. Swoop will attempt to attack an adjacent non-flying creature, with the
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  • Kindle (category Mental Mutations) (section Creatures with Kindle)
    on the user's willpower (WI) attribute: No creatures have this mutation by default. XRL.World.Parts.Mutation.Kindle XRL.World.Parts.TorchProperties
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  • Heightened Hearing (category Physical Mutations) (section Creatures with Heightened Hearing)
    looking at the creature to see it's name and description. The player has a mutation level-based chance every turn to identify a particular creature within range
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  • Teleport Other (category Mental Mutations) (section Creatures with Teleport Other)
    adjacent creature to a random nearby location. Cooldown: (level based) Teleport Other is a mental mutation that allows the player to teleport a creature to a
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  • ability, respectively. If a creature gets these effects without the mutation (e.g. from canned Have-It-All), it will be considered that they have level
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  • Multiple Legs (category Physical Mutations) (section Creatures with Multiple Legs)
    boots. It also increases movement speed by a mutation level based amount and carry capacity by a mutation level based percentage. The extra feet slot doesn't
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  • Mass Mind (category Mental Mutations) (section Creatures with Mass Mind)
    and numerous No creatures have this mutation by default. This information is reliable as of patch 2.0.201.64. XRL.World.Parts.Mutation.MassMind, method
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  • Force Wall (category Mental Mutations) (section Creatures with Force Wall)
    missile weapons and ranged mutations through the forcefields, while the player is able to. The forcefields will persist for a mutation level based number of
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  • Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the Electrical Generation mutation or the electrified
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  • Precognition (category Mental Mutations) (section Creatures with Precognition)
    used by a creature other than the player; when Precognition is activated, and the creature is killed before it's duration runs out, the creature will be
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  • Regeneration (category Physical Mutations) (section Creatures with Regeneration)
    diseases at mutation level 5 Provides immunity to decapitation at mutation level 10 Provides essentially full immunity to fungal infections at mutation level
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  • Upon striking a creature or surface, the projectile will create a powerful arc of electricity comparable to the Electrical Generation mutation or the electrified
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  • Stunning Force (category Mental Mutations) (section Creatures with Stunning Force)
    The shockwave itself deals mutation level based concussion damage to anything caught within its radius, save for the creature that cast it. This damage
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  • unoccupied square within range 2. You cannot jump over a square occupied by a creature.
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  • of Kyakukya. They are notable for being the only creature in the game to have Metamorphosis, a mutation only selectable by the player if they have Prerelease
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  • be confused with the stat Mental Armor or the mutation Mental Mirror) is a property that makes creatures immune to mental damage and most mental effects
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  • Slime Glands (category Physical Mutations) (section Creatures with Slime Glands)
    as water or cloning draught, with slime No creatures have this mutation by default. XRL.World.Parts.Mutation.SlimeGlands
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  • against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking
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  • Interdiction instead of dealing damage. Interdiction is a mental mutation that selects a hostile creature within the user's line of sight and within 10 tiles and
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  • from hostile creatures. If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again
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  • the following table: If the affected creature is a Chimera and the result would otherwise give them a mental mutation or a defect, they receive the message
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  • expanding it. stuck stuck Can't move. The stuck effect indicates that a creature cannot move due to being stuck, entangled, or otherwise unable to move
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  • grants a free shield slam attack when charging. Players or creatures with the Horns mutation, or who are wearing a fork-horned helm, will always get a free
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  • fleeing from hostile creatures. If a hostile creature is directly adjacent to a voider, the voider will stop trying to flee until the creature moves away again
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  • Syphon Vim (category Mental Mutations) (section Creatures that have Syphon Vim)
    adjacent creature, will inflict syphoned and begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt
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  • encounters a new object to mimic. Horned chameleons possess the Horns mutation at mutation level 1, with grants them a horn on their head that deals 2d32-6
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  • Being urshiib, they possess the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides a Barathrumite
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  • Ray mutation, which they possess at mutation level 4 and which is emitted from their face. Dawngliders also possess the Wings mutation at mutation level
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  • Glimmer (section Mutations)
    will be focused around one mental mutation. Hunters from this cult will always have this mutation with the mutation level at their level/4. Each cult has
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  • effect that causes a creature to take damage over time. This damage per turn depends on the source of the bleeding. Every turn, the creature must take a Toughness
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  • seem to be related to alternate dimensions. While there is only one unique creature in the faction, there are multiple sources that create them: Evil Twin
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  • 10+({\text{drams of slime}}\times 5)} . If this fails, the creature will slip. The Slime Glands mutation allows the player to spit slime at will. giant amoebas
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  • have the name "stone statue of <creature name>". This information is reliable as of patch 2.0.201.49. XRL.World.Parts.Mutation.StoneGaze
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  • impossible for the coated creature or object to naturally return to ambient temperature for the duration of the effect. This can make a creature or object extremely
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  • Sense Psychic (category Mental Mutations) (section Creatures with Sense Psychic)
    everything this mutation does and more, detecting all creatures, and can be leveled No creatures have this mutation by default. XRL.World.Parts.Mutation.SensePsychic
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  • get much higher than 100 with the Sleep Gas Generation mutation. With that mutation, a creature releases 800 density units of gas into the open cells around
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  • damage. Glowcrows, being birds, possess the Wings mutation at mutation level 10 and the Beak mutation. Wings will allow a glowcrow to fly while on the surface
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  • They will also attack at range with their Stunning Force mutation, which they possess at mutation level 10. To supplement their fists, glittermensch luminaries
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  • player character then gives the other creature a dram of fresh water (or another liquid that the creature or the creature's faction prefers). Upon this, the
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  • Asphodelyte (category Creatures)
    their digging roots. Perfect An asphodelyte is a sapient mutated plant creature belonging to the Consortium of Phyta and flowers factions. 12 asphodelytes
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  • Toughness save caused by contact with fungal spores from a broodpuff or a creature infected with fickle gill. This effect develops into a fungal infection
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  • Spinnerets mutation, which they possess at level 7, to weave phase webs. These webs can cause creatures who walk into them to become stuck. The creature will
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  • Snakelite! Perfect Snakelite is a metal worm with the Light Manipulation mutation, two different Cudgel natural weapons, and a curious degree of machine
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  • damage. Cyclopean gibbons possess Teleportation at mutation level 1 and Temporal Fugue at mutation level 13. A gibbon will use Teleportation in an attempt
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  • Spinnerets (category Physical Mutations) (section Creatures with Spinnerets)
    Having Spinnerets also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any
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  • Being urshiib, they possess the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides a Barathrumite
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  • will occasionally spin webs with their Spider Webs mutation, which they possess at level 8. This mutation grants a greater voider the "Spin Webs" activated
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  • Time Dilation (category Mental Mutations) (section Creatures with Time Dilation)
    Dilation is a mental mutation that allows the user to distort time within a small radius, slowing other creatures caught within. This mutation grants the "Time
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  • There is also a 0.5% chance for a random creature to emerge from the vortex each turn. This can be any creature that is eligible to appear during dynamic
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  • will always spawn with one random physical mutation and one random mental mutation, each with a base mutation level of 1d61-6 (Avg: 3.5). Crazed goatfolk
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  • Spindle legs, and it crackles as it crawls. Perfect An electrofuge is a creature belonging to the arachnids faction. Electrofuges can be found underground
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  • dreamy corridors of their own chimeric world. Perfect An astral tabby is a creature belonging to the cats faction. Astral tabbies can be found deep underground
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  • ingredients that can either be eaten raw by a character with the Carnivorous (D) mutation, or preserved into cooking ingredients that can be used by characters with
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  • Spider Webs (category Physical Mutations) (section Creatures with Spider Webs)
    NPC-only physical mutation that many arachnids possess. This mutation grants the "Spin Webs" activated ability, which allows a creature to spin webs, creating
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  • default. Sprint cannot be used if the creature is frozen solid or on the world map. While sprinting, a creature suffers a -5 penalty to DV, unless they
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  • Behind, its stinger coils in harmonic virtue. Perfect A scorpiock is a creature belonging to the arachnids faction. Scorpiocks attack in melee with their
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  • Heightened Smell (category Innate mutations) (section Creatures with the Mutation Heightened Smell)
    chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their
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  • Multiple Arms mutation. He does gain use of the Flurry ability, however. Oboroqoru possesses a special version of the Multiple Arms mutation at mutation level
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  • cocked, though whether that's owed to an insatiable curiosity or forehead mutation is unknown. Perfect Argyve is a unique NPC and quest giver found in Joppa
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  • Corrosive Breath (category Physical Mutations) (section Creatures with Corrosive Breath)
    has a gas density of 80. Additionally, this mutation grants +2 acid resistance per mutation level. This mutation can also be acquired temporarily by cooking
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  • demeanor, meaning they will be hostile to a creature even if that creature has neutral reputation with crabs. Creatures must be at least favored by crabs for
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  • Narcolepsy (category Mutations)
    occasion will in combat. If a player with Narcolepsy is near a hostile creature, there is a 0.2% chance each round for them to fall asleep involuntary
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  • They will also attack at range with their Stunning Force mutation, which they possess at mutation level 3. To supplement their fists, cragmensch luminaries
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  • Flurry skills. Eyeless king crabs possess two mutations, Enhanced Skeleton and Kinetic Dampening, each at mutation level 12; however, neither of them have any
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  • not of the Esper morphotype and is unable to gain XP. His Mental Blast mutation is a deprecated earlier version of Sunder Mind[citation needed] that is
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  • chance to confuse creatures. Sources of confusion gas, with their level and density, include: Confusing Breath is an innate mutation of mazebeards and
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  • unique ability to "hand off" the creature being engulfed to a random adjacent creature that is capable of engulfing. The creature being engulfed must make a
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  • named "anti-[creature name]", and will be hostile to the original creature. However, they will refrain from attempting to attack the creature until they
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  • "Refracted [creature name]", and will be hostile to the original creature. However, they will refrain from attempting to attack the creature until they
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  • the Confusion mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer Confused creatures may wander away
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  • sucker bells pinch the air with blooditch. Perfect A leech is a low tier creature that is commonly found in the hills, ruins, jungles, and Rust Wells. They
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  • Evil Twin (category Mutations)
    twin", an alternate, hostile version of themself. Every time a player or creature with Evil Twin enters a zone that they've never been to before, there is
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  • much higher than 100 with the Corrosive Gas Generation mutation. With that mutation, a creature releases 100 density units of gas into the cells around
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  • Jacobo (section Mutations)
    urshiib, Jacobo possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Jacobo with
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  • Knits The Icy Lattice. Haggabah is perhaps most notable for his unique mutation, Invisibility. He attacks in melee with his hands. Haggabah's \adumbral
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  • Mafeo (section Mutations)
    urshiib, Mafeo possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Mafeo with
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  • urshiib, Barathrum possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Barathrum with
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  • Iseppa (section Mutations)
    urshiib, Iseppa possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Iseppa with
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  • Dardi (section Mutations)
    urshiib, Dardi possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Dardi with
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  • with the Plasma Gas Generation mutation, which is the signature mutation of a plasma jelly. With that mutation, a creature releases 100 density units of
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  • dominating another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column. (Creatures not controlled by the
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  • Fatty Hump (category Innate mutations) (section Creatures with the Mutation Fatty Hump)
    skills like Fasting Way, Mind over Body, or even mutations like Amphibious (D). A creature without this mutation by contrast loses 20 thirst every turn. This
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  • provide random secrets. 0lam possesses the mutation Ley Shifting, which it activates when a hostile creature approaches within two tiles. When damaged,
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  • Sparafucile possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Sparafucile
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  • Aloysius (section Mutations)
    urshiib, Aloysius possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Aloysius with
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  • some (but not all) of these achievements by killing the player-controlled creature instead of the player character. These are currently only available for
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  • brackish unctuous water (80% water, 10% salt, and 10% gel). If a creature with the Quills mutation attempts to sleep in a waterbed, it will spring a leak.
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  • non-rare liquid. Pouring pure warm static onto a creature will change it into a random different creature; items will likewise become different items, and
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  • Generation and Temporal Fugue, which they will use against any hostile creature that enters melee range. This section is opinion-based. Your mileage may
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  • psychic biome has an associated mental mutation, which will be granted to every creature in the zone, including creatures with mental shields. This does not
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  • Sleep Breath (category Physical Mutations) (section Creatures That Have Sleep Breath)
    patch 2.0.201.114. XRL.World.Parts.Mutation.SleepBreather XRL.World.Parts.Mutation.SleepBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts.BreatheOnEat
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  • Confusing Breath (category Physical Mutations) (section Creatures That Have Confusing Breath)
    2.0.201.114. XRL.World.Parts.Mutation.ConfusionBreather XRL.World.Parts.Mutation.ConfusionBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts
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  • Poison Breath (category Physical Mutations) (section Creatures That Have Poison Breath)
    patch 2.0.201.114. XRL.World.Parts.Mutation.PoisonBreather XRL.World.Parts.Mutation.PoisonBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts.BreatheOnEat
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  • Stun Breath (category Physical Mutations) (section Creatures That Have Stun Breath)
    patch 2.0.201.114. XRL.World.Parts.Mutation.StunBreather XRL.World.Parts.Mutation.StunBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts.BreatheOnEat
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  • Spore Puff (category Innate mutations) (section Creatures with the mutation Spore Puff)
    Puff is an NPC-only mutation that causes the creature to puff fungal spores in the surrounding 8 tiles around them if another creature steps into this radius
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  • Hortensa (section Mutations)
    urshiib, Hortensa possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Hortensa with
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  • Q Girl (section Mutations)
    urshiib, Q Girl possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Q Girl with
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  • recruiting other creatures by either using Proselytize, Rebuke Robot, or Beguiling. Unlike other attributes, Ego is the only one that can affect mutation levels
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  • Choliys, a creature may also lose a fungal infection by: Having the infected limb dismembered. Cooking a recipe that temporarily grants a mutation which equips
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  • and carapace, brooding and peevish. Perfect An irritable tortoise is a creature in the Tortoises faction. They are commonly found in desert canyons. They
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  • Every creature in the game has a 1 in 20,000 chance to spawn mechanical, unless the creature is normally robotic. This will change the creature's main
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  • Blinking Tic (category Mutations)
    tethering impedes other mental mutations Sources of constant normality fields can be difficult to locate XRL.World.Parts.Mutation.BlinkingTic
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  • irritation. Perfect The two-headed slugsnout is a creature in the Swine faction with the Two-headed mutation. They are armed with a pair of *slugsnout slugs
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  • Path. Fjorn-Kosef uses his fists to fight in melee combat, as well as a mutation unique to him, Frost Webs, at range. Fjorn-Kosef has two \ice-encrusted
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  • snout is a creature in the Swine faction that is particularly common in the upper levels of the Asphalt Mines. They have the Flaming Ray mutation and their
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  • (object) known as '(new name)'. Buy a new mutation Your genome destabilized and you gained the (mutation name) mutation. [On one starry night,] =name= manifested
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  • Neek (section Mutations)
    urshiib, Neek possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Neek with damage
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  • Normality Breath (category Physical Mutations) (section Creatures That Have Normality Breath)
    2.0.201.114. XRL.World.Parts.Mutation.NormalityBreather XRL.World.Parts.Mutation.NormalityBreather XRL.World.Parts.Mutation.BreatherBase XRL.World.Parts
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  • For example, this is true if the target has the Electrical Generation mutation, is a robot with integrated power systems, or is an object that generates
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  • Otho (section Mutations)
    urshiib, Otho possesses the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides Otho with damage
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  • Stiltgrounds. If a creature who is neutral with or disliked by Succulents walks over a fractus plant, the following effects occur: The creature suffers 1 damage
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  • attacked by other creatures while being engulfed, and any attempting to do so will instead target k-Goninon. When k-Goninon engulfs a creature, a timer is started
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  • within the engulfing creature; any attempt to move in any direction will instead cause the creature to melee attack the creature engulfing them. Additionally
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  • of space-time. Mutation Points gained every level can be spent to strengthen existing mutations or saved up to buy a new random mutation. True Kin can start
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  • Astral (category Innate mutations) (section Creatures with the mutation Astral)
    alternate plane of reality. Astral is an npc-only mutation that causes the creature with the mutation to be permanently phased. However, this effect can
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  • cover regions similarly to other biomes. Every creature in a psychic biome will have a mental mutation associated with the zone. They can be visually distinguished
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  • two variants: Obliterate Faction Fabricate Creature Fabricate Creature curios will fabricate a random creature roughly the same tier as the relic. Blockecus
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  • Unarmed combat occurs when a player or creature has no weapon equipped in their primary hand or in additional limbs capable of attacking. Unarmed combat
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  • the damage a creature receives back to the attacker. Reflection is different than refraction. Reflection does not prevent damage - creatures with reflection
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  • weapon has a long, slender chrome barrel. It is possible to begin with mutation scores of your eye. *thip thip thip thip* This information is reliable
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  • handles circumscribe a space inverter. Perfect An infiltrator is a robotic creature belonging to the Putus Templar faction. Infiltrators can be found rarely
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  • those options include: The Mental Mirror mutation adds a 3 + Mutation Level {\displaystyle 3+{\text{Mutation Level}}} bonus to MA and reflects blocked
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  • random mutation-buy choice from Irritable Genome when buying a mutation due to a rapid mutation prompt. Irritable Genome can no longer level mutations above
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  • Asphodel, however, they possess Electrical Generation at mutation level 7 and Teleportation at mutation level 10. Their electric resistance is 100, making them
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  • leveling up. The amount that is gained upon each level-up is dependent on the creature's Intelligence score, as well as the player's chosen genotype. Before Intelligence
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  • addition to granting them the Liquid Spitter mutation. This unique mutation, in this case, grants the creature the "Spit slime" ability, allowing them to
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  • will encounter one rare chest, a dysfunctional waydroid, and the unique creature Slog of the Cloaca. Whether Slog is friend or foe depends on the players
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  • reduces the damage and duration of poison. Ualraig possesses Multiple Legs at mutation level 6, Horns at level 9, Freezing Ray at level 9, and Regeneration at
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  • bone and velvet antlers fork into fractals. Perfect A fork-horned gnu is a creature and the sole member of the antelopes faction. Fork-horned gnus can rarely
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  • mental mutation, each with a base level of 1d61-6 (Avg: 3.5) and boosted by his Ego modifier in the case of the mental mutation. Due to his title of "Souldrinker"
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  • Quills (category Physical Mutations) (section Creatures with Quills)
    results in stronger damage reflection at higher mutation levels. Players and creatures who have the Quills mutation will be immune to the effects of other's quills;
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  • weapons. New creature: Gunner-Knight Templar New creature: Banner-Knight Templar New creature: Knight Commander of the Holy Temple New creature: Wraith-Knight
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  • Temporal Fugue (category Mental Mutations) (section Creatures with Temporal Fugue)
    Temporal Fugue is a mental mutation that allows the player to create temporary clones of themselves to fight for them. This mutation grants the "Temporal Fugue"
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  • Burrowing (category Innate mutations) (section Creatures with Burrowing)
    is higher) rounds Burrowing is a innate mutation that bone worms and seedsprout worms have. When the creature is bored and Burrowing is off cooldown, they
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  • Multiple Horns (category Physical Mutations) (section Creatures with Multiple Horns)
    Horn. With this mutation, a creature gains the ability to perform a Wrecking Charge. Its cooldown is 430 -(mutation LV) * 30. When a creature chooses a target
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  • Light Manipulation (category Mental Mutations) (section Creatures with Light Manipulation)
    Manipulation is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light in an area around themselves. Creatures with Light
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  • Magnetic Pulse (category Physical Mutations) (section Creatures with Magnetic Pulse)
    only inventory items. Magnetic Pulse is the signature mutation of the pulsed field magnet. This mutation grants the Magnetic Pulse ability, which pulls metal
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  • intproperty with value = 4, that creature's mutation level for the augmented mutation is increased by 4. Mutations and mutation categories now support the field
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  • Sixshrew (section Mutations)
    Sixshrew to inflict shamed on a target. Sixshrew possesses Burgeoning at mutation level 3, Confusion at level 4, Force Bubble at level 2, Photosynthetic
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  • Corrosive Gas Generation (category Physical Mutations) (section Creatures with Corrosive Gas Generation)
    rounds Corrosive Gas Generation is a physical mutation generates corrosive gas. For each round that this mutation is active, the user releases a total density
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  • Reflect Shame (category Mental Mutations)
    countenance of nearby creatures. Reflect Shame is the signature mutation of unpleasant mirror. This mutation cannot be leveled. Each turn, a creature with this mutation
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  • Heightened Quickness (category Physical Mutations) (section Creatures with Heightened Quickness)
    tremendous speed. +(level based) Quickness Heightened Quickness is a physical mutation that provides a bonus to the player's overall Quickness score, increasing
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  • Electromagnetic Pulse (category Physical Mutations) (section Creatures with Electromagnetic Pulse)
    determine duration based on mutation level. Radius is not determined by a formula. Instead, it is determined based on certain mutation level thresholds: Electromagnetic
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  • Two-hearted (category Physical Mutations) (section Creatures with Two-hearted)
    Two-hearted is a physical mutation that bolsters the player's Toughness and increases their sprint duration by a mutation level based percentage. The
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  • Amphibious (category Mutations)
    player into the next reputation bracket). Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character
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  • Interdiction (category Mental Mutations) (section Creatures with Interdiction)
    Interdiction Interdiction is an NPC only mutation that selects a hostile creature within the user's line of sight and inflicts them with Interdicted, giving
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  • Triple-jointed (category Physical Mutations) (section Creatures with Triple-jointed)
    cooldown after use Triple-jointed is a physical mutation that grants the player heightened Agility and a mutation level based chance for activated skills that
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  • Carapace (category Physical Mutations) (section Creatures with Carapace)
    Cannot wear armor. +400 reputation with tortoises Carapace is a physical mutation that grants the Carapace natural equipment, granting bonus AV, heat resistance
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  • Teleportation (category Mental Mutations) (section Creatures with Teleportation)
    influenced both by mutation level and by willpower (WI). The following tables indicate Teleportation's willpower-adjusted cooldown (CD) at mutation levels 1, 5
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  • Golem (section Mutations)
    Atzmus is sourced from a creature with viable Mutations, the Golem will gain said mutation. Night Vision, as well as the NPC mutations Dark Vision, Wall Climber
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  • Beak (category Physical Mutations) (section Creatures with Beak)
    occasionally peck at your opponents. +200 reputation with birds Beak is a mutation that grants one of the following natural equipment variants on the character's
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  • a chair a creature is sitting in is destroyed, the creature is now knocked prone. If a bed a creature is sitting in is destroyed, the creature is now awakened
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  • Yurl (section Mutations)
    allow Yurl to inflict shamed on a target. Yurl possesses Burgeoning at mutation level 3, Confusion at level 4, Force Bubble at level 2, Photosynthetic
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  • Disintegration (category Mental Mutations) (section Creatures with Disintegration)
    rounds after using this power Cooldown: 75 rounds Disintegration is a mental mutation that allows the player to deal massive disintegration damage to everything
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  • Clairvoyance (category Mental Mutations) (section Creatures with Clairvoyance)
    Cooldown: 100 Clairvoyance is a mental mutation that allows the player to remotely view an area for a short time. This mutation grants the "Clairvoyance" activated
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  • Adrenal Control (category Physical Mutations) (section Creatures with Adrenal Control)
    will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will
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  • weapons. Almost any item in the entire game can be wielded by a creature and used for melee fighting. Items that aren't specifically designed to be used
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  • Dark Vision (category Innate mutations) (section Creatures with Dark Vision)
    Dark Vision Dark Vision You see in the dark. Dark Vision is an NPC only mutation that is similar to the selectable Night Vision, but only has a light radius
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  • Freeze Breath (category Physical Mutations) (section Creatures That Have Freeze Breath)
    XRL.World.Parts.Mutation.FreezeBreath, method Mutate XRL.World.Parts.Mutation.FreezeBreath, method ComputeDamage XRL.World.Parts.Mutation.FreezeBreath, method
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  • Nerve Poppy (category Mutations)
    player's current HP is of their maximum health, similar to how health for creatures is usually displayed when looking at them. The player can counteract the
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  • When you randomly choose mutations during character generation, you can now get mutation variants. When you gain a mutation after character generation
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  • is affected by a wide variety of skills, mutations, items, statuses, and effects. Generally speaking, a creature's effective quickness cannot be reduced
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  • faction of origin. Legendary Seekers are also able to grant a random mental mutation to the player through the water ritual if they are able to gain positive
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  • When wielded by a goatfolk, or more specifically any creature with the Cervine tag, the creature has a 16% chance every turn to blow the grandfather horn
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  • Thick Fur (category Physical Mutations) (section Creatures with Thick Fur)
    with apes, baboons, bears, and grazing hedonists Thick Fur is a physical mutation that grants the user a coat of fur, granting minor heat and cold resistance
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  • oddly-hued glowpad has two mutations, Gills and Displacement, each at mutation level 12. However, neither of these mutations have any function. The oddly-hued
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  • inflicts this effect alongside a shame breath mutation similar to corrosive breath and the other breath mutations. This information is reliable as of patch
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  • (D) defect grants 100 reputation with frogs, but they do not have this mutation. Despite their similar appearance to svardym, they are hostile to each
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  • weaker creatures will have an increased level, with increased Attributes to match. All randomly generated Wardens have a chance to gain new Mutations in addition
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  • choices when you buy a mutation. When you buy a new mutation, exclusions defined in mods are now properly respected. Creatures no longer fail to equip
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  • overburdened Unable to move. Overburdened is an effect that occurs when a creature or player is carrying more weight than their total carry capacity. Base
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  • Two-point mutations are now included in the mutation choices when you buy a mutation or when your genome destabilizes. If an immobile creature gains flying
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  • multiple copies of herself; this is in reference to Esther's signature mutation, Temporal Fugue. Though Esther and her sisters serve as the wardens of
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  • Cudgel Mutations Night Vision (6) Mutations Night Vision (6) Experience? 100 XP XP Tier 2 Role Minion Spawns in Jungle_Creatures Ruins_Creatures Extra info:
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  • point provided by IActivePart; see Modding:Active Parts for details. Some mutation parts can also be configured for this property, using fields called either
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  • interactive with both in-phase and out-of-phase creatures and objects. Omniphase objects and creatures are physically interactive with both in-phase and
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  • perform per turn with Multiweapon Fighting. For mutants, the Multiple Arms mutation works very well in conjunction with Multiweapon Fighting. Helping hands
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  • Cleave Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 375 XP XP Tier 3 Role Brute Spawns in Jungle_Creatures Ruins_Creatures Extra info:
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  • Liquid Spitter (category Innate mutations) (section Creatures with the mutation Liquid Spitter)
    of (liquid). Liquid Spitter is an NPC-only innate physical mutation that gives the creature an activated ability called Liquid Spit. This ability has a
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  • Mind over Body Significantly slows the onset of hunger and extends the duration of cooking effects. The usual penalty for becoming famished is -10 Quickness
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  • Perfect A Graftek is a creature that can only be found in the strata below the Trembling Dunes. Rather than attacking creatures it is hostile to, a Graftek
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  • red light widens out a half-lidded eye. Perfect A leering stalker is a creature in the Robots faction, primarily found deep underground or in the Moon
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  • Photosynthetic Skin (category Physical Mutations) (section Creatures with Photosynthetic Skin)
    ProceduralCookingIngredient_lignin XRL.World.Parts.Mutation.PhotosyntheticSkin, method FireEvent XRL.World.Parts.Mutation.PhotosyntheticSkin
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  • Psychometry (category Mental Mutations) (section Creatures with Psychometry)
    You may open security doors upon touching them. Psychometry is a mental mutation which allows users to look into the past of artifacts to understand them
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  • Ley Shifting (category Mental Mutations)
    Cooldown: 250 Ley Shifting is the signature mutation of 0lam. 0lam will use this mutation whenever a hostile creature is within 2 tiles of its location, causing
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  • Defensive Chromatophores (category Physical Mutations)
    when the creature's party leader drops below 15% hitpoints and is visible within a distance of 30 tiles. This mutation is a signature mutation of the Patreon
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  • see, and if it finds a cloneable creature there that it matches phase and flight with, will attempt to clone that creature. If it succeeds, the ability will
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  • Strapping Shoulders Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 375 XP XP Tier 4 Role Skirmisher Spawns in Ruins_Creatures TechTurrets Extra
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  • and other characters weak to normality. Characters not reliant on mental mutations or normality-affected technology like force fields may instead find them
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  • and a powerful energy weapon, the naser cannon, which can ground flying creatures, making them vulnerable to its charge. The naser cannon can also inflict
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  • penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance. This mutation grants the player
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  • resembles the Freezing Ray mutation. It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits
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  • A legendary creature, or a hero, is a rare and unique variant of a creature. There are several differences between a legendary creature and a regular
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  • which can arc to other targets. They are the highest-level non-unique creatures in the game, surpassed only by 0lam. Killing one grants an achievement
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  • similar to an eigenrifle. The conservator will not be initially hostile to creatures with a Mark of Death.
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  • capped by a fine-motion pincer claw. Perfect Strip flies are robotic flying creatures that can appear in groups on the Crematory level of the Tomb of the Eaters
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  • Gender neuter Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 475 XP XP Tier 3 Role Summoner Spawns in Ruins_Creatures Extra info: Made
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  • The trick is to find a low-level, low-MA creature, such as a glowfish, and proselytize it instead. Any creature that has unequipped inventory items is currently
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  • They rotate with specious purpose. Perfect A chrome idol is a robotic creature belonging to the Naphtaali tribe and robots factions. Chrome idols are
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  • } x1-2(4%) Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 725 XP XP Tier 5 Role Summoner Spawns in DeepJungle_Creatures Extra info:
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  • ier} x1-2(4%) Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 475 XP XP Tier 3 Role Summoner Spawns in Ruins_Creatures Extra info: Made
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  • Smash_Floor Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 725 XP XP Tier 5 Role Artillery Spawns in BaroqueRuins_Creatures Extra info:
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  • either/or When normality contests a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to
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  • x2(100%) Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 425 XP XP Tier 3 Role Unspecified Extra info: Swarmer: This creature receives
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  • Shoulders Tank Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 375 XP XP Tier 3 Role Artillery Spawns in Ruins_Creatures Extra info: Made
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  • Gender neuter Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 475 XP XP Tier 3 Role Summoner Spawns in Ruins_Creatures Extra info: Made
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  • Shoulders Tank Sweep Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 625 XP XP Tier 5 Role Skirmisher Spawns in Ruins_Creatures TechTurrets Extra
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  • limbs. His Adrenal Control will allow him to boost his Quickness and the mutation level of his Regeneration for a short time. Indrix will always be admired
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  • mandibles1d7 →4/1004 x1(100%) Skills Endurance Skills Endurance Mutations Night Vision (6) Mutations Night Vision (6) Corpse Dropped giant beetle corpse (50%)
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  • Laser beams from laser based weapons. A crypt sitter is neutral to all creatures while unalert. Attacking them or attempting to damage or open the reliquary
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  • Unspecified Spawns in DesertCanyon_Creatures Flowerfields_Creatures Jungle_Creatures Saltmarsh_Creatures Water_Creatures Extra info: Weighs 201 lbs Limbs*
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  • Strapping Shoulders Mutations Dark Vision (12) Mutations Dark Vision (12) Experience? 375 XP XP Tier 3 Role Skirmisher Spawns in Ruins_Creatures TechTurrets Extra
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  • Liquid Font (category Innate mutations) (section Creatures with the Mutation Liquid Font)
    Font You ooze fluids with the best of them. Liquid Font is the signature mutation of weeps. It causes a liquid associated with the specified weep to be produced
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  • care for the mess in their hairknot beard. Perfect The goat is a low level creature in the Grazing hedonists faction. They can be found in the hills and mountains
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  • →14/1014 x2(100%) Mutations Night Vision (6) Mutations Night Vision (6) Experience? 1000 XP XP Tier 8 Role Unspecified Extra info: This creature is pettable
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  • physical mutations whose potential number and level differ between types of wight. They also have a one-in-two chance to have a random mental mutation which
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  • salthopper is a creature in the Insects faction, most commonly found in the desert canyons and flower fields. They are moderately powerful creatures for how early
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  • bark, and their hyena tribeskin answer. Perfect The snapjaw scavenger is a creature in the Snapjaws faction. They are commonly found in the desert canyons
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  • significant. Creatures are also able to step on and injure themselves multiple times, unlike the young ivory only striking after first reveal. If a creature steps
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  • pustules of noxious gas quilt its bloated abdomen. Perfect The agolmaggot is a creature frequently encountered in Golgotha. It is presumably the young of the agolfly
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  • third set crooks under its ass, skinny and naked. Perfect The agolzvuv is a creature occasionally found in the the lower levels of Golgotha. EncounterTables
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  • outer arcologies do not possess mutations. There are two types of mutations: physical and mental. Each mutation has a mutation score associated with it. The
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  • dog cherubim have hooves. But the cherubim are idealized forms of the creatures they represent ... Sophists try to smooth the edges of reality, but their
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  • azurepuffs is randomly determined for each newly created world. When a player or creature that has less than 250 reputation with the Fungi faction enters any of
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  • that a creature must have greater than or equal to +250 reputation for them to not attack. On every attack by a madpole, the defending creature must make
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  • glowpad A leaf disc gleams through luminous veins. Perfect A glowpad is a creature in the Flowers faction. They are most often found in the salt marsh, floating
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  • →12/1012 x2(100%) Mutations Night Vision (6) Mutations Night Vision (6) Experience? 775 XP XP Tier 6 Role Unspecified Extra info: This creature is pettable Weighs
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  • jadepuffs is randomly determined for each newly created world. When a player or creature that has less than 250 reputation with the Fungi faction enters any of
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  • goldpuffs is randomly determined for each newly created world. When a player or creature that has less than 250 reputation with the Fungi faction enters any of
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  • rosepuffs is randomly determined for each newly created world. When a player or creature that has less than 250 reputation with the fungi faction enters any of
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  • advance. Perfect The salt kraken is a powerful yet peaceful giant worm-like creature that can be found wandering the salt dunes or deep underground. When a
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  • kindles the filament on its paper-thin wings. Perfect The agolfly is a creature most commonly found in Golgotha. Apparently the adult version of the agolmaggot
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  • at random. Note: Each breathbeard mutation grants additional qualities beyond just the breath weapon. See each mutation article for details. Elder breathbeards
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  • Unspecified Extra info: Made out of Metal EMP sensitive This creature is unique Weighs 201 lbs Has a mental shield Limbs* (HumanoidRobot): Body (Body) Floating
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  • penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance. This mutation grants the player
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  • grounded grounded Cannot fly. The grounded effect causes flying creatures to fall to the ground, and prevents them from flying as long as the effect is
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  • dog cherubim have hooves. But the cherubim are idealized forms of the creatures they represent ... Sophists try to smooth the edges of reality, but their
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  • XP XP Tier 0 Role Unspecified Spawns in Saltmarsh_Creatures Water_Creatures Extra info: This creature is aquatic. Cannot be knocked prone Weighs 201 lbs
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  • mirrorwings bat it through the air vacuum. Perfect The glowmoth is a low level creature in the insects faction. They are most commonly found in ruins but they
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  • Blade Long Blade Proficiency Improved Defensive Stance Mutations Quills (3) Night Vision (6) Mutations Quills (3) Night Vision (6) Corpse Dropped quillipede
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  • 100 XP XP Tier 2 Role Minion Spawns in Jungle_Creatures Ruins_Creatures Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls
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  • other robots (hostile by default). The scrambler has no effect if held by a creature that is not the player character or dominated by the player character.
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  • helm is a unique helmet that also acts as a weapon similar to the Horns mutation when equipped. There are two items that share the name fork-horned helm
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  • turret tinker animated.gif Because the dynamic turret tinker is a level 29 creature, it is far more likely to appear higher-tier zones, and it is somewhat
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  • Ego Projection (category Mental Mutations) (section Creatures with Ego Projection)
    based)-(level based) rounds Cooldown: 200 rounds Ego Projection is a mental mutation that allows the user to enhance their physical attributes for a short time
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  • weeps expel molten wax, which is an effect of their innate Liquid Font mutation. The wax will initially appear in a pool of 27-5627-56 (Avg: 41.5) drams
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  • Tier 0 Role Minion Spawns in DesertCanyon_Creatures Flowerfields_Creatures Hills_Creatures Jungle_Creatures Extra info: Weighs 201 lbs Limbs* (Quadruped):
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  • physical mutations or body type must find other sources. If it's from a physical mutation, leveling it up will add some AV depending on the mutation. Although
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  • settling somewhere when entanglement demands it. Perfect A zero jell is a creature belonging to the Oozes faction, found in the Moon Stair. In combat, zero
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  • →4/1004 x2(100%) Skills Cudgel Skills Cudgel Mutations Telepathy (10) Double-muscled (1) Night Vision (6) Mutations Telepathy (10) Double-muscled (1) Night
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  • floor in spiral-step and lights a helical path. Perfect A blue jell is a creature belonging to the oozes and grazing hedonists factions. It can primarily
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  • Experience? 25 XP XP Tier 0 Role Brute Spawns in DesertCanyon_Creatures Hills_Creatures Saltmarsh_Creatures Snapjaws Extra info: Weighs 201 lbs Limbs* (Humanoid):
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  • populating maps and creature inventories. Creature and equipment distributions may have changed somewhat (but not drastically). Humanoid creatures, particularly
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  • giant wax weeps expel molten wax as an effect of their innate Liquid Font mutation. The wax will initially appear in a pool of 48000-7800048000-78000 (Avg:
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  • adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence
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  • Skills Endurance Swimming Skills Endurance Swimming Mutations Heightened Smell (3) Night Vision (4) Mutations Heightened Smell (3) Night Vision (4) Corpse Dropped
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  • surveys their surroundings with languid eyes; one of Qud's most delicate creatures living unconcerned among the saltworn and toughened. Perfect Subpage: Lulihart
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • using a jacked phase cannon in combination with the Electrical Generation mutation or a biodynamic power plant. These power sources can be used in combination
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  • stick to the violet frill of this frigid iguana. Perfect A rimewyk is a creature belonging to the unshelled reptiles faction, possessing \icy jaws and a
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  • XP Tier 0 Role Brute Spawns in DesertCanyon_Creatures Flowerfields_Creatures Hills_Creatures Jungle_Creatures Extra info: Weighs 201 lbs Limbs* (Quadruped):
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Cudgel Bludgeon Mutations Night Vision (8) Mutations Night Vision (8) Experience? 700 XP XP Tier 5 Role Brute Spawns in BaroqueRuins_Creatures DeepJungle_Creatures
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  • attempting to move will instead cause the creature to perform a melee attack against the wedge. Additionally, the creature will be unable to perform certain physical
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 3 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • avoid conflict and initiate combat against creatures that are 2 tiles away from him, compared to most creatures who aggro at 1-15 tiles away. This distance
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  • levels of the Confusion mutation. Enigma snails are one of only a few types of creatures that can permanently drain a creature's stats. The others are:
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  • Prickler (category Creatures)
    Prickler Faction flowers (Loved100 Reputation) Demeanor aggressive Mutations Quills (1) Mutations Quills (1) Experience? 125 XP XP Tier 1 Role Unspecified Extra
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  • Girsh Qon (category Creatures)
    found in the course of advancing the main quest line. Girsh Qon Girsh Qon A creature of immensity mounts the upper eyeline. Her throat corded like the tree-hugged
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  • binal specter substantiates as a (random creature)." will appear, and Gloaming will be replaced with that creature. One turn after, Gloaming will respawn
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  • Dreadroots are harvestable plants that can terrify nearby creatures through a unique mutation called Fear Aura. Upon creation, each dreadroot has a 1:10
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  • as (lesser) breathbeards of the same variety. The mutation level for elder breathbeard breath mutations is 10. Breathbeards, which are lesser varieties of
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  • This mopango cuts as strange a figure as any other, a hunched and plated creature with a long tail and a slow gait. In eir movements, however, this one is
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  • Multiweapon Fighting Skills Cudgel Multiweapon Fighting Mutations Carapace (3) Night Vision (3) Mutations Carapace (3) Night Vision (3) Corpse Dropped electric
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  • same tile as the creature it is engulfing, and will begin to wander around in random directions. While wandering, engulfed creatures will move along with
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  • goatfolk qlippoth in the same playthrough will have the same fixed set of mutations, also shared with Mamon Souldrinker. This article is a stub. You can help
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  • equivalent to bare \fists. When a black jell hits a creature with their oozing pseudopod, the creature is forced to make a Toughness save of difficulty 25
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  • \fists. When a brown jell hits a creature with their sludgy pseudopod, there is a 15% chance a random item from that creature's inventory will become rusted
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  • XP XP Tier 0 Role Skirmisher Spawns in DesertCanyon_Creatures Hills_Creatures Saltmarsh_Creatures Snapjaws Extra info: Weighs 201 lbs Limbs* (Humanoid):
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  • Experience? 25 XP XP Tier 0 Role Tank Spawns in DesertCanyon_Creatures Hills_Creatures Saltmarsh_Creatures Snapjaws Extra info: Weighs 201 lbs Limbs* (Humanoid):
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  • Girsh Qas (category Creatures)
    found in the course of advancing the main quest line. Girsh Qas Girsh Qas A creature of immensity mounts the upper eyeline. Quantized force has shaped her behemoth
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  • space and time, and it lets out a piercing whine. Perfect A girshling is a creature belonging to the Girsh and arachnids factions. Girshlings can be found
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  • squirms out of its tail end. Perfect The seedsprout worm is a rare solitary creature most commonly found in strata 1-5 underground beneath non-ruins biomes
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  • attempting to move will instead cause the creature to perform a melee attack against the cupola. Additionally, the creature will be unable to perform certain physical
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • mopango charioteer mopango charioteer This hunched, glowing, plated creature sits permanently affixed in a low-riding vehicle chassis, on which is mounted
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  • Reputation) Mutations Night Vision (3) Mutations Night Vision (3) Experience? 25 XP XP Tier 0 Role Unspecified Spawns in LakeHinnom_Creatures PalladiumReef_Creatures
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  • Tier 2 Role Unspecified Spawns in LakeHinnom_Creatures PalladiumReef_Creatures Extra info: This creature is aquatic. Cannot be knocked prone Weighs 201
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • Reputation) Tier 5 Mutations Liquid Font (1) Night Vision (2) Mutations Liquid Font (1) Night Vision (2) Spawns in Fungal_Creatures Extra info: Cannot
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  • snapjaw scavengers approaching their targets as well as any other weak creatures in the same area.
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  • Gender neuter Mutations Reflect Shame (0) Mutations Reflect Shame (0) Experience? 725 XP XP Tier 5 Role Unspecified Extra info: This creature is pettable
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  • Girsh Rermadon (category Creatures)
    course of advancing the main quest line. Girsh Rermadon Girsh Rermadon A creature of immensity mounts the upper eyeline. Star gas boils off their coral spines
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  • and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind. Additionally, giant amoebas cannot slip on slippery
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  • to bare \fists. When a green jell hits a creature with their gooey pseudopod, there is a 25% chance the creature is forced to make a Toughness save of difficulty
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  • lets out a proud and piercing whine. Perfect A burrowing girshling is a creature belonging to the Girsh and arachnids factions. They are statistically identical
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  • sheaf Whenever you drink freshwater, there's a 25% chance you beguile a creature as per Beguiling at level 7-8. > Somewhat less broken now that drinking
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  • Energy Pulse, which damages and stuns creatures caught inside of its blast radius similarly to the Stunning Force mutation.
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  • memory eater hits the player (no matter what body they're in, but not other creatures) with its bite, it also makes a separate mental attack. If that attack
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  • Girsh Shug'ruith the Burrower (category Creatures)
    quest line. Girsh Shug'ruith the Burrower Girsh Shug'ruith the Burrower A creature of immensity mounts the upper eyeline. Tunnel-steeled rings of extruded
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  • cuspate beak for breaking through shale. Perfect A knollworm is a low-level creature and member of the worms faction often found in low-level underground areas
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  • pyroclastic demise. Perfect A red jell is a creature belonging to the oozes faction. It is a tier 7 creature, and is thus found deep underground. Red jells
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  • the [cherubim] have hooves. But the cherubim are idealized forms of the creatures they represent ... Sophists try to smooth the edges of reality, but their
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  • XP Tier 1 Role Brute Spawns in DesertCanyon_Creatures Flowerfields_Creatures Hills_Creatures Jungle_Creatures Extra info: Weighs 201 lbs Limbs* (Quadruped):
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  • Inventory \bite1d4 →4/1004 x1(100%) Skills Axe Skills Axe Mutations Syphon Vim (1) Night Vision (3) Mutations Syphon Vim (1) Night Vision (3) Corpse Dropped leech
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  • turns. cold freeze-dried hoarshrooms ...you expel quills per the Quills mutation at level 8-9. damage reflection spine fruit jam ...you reflect 100% damage
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  • x1(100%) Mutations RepellingForce (10) Mutations RepellingForce (10) Experience? 125 XP XP Tier 1 Role Unspecified Extra info: This creature is pettable
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  • Juke Juke allows the user to move one square instantaneously, without taking up a turn. Willpower (WI) adjusted cooldown (CD) without the Tumble skill:
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  • 1000 XP XP Tier 8 Role Tank Extra info: This creature is unique Weighs 201 lbs Limbs* (Crab): Body (Body) Floating Nearby (Floating Nearby) Right Arm
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  • blueprint; <removemutation Name="..." /> can be used to remove a mutation from a creature. Once you've created your item, check out this page for information
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  • are shadows under their chrome cheek. Perfect A chromeling is a robotic creature belonging to the Barathrumites faction. Chromelings are primarily found
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  • In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal snapjaw warlord. There are two
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  • surroundings as it winds its path forward. Perfect Dagasha is a unique creature found in the Tomb of the Eaters and tied to the Fraying Favorites quest
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  • Livid creeper (category Creatures)
    \thorns3d4 →4/1004 x1(100%) Inventory \thorns3d4 →4/1004 x1(100%) Mutations WallWalker (1) Mutations WallWalker (1) Corpse Dropped lover's blossom (2%) Experience
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  • as still a pose as an artist's mould. Perfect The molting basilisk is a creature that can be found within the depths of Bethesda Susa. If one is in the
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  • Susa, including the surface and many of the lower levels. Similar to most creatures, they also have a small chance to be found as random encounters throughout
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  • →4/1004 x1(100%) Skills Short Blade Skills Short Blade Mutations Regeneration (1) Night Vision (3) Mutations Regeneration (1) Night Vision (3) Experience? 825
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  • unpredicted motions. Their eyes are full of stony mischief. Perfect A baboon is a creature belonging to the baboons faction. Baboons can be found in the hills, as
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  • instinct squeezes their fist into a chest-beater. Perfect An albino ape is a creature belonging to the apes faction. Albino apes are perhaps the most prolific
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  • motivation was more cowardly: I could not bear to place such a beautiful creature in the mortal peril that constitutes my day-to-day. -- from the travelogue
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  • Fighting Multiweapon Expertise Multiweapon Mastery Mutations Plasma Gas Generation (10) Night Vision (8) Mutations Plasma Gas Generation (10) Night Vision (8)
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  • the [cherubim] have hooves. But the cherubim are idealized forms of the creatures they represent ... Sophists try to smooth the edges of reality, but their
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  • light as well as sources of night vision. In the affected tiles, items, creatures, and other objects will be completely invisible, even if the player is
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  • 50 XP XP Tier 0 Role Artillery Extra info: This creature is pettable Weighs 200 lbs Limbs* (Snake): Body (Body) Floating Nearby (Floating Nearby) Back (Back)
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  • Blade Long Blade Proficiency Lunge Swipe Charge Jump Swimming Mutations Night Vision (4) Mutations Night Vision (4) Corpse Dropped svardym corpse (20%) Experience
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  • of lava that is not frozen, the creature's temperature will increase by 1000°, which is often enough to set the creature on fire. This is only when the
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  • Girsh Agolgot (category Creatures)
    course of advancing the main quest line. Girsh Agolgot Girsh Agolgot A creature of immensity mounts the upper eyeline. The monstrous slumping head is moted
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  • entropy and remorphed into the prime material anew. Perfect A panhumor is a creature belonging to the oozes faction. It has no natural spawning location and
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  • Unspecified Extra info: Made out of Metal EMP sensitive Power load-sensitive This creature is pettable Weighs 200 lbs Has a mental shield Limbs* (BipedalRobot): Body
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  • feral dog They are a snarling mess of matted hair. Perfect A feral dog is a creature belonging to the dogs faction. Feral dogs can be found underground, as
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  • holy Rock from interlopers. Perfect A warden of the Sanctum is a type of creature who can be found in the Temple of the Rock, and will be peaceful if the
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  • HumanoidEquipment *(100%) Skills Endurance Shield Skills Endurance Shield Mutations Night Vision (6) Mutations Night Vision (6) Corpse Dropped goatfolk corpse (5%) Experience
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  • stems poplock to invisible quantum eddies. Perfect When stepped on by a creature it's hostile to, a yonderbrush will attempt to teleport them. (This effect
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  • Girsh Bethsaida (category Creatures)
    course of advancing the main quest line. Girsh Bethsaida Girsh Bethsaida A creature of immensity mounts the upper eyeline. Leather trapezii swell with the
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  • Jilted lover (category Creatures)
    lovers are a type of vine which will attempt to attack and grab hold of creatures that come near it. Very rarely (2% of the time), they will drop a lover's
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  • the vantabloom is located on). Within the darkness, all tiles, items, creatures, and other objects are effectively invisible, and all sources of light
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  • Tier 3 Role Unspecified Spawns in LakeHinnom_Creatures Extra info: This creature is aquatic. Cannot be knocked prone Weighs 201 lbs Limbs* (Fish): Body
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  • the prime material anew. Perfect A humor is a creature belonging to the oozes faction. It is a tier 4 creature and can be found underground, as well as in
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  • motions. Their eyes are full of stony mischief. Perfect A hulking baboon is a creature belonging to the baboons faction. Hulking baboons can be found in the hills
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  • x1(100%) Inventory \mandibles1d3 →4/1004 x1(100%) Mutations Flaming Ray (2) Night Vision (6) Mutations Flaming Ray (2) Night Vision (6) Corpse Dropped fire
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  • Occasionally, a star kraken will spawn an artifact or creature of apparently random tier in its wake. Certain creatures such as dromad traders may emerge with an entourage
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  • filmy wings and brandishes a sanguine proboscis. Perfect A life sap is a creature that permanently drains 1-21-2 (Avg: 1.5) health points (HP) from its victim
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  • Caves of Qud Wiki by expanding it. Each svardym eld has two random mental mutations each with base rank between 8 and 10; because of the eld's Ego of 20-30
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  • break for breaking through rock. Perfect A plated knollworm is a low-level creature and member of the worms faction often found in low-level underground areas
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  • through the mirrored planes of reality. Perfect The twinning lamprey is a creature that spawns in pairs, and has a special ability to respawn a new, fully-healed
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  • Unspecified Extra info: Made out of Metal EMP sensitive This creature is pettable Weighs 200 lbs Has a mental shield Limbs* (TreadedRobot): Body (Body) Floating
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  • prime material anew. Perfect A gyrohumor is a creature belonging to the oozes faction. It is a tier 5 creature and can be found underground, as well as in
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  • honey-mist about them is the atmosphere. Perfect Honey Skunks are gregarious creatures sometimes found in low-level ruins or ruin-like locations ( Rusted Archway
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  • \mandibles1d3 →4/1004 x1(100%) Mutations Corrosive Gas Generation (1) Heightened Hearing (1) Night Vision (6) Mutations Corrosive Gas Generation (1) Heightened
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  • the Force Wall and Force Bubble mutations, force bracelets, and Stopsvalinn. They are destroyed by normality. Creatures (and True Kin players) with a force
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  • unaware They have been eaten by the bear." -A.E. Housman Perfect A bear is a creature belonging to the bears faction. Bears can be found underground, as well
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  • →4/1004 x1(100%) Inventory \nacreous foot6d6 →4/1004 x1(100%) Mutations Night Vision (3) Mutations Night Vision (3) Corpse Dropped kaleidoslug corpse (6%) Experience
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  • →4/1004 x2(100%) Skills Cudgel Skills Cudgel Mutations Telepathy (1) Horns (15) Night Vision (6) Mutations Telepathy (1) Horns (15) Night Vision (6) Corpse
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  • the scars of bestial rage. Perfect The rhinox is a high tier, aggressive creature with no visible base faction, meaning that it will be hostile to all player
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  • garner his favor and protection. Perfect A worshipper of Oboroqoru is a creature belonging to the villagers of Kyakukya and apes factions. Several worshippers
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  • gesturing emphatically with their hands. Perfect Mechanimist preachers are creatures of the Mechanimist faction. They often appear as a leader of a group of
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  • shadows under their chrome cheek. Perfect A plated chromeling is a robotic creature belonging to the Barathrumites faction. Plated chromelings are primarly
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  • among pig farmers: always fear large rocks. Perfect A slumberling is a creature belonging to the bears faction. Slumberlings can be found in ruins and
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  • motions. Their eyes are full of stony mischief. Perfect A shrewd baboon is a creature belonging to the baboons faction. Shrewd baboons can be found in the hills
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  • Unspecified Extra info: Made out of Metal EMP sensitive This creature is unique Can receive broadcast power, up to 1000 charge per turn Weighs 201 lbs Has a
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  • ranged attack, and requires the attack to penetrate in order to infect any creature with monochrome. This means that attacking only with ranged attacks, having
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  • saunters forth in search of something to clobber. Perfect An ogre ape is a creature belonging to the apes faction. Ogre apes can be found in underground ruins
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  • the jungles of Qud. Each one has one random physical mutation at level 1-6 and one mental mutation at level 1-6, before being affected by their ego. If
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  • Drowsing urchin (category Creatures)
    plant that will puff sleep gas into its surrounding squares if a hostile creature enters melee range. A drowsing urchin must then wait 40 turns before re-using
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  • x1(100%) Inventory \mandibles1d3 →4/1004 x1(100%) Mutations HeatAbsorption (5) Wings (6) Night Vision (6) Mutations HeatAbsorption (5) Wings (6) Night Vision (6)
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  • that cleaves on critical hit, which can decrease AV for more damaging creatures to cause more harm. This information is reliable as of patch 2.0.201.69
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  • their paws tap the ground with a working itch. Perfect A herding dog is a creature belonging to the dogs and Farmers' Guild factions. Herding dogs can be
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  • companion, and their forelegs are stiff in vigil. Perfect A guard dog is a creature belonging to the dogs and Farmers' Guild factions. Guard dogs can be found
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  • world. The disciple of the Sightless Way will always have 1 random mental mutation of a level from 1 and 4. The disciple is the faction delegate for the Seekers
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  • Uthabatafah can only destroy walls with less than -10 AV he can only push creatures with strength less than 10 he can only push objects that weigh less than
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  • a random possible creature is chosen. This does not exclude creatures with a mental shield, and allows the player to control creatures only possible through
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  • Carry capacity determines the amount of weight a creature or player can carry in their inventory and equipment slots before becoming overburdened and unable
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  • A junk dollar will not explode if stepped on by a creature it is friendly with. When such a creature who is the player or a companion thereof steps on
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  • mouth into a tuft of scraggle chin-hair. Perfect A goatfolk bully is a creature belonging to the goatfolk faction. Goatfolk bullies are typically found
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  • Jump Swimming Skills Swift Reflexes Charge Jump Swimming Mutations Night Vision (4) Mutations Night Vision (4) Corpse Dropped svardym corpse (20%) Experience
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  • Proficiency Multiweapon Fighting Tactics Charge Sprint Mutations Two-hearted (6) Night Vision (6) Mutations Two-hearted (6) Night Vision (6) Experience? 750
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  • nothing in the sundim grottos of the underearth. Perfect An eyeless crab is a creature belonging to the crabs faction. Eyeless crabs can be found underground
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  • corpses. Hostile creatures that approach within 1 tile of a feral lah will be subject to the feral lah's fear aura. Despite not being a mutation itself, the
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  • Experience? 90 XP XP Tier 1 Role Minion Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • Experience? 90 XP XP Tier 1 Role Minion Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • Experience? 90 XP XP Tier 1 Role Minion Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • another, driven by sinewy and coiling muscle. Perfect Crypt ferrets are creatures that appear in groups in the middle levels of the Tomb of the Eaters. They
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  • Perfect The village tinker's sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have
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  • Tonic Allergy (category Mutations)
    reacting adversely to tonics up to 33% (up from the default 5% for mutants). Creatures with this defect also may have a random adverse reaction in response to
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  • cutting through trunk rather than climbing it. Perfect A barkbiter is a creature belonging to the bears faction. Barkbiters can be found in the jungle,
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  • Seed-spitting vine (category Creatures)
    matter for spitting. Perfect seed-spitting vines are a common low-tier creature which attack using their natural seed-spitting ranged weapon.
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  • Skirmisher Extra info: Made out of Metal EMP sensitive This creature is unique Cannot be knocked prone Weighs 201 lbs Has a mental shield Limbs* (Turret): Body
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  • Experience? 90 XP XP Tier 1 Role Minion Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • Gills (category Innate mutations) (section Creatures with the mutation Gills)
    be removed or change radically in the future. Gills Gills is an NPC-only mutation that currently does not do anything. ghost perch(Level 10) prism perch(Level
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  • XP XP Tier 5 Role Unspecified Extra info: Swarm Alpha: As long as this creature is adjacent to its target, it grants +2 to the swarm bonuses of each other
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  • which he wears several, are strewn with the ears, claws, and horns of creatures unfamiliar to you, and as you examine them, he scrutinizes you wearing
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  • Experience? 90 XP XP Tier 1 Role Minion Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • Experience? 90 XP XP Tier 1 Role Minion Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • against each other sounds like blades of grass. Perfect A chitinous puma is a creature belonging to the cats faction. Chitinous pumas can be found in jungles
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  • Qudzu (category Creatures)
    ground with flakes of moisture-sucked rust. Perfect A qudzu is an immobile creature that appears on walls. Generally, if there is one of them, there will be
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  • Inventory \crushing bands2d2 →4/1004 x1(100%) Mutations Acid Slime Glands (1) Night Vision (3) Mutations Acid Slime Glands (1) Night Vision (3) Experience
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  • corpse (10%) Experience? 700 XP XP Tier 5 Role Skirmisher Extra info: This creature is unique Can perform the Water Ritual, and teaches their main faction's
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  • is regenerated. This can be achieved in multiple ways: The Regeneration mutation Applying an ubernostrum injector Using a regeneration tank Once the tongue
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  • Skills Cudgel Mutations Night Vision (3) Mutations Night Vision (3) Experience? 210 XP XP Tier 4 Role Minion Extra info: Swarmer: This creature receives +1
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  • 80% chance of being a dromad trader (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages
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  • corpse (100%) Experience? 325 XP XP Tier 2 Role Unspecified Extra info: This creature is aquatic. Cannot be knocked prone Weighs 201 lbs Limbs* (Fish): Body
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  • described as being three-headed, he lacks these features in his anatomy and mutations. [ Iopinax the Younger ] Excerpt from Across Moghra'yi, Vol. II: Athenreach
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  • shale are spinescent shoots of blooming ivory. Perfect A young ivory is a creature that remains hidden until a player walks over it. It then bursts upward
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  • corpse (10%) Experience? 700 XP XP Tier 5 Role Skirmisher Extra info: This creature is unique Weighs 201 lbs Limbs* (TailedBiped): Body (Body) Floating Nearby
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  • Jump Swimming Mutations Night Vision (4) Mutations Night Vision (4) Experience? 250 XP XP Tier 5 Role Minion Spawns in LakeHinnom_Creatures PalladiumReef_Creatures
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  • Experience? 25 XP XP Tier 0 Role Brute Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first
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  • Perfect The village apothecary's sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have
    2 KB (57 words) - 16:29, 18 January 2024
  • corpse (10%) Experience? 700 XP XP Tier 5 Role Skirmisher Extra info: This creature is unique Weighs 201 lbs Limbs* (TailedBiped): Body (Body) Floating Nearby
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  • factions can teach randomly chosen skills as part of their water ritual. No creatures have this by default.
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  • corpse (10%) Experience? 700 XP XP Tier 5 Role Skirmisher Extra info: This creature is unique Weighs 201 lbs Limbs* (TailedBiped): Body (Body) Floating Nearby
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  • Experience? 500 XP XP Tier 4 Role Unspecified Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • plant-based material. This includes players or other creatures with the Photosynthetic Skin mutation. The defoliant pump can be: Found as random loot in
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  • XP XP Tier 6 Role Unspecified Extra info: This creature is unique Can perform the Water Ritual, and teaches their main faction's skill Weighs 201 lbs Damaged
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  • HumanoidEquipment *(100%) Skills Endurance Shield Skills Endurance Shield Mutations Night Vision (6) Mutations Night Vision (6) Corpse Dropped goatfolk corpse (5%) Experience
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  • goo poison gas grenades gallbeards and elder gallbeards The Poison Breath mutation from consuming a gallbeard gland or elder gallbeard gland or cooking with
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  • human corpse (90%) Experience? 1000 XP XP Tier 8 Role NPC Extra info: This creature is unique Can perform the Water Ritual, and teaches their main faction's
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  • dust (100%) Experience? 950 XP XP Tier 7 Role Unspecified Extra info: This creature is unique Weighs 201 lbs Limbs* (HumanoidOctohedron): Body (Body) Floating
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  • HumanoidEquipment *(100%) Skills Endurance Shield Skills Endurance Shield Mutations Night Vision (6) Mutations Night Vision (6) Corpse Dropped goatfolk corpse (5%) Experience
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  • circut veins etched under their wings gleam. Perfect The juice sap is a creature that can draw energy from targets with its bite, as well as the objects
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  • vowels bounce toward the ear of the void. Perfect A quartz baboon is a creature belonging to the baboons faction. Quartz baboons can be found underground
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  • corpse (10%) Experience? 600 XP XP Tier 4 Role Unspecified Extra info: This creature is unique Can perform the Water Ritual, but teaches no skill Weighs 201
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  • revelation? Or could it be fate itself, reaching down to pluck a humble creature aloft from the depths of what is to glimpse the heights of what could be
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  • themselves in mixed material environments. Perfect A lurking beth is a creature that remains hidden until a player walks over it. It then bursts upward
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  • before it can dry and compact into snoutshot. Perfect Slugsnouts are creatures in the Swine faction. They are armed with a *slugsnout slug, an accurate
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  • \bite1d10 →4/1004 x1(100%) Skills Jump Skills Jump Mutations Freezing Ray (3) Night Vision (4) Mutations Freezing Ray (3) Night Vision (4) Corpse Dropped
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  • Tolerance Long Blade Mutations Night Vision (6) Mutations Night Vision (6) Experience? 75 XP XP Tier 0 Role Unspecified Extra info: This creature is pettable Weighs
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  • →4/1004 x1(100%) Mutations Night Vision (6) Mutations Night Vision (6) Experience? 310 XP XP Tier 6 Role Minion Extra info: Swarmer: This creature receives +1
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  • corpse (10%) Experience? 700 XP XP Tier 5 Role Skirmisher Extra info: This creature is unique Weighs 201 lbs Limbs* (TailedBiped): Body (Body) Floating Nearby
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  • year's worth of Red Death, the eroded metal dust. Perfect A rustacean is a creature belonging to the crabs faction. Rustaceans can be found underground, as
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  • Experience? 150 XP XP Tier 3 Role Minion Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • Axe Axe Proficiency Dismember Endurance Swimming Mutations Heightened Smell (3) Night Vision (4) Mutations Heightened Smell (3) Night Vision (4) Corpse Dropped
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  • Radius? 4 Experience? 25 XP XP Tier 0 Role Unspecified Extra info: This creature is pettable Weighs 200 lbs Limbs* (Motes): Body (Body) Floating Nearby
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  • corpse (10%) Experience? 500 XP XP Tier 4 Role Unspecified Extra info: This creature is unique Weighs 201 lbs Limbs* (Humanoid): Body (Body) Floating Nearby
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  • x2(100%) Experience? 50 XP XP Tier 0 Role Unspecified Extra info: This creature is pettable Weighs 200 lbs Damaged normally by fungicide Limbs* (Fungus):
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  • Aji stun gas grenades stillbeards and elder stillbeards The Stun Breath mutation from consuming a stillbeard gland or elder stillbeard gland or cooking
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  • on the stone floor with tenderness. Perfect quartziferous mirrors are a creature, roughly analogous to giant beetle nests or giant centipede nests, which
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  • (90%) Experience? 110 XP XP Tier 2 Role Minion Extra info: Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond
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  • slot will be renamed to Feelers (any other faces will remain the same) The mutation Bilge Sphincter will be granted A tail slot will grow with the Bilge Sphincter
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  • aloe fugues is a succulent that creates copies of any creature that walks over it. When a creature (including the player) steps into the tile that an aloe
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  • Thirst thistle (category Creatures)
    and will not fire at anything outside of that range. When the player or a creature hostile to the thistle enters this radius, the thistle will shoot projectiles
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  • different attributes, and they will not begin the game with any items, skills, mutations or cybernetics that the player starts with. Due to their mechanical nature
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