Golem: Difference between revisions

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| title = {{Qud text|golem}}
| title = {{Qud text|golem}}
| image = Golems now with insect golem.PNG
| image = Golems now with insect golem.PNG
| overrideimages = {{altimage start}}{{altimage | Golems now with insect golem.PNG | type = All Golems}}{{altimage | Antelope golem.png | type = antelope golem}}{{altimage | Ape golem.png | type = ape golem}}{{altimage | Baboon golem.png | type = baboon golem}}{{altimage | Baetyl golem.png | type = baetyl golem}}{{altimage | Bat golem.png | type = bat golem}}{{altimage | Bear golem.png | type = bear golem}}{{altimage | Bed golem.png | type = bed golem}}{{altimage | Bipedal robot golem.png | type = bipedal robot golem}}{{altimage | Bird golem.png | type = bird golem}}{{altimage | Bush golem.png | type = bush golem}}{{altimage | Cat golem.png | type = cat golem}}{{altimage | Chair golem.png | type = chair golem}}{{altimage | Clam golem.png | type = clam golem}}{{altimage | Crab golem.png | type = crab golem}}{{altimage | Cragmensch golem.png | type = cragmensch golem}}{{altimage | Crystal golem.png | type = crystal golem}}{{altimage | Dawnglider golem.png | type = dawnglider golem}}{{altimage | Dog golem.png | type = dog golem}}{{altimage | Door golem.png | type = door golem}}{{altimage | Dromad golem.png | type = dromad golem}}{{altimage | Equine golem.png | type = equine golem}}{{altimage | Fish golem.png | type = fish golem}}{{altimage | Fractus golem.png | type = fractus golem}}{{altimage | Frog golem.png | type = frog golem}}{{altimage | Fungus golem.png | type = fungus golem}}{{altimage | Goat golem.png | type = goat golem}}{{altimage | Grazer golem.png | type = grazer golem}}{{altimage | Hexapodal robot golem.png | type = hexapodal robot golem}}{{altimage | Hindren golem.png | type = hindren golem}}{{altimage | Hover golem.png | type = hover robot golem}}{{altimage | Human golem.png | type = human golem}}{{altimage | Humanoid robot golem.png | type = humanoid robot golem}}{{altimage | Infrastructure golem.png | type = infrastructure golem}}{{altimage | Insect golem.png | type = insect golem}}{{altimage | Iron maiden golem.png | type = iron maiden golem}}{{altimage | Jelly golem.png | type = jelly golem}}{{altimage | Lichen golem.png | type = lichen golem}}{{altimage | Mopango golem.png | type = mopango golem}}{{altimage | Mopango charioteer golem.png | type = mopango charioteer golem}}{{altimage | Nest golem.png | type = nest golem}}{{altimage | Golem oddity.png | type = golem oddity}}{{altimage | Ooze golem.png | type = ooze golem}}{{altimage | Quadrupedal robot golem.png | type = quadrupedal robot golem}}{{altimage | Reptile golem.png | type = reptile golem}}{{altimage | Root golem.png | type = root golem}}{{altimage | Slug golem.png | type = slug golem}}{{altimage | Slynth golem.png | type = slynth golem}}{{altimage | Snail golem.png | type = snail golem}}{{altimage | Snapjaw golem.png | type = snapjaw golem}}{{altimage | Spider golem.png | type = spider golem}}{{altimage | Succulent golem.png | type = succulent golem}}{{altimage | Svardym golem.png | type = svardym golem}}{{altimage | Swine golem.png | type = swine golem}}{{altimage | Table golem.png | type = table golem}}{{altimage | Tortoise golem.png | type = tortoise golem}}{{altimage | Tripedal robot golem.png | type = tripedal robot golem}}{{altimage | Tree golem.png | type = tree golem}}{{altimage | Troll golem.png | type = troll golem}}{{altimage | Turret golem.png | type = turret golem}}{{altimage | Urchin golem.png | type = urchin golem}}{{altimage | Urshiib golem.png | type = urshiib golem}}{{altimage | Vine golem.png | type = vine golem}}{{altimage | Wall golem.png | type = wall golem}}{{altimage | Wheeled robot golem.png | type = wheeled robot golem}}{{altimage | Worm golem.png | type = worm golem}}
| overrideimages = {{altimage start}}{{altimage | All Final Golems.png | type = All Golems}}{{altimage | Antelope golem.png | type = antelope golem}}{{altimage | Ape golem.png | type = ape golem}}{{altimage | Baboon golem.png | type = baboon golem}}{{altimage | Baetyl golem.png | type = baetyl golem}}{{altimage | Bat golem.png | type = bat golem}}{{altimage | Bear golem.png | type = bear golem}}{{altimage | Bed golem.png | type = bed golem}}{{altimage | Bipedal robot golem.png | type = bipedal robot golem}}{{altimage | Bird golem.png | type = bird golem}}{{altimage | Bush golem.png | type = bush golem}}{{altimage | Cat golem.png | type = cat golem}}{{altimage | Chair golem.png | type = chair golem}}{{altimage | Clam golem.png | type = clam golem}}{{altimage | Crab golem.png | type = crab golem}}{{altimage | Cragmensch golem.png | type = cragmensch golem}}{{altimage | Crystal golem.png | type = crystal golem}}{{altimage | Dawnglider golem.png | type = dawnglider golem}}{{altimage | Dog golem.png | type = dog golem}}{{altimage | Door golem.png | type = door golem}}{{altimage | Dromad golem.png | type = dromad golem}}{{altimage | Equine golem.png | type = equine golem}}{{altimage | Fish golem.png | type = fish golem}}{{altimage | Fractus golem.png | type = fractus golem}}{{altimage | Frog golem.png | type = frog golem}}{{altimage | Fungus golem.png | type = fungus golem}}{{altimage | Goat golem.png | type = goat golem}}{{altimage | Hexapodal robot golem.png | type = hexapodal robot golem}}{{altimage | Hindren golem.png | type = hindren golem}}{{altimage | Hover golem.png | type = hover robot golem}}{{altimage | Human golem.png | type = human golem}}{{altimage | Humanoid robot golem.png | type = humanoid robot golem}}{{altimage | Infrastructure golem.png | type = infrastructure golem}}{{altimage | Insect golem.png | type = insect golem}}{{altimage | Iron maiden golem.png | type = iron maiden golem}}{{altimage | Jelly golem.png | type = jelly golem}}{{altimage | Lichen golem.png | type = lichen golem}}{{altimage | Mopango golem.png | type = mopango golem}}{{altimage | Mopango charioteer golem.png | type = mopango charioteer golem}}{{altimage | Nest golem.png | type = nest golem}}{{altimage | Golem oddity.png | type = golem oddity}}{{altimage | Ooze golem.png | type = ooze golem}}{{altimage | Quadrupedal robot golem.png | type = quadrupedal robot golem}}{{altimage | Reptile golem.png | type = reptile golem}}{{altimage | Root golem.png | type = root golem}}{{altimage | Slug golem.png | type = slug golem}}{{altimage | Slynth golem.png | type = slynth golem}}{{altimage | Snail golem.png | type = snail golem}}{{altimage | Snapjaw golem.png | type = snapjaw golem}}{{altimage | Spider golem.png | type = spider golem}}{{altimage | Succulent golem.png | type = succulent golem}}{{altimage | Svardym golem.png | type = svardym golem}}{{altimage | Swine golem.png | type = swine golem}}{{altimage | Table golem.png | type = table golem}}{{altimage | Tortoise golem.png | type = tortoise golem}}{{altimage | Tripedal robot golem.png | type = tripedal robot golem}}{{altimage | Tree golem.png | type = tree golem}}{{altimage | Troll golem.png | type = troll golem}}{{altimage | Turret golem.png | type = turret golem}}{{altimage | Urchin golem.png | type = urchin golem}}{{altimage | Urshiib golem.png | type = urshiib golem}}{{altimage | Vine golem.png | type = vine golem}}{{altimage | Wall golem.png | type = wall golem}}{{altimage | Wheeled robot golem.png | type = wheeled robot golem}}{{altimage | Worm golem.png | type = worm golem}}
{{altimage end}}
{{altimage end}}
| faction= [[Barathrumites]]
| faction= [[Barathrumites]]
Line 16: Line 16:
The Golem is a being crafted from a [[Mound of scrap and clay]] by [[Pax Klanq]]. Its appearance, skills, attributes, and abilities are determined by the components that the player provides for its creation during the quest [[The Golem]].
The Golem is a being crafted from a [[Mound of scrap and clay]] by [[Pax Klanq]]. Its appearance, skills, attributes, and abilities are determined by the components that the player provides for its creation during the quest [[The Golem]].


The Golem will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points.
The Golem is considered colossal and so can only be equipped with [[gigantic]] weapons and armor (except for the Floating Nearby slot.)


The Golem will act as a companion to the player when not piloted, it will act at 50% [[quickness]].
The Golem, when unpiloted, will act as a companion to the player. In this situation, it will act at 50% [[quickness]].


The Golem's default body, without any modifications and before the application of any stats, is Level 50, has 500 HP, and has [[Dark Vision]] at level 1.
The Golem, as a Vehicle, will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. Piloted Golems also have access to the abilities 'Recoil to the Court of the Sultans', 'Exit Pilot Seat' and 'Eject'. It also always has access to Sprint and will eliminate all Mental Shield parts. It starts at level 50, with 500 base HP, and has [[Night Vision]]. {{XML Reference|object|BaseVehicleGolem}}


The Golem is considered colossal and so can only be equipped with [[gigantic]] weapons and armor (except for the Floating Nerby slot).
In cases where the inherited type does not provide a stat distribution, it will also start with an even, weak, and randomized, stat distribution (set at 14+1d3+10d1 for all stats). Similarly, a golem's DV is the DV of its base type, or 0.{{XML Reference|object|BaseGolemAttributes}}
 
In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution. If the base provides an innate AV, that AV + 10 is the golem's AV.


A golem's AV is the AV of its base type + 10. All Golems have an innate 1.75x their normally calculated Strength, and 1.5x their normally calculated Toughness. {{Code Reference|namespace=XRL.World.Quests.GolemQuest|class=GolemBodySelection}}


== Body ==
== Body ==
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| title = Pax Klanq
| title = Pax Klanq
}}
}}
The Player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the Player's party after being chosen.
The player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the player's party after being chosen.
Followers that are recruited via [[Proselytize]], [[Beguile]], or [[Rebuke Robot]], will count as long as they meet the level requirement.  
Followers that are recruited via [[Proselytize]], [[Beguile]], or [[Rebuke Robot]], will count as long as they meet the level requirement.  
Bodies take on some of the inheritable attributres of their Creature type, along with an appropriate (but not necessarily the same!) anatomy. Additionally, some have innate mutations, or modifications to base stats, beyond their Body or Creature base. These are covered in the 'Notes' column.
 
Bodies take on some of the inheritable attributes of their Creature type, along with an appropriate (but not necessarily the same!) anatomy. Additionally, some have innate mutations, or modifications to base stats, beyond their Body or Creature base. These are covered in the 'Notes' column. {{File Reference|file=ObjectBlueprints\Creatures|note=Base body types can be found in by the 'Body Type' column in the Body table}}
 


{| class="wikitable"
{| class="wikitable"
! Body Type
! Body Type
! Granted by
! Granted by
! Metachrome Limbs
! Missile Weapons
! Example Statline
! Notes
! Notes
|-  
|-  
|Antelope Golem
|Antelope Golem
|[[Fork-horned gnu]], [[Mechanical antelope cherub]],  [[Antelope cherub]]
|[[Fork-horned gnu]], [[Mechanical antelope cherub]],  [[Antelope cherub]]
|1 Face
|No
|58/26/54/24/25/23
|
|
|-
|-
|Ape Golem
|Ape Golem
|[[Albino ape]], [[Cyclopean gibbon]], [[Ogre ape]], [[Dawning ape]], [[Ape cherub]], [[Mayor nuntu]], [[Oboroqoru]], [[Mechanical ape cherub]], [[Ape cherub]]
|[[Albino ape]], [[Cyclopean gibbon]], [[Ogre ape]], [[Dawning ape]], [[Ape cherub]], [[Mayor nuntu]], [[Oboroqoru]], [[Mechanical ape cherub]], [[Ape cherub]]
| 2 Hands
| Yes
|58/31/36/21/22/20
|
|
|-
|-
|Baboon Golem
|Baboon Golem
|[[Baboon]], [[Quartz baboon]],[[Mechanical baboon cherub]], [[Baboon cherub]]
|[[Baboon]], [[Quartz baboon]],[[Mechanical baboon cherub]], [[Baboon cherub]]
| 1 Face
| Yes
|66/34/37/21/21/22
|
|
|-
|-
|Baetyl Golem
|Baetyl Golem
|[[Baetyl]], [[Sparking baetyl]], [[Mechanical baetyl cherub]], [[Baetyl cherub]]
|[[Baetyl]], [[Sparking baetyl]], [[Mechanical baetyl cherub]], [[Baetyl cherub]]
|
| 2 Hands, 1 Body
| Yes
|78/23/67/23/41/20
|Innate Resistances of 0/-50/25/25
|-
|-
|Bat Golem
|Bat Golem
|[[Bat]], [[Juice sap]], [[Life sap]], [[Stat sap]], [[Mechanical bat cherub]],[[Mechanical bat cherub]], [[Bat cherub]]
|[[Bat]], [[Juice sap]], [[Life sap]], [[Stat sap]], [[Mechanical bat cherub]], [[Bat cherub]]
| 1 Tail
| No
|55/26/45/21/25/23
|Innately has [[Wings]] at level 10
|Innately has [[Wings]] at level 10
|-
|-
|Bear Golem
| rowspan="2" |Bear Golem
|[[Bear]], [[Barkbiter]], [[Slumberling]], [[Deep slumberling]], [[Mechanical bear cherub]], [[Bear cherub]]
| [[Bear]], [[Barkbiter]], [[Mechanical bear cherub]], [[Bear cherub]]
|
| 1 Face, 4 Feet
| No
| rowspan="2" |62/26/66/23/25/24
| rowspan="2" |Innate 4 AV.
|-
| [[Slumberling]], [[Deep slumberling]]
| 4 Feet
| No
|-
|-
|Bed Golem
|Bed Golem
|[[Bed]], [[Bedger]], [[Folding cot]], [[Crib]], [[Four-poster bed]], [[Hyperbiotic bed]], [[Peptic bed]], [[Waterbed]]
|[[Bed]], [[Bedger]], [[Folding cot]], [[Crib]], [[Four-poster bed]], [[Hyperbiotic bed]], [[Peptic bed]], [[Waterbed]]
|Innately has [[Sleep Gas Generation]] at level 5
| 2 Hands
| Yes
|28/16/24/16/16/16
|Innately has [[Sleep Gas Generation]] at level 5. Innate DV of -20(yielding -14 with the natural +6), Innate AV of 3.
|-
| rowspan="4" |Bipedal Robot Golem
|[[Urn duster]]
| 1 Face
| Yes
| rowspan="4" |63/23/60/22/37/21
| rowspan="4" |Strength mod of -1. Resistances of 0/-50/25/25
|-
|[[Boosterbot]]
| 1 Head
| Yes
|-
|[[Mercurial]]
| 1 Head
| Yes
|-
|-
|Bipedal Robot Golem
|[[Traipsing mortar]]
|[[Turret tinker]], [[Traipsing mortar]], [[Mercurial]], [[Boosterbot]], [[Urn duster]]  
| 1 Body
|Strength mod of -1
| Yes
|-
|-
|Bird Golem
|Bird Golem
|[[Glowcrow]], [[White esh]], [[Dream wren]],[[Mechanical bird cherub]], [[Bird cherub]]
|[[Glowcrow]], [[White esh]], [[Dream wren]],[[Mechanical bird cherub]], [[Bird cherub]]
|Innately has [[Wings]] at level 10
| 2 Feet
| No
|45/39/33/21/21/21
|Innately has [[Wings]] at level 10, Beak at 1.
|-
|-
|Bush Golem
| rowspan="2" |Bush Golem
|[[Tumbling pod]], [[Gorged growth]], [[Dreamcrungle]], [[Santalalotze]]
|[[Tumbling pod]], [[Gorged growth]], [[Dreamcrungle]], [[Santalalotze]]
|Save Modifiers of Slip:* and Move:*
| 2 Hands
| Yes
| rowspan="2" |39/24/39/5/25/4
| rowspan="2" |Save Modifiers of Slip:* and Move:*
|-
|-
|Cat Golem
|[[Mechanical root cherub]], [[Root cherub]]
|[[Ray cat]], [[Chitinous puma]], [[Astral tabby]], [[Mechanical cat cherub]], [[Cat cherub]], [[Ctesiphus]]
|2 Arms, 2 Hands
|
| Yes
|-
| rowspan="2" |Cat Golem
|[[Ray cat]], [[Astral tabby]], [[Mechanical cat cherub]], [[Cat cherub]], [[Ctesiphus]]
| 1 Face, 4 Feet
| No
| rowspan="2" |60/32/54/23/24/18
| rowspan="2" |
|-
|[[Chitinous puma]]
| 4 Feet
| No
|-
|-
|Chair Golem
|Chair Golem
|[[Chair]], [[Armchair]], [[Bench]], [[Canvas folding chair]], [[Carcass kneader]], [[Chairbear]], [[Ergo chair]], [[Floor cushion]], [[Grav chair]], [[Hyperbiotic chair]], [[Kline]], [[Ornate bench]], [[Ornate chair]], [[Passenger seat]], [[Peptic chair]], [[Pilot seat]], [[Rolling chair]], [[Scrapasan chair]], [[Sofa]], [[Starmchair]], [[Stool]], [[Throne]], [[Torture chair]]
|[[Chair]], [[Armchair]], [[Bench]], [[Canvas folding chair]], [[Carcass kneader]], [[Chairbear]], [[Ergo chair]], [[Floor cushion]], [[Grav chair]], [[Hyperbiotic chair]], [[Kline]], [[Ornate bench]], [[Ornate chair]], [[Passenger seat]], [[Peptic chair]], [[Pilot seat]], [[Rolling chair]], [[Scrapasan chair]], [[Sofa]], [[Starmchair]], [[Stool]], [[Throne]], [[Torture chair]]
|Save Modifiers of Slip:* and Move:*, +100% carry capacity
|2 Hands
| Yes
|46/27/38/27/26/27
|3 AV, Save Modifiers of Slip:* and Move:*, +100% carry capacity
|-
|-
|Clam Golem
|Clam Golem
|[[Giant clam]], [[0lam]]
|[[Giant clam]], [[0lam]]
|
| 1 Body
| No
|65/23/51/16/21/20
|Almost no slots: (Body, Back, Foot, Floating).
|-
|-
|Crab Golem
|Crab Golem
|[[Chute crab]], [[Eyeless crab]], [[Rustacean]], [[Eyeless king crab]], [[Great magma crab]], [[Mechanical crab cherub]], [[Crab cherub]], [[Hamilcrab, cyclopean merchant]]
|[[Chute crab]], [[Eyeless crab]], [[Rustacean]], [[Eyeless king crab]], [[Great magma crab]], [[Mechanical crab cherub]], [[Crab cherub]], [[Hamilcrab, cyclopean merchant]]
|Strength mod of -1. Example statline of 63/18/50/17/17/19.  
| 2 Hands
| Yes
|63/18/50/17/17/19
|Strength mod of -1.  
|-
|-
|Cragmensch Golem
|Cragmensch Golem
|[[Cragmensch boulderer]], [[Cragmensch brainer]], [[Cragmensch luminary]], [[Glittermensch brainer]], [[Glittermensch boulderer]], [[Glittermensch luminary]]
|[[Cragmensch boulderer]], [[Cragmensch brainer]], [[Cragmensch luminary]], [[Glittermensch brainer]], [[Glittermensch boulderer]], [[Glittermensch luminary]]
|Innate 30 AV, Strength mod of 4, Innate 40 QN. Resistances of 75/0/50/50. Example statline of 97/8/62/27/27/26
| 2 Hands
| Yes
|97/8/62/27/27/26
|30 AV, Strength mod of 4, 40 QN. Resistances of 75/0/50/50
|-
|-
|Crystal Golem
|Crystal Golem
|[[Dyvvrach]], [[Miryam]], [[Tzedech]], [[Tikva]], [[Dreamer]], [[Thicksalt]], [[Tammuz]]
|[[Dyvvrach]], [[Miryam]], [[Tzedech]], [[Tikva]], [[Dreamer]], [[Thicksalt]], [[Tammuz]], any creature that has successfully eaten [[Crystal Delight]]
|Innate Refract Light chance of 25%
| 4 Hands
| Yes
|46/27/41/27/25/37
|Innate Refract Light chance of 25%. Exact body shape of a creature affected by [[Crystal Delight]]
|-
|-
|Dawnglider Golem
|Dawnglider Golem
|[[Dawnglider]]
|[[Dawnglider]]
|The 'Dawnglider' Creature template provides [[Flaming Hands]] at level 4. Innately has [[Wings]] at level 5  
| 1 Head
| No
|55/37/35/20/19/21
|4 AV. 10 DV. Innate [[Flaming Hands]] at level 4 and [[Wings]] at level 5 from Dawnglider. Resistances of 0/0/-25/100. Minimal slots (Body, Head, Face, Back, Tail, Floating).
|-
|-
|Dog Golem
|Dog Golem
|[[Feral dog]], [[Guard dog]], [[Herding dog]], [[Hyrkhound]],[[Mechanical dog cherub]], [[Dog cherub]]
|[[Feral dog]], [[Guard dog]], [[Herding dog]], [[Hyrkhound]],[[Mechanical dog cherub]], [[Dog cherub]]
| 1 Face
| No
|58/26/45/24/23/19
|
|
|-
|-
|Door Golem
|Door Golem
|[[Brinestalk gate]], [[Fused security door]], [[Death Gate]], [[Door]], [[Glass door]], [[Iron gate]], [[Life Gate]], [[Ornately engraved marble door with plaque]], [[Security door]] (All Colors), [[Thick metal door]]
|[[Brinestalk gate]], [[Fused security door]], [[Death Gate]], [[Door]], [[Glass door]], [[Iron gate]], [[Life Gate]], [[Ornately engraved marble door with plaque]], [[Security door]] (All Colors), [[Thick metal door]]
|Innately has [[Phasing]] at level 5. No missile weapons. Example statline of 44/25/41/27/27/26
| 2 Hands
| Thrown
|44/25/41/27/27/26
|AV 2. Innately has [[Phasing]] at level 5
|-
|-
|Dromad Golem
|Dromad Golem
|[[Dromad]], [[Dromad trader]], [[Caravan guard]], [[Tam]]
|[[Dromad]], [[Dromad trader]], [[Caravan guard]], [[Tam]]
|Comes with Fatty Hump via inheriting from Dromad. Appears to have a render bug causing the default Dromad colors to overwrite the Golem colors.
| 2 Hands
| Yes
|48/26/41/26/27/28
|8 AV
|-
|-
|Equine Golem
|Equine Golem
|[[Equimax]], [[Unimax]], [[Mechanical equine cherub]], [[Mechanical equine cherub]], [[Equine cherub]]
|[[Equimax]], [[Unimax]], [[Mechanical equine cherub]], [[Equine cherub]]
| 4 Feet
| No
|63/27/50/25/24/25
|
|
|-
|-
|Fish Golem
| rowspan="2" |Fish Golem
|[[Glowfish]], [[Ghost perch]], [[Sewage eel]], [[Prism perch]], [[Ixlthyxl]], [[Twinning lamprey]], [[Urchin belcher]], [[Madpole]], [[Quatravolt glider]], [[Memory eater]], [[Mechanical fish cherub]], [[Fish cherub]]
|[[Glowfish]], [[Ghost perch]], [[Sewage eel]], [[Prism perch]], [[Ixlthyxl]], [[Urchin belcher]], [[Madpole]], [[Quatravolt glider]], [[Memory eater]], [[Mechanical fish cherub]], [[Fish cherub]]
|
| 1 Face
| No
| rowspan="2" |41/32/33/19/20/19
| rowspan="2" |Resistances of 0/-25/0/0. Innate [[Swimming]] skill
|-
|[[Twinning lamprey]]
| 1 Head
| No
|-
| rowspan="2" | Flower Golem
|[[Prickler]], [[Feral lah]], [[Thirst thistle]], [[Asphodelyte]], [[Asphodel, Earl of Omonporch]], [[Tongue tyrant]]
| 2 Hand
| Yes
| rowspan="2" |34/30/33/10/10/32
| rowspan="2" |
|-
|-
|Flower Golem
|[[Glowpad]], [[Oddly-Hued Glowpad]]  
|[[Glowpad]], [[Prickler]], [[Thirst thistle]], [[Feral lah]], [[Asphodelyte]], [[Asphodel, Earl of Omonporch]], [[Tongue tyrant]], [[Oddly-Hued Glowpad]]  
| 1 Head, 2 Hand
|
| Yes
|-
|-
|Fractus Golem
|Fractus Golem
|N/A
|[[Mechanical fractus cherub]], [[Fractus cherub]]
| 2 Arms, 2 Hands
| Yes
| 39/22/48/8/36/4
|  
|  
|-
|-
|Frog Golem
|Frog Golem
|[[Ice frog]], [[Bloated pearlfrog]],[[Mechanical frog cherub]], [[Frog cherub]]
|[[Ice frog]], [[Bloated pearlfrog]],[[Mechanical frog cherub]], [[Frog cherub]]
|Innately has [[Jump]] and [[Swimming]] skills
| 1 Face
| No
|51/36/36/20/21/23
|Innately has [[Jump]] and [[Swimming]] skills. Resistances of 0/0/-25/0
|-
|-
|Fungus Golem
|Fungus Golem
|[[Pax klanq]], [[Mechanical mushroom cherub]], [[Mushroom cherub]],
|[[Pax klanq]], [[Mechanical mushroom cherub]], [[Mushroom cherub]]
| 2 Hand
| Yes
|41/24/42/11/17/7
|
|
|-
|-
|Goat Golem
|Goat Golem
|[[Goat]]
|[[Goat]]
|Innately has [[Horns]] at level 8
| 1 Face
| No
|56/25/50/25/24/22
|Innately has [[Horns]] at level 8.
|-
|-
|Goatfolk Golem
|Goatfolk Golem
|[[Goatfolk bully]], [[Goatfolk hornblower]], [[Goatfolk sower]], [[Goatfolk yurtwarden]], [[Goatfolk qlippoth]], [[Warden indrix]], [[Mamon Souldrinker]]
|[[Goatfolk bully]], [[Goatfolk hornblower]], [[Goatfolk sower]], [[Goatfolk yurtwarden]], [[Goatfolk qlippoth]], [[Warden indrix]], [[Mamon Souldrinker]]
|
| 1 Head, 2 Hands
| Yes
|69/26/48/30/33/27
|3 AV. [[Endurance]], [[Shake It Off]], [[Shield]], and [[Block]] innately. If they have a Helmet when they generate, they do not have Curly Horns and so don't get the Head weapon
|-
| rowspan="3" |Golem Oddity
|[[Star kraken]], [[Monad]], [[Pottery cherub]], [[Mechanical pottery cherub]], [[Girsh Agolgot]], [[Girsh Bethsaida]], [[Girsh Qas]], [[Girsh Rermadon]], [[Girsh Shug'ruith the Burrower]], [[Starformed Ehalcodon]], [[Crypt ferret]], [[Rhinox]]
| 1 Hand
| Thrown
| rowspan="3" | 44/25/41/25/25/25
| rowspan="3" | Innate Refract Light chance of 90%. +2 floating nearby slots. If you try to use the Agolgot chord trick on Girsh Qon, they only have 1 Hand instead.
|-
|[[Girsh Qon]]
| 3 Open (on Membranes)
| Thrown
|-
|-
|Golem Oddity
|[[Girsh Qon]] w/[[Girsh Agolgot]] Blessing
|[[Star kraken]], [[Monad]], [[Pottery cherub]], [[Mechanical pottery cherub]], [[Girsh Agolgot]], [[Girsh Bethsaida]], [[Girsh Qas]], [[Girsh Qon]], [[Girsh Rermadon]], [[Girsh Shug'ruith the Burrower]]
| 3 Open (on Membranes), 1 Hand+
|Innate Refract Light chance of 90%. One attacking limb (Small Crack as Metachrome). No missile slots. +2 floating nearby slots. Example statline of 44/25/41/25/25/25.
| Thrown
|-
|-
|Grazer Golem
| rowspan="2" |Hexapodal Robot Golem
|[[Crypt ferret]], [[Rhinox]]
|[[Drillbot]]
|
| 6 Feet
| Yes
| rowspan="2" |63/23/63/21/48/23
| rowspan="2" |Strength mod of -1. Resistances of 0/-50/25/25
|-
|-
|Hexapodal Robot Golem
|All types of [[Turret tinker]]
|[[Skittering sentry]], [[Drillbot]], [[Arcwyrk]]
| 1 Body (can be changed to 6 Feet)
|Strength mod of -1
| Yes
|-
|-
|Hindren Golem
|Hindren Golem
| [[Agate Severance Star]], [[Angohind]], [[Eskhind]], [[Hindriarch Keh]], [[Isahind]], [[Kesehind]], [[Liihart]], [[Lulihart, hindren pariah]], [[Meyehind]], [[Faundren villager]], [[Keh-hind]], [[Warden Neelahind]], [[Hindren afflicted]], [[Hindren villager]], [[hindren scout]]
|[[Agate Severance Star]], [[Angohind]], [[Eskhind]], [[Hindriarch Keh]], [[Isahind]], [[Kesehind]], [[Liihart]], [[Lulihart, hindren pariah]], [[Meyehind]], [[Faundren villager]], [[Keh-hind]], [[Warden Neelahind]], [[Hindren afflicted]], [[Hindren villager]], [[hindren scout]]
|Inheriting from the 'HindrenBase' Creature, this golem also gets [[Horns]] at level 3, [[Multiple Legs]] at level 3, [[Thick Fur]], [[Heightened Hearing]] and the [[Jump]] skill
| 2 Hands
| Yes
|49/27/42/27/26/28
|Innately has [[Horns]] (Antlers) at level 3, [[Multiple Legs]] at level 3, [[Thick Fur]], [[Heightened Hearing]] at 1, and the [[Jump]] skill
|-
|-
|Hover Golem
|Hover Golem
|[[Waydroid]], [[Interdictor]], [[Graftek]], [[Chrome Idol]], [[Cloneling]], [[Plastronoid]], [[Diplomacy Droid]], [[Strip fly]], [[Chrome pyramid]]
|[[Waydroid]], [[Interdictor]], [[Graftek]], [[Chrome Idol]], [[Cloneling]], [[Plastronoid]], [[Diplomacy Droid]], [[Strip fly]], [[Chrome pyramid]]
| 2 Hands
| Yes
|70/21/66/21/43/20
|Inherent resistances of 0/-50/25/25
|-
| Human Golem
|[[Amoeba farmer]], [[Apothecary]], [[Apple farmer]], [[Argyve]], [[Armorer]], [[Alchemist]], [[Banner-Knight Templar]], [[Beekeeper]], [[Beetle farmer]], [[Bookbinder]], [[Cannibal]], [[Cannibal cherub]], [[Cat herder]], [[Chef]], [[Crab farmer]], Clone of [[Player Character]], [[Clone of Saad Amus, The Sky-Bear]], [[Elder Irudad]], [[Gemcutter]], [[Glover]], [[Goat herder]], [[Grenadier]], [[Gunner-Knight Templar]], [[Gunsmith]], [[Gutsmonger]], [[Haberdasher]], [[Hatter]], [[Hermit cherub]], [[Hide-sheathed hermit]], [[Ichor merchant]], [[Issachari raider]], [[Issachari rifler]], [[Jeweler]], [[Juicing cannibal]], [[Kipper]], [[Knight Commander of the Holy Temple]], [[Knight Templar]], [[Leech farmer]], [[Mehmet]], [[Mechanical cannibal cherub]],  [[Mechanical hermit cherub]], [[Mysterious gunslinger]], [[Naphtaali blowgunner]], [[Naphtaali forager]], [[Naphtaali stalker]], [[Naphtaali runt]], [[Newfather]], [[Phylactery squire]], [[Reef hermit]], [[Saad Amus, the Sky-Bear]], [[Schematics drafter]], [[Scrap-clad hermit]], [[Scribe]], [[Shoemaker]], [[Snail farmer]], [[Trash abbot]], [[Trash monk]], [[Templar squire]], [[Vintner]], [[Village apothecary]], [[Village tinker]], [[Wardens esther]], [[Watervine farmer]], [[Woodsprog]], Animated Mannequin
| 2 Hands
| Yes
|46/26/42/28/26/26
|
|
|-
|-
| Human Golem
| rowspan="2" |Humanoid Robot Golem
|[[Amoeba farmer]], [[Apothecary]], [[Apple farmer]], [[Argyve]], [[Armorer]], [[Alchemist]], [[Banner-Knight Templar]], [[Beekeeper]], [[Beetle farmer]], [[Bookbinder]], [[Cannibal]], [[Cannibal cherub]], [[Cat herder]], [[Chef]], [[Crab farmer]], Clone of [[Player Character]], [[Clone of Saad Amus, The Sky-Bear]], [[Elder irudad]], [[Gemcutter]], [[Glover]], [[Goat herder]], [[Grenadier]], [[Gunner-Knight Templar]], [[Gunsmith]], [[Gutsmonger]], [[Haberdasher]], [[Hatter]], [[Hermit cherub]], [[Hide-sheathed hermit]], [[Ichor merchant]], [[Issachari raider]], [[Issachari rifler]], [[Jeweler]], [[Juicing cannibal]], [[Kipper]], [[Knight Commander of the Holy Temple]], [[Knight Templar]], [[Leech farmer]], [[Mehmet]], [[Mechanical cannibal cherub]],  [[Mechanical hermit cherub]], [[Mysterious gunslinger]], [[Naphtaali blowgunner]], [[Naphtaali forager]], [[Naphtaali stalker]], [[Naphtaali runt]], [[Newfather]], [[Phylactery squire]], [[Reef hermit]], [[Saad Amus, the Sky-Bear]], [[Schematics drafter]], [[Scrap-clad hermit]], [[Scribe]], [[Shoemaker]], [[Snail farmer]], [[Trash abbot]], [[Trash monk]], [[Templar squire]], [[Vintner]], [[Village apothecary]], [[Village tinker]], [[Wardens esther]], [[Watervine farmer]], [[Woodsprog]]
|[[Chromeling]], [[Shem -1]], [[Plated chromeling]]
| 1 Face, 2 Hands
| Yes
| rowspan="2" |58/21/59/22/41/21
| rowspan="2" |Resistances of 0/-50/25/25
|-
|-
|Humanoid Robot Golem
|[[Herododicus]], [[Rodanis Y]], [[Mechanical robot cherub]], [[Robot cherub]]
|[[Chromeling]], [[Shem -1]], [[Plated chromeling]], [[Herododicus]], [[Rodanis Y]], [[Mechanical robot cherub]], [[Robot cherub]]
| 2 Hands
|Strength mod of -1
| Yes
|-
|-
|Infrastructure Golem
|Infrastructure Golem
|Any Animatable Object which is not a Bed, Chair, Table, Iron Maiden, or Wall.
|Any Animatable Object which is not a Bed, Chair, Table, Iron Maiden, Mannequin, or Wall.
|Innate Base Hitpoints of 1000. Innate AV of 10. Innate resistances of 75/25/75/75. Example statline of 46/27/39/25/27/25
| 2 Hands
| Yes
|46/27/39/25/27/25
|AV of 10. Base Hitpoints of 1000. Innate resistances of 75/25/75/75
|-
| rowspan="4" |Insect Golem
|[[Agolzvuv]]
| 6 Arms
| No
| rowspan="4" |65/35/45/18/18/17
| rowspan="4" |
|-
|[[Giant dragonfly]], [[Giant centipede]], [[Salthopper]], [[Clockwork beetle]],  [[Giant beetle]], [[Adiyy]],  [[Worker ant]], [[Fire ant]], [[Fire ant queen]], [[Quillipede]], [[Gamma moth]]
| 1 Head
| No
|-
|[[Agolfly]], [[spark tick]], [[Mirror bug]], [[Mechanical insect cherub]], [[Insect cherub]]
| 1 Face
| No
|-
|-
|Insect Golem
|[[Glowmoth]]
| [[Giant dragonfly]], [[Giant centipede]], [[Glowmoth]], [[Beetlebum]], [[Salthopper]], [[Clockwork beetle]], [[Giant beetle]], [[Agolmaggot]], [[Fire ant]], [[Quillipede]], [[Worker ant]], [[Agolfly]], [[spark tick]], [[Fire ant queen]], [[Agolzvuv]], [[Adiyy]], [[Mirror bug]], [[Gamma moth]], [[Mechanical insect cherub]], [[Insect cherub]]
| 1 Open (Back) (can be changed to 6 Arms)
| No
|-
|-
|Iron Maiden Golem
|Iron Maiden Golem
|[[Iron maiden]]
|[[Iron maiden]]
|Innately has [[Syphon Vim]] at Level 10
| 2 Hands
| Yes
|46/27/39/25/27/26
|Innately has [[Syphon Vim]] at Level 10. Base AV of 6
|-
|-
|Jelly Golem
|Jelly Golem
|[[Plasma jelly]]
|[[Plasma jelly]]
|Comes with all dual wielding skills and 4 weapons. Has a [[Mental shield]]
| 4 Hands
| Yes
|67/28/41/1/1/1
|Comes with all dual wielding skills
|-
|-
|Lichen Golem
|Lichen Golem
| [[Weeps]]
|All [[Weeps]]
|  
| 2 Hands
| Yes
|41/24/44/11/19/7
|Legendary weeps can be recruited
|-
|-
|Mopango Charioteer Golem
|Mopango Charioteer Golem
|[[Mopango charioteer]]
|[[Mopango charioteer]]
|Innately has [[Light Manipulation]] at level 6, Innate Move Speed of 125
| 2 Hand
| Yes
|38/26/42/24/17/17
|Innately has [[Light Manipulation]] at level 6, [[Carapace]] at level 6, [[Psychometry]] at level 2, Move Speed of 125. Has 'right wheel' and 'left wheel' instead of feet, which can only be filled by Gigantic [[tread guard]]s.
|-
|-
|Mopango Golem
|Mopango Golem
|[[Mopango]]
|[[Mopango pilgrim]] and others
|Innately has [[Light Manipulation]] at level 8
| 2 Hand
| Yes
|34/25/42/24/19/18
|Innately has [[Light Manipulation]] at level 8, [[Carapace]] at level 6, [[Psychometry]] at level 2
|-
|-
|Nest Golem
|Nest Golem
|[[Giant centipede nest]], [[Giant beetle nest]], [[Quartziferous mirror]]
|[[Giant centipede nest]], [[Giant beetle nest]], [[Quartziferous mirror]]
|
| 1 Body
| No
|48/26/38/25/25/27
|Few slots (Body, Center Mass, Worn across Breadth, Mulch, Floating Nearby)
|-
|-
|Ooze Golem
|Ooze Golem
|[[Giant amoeba]], [[Gelatinous wedge]], [[Humor]], [[Black jell]], [[Blue jell]], [[Brown jell]], [[Gelatinous frustum]], [[Green jell]], [[Soupy sludge]], [[Gyrohumor]], [[Gelatinous prism]], [[Panhumor]], [[Gelatinous cupola]], [[Purple jell]], [[k-Goninon]], [[Gelatinous antiprism]], [[Red jell]], [[Zero jell]], [[Mechanical ooze cherub]], [[Ooze cherub]]
|[[Giant amoeba]], [[Gelatinous wedge]], [[Humor]], [[Black jell]], [[Blue jell]], [[Brown jell]], [[Gelatinous frustum]], [[Green jell]], [[Soupy sludge]], [[Gyrohumor]], [[Gelatinous prism]], [[Panhumor]], [[Gelatinous cupola]], [[Purple jell]], [[k-Goninon]], [[Gelatinous antiprism]], [[Red jell]], [[Zero jell]], [[Mechanical ooze cherub]], [[Ooze cherub]]
|Comes with 4 Metachrome weapon slots. High strength mod. Example statline of 86/18/47/1/1/1. Has a [[Mental shield]]
| 4 Hands
| Yes
|86/18/47/1/1/1
|
|-
|-
|Quadrupedal Robot Golem
|Quadrupedal Robot Golem
|[[Mindrone]], [[Miner Mk I]], [[Miner Mk II]], [[Miner Mk III]], [[Leering stalker]]
|[[Mindrone]], [[Miner Mk I]], [[Miner Mk II]], [[Miner Mk III]], [[Leering stalker]]
|Strength mod of -1
| 4 Feet
| Yes
|56/21/65/22/44/22
|Strength mod of -1. Resistances of 0/-50/25/25
|-
|-
|Reptile Golem
| rowspan="2" |Reptile Golem
|[[Salamander]], [[Croc]], [[Horned chameleon]], [[Breathbeard]], [[Rimewyk]], [[Mimic]], [[Molting basilisk]], [[Elder breathbeard]], [[Sultan croc]], [[Lithofex]], [[Mechanical reptile cherub]], [[Reptile cherub]]
|[[Breathbeard]], [[Elder breathbeard]], [[Mechanical reptile cherub]], [[Reptile cherub]]
|
| 1 Face, 4 Feet
| No
| rowspan="2" |49/39/36/18/21/20
| rowspan="2" |Resistances of 0/0/-25/0
|-
|[[Lithofex]], [[Sultan croc]], [[Molting basilisk]], [[Mimic]], [[Rimewyk]], [[Salamander]], [[Croc]], [[Horned chameleon]]
| 1 Face
| No
|-
|-
|Root Golem
|Root Golem
|[[Mechanical root cherub]], [[Root cherub]]
|N/A (Mechanical Root Cherub and Root Cherub used to be here)
|Save Modifiers of Slip:* and Move:*
| 2 Hand
| Yes
|41/24/39/5/26/3
|Save Modifiers of Slip:* and Move:*. Currently would resemble Bush Golems if they existed. No possible legendary roots.
|-
| rowspan="4" |Slug Golem
|[[Kaleidoslug]], [[Mechanical mollusk cherub]], [[Mollusk cherub]]
| 1 Tail
| No
| rowspan="4" |63/22/47/20/17/15
| rowspan="4" |Few slots (Body, Head, Feelers, Worn on Back, Tail, Floating Nearby)
|-
|[[Ickslug]]
| 1 Face
| No
|-
|[[Spitting slug]]
| 1 Body
| No
|-
|-
|Slug Golem
|[[Slog of the Cloaca]]
|[[Ickslug]], [[Spitting slug]], [[Slog of the Cloaca]], [[Kaleidoslug]], [[Mechanical mollusk cherub]], [[Mollusk cherub]]
| 1 Body, 1 Tail
|
| No
|-
|-
|Slynth Golem
|Slynth Golem
|[[Slynth]], [[Thah]]
|[[Slynth]], [[Thah]]
|
| 2 Hands
| Yes
|49/27/39/26/27/28
|Innate AV of 4
|-
|-
|Snail Golem
|Snail Golem
|[[Electric snail]], [[Enigma snail]], [[Snailmother]]
|[[Electric snail]], [[Enigma snail]], [[Snailmother]]
|
| 1 Back
| No
|74/19/50/18/18/19
|Innate Carapace 3. Miserable slots (Body, Head, Face, Back, Tail)
|-
|-
|Snapjaw Golem
|Snapjaw Golem
|[[Snapjaw brute]], [[Snapjaw hunter]], [[Snapjaw scavenger]], [[Snapjaw shotgunner]], [[Snapjaw warlord]], [[Snapjaw warrior]], [[Snapjaw feeder]], [[Snapjaw spearfiend]], [[Snapjaw trapper]], [[Snapjaw howler]], [[Crowsong]]
|[[Snapjaw brute]], [[Snapjaw hunter]], [[Snapjaw scavenger]], [[Snapjaw shotgunner]], [[Snapjaw warlord]], [[Snapjaw warrior]], [[Snapjaw feeder]], [[Snapjaw spearfiend]], [[Snapjaw trapper]], [[Snapjaw howler]], [[Crowsong]]
|
| 1 Face, 2 Hands
| Yes
|49/28/39/26/28/28
|Innate Heightened Smell at level 5
|-
|rowspan="2" | Spider Golem
|[[Cave spider]], [[Electrofuge]], [[Spark tick]], [[Voider]], [[Greater voider]], [[Mechanical spider cherub]], [[Spider cherub]]
| 1 Face
| No
|rowspan="2" |48/40/33/18/19/18
|rowspan="2" |
|-
|-
|Spider Golem
|[[Scorpiock]], [[Girshling]]  
|[[Cave spider]], [[Electrofuge]], [[Scorpiock]], [[Girshling]], [[Spark tick]], [[Voider]], [[Phase spider]], [[Greater voider]], [[Mechanical spider cherub]], [[Spider cherub]]
| 1 Face, 8 Arms
|One attacking limb (Face with Metachrome Trines)
| No
|-
|-
|Succulent Golem
|Succulent Golem
|[[Sixshrew]], [[Mechanical cactus cherub]], [[Cactus cherub]]
|[[Sixshrew]]
| 2 Hands
| Yes
|35/22/50/7/32/5
|
|
|-
|-
|Svardym Golem
|Svardym Golem
|[[Svardym hatchling]], [[Svardym scrounge]], [[Svardym jut]], [[Svardym eld]], [[Mak]], [[Goek]], [[Geeub]], [[Bep]]  
|[[Svardym hatchling]], [[Svardym scrounge]], [[Svardym jut]], [[Svardym eld]], [[Mak]], [[Goek]], [[Geeub]], [[Bep]]  
|Innately has [[Jump]] and [[Swimming]] skills
| 2 Hands
| Yes
|53/34/35/20/23/23
|Innately has [[Jump]], [[Swimming]], and [[Charge]] skills. Resistances of 20/20/-25/20
|-
|-
|Swine Golem
| rowspan="2" | Swine Golem
|[[Pig]], [[Boar]], [[Two-headed boar]], [[Slugsnout]], [[Two-headed slugsnout]], [[Fire snout]], [[Mechanical swine cherub]], [[Swine cherub]]
|[[Pig]], [[Boar]], [[Two-headed boar]], [[Two-headed slugsnout]], [[Fire snout]], [[Mechanical swine cherub]], [[Swine cherub]]
|
| 1 Face
| No
| rowspan="2" |60/26/45/23/24/24
| rowspan="2" |
|-
|[[Slugsnout]], [[Two-headed slugsnout]]
| 1 Head
| No
|-
|-
|Table Golem
|Table Golem
|[[Alchemist's table]], [[Book table]], [[Desk]], [[Low mensa]], [[Metal table]], [[Metal workbench]], [[Octagonal table]], [[Ornate table]], [[Table]], [[Workbench]]
|[[Alchemist's table]], [[Book table]], [[Desk]], [[Low mensa]], [[Metal table]], [[Metal workbench]], [[Octagonal table]], [[Ornate table]], [[Table]], [[Workbench]]
|Innately has +500% to carry capacity
| 2 Hands
|
|48/25/41/27/26/27
|Innately has +500% to carry capacity. No missile slots. Base AV of 2.
|-
|-
|Tortoise Golem
|Tortoise Golem
|[[Irritable tortoise]], [[Great saltback]], [[N-dimensional starshell]], [[Mechanical tortoise cherub]], [[Tortoise cherub]]
|[[Irritable tortoise]], [[Great saltback]], [[N-dimensional starshell]], [[Mechanical tortoise cherub]], [[Tortoise cherub]]
|Innately has [[Carapace]] at Level 20. One attacking limb (Face with Metachrome Natural). No Missile Weapons. Example stats of 53/38/35/18/20/23.
| 1 Face
| No
|53/38/35/18/20/23
|Innately has [[Carapace]] at Level 20
|-
|-
|Tree Golem
|Tree Golem
|[[Irritable palm]], [[Red death dacca]], [[Mayor haddas]], [[Mechanical tree cherub]], [[Tree cherub]]
|[[Irritable palm]], [[Red death dacca]], [[Mayor haddas]], [[Mechanical tree cherub]], [[Tree cherub]]
|Innately has 1500 base hit points, 75 Move Speed
| 2 Hands
| Yes
|65/21/60/9/30/9
|Innately has 1500 base hit points, 75 Move Speed  
|-
|-
|Tripedal Robot Golem
|Tripedal Robot Golem
|[[Crypt sitter]]
|[[Crypt sitter]]
|
| 3 Feet
| Yes
|62/22/66/20/47/19
|Innate resistances of 0/-50/25/25. With Extra Arms, had 4 non-metachrome arms?
|-
|-
|Troll Golem
|Troll Golem
|[[Troll foal]], [[Jotun, Who Parts Limbs]], [[Fjorn-Kosef, Who Knits The Icy Lattice]], [[Haggabah, Who Plies The Umbral Path]]
|[[Troll foal]], [[Jotun, Who Parts Limbs]], [[Fjorn-Kosef, Who Knits The Icy Lattice]], [[Haggabah, Who Plies The Umbral Path]]
|Cudgel Proficiency. Innate AV of 3. Swimming Skill. Example statline of 72/28/59/26/26/27
| 2 Hands
| Yes
|72/28/59/26/26/27
|Cudgel Proficiency. AV of 3. Swimming Skill
|-
|-
|Turret Golem
|Turret Golem
|All Turrets, [[Vivira]], [[Decarbonizer]], [[Pulsed field magnet]], [[Fulcrete catapult]]
|All Turrets, [[Vivira]], [[Decarbonizer]], [[Pulsed field magnet]], [[Fulcrete catapult]]
|Strength mod of -2
| 2 Arms/Legs
| Yes
|48/36/65/20/41/21
|Strength mod of -2. Resistances of 0/-50/25/25. [[Strapping Shoulders]]. There are no natural weapons here, so setting the turret's default weapon dominates.
|-
|-
|Urchin Golem
|Urchin Golem
|[[Drowsing urchin]], [[Addling urchin]], [[Junk dollar]]
|[[Drowsing urchin]], [[Addling urchin]], [[Junk dollar]]
|Innately has [[Quills]] at level 10
| 1 Open (on Hands)
| No
|37/21/39/11/28/9
|Innately has [[Quills]] at level 10. Abysmal slots (Body, Hands, Floating Nearby). Resistances of 0/0/60/0
|-
|-
|Urshiib Golem
|Urshiib Golem
|[[Barathrumite arconaut]], [[Barathrumite tinker]], [[Neek]], [[Iseppa]], [[Jacobo]], [[Sparafucile]], [[Dardi]], [[Mafeo]], [[Otho]], [[Q Girl]], [[Hortensa]], [[Aloysius]], [[Barathrum the old]]
|[[Barathrumite arconaut]], [[Barathrumite tinker]], [[Neek]], [[Iseppa]], [[Jacobo]], [[Sparafucile]], [[Dardi]], [[Mafeo]], [[Otho]], [[Q Girl]], [[Hortensa]], [[Aloysius]], [[Barathrum the old]]
|Innately has [[Quills]] at level 12, Intelligence mod of +5
| 2 Hands
| Yes
|35/22/26/39/17/16
|Innately has [[Quills]] at level 12, [[Albino]], [[Triple-jointed]] at level 3, Intelligence mod of +5
|-
|-
|Vine Golem
|Vine Golem
|[[Jilted lover]], [[Seed-spitting vine]], [[Qudzu]], [[Livid creeper]], [[Euclid]], [[Yurl]], [[Tillifergaewicz]]  
|[[Jilted lover]], [[Seed-spitting vine]], [[Qudzu]], [[Livid creeper]], [[Euclid]], [[Yurl]], [[Tillifergaewicz]]  
| 2 Hands
| Yes
|44/28/33/9/24/9
|
|
|-
|-
|Wall Golem
|Wall Golem
|All Animatable [[Walls]]
|All Animatable [[Walls]]
|There are two form differences: concrete-Wall Golems have two Studs with natural Metachrome weapons and 2 crack-hands, other wall-Golems have two empty Stud slots and 2 Metachrome weapon cracks. Innate AV of 30, Wall's 50 ER/50 CR default resistances. No missile slots. Example statline of 44/25/38/25/26/25
| 2 Hands
| No
|44/25/38/25/26/25
|AV of 30, +2 (non-Metachrome) Hands. Wall's 50 ER/50 CR default resistances
|-
|-
|Wheeled Robot Golem
|Wheeled Robot Golem
|[[Scrap shoveler]], [[Reprogrammed scrap shoveler]], [[Saw-hander]], [[Anomaly extinguisher]],  [[Conservator]], [[Warden 1-FF]], [[Galgal]]
|[[Scrap shoveler]], [[Reprogrammed scrap shoveler]], [[Saw-hander]], [[Anomaly extinguisher]],  [[Conservator]], [[Warden 1-FF]], [[Galgal]]
|Move speed of 125, Strength mod of -1
| 2 Hands
| Yes
|64/25/59/22/44/10
|Move speed of 125, Strength mod of -1, Innate resistances of 0/-50/25/25
|-
| rowspan="2" |Worm Golem
|[[girshworm]], [[Seedsprout worm]], [[Bone worm]], [[Waveform worm]], [[Salt kraken]], [[Mechanical worm cherub]], [[Worm cherub]]
| 1 Body
| No
| rowspan="2" |62/22/47/17/15/19
| rowspan="2" |Minimal slots (Body, Head, Back, Tail, Floating Nearby)
|-
|-
|Worm Golem
|[[Segmented mirthworm]], [[Knollworm]], [[Plated knollworm]], [[Leech]], [[Bloated leech]], [[Agolmaggot]], [[Trining lamprey]], [[Worm of the earth]]
|[[Segmented mirthworm]], [[girshworm]], [[Knollworm]], [[Plated knollworm]], [[Leech]], [[Bloated leech]], [[Seedsprout worm]], [[Bone worm]], [[Waveform worm]], [[Trining lamprey]], [[Salt kraken]], [[Mechanical worm cherub]], [[Worm cherub]], [[Worm of the earth]]
| 1 Face
|
| No
|-
|-
|}
|}
Line 314: Line 602:
| title = Pax Klanq
| title = Pax Klanq
}}
}}
The Player must provide three drams of an undiluted [[Liquid]] to act as the Golem's blood. The player's choice of Catalyst can alter the Golem's abilities, resistances, immunites, damage output, and base stats.
The player must provide three drams of an undiluted [[Liquid]] to act as the Golem's blood. The player's choice of catalyst can alter the Golem's abilities, resistances, immunities, damage output, and base stats. {{Code Reference|namespace=XRL.World.Quests.GolemQuest|class=GolemCatalystSelection}}
 
Primordial Soup is not an option for the Catalyst.
 
The Golem will bleed a mixture of the chosen liquid and Primordial Soup.


{| class="wikitable"
{| class="wikitable"
Line 349: Line 641:
|[[Cloning draught]]
|[[Cloning draught]]
|2 Golems with 1/3 health each
|2 Golems with 1/3 health each
|One Golem is Passive, this is not mentioned in-game
|You can only pilot one of the golems, so the other will always display as 'unpiloted' and have the effects therof.
|-
|-
|[[Convalessence]]
|[[Convalessence]]
Line 382: Line 674:
|-
|-
|[[Putrescence]]  
|[[Putrescence]]  
|The golem's attacks drain one toughness from the defender, like a {{f|vigor sap}}
|The golem's attacks drain one toughness from the defender, like a {{f|vigor sap}}. This happens for every individual attacking limb.
|-
|-
|[[Salt]]
|[[Salt]]
Line 416: Line 708:
| title = Pax Klanq
| title = Pax Klanq
}}
}}
The Player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from.
The player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from.


===Mutations===
===Mutations===
If an Atzmus is sourced from a creature with viable [[Mutations]], the Golem will gain said mutation.
If an Atzmus is sourced from a creature with viable [[Mutations]], the Golem can gain one of those mutations. This includes {{favilink|Bilge Sphincter}}, {{favilink|Chimera}}, and {{favilink|Crystallinity}}.


[[Night Vision]], as well as the NPC mutations [[Dark Vision]], Wall Climber and [[Invisibility]] are excluded from being acquired via the Atzmus.
[[Night Vision]], as well as the NPC mutations [[Dark Vision]], [[Wall Climber]], [[Metamorphosis]], and [[Invisibility]] are excluded from being acquired via the Atzmus. (The Golem has Night Vision by default.)


{| class="wikitable"
{| class="wikitable"
Line 427: Line 719:
! Effect
! Effect
! Notes
! Notes
|-
|[[0lam]]
| [[Ley Shifting]]
|
|-
|-
|[[Adiyy]], [[Agolfly]], [[Gamma moth]], [[Giant dragonfly]]
|[[Adiyy]], [[Agolfly]], [[Gamma moth]], [[Giant dragonfly]]
Line 443: Line 739:
|[[Astral]]
|[[Astral]]
|You need to be phased to enter the cockpit, but not phased to sit down in the pilot seat. You can trade despite it being constantly phased. The Golem can also pick things up. You can direct it even when you are not phased. Followers you want to enter must ALSO be phased (this may become a future issue.)
|You need to be phased to enter the cockpit, but not phased to sit down in the pilot seat. You can trade despite it being constantly phased. The Golem can also pick things up. You can direct it even when you are not phased. Followers you want to enter must ALSO be phased (this may become a future issue.)
|-
|[[Bat]]
|[[Wings]] at level 10
|
|-
|-
|[[Bloated pearlfrog]], [[Tongue tyrant]]
|[[Bloated pearlfrog]], [[Tongue tyrant]]
| [[Sticky Tongue]] at level 10
| [[Sticky Tongue]] at level 10
|
|-
|[[brooding goldpuff]]
|[[Spore Puff]] at level 1
|
|
|-
|-
Line 451: Line 755:
|[[Regeneration]] at level 10 or [[Teleportation]] at level 1
|[[Regeneration]] at level 10 or [[Teleportation]] at level 1
|
|
|-
|[[Crowsong]]
|[[Heightened Smell]] at level 5 or [[Disintegration]] at level 5 or [[Triple-jointed]] at level 5 or [[Heightened Hearing]] at level 7
|
|-
|[[crypt ferret]]
|[[Thick Fur]]
|
|-
|[[cyclopean gibbon]]
|[[Teleportation]] at level 1 or [[Temporal Fugue]] at level 14
|
|-
|[[Dagasha]]
|[[Quills]] at level 10
|
|-
|[[dawnglider]]
|[[Flaming Ray]] at level 4 or [[Wings]] at level 10
|-
|-
|[[Decarbonizer]]
|[[Decarbonizer]]
|[[Decarbonizer]] at level 1
|[[Decarbonizer]] at level 1
|
|As a golem this does what you would expect, and you cannot hit yourself with it via normal bounces.
|-
|-
|[[Deep slumberling]]
|[[Deep slumberling]]
Line 462: Line 785:
|[[Dreamcrungle]]
|[[Dreamcrungle]]
|[[Crungling Gaze]] at level 10
|[[Crungling Gaze]] at level 10
|As a golem this works exactly like the ability you are familiar with, including that if someone succeeds at the dream, the Golem dies and leaves behind a sated dreamcrungle corpse.
|-
|[[Elder dreambeard]]
|[[Sleep Breath]] at level 10
|
|-
|[[Elder flamebeard]]
|[[Fire Breath]] at level 10
|
|
|-
|-
|[[Elder gallbeard]]
|[[Elder gallbeard]]
|[[Poison Breath]] at level 10
|[[Poison Breath]] at level 10
|
|-
|[[Elder mazebeard]]
|[[Confusing Breath]] at level 10
|
|-
|[[Elder nullbeard]]
|[[Normality Breath]] at level 10
|
|-
|[[Elder sleetbeard]]
|[[Ice Breath]] at level 10
|
|-
|[[Elder tartbeard]]
|[[Corrosive Breath]] at level 10
|
|-
|[[enigma snail]]
|[[Carapace]] at level 10 or [[Confusion]] at level 15
|
|-
|[[equimax]]
|[[Telepathy]] or [[Double-muscled]] at level 1
|
|
|-
|-
Line 474: Line 829:
|[[Fire ant queen]]
|[[Fire ant queen]]
|[[Heat Absorption]] at level 5
|[[Heat Absorption]] at level 5
| This mutation does not appear to be implimented
|  
|-
|[[honey skunk]]
|[[Corrosive Gas Generation]] at level 1
|
|-
|{{favilink id|Troll King 2}}
|Frost Webs at level 1
|
|-
|-
|[[Ghost perch]], [[Glowpad]], [[Ixlthyxl]], [[Madpole]], [[Prism perch]], [[Sewage eel]]
|[[Ghost perch]], [[Glowpad]], [[Ixlthyxl]], [[Madpole]], [[Prism perch]], [[Sewage eel]]
| [[Gills]] at level 10
| [[Gills]] at level 10
|
|-
|[[girshworm]]
|[[Regeneration]] at level 1 or [[Poison Gas Generation]] at level 1
|
|-
|[[Girsh Nephilim]] (the main 6)
| [[Irisdual Beam]] at level 5 or [[Regeneration]] at level 10
|
|-
|[[Glittermensch luminary]]
| [[Stunning Force]] at level 10
|
|-
|[[glowcrow]]
|[[Wings]] at level 10 or [[Frill]]
|
|
|-
|-
|[[Glowfish]]
|[[Glowfish]]
| [[Gills]] at level 12
| [[Gills]] at level 12
|
|-
|[[greater voider]]
|[[Spider Webs]] at level 8
|
|-
|{{favilink|Elder Irudad}}
| [[Multiple Arms]] at level 10 or [[Stinger]] at level 1 or [[Chimera]]
|
|
|-
|-
Line 490: Line 877:
|[[Lithofex]]
|[[Lithofex]]
|[[Lithifying Gaze]] at level 1
|[[Lithifying Gaze]] at level 1
| This mutation does not appear to be implimented
| As a golem, if this gaze hits, the enemy dies instead of being turned into a statue.
|-
|[[Indrix]]
|[[Adrenal Control]] at level 7 or [[Regeneration]] at level 6
|
|-
|[[infiltrator]]
|[[Infiltrate]] at level 1
|
|-
|[[interdictor]]
|[[Interdiction]] at level 1
|
|-
|[[Mehmet]]
|[[Mental Mirror]] at level 1
|
|-
|-
|[[n-dimensional starshell]]
|[[n-dimensional starshell]]
Line 496: Line 899:
|
|
|-
|-
|[[Pax Klanq]]
|{{favilink|Oboroqoru}}
|[[Multiple Arms]] at level 1 or [[Thick Fur]]
|
|-
|{{favilink|Pax Klanq}}
|[[Mental Mirror]] at level 1 or [[Telepathy]]
|[[Mental Mirror]] at level 1 or [[Telepathy]]
|
|
Line 502: Line 909:
|[[Prickler]]
|[[Prickler]]
|[[Quills]] at level 1
|[[Quills]] at level 1
|
|-
|[[Plasma jelly]]
|[[Plasma Gas Generation]] at level 10
|
|-
|[[Phase spider]]
|[[Spinnerets]] at level 7
|
|-
|[[Phinae Hoshaiah]]
|[[Force Bubble]] at level 10
|
|
|-
|-
Line 514: Line 933:
|[[Quillipede]]
|[[Quillipede]]
|[[Quills]] at level 3
|[[Quills]] at level 3
|
|-
|[[Rhinox]]
|[[Multiple Horns]] at level 10
|The additional Faces granted by Multiple Horns are eligible for Metachrome weapons if the Golem will have Face Metachrome slots.
|-
|[[rimewyk]]
|[[Freezing Ultraray]] at level 10
|
|-
|[[Santalalotze]]
|[[Photosynthetic Skin]] at level 1 or [[Syphon Vim]] at level 10
|Photosynthetic Skin allows Golems to bask at any time, sidestepping the normal 3 meals limit
|-
|[[scorpiock]]
|[[Stinger]] at level 2
|
|-
|[[seedsprout worm]]
|[[Burrowing]] at level 5
|
|-
|[[Slog of the Cloaca]]
|[[Bilge Sphincter]]
|
|
|-
|-
|[[Snailmother]]
|[[Snailmother]]
|[[Carapace]] at level 3
|[[Carapace]] at level 3
|
|-
|[[snapjaw]]
|[[Heightened Smell]] at level 5
|
|
|-
|-
|[[Soupy sludge]]
|[[Soupy sludge]]
|[[Mental Mirror]] at level 1
|[[Mental Mirror]] at level 1
|
|-
|[[Spitting slug]]
|[[Acid Slime Glands]] at level 1
|
|-
|[[Star kraken]]
|[[Regeneration]] at level 20
|
|-
|[[Starformed Ehalcodon]]
| [[Irisdual Beam]] at level 5 or [[Regeneration]] at level 10 or [[Quantum Fugue]] at level 10 or [[Wings]] at level 20.
| Only available via wish or [[nanocrayons]]
|-
|[[Tillifergaewicz]]
|[[Photosynthetic Skin]] at level 1
|Photosynthetic Skin allows Golems to bask at any time, sidestepping the normal 3 meals limit
|-
|[[Tongue tyrant]]
|[[Sticky Tongue]] at level 10
|
|-
|[[two-headed boar]]
|[[Two-Headed]] at level 5
|
|-
|[[Unimax]]
|[[Telepathy]] or [[Horns|Spiral Horn]] at level 15
|
|
|-
|-
Line 528: Line 1,003:
|
|
|-
|-
|[[Wardens esther]]
|[[voider]]
|[[Spider Webs]] at level 4 or [[Teleport Other]] at level 4
|
|-
|{{favilink|Wardens esther}}
|[[Temporal Fugue]] at level 7 or [[Teleportation]] at level 1 or [[Heightened Quickness]] at level 6
|[[Temporal Fugue]] at level 7 or [[Teleportation]] at level 1 or [[Heightened Quickness]] at level 6
|
|-
|[[waveform worm]]
|[[Waveform]]
|
|
|-
|-
Line 538: Line 1,021:


===Variable Mutations===
===Variable Mutations===
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem.
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem. Like above, if there are multiple options, only one is selected at random.


{| class="wikitable"
{| class="wikitable"
Line 551: Line 1,034:
|[[Goatfolk qlippoth]], [[Mamon Souldrinker]]
|[[Goatfolk qlippoth]], [[Mamon Souldrinker]]
|[[Syphon Vim]] at level 1, One Random Mental [[Mutation]] at level 1-4, one Random Physical [[Mutation]] at level 1-4
|[[Syphon Vim]] at level 1, One Random Mental [[Mutation]] at level 1-4, one Random Physical [[Mutation]] at level 1-4
|Qlippoths and Mamon draw from the same static choices that are chosen on world generation, and will therefore give the same Mutations as one another each run. They will always have [[Syphon Vim]]
|Qlippoths and Mamon will always have the same mutations per world, and will therefore give the same mutations as one another each run. They will always have [[Syphon Vim]].


|-
|-
Line 729: Line 1,212:
| title = Pax Klanq
| title = Pax Klanq
}}
}}
A Zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's Natural Weapons, as well as grant them the full skill tree associated with said weapon.
A zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's natural weapons, as well as grant them the full skill tree associated with said weapon.
 
At a high level, the golem will get natural weapons in every slot whose type matches a slot with a natural weapon on the follower or, if none exist, the first default on the golem body or, if none exist, the primary limb type of the golem body, or if none of those exist, the primary limb of the follower. For example, Bears that have two claws and a bite will end up with a Bear Golem that has a Face Metachrome weapon and four Foot Metachrome weapons. {{Code Reference|namespace=XRL.World.Units|class=GameObjectMetachromeUnit}}
 
The above paragraph means that if a follower does not have any natural weapons, AND does not have a reasonable primary limb set by default, they may end up with fewer Metachrome weapons than they could have if they picked a different primary attack limb. For example, a Decarbonizer comes into existence with their Body as their primary limb, and no natural weapons, and that determines which of their limbs becomes Metachrome. If, instead, you use some method to change their primary limb to their arms, then they will get the same 2 Metachrome limbs that other more normal turrets get.
 
The various names/types of metachrome weapons are defined in the table below. 'Open' is the term to refer to a metachrome weapon that does not match any of the other types in the table below.
{{XML Reference|object|Metachrome Weapon}}


{| class="wikitable"
{| class="wikitable"
! Weapon Type
! Weapon Type
! Skill Tree
! Skill Tree
! Open Limb
! Hand
! Face
! Head
! Foot
! Arm
! Body
! Tail
|-
|-
|[[Zetachrome battle axe]]
|[[Zetachrome battle axe]]
| [[Axe]]
| [[Axe]]
| {{favilink|Metachrome axe}}
| {{favilink|Metachrome spade}}
| {{favilink|Metachrome trines}}
| {{favilink|Metachrome ridge}}
| {{favilink|Metachrome spade}}
| {{favilink|Metachrome ridges}}
| {{favilink|Metachrome bands}}
| {{favilink|ridged Metachrome tail}}
|-
|-
|[[Zetachrome dagger]]
|[[Zetachrome dagger]]
| [[Short Blade]]
| [[Short Blade]]
| {{favilink|Metachrome dagger}}
| {{favilink|Metachrome point}}
| {{favilink|Metachrome fangs}}
| {{favilink|Metachrome horn}}
| {{favilink|Metachrome point}}
| {{favilink|Metachrome thorns}}
| {{favilink|pointed Metachrome bands}}
| {{favilink|pointed Metachrome tail}}
|-
|-
|[[Zetachrome halberd]]
|[[Zetachrome halberd]]
| [[Axe]]
| [[Axe]]
| {{favilink|Metachrome axe}}
| {{favilink|Metachrome spade}}
| {{favilink|Metachrome trines}}
| {{favilink|Metachrome ridge}}
| {{favilink|Metachrome spade}}
| {{favilink|Metachrome ridges}}
| {{favilink|ridged Metachrome bands}}
| {{favilink|ridged Metachrome tail}}
|-
|-
|[[Zetachrome hammer]]
|[[Zetachrome hammer]]
| [[Cudgel]]
| [[Cudgel]]
| {{favilink|Metachrome cudgel}}
| {{favilink|Metachrome mitt}}
| {{favilink|Metachrome molars}}
| {{favilink|Metachrome bulb}}
| {{favilink|Metachrome corm}}
| {{favilink|Metachrome discs}}
| {{favilink|Metachrome bands}}
| {{favilink|Metachrome tail}}
|-
|-
|[[Zetachrome long sword]]
|[[Zetachrome long sword]]
| [[Long Blade]]
| [[Long Blade]]
| {{favilink|Metachrome long blade}}
| {{favilink|Metachrome blade}}
| {{favilink|Metachrome tusks}}
| {{favilink|Metachrome prow}}
| {{favilink|Metachrome blade}}
| {{favilink|Metachrome scales}}
| {{favilink|bladed Metachrome bands}}
| {{favilink|bladed Metachrome tail}}
|-
|-
|[[Two-handed zetachrome long sword]]
|[[Two-handed zetachrome long sword]]
| [[Long Blade]]
| [[Long Blade]]
| {{favilink|Metachrome long blade}}
| {{favilink|Metachrome blade}}
| {{favilink|Metachrome tusks}}
| {{favilink|Metachrome prow}}
| {{favilink|Metachrome blade}}
| {{favilink|Metachrome scales}}
| {{favilink|bladed Metachrome bands}}
| {{favilink|bladed Metachrome tail}}
|-
|-
|[[Zetachrome warhammer]]
|[[Zetachrome warhammer]]
| [[Cudgel]]
| [[Cudgel]]
| {{favilink|Metachrome cudgel}}
| {{favilink|Metachrome mitt}}
| {{favilink|Metachrome molars}}
| {{favilink|Metachrome bulb}}
| {{favilink|Metachrome corm}}
| {{favilink|Metachrome discs}}
| {{favilink|Metachrome bands}}
| {{favilink|Metachrome tail}}
|-
|-
|}
|}


Notes: Arrows are not a valid Zetachrome weapon, Psionic weapons are valid as long as they are Zetachrome.
Notes: Arrows are not a valid zetachrome weapon. Psionic weapons are valid as long as they are zetachrome.


The created natural weapons are Metachrome (4 PV base, appears to have no cap up to at least +23) and Gigantic.
The created natural weapons are Metachrome (4 PV base, cap of 1000) and Gigantic.


== Incantation ==
== Incantation ==
Line 767: Line 1,321:
-Pax Klanq, on the Incantation
-Pax Klanq, on the Incantation
}}
}}
The Player must choose a passage from their Journal to speak to the Golem, these will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche.  
The Player must choose a passage from their Journal to speak to the Golem. These will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche. {{Code Reference|namespace=XRL.World.Quests.GolemQuest|class=GolemIncantationSelection}}


{| class="wikitable"
{| class="wikitable"
Line 813: Line 1,367:
| Completing the quest [[Fraying Favorites]]
| Completing the quest [[Fraying Favorites]]
|-
|-
| 2 Random Effects
| 2 Random Incantation Effects
| Player character duplication/multiplication, starting a [[dreamcrungle]] dream
| Player character cloning, starting a [[dreamcrungle]] dream
| Unknown if player abilities/mutations such as [[Temporal Fugue]] or [[Evil Twin]] apply, or if this is only granted by [[Cloning draught]], [[Warm static]] and other nonstandard methods.
| Player abilities/mutations such as [[Temporal Fugue]] or [[Evil Twin]] do not apply. {{favilink|cloning draught}} or the rare chance of [[budding]] via {{favilink|warm static}} do.
|-
|-
| 3 Random Baetyl Rewards
| 3 Random Baetyl Rewards
Line 821: Line 1,375:
|
|
|-
|-
| 3 Random Body Parts
| 3 Random Body Parts w/Metachrome Weaponry if possible
| Contracting an [[Illness]], contracting a [[Fungal Infection]], Gaining a new body part via [[Chimera]] gene destabilization, completing a [[dreamcrungle]] dream with either result, eating the [[Cloaca Surprise]], getting a body part dismembered, cooking successfully with a {{f|drop of nectar}}, drinking 'the bright cream of the palladium reef' aka {{f|sunslag}}
| Contracting an [[Illness]], contracting a [[Fungal Infection]], Gaining a new body part via [[Chimera]] gene destabilization, completing a [[dreamcrungle]] dream with either result, eating the [[Cloaca Surprise]], getting a body part dismembered, cooking successfully with a {{f|drop of nectar}}, drinking 'the bright cream of the palladium reef' aka {{f|sunslag}}
|
|
Line 829: Line 1,383:
|
|
|-
|-
| Golem Spawns with 4 random pieces of gigantic, mid-to-high tier armor
| Golem Spawns with 4 random pieces of gigantic, tier 4-7 armor
| Reading a [[Book]], reading a [[Relic]] book, recovering The {{f|flume-flier of the sky-bear}}, recovering {{f|stopsvalinn}}, recovering {{f|kindrish}}, holding the {{f|amaranthine prism}}, performing an action on a legendary object as part of a village quest, Convincing {{f|Pax Klanq}} in [[Pax Klanq, I Presume?]], helping Argyve detect a strange signal (completing the Wire quest), stumbling upon some [[flattened remains]]
| Reading a [[Book]], reading a [[Relic]] book, recovering The {{f|flume-flier of the sky-bear}}, recovering {{f|stopsvalinn}}, recovering {{f|kindrish}}, holding the {{f|amaranthine prism}}, performing an action on a legendary object as part of a village quest, Convincing {{f|Pax Klanq}} in [[Pax Klanq, I Presume?]], helping Argyve detect a strange signal (completing the Wire quest), stumbling upon some [[flattened remains]]
|
|
|-
| Take 10% more damage and deal 20% more damage.
| N/A (DoesSomethingDestructive type events)
| Only accessible via Random effects
|-
| +75 to all resists
| N/A (Resists type events)
| Only accessible via Random effects
|-
| Golem shares the effect of whatever Sultan Mask you are wearing
| N/A (CrownedSultan type events)
| Only accessible via Random effects. Does not work as of 1.0.
|-
| Respawns once at 50% health.
| N/A (Dies type events)
| Only accessible via Random effects. Reforming the Golem from being destroyed with Sunslag does not refresh this ability.
|}
|}


Line 839: Line 1,409:
| title = Pax Klanq
| title = Pax Klanq
}}
}}
The Player must provide an item weighing #5 or less.
 
 
 
The Player must provide an item weighing #5 or less. The effects are drawn from a specific list based on the Semantic Tags of the given object {{Code Reference|namespace=XRL.World.Quests.GolemQuest|class=GolemHamsaSelection}}
{| class="wikitable"
{| class="wikitable"
! Item Type
! Item Type
! Effect
! Effect
! Notes
! Notes
|-
|advertisement for a Merchant's Shop
| +800 skill points or [[Clairvoyance]] at level 10
|
|-
|-
|[[Albino ape heart]]
|[[Albino ape heart]]
Line 863: Line 1,440:
|[[Basic toolkit]]/[[Advanced toolkit]]
|[[Basic toolkit]]/[[Advanced toolkit]]
| +800 [[Skill]] Points
| +800 [[Skill]] Points
|
|-
|[[Bedroll]]
| [[Sleep Gas Generation]] at level 10
|
|
|-
|-
Line 873: Line 1,454:
|
|
|-
|-
|[[Canned Have-It-All]]
|[[Canned Have-It-All]] / [[wild rice]]
| +25% [[Hitpoints]] OR 2 random effects
| +25% [[Hitpoints]] OR 2 random effects
|
| These are the only items with the 'random' outcome.
|-
|-
|Clothes/[[Armor]]
|Clothes/[[Armor]]
| +6 [[AV]]
| +6 [[AV]] if AV is more than or equal to DV, else +6 [[DV]]
|
|
|-
|-
Line 899: Line 1,480:
|[[Data disk]]
|[[Data disk]]
| [[Psychometry]] at level 10
| [[Psychometry]] at level 10
|
|-
|[[Data_disk#List_of_Possible_Data_Disks|Data disk: nullray pistol]]
| 25% reduction in [[Action cost|action costs]] of missile actions (except for throw ones)
|
|
|-
|-
|[[Desalination pellet]]
|[[Desalination pellet]]
| Extra surroundings slot
| Extra floating nearby slot
|
|
|-
|-
Line 927: Line 1,512:
|[[Figurine]]
|[[Figurine]]
| +1000 reputation with relevant [[Faction]]
| +1000 reputation with relevant [[Faction]]
| Material does not seem to change the ammount of positive Rep the figurine gives
| Material does not seem to change the amount of positive Rep the figurine gives
|-
|{{favilink|fire ant gaster}}
| +25% HP OR +75% heat damage dealt and +75% to the intensity of your heating effects
|
|-
|-
|[[Fix-It spray foam]]
|[[Fix-It spray foam]]
Line 939: Line 1,528:
|[[Glowsphere]]/Floating Glowsphere
|[[Glowsphere]]/Floating Glowsphere
|[[Light Manipulation]] at level 10
|[[Light Manipulation]] at level 10
|
|-
|{{favilink|gallbeard gland}}
| +25% [[Hitpoints]] OR [[Poison Gas Generation]] at level 10
|
|
|-
|-
Line 959: Line 1,552:
|[[Luminous hoarshroom (food)|Luminous Hoarshroom]]
|[[Luminous hoarshroom (food)|Luminous Hoarshroom]]
| +25% [[Hitpoints]] OR [[Light Manipulation]] at level 10
| +25% [[Hitpoints]] OR [[Light Manipulation]] at level 10
|
|-
|{{favilink|mazebeard gland}}
| +25% [[Hitpoints]] OR [[Confusion]] at level 10
|
|
|-
|-
Line 971: Line 1,568:
|[[Metamorphic polygel]]
|[[Metamorphic polygel]]
| [[Teleportation]] at level 6
| [[Teleportation]] at level 6
|
|-
|{{favilink|nullbeard gland}}
| +25% [[Hitpoints]] OR [[Normality Gas Generation]] at Level 10
|
|
|-
|-
Line 978: Line 1,579:
|-
|-
|[[Ontological anchor]]
|[[Ontological anchor]]
| +6 [[AV]] or [[Normality gas]] generation at level 10
| +6 [[AV]] or [[Normality Gas Generation]] at level 10
|
|
|-
|-
Line 1,003: Line 1,604:
|[[Repulsive device]]
|[[Repulsive device]]
|[[Socially Repugnant]] at level 1
|[[Socially Repugnant]] at level 1
|
|-
|[[Schrodinger page from the Annals of Qud]]
| +8 [[Ego]]
|
|
|-
|-
|Severed [[Face]]
|Severed [[Face]]
| +1 [[AV]] per [[Fungal Infection]], +4 to all resists per infection
| +1 [[AV]] per [[Fungal Infection]], +4 to all resists per infection
|
|-
|{{favilink|sleetbeard gland}}
| +25% HP or +75% cold damage dealt and +75% to the intensity of your cooling effects
|
|
|-
|-
Line 1,019: Line 1,628:
|Sultan [[Relic]]: Glowing Mote
|Sultan [[Relic]]: Glowing Mote
| +2 to all stats
| +2 to all stats
|
|-
|{{favilink|Tartbeard gland}}
| +25% HP or [[Corrosive Gas Generation]] at level 10
|
|
|-
|-
Line 1,030: Line 1,643:
|-
|-
|[[Timecube]]
|[[Timecube]]
| +2 to all stats or [[Time Dilation]] at level 8
| [[Time Dilation]] at level 8
|
|
|-
|-
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==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* While Golems generally have respectable statlines, Golems' derived defensive stats are often unbearably low due to the difficulty gearing them. without some thought and preparation it will feel like playing a very underlevel character that gets hit by multiple penetrations.
* A reliable source of [[gigantic]] equipment for the Golem is {{favilink|Hamilcrab, cyclopean merchant}}; especially good items may even influence the choice of the body.
* The golem is in a strange state between being a Mutant and not being a Mutant. An organic form counts as a [[mutant]] when using {{favilink|Eaters' nectar injector}}s give random stats or MP.
** Note that Golems with a body based on a robot follower will be [[Robotic]], and therefore unable to use tonics.
** Even using a [[True Kin]] body, like {{favilink|Saad Amus}} does not make the Golem able to install cybernetics beyond its Hamsa.
** However, drinking {{favilink|warm static}} only shuffles skills and not mutations, as if the Golem were a [[True Kin]] (likely due to failing an IsMutant check. {{Code Reference|namespace=XRL.Liquids|class=LiquidWarmStatic}})
* Many kinds of Golems will require levelling weak members of their classes up to 30 to use them.
** Giving books of varying sorts to the Librarian of the Stilt tends to be very useful for getting past the early levels.
* Several kinds of Golems are difficult to get followers near enough to the pile to select.
** Anything that does not move on its own is difficult, and you'll often have to think about it. A generally effective method is to use a recoiler set on top of the Pile while the follower is set to follow.
* It is possible to prevent the use of the normal staircase [[Barathrum's Study]] by using the [[Chrome key]] as a Hamsa. It is advisable to use a security card or [[Bethesda Susa]] key if one desires a [[Phasing]] Golem, lest you have to use the northwest staircase and dig into the study, or use a [[spiral borer]] to create a new staircase.
* It is possible to prevent the use of the normal staircase [[Barathrum's Study]] by using the [[Chrome key]] as a Hamsa. It is advisable to use a security card or [[Bethesda Susa]] key if one desires a [[Phasing]] Golem, lest you have to use the northwest staircase and dig into the study, or use a [[spiral borer]] to create a new staircase.
* The golem is also a 'Mutant' type, so [[Eaters'_nectar_injector|Eaters' Nectar Injectors]] give random stats or MP. The high level gives you the ability to boost mutations quite a bit (at least, those which can be boosted, notably, most granted instances of [[Flight]] above can't be increased when given as part of a body).
* The Infrastructure's 1000 HP look tempting, but animated infrastructure generally starts at level 1, so you will have to level it all the way to 30 to be your golem's body.
* The Tree's 1500 HP also look tempting, but be careful: normal trees can't move (unless you give them a way to fly or something else) and you can't fly underground.
* A reliable source of [[gigantic]] equipment for the Golem is {{favilink|Hamilcrab, cyclopean merchant}}; especially good items may even influence the choice of the body.
* While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers).
* While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers).
 
* Due to the way that metachrome limbs are assigned, there is a trick that can enable some body shapes to get extra metachrome limbs: A method of gaining extra limbs with natural weapons on the follower which match a slot type on the resultant Golem body, where normally that creature has other natural weapons that are included in the resultant Golem Body, makes both the extra limbs type and the normal natural weapon limbs end up with metachrome weapons. The easiest example is to use {{favilink|circle of light in the chord of Agolgot}} to give a stone wall follower pincers (hand slot natural weapons), and then create a Golem with that follower. The Golem will naturally get the two stud slots as metachrome weapons, and also the small crack slots as metachrome weapons because of the pincers matching the type of the small cracks (hand).
** This trick appears to backfire with [[Girsh Qon]] as the source for a Golem Oddity, as it will reduce its normal 3 slots to just the singular hand. Qon spawns with 'shave flaps' in its back slot, but equipping the agolgot chord makes the flaps vanish.
** As noted above, a follower with no natural weapons will use its assigned primary limb for attack as the limb type for metachrome limb assignment. Using this trick, due to providing natural weapons on the body, overrides the primary limb being set.


==Trivia==
==Trivia==
*It was briefly impossible to create a Tree Golem, as using a Tree follower to fulfill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched.
*It was briefly impossible to create a Tree Golem, as using a Tree follower to fulfill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched.
*Rhinox and Crypt ferret were Grazer Golems for a while, but are Oddity Golems now
*Mechanical Root Cherubs and Root Cherubs were Root Golems for a while, but are Bush Golems now
==References==
<references/>
[[Category:Pilotable]]

Latest revision as of 04:57, 27 February 2025

golem
Faction

Barathrumites

golem

Magnetized clay is knit together by circuitry that traces colossal and familiar features: [Body]. A bright mixture of primordial soup and [Catalyst] courses through their glass arteries, and in its soft light their posture evokes the presence of [Atzmus] Diamondlike metachrome limbs are sculpted in the way of [Armament], and in the position of prominence on their body, they bear the sacred amulet of [Hamsa].

Perfect

The Golem is a being crafted from a Mound of scrap and clay by Pax Klanq. Its appearance, skills, attributes, and abilities are determined by the components that the player provides for its creation during the quest The Golem.

The Golem is considered colossal and so can only be equipped with gigantic weapons and armor (except for the Floating Nearby slot.)

The Golem, when unpiloted, will act as a companion to the player. In this situation, it will act at 50% quickness.

The Golem, as a Vehicle, will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the Pilot seat. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. Piloted Golems also have access to the abilities 'Recoil to the Court of the Sultans', 'Exit Pilot Seat' and 'Eject'. It also always has access to Sprint and will eliminate all Mental Shield parts. It starts at level 50, with 500 base HP, and has Night Vision. [1]

In cases where the inherited type does not provide a stat distribution, it will also start with an even, weak, and randomized, stat distribution (set at 14+1d3+10d1 for all stats). Similarly, a golem's DV is the DV of its base type, or 0.[2]

A golem's AV is the AV of its base type + 10. All Golems have an innate 1.75x their normally calculated Strength, and 1.5x their normally calculated Toughness. [3]

Body

Pax Klanq

Body of creature friend to form Creature after. Must follow you and be experience. No worry, friend not consumed in creation.

The player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the player's party after being chosen. Followers that are recruited via Proselytize, Beguile, or Rebuke Robot, will count as long as they meet the level requirement.

Bodies take on some of the inheritable attributes of their Creature type, along with an appropriate (but not necessarily the same!) anatomy. Additionally, some have innate mutations, or modifications to base stats, beyond their Body or Creature base. These are covered in the 'Notes' column. [4]


Body Type Granted by Metachrome Limbs Missile Weapons Example Statline Notes
Antelope Golem Fork-horned gnu, Mechanical antelope cherub, Antelope cherub 1 Face No 58/26/54/24/25/23
Ape Golem Albino ape, Cyclopean gibbon, Ogre ape, Dawning ape, Ape cherub, Mayor nuntu, Oboroqoru, Mechanical ape cherub, Ape cherub 2 Hands Yes 58/31/36/21/22/20
Baboon Golem Baboon, Quartz baboon,Mechanical baboon cherub, Baboon cherub 1 Face Yes 66/34/37/21/21/22
Baetyl Golem Baetyl, Sparking baetyl, Mechanical baetyl cherub, Baetyl cherub 2 Hands, 1 Body Yes 78/23/67/23/41/20 Innate Resistances of 0/-50/25/25
Bat Golem Bat, Juice sap, Life sap, Stat sap, Mechanical bat cherub, Bat cherub 1 Tail No 55/26/45/21/25/23 Innately has Wings at level 10
Bear Golem Bear, Barkbiter, Mechanical bear cherub, Bear cherub 1 Face, 4 Feet No 62/26/66/23/25/24 Innate 4 AV.
Slumberling, Deep slumberling 4 Feet No
Bed Golem Bed, Bedger, Folding cot, Crib, Four-poster bed, Hyperbiotic bed, Peptic bed, Waterbed 2 Hands Yes 28/16/24/16/16/16 Innately has Sleep Gas Generation at level 5. Innate DV of -20(yielding -14 with the natural +6), Innate AV of 3.
Bipedal Robot Golem Urn duster 1 Face Yes 63/23/60/22/37/21 Strength mod of -1. Resistances of 0/-50/25/25
Boosterbot 1 Head Yes
Mercurial 1 Head Yes
Traipsing mortar 1 Body Yes
Bird Golem Glowcrow, White esh, Dream wren,Mechanical bird cherub, Bird cherub 2 Feet No 45/39/33/21/21/21 Innately has Wings at level 10, Beak at 1.
Bush Golem Tumbling pod, Gorged growth, Dreamcrungle, Santalalotze 2 Hands Yes 39/24/39/5/25/4 Save Modifiers of Slip:* and Move:*
Mechanical root cherub, Root cherub 2 Arms, 2 Hands Yes
Cat Golem Ray cat, Astral tabby, Mechanical cat cherub, Cat cherub, Ctesiphus 1 Face, 4 Feet No 60/32/54/23/24/18
Chitinous puma 4 Feet No
Chair Golem Chair, Armchair, Bench, Canvas folding chair, Carcass kneader, Chairbear, Ergo chair, Floor cushion, Grav chair, Hyperbiotic chair, Kline, Ornate bench, Ornate chair, Passenger seat, Peptic chair, Pilot seat, Rolling chair, Scrapasan chair, Sofa, Starmchair, Stool, Throne, Torture chair 2 Hands Yes 46/27/38/27/26/27 3 AV, Save Modifiers of Slip:* and Move:*, +100% carry capacity
Clam Golem Giant clam, 0lam 1 Body No 65/23/51/16/21/20 Almost no slots: (Body, Back, Foot, Floating).
Crab Golem Chute crab, Eyeless crab, Rustacean, Eyeless king crab, Great magma crab, Mechanical crab cherub, Crab cherub, Hamilcrab, cyclopean merchant 2 Hands Yes 63/18/50/17/17/19 Strength mod of -1.
Cragmensch Golem Cragmensch boulderer, Cragmensch brainer, Cragmensch luminary, Glittermensch brainer, Glittermensch boulderer, Glittermensch luminary 2 Hands Yes 97/8/62/27/27/26 30 AV, Strength mod of 4, 40 QN. Resistances of 75/0/50/50
Crystal Golem Dyvvrach, Miryam, Tzedech, Tikva, Dreamer, Thicksalt, Tammuz, any creature that has successfully eaten Crystal Delight 4 Hands Yes 46/27/41/27/25/37 Innate Refract Light chance of 25%. Exact body shape of a creature affected by Crystal Delight
Dawnglider Golem Dawnglider 1 Head No 55/37/35/20/19/21 4 AV. 10 DV. Innate Flaming Hands at level 4 and Wings at level 5 from Dawnglider. Resistances of 0/0/-25/100. Minimal slots (Body, Head, Face, Back, Tail, Floating).
Dog Golem Feral dog, Guard dog, Herding dog, Hyrkhound,Mechanical dog cherub, Dog cherub 1 Face No 58/26/45/24/23/19
Door Golem Brinestalk gate, Fused security door, Death Gate, Door, Glass door, Iron gate, Life Gate, Ornately engraved marble door with plaque, Security door (All Colors), Thick metal door 2 Hands Thrown 44/25/41/27/27/26 AV 2. Innately has Phasing at level 5
Dromad Golem Dromad, Dromad trader, Caravan guard, Tam 2 Hands Yes 48/26/41/26/27/28 8 AV
Equine Golem Equimax, Unimax, Mechanical equine cherub, Equine cherub 4 Feet No 63/27/50/25/24/25
Fish Golem Glowfish, Ghost perch, Sewage eel, Prism perch, Ixlthyxl, Urchin belcher, Madpole, Quatravolt glider, Memory eater, Mechanical fish cherub, Fish cherub 1 Face No 41/32/33/19/20/19 Resistances of 0/-25/0/0. Innate Swimming skill
Twinning lamprey 1 Head No
Flower Golem Prickler, Feral lah, Thirst thistle, Asphodelyte, Asphodel, Earl of Omonporch, Tongue tyrant 2 Hand Yes 34/30/33/10/10/32
Glowpad, Oddly-Hued Glowpad 1 Head, 2 Hand Yes
Fractus Golem Mechanical fractus cherub, Fractus cherub 2 Arms, 2 Hands Yes 39/22/48/8/36/4
Frog Golem Ice frog, Bloated pearlfrog,Mechanical frog cherub, Frog cherub 1 Face No 51/36/36/20/21/23 Innately has Jump and Swimming skills. Resistances of 0/0/-25/0
Fungus Golem Pax klanq, Mechanical mushroom cherub, Mushroom cherub 2 Hand Yes 41/24/42/11/17/7
Goat Golem Goat 1 Face No 56/25/50/25/24/22 Innately has Horns at level 8.
Goatfolk Golem Goatfolk bully, Goatfolk hornblower, Goatfolk sower, Goatfolk yurtwarden, Goatfolk qlippoth, Warden indrix, Mamon Souldrinker 1 Head, 2 Hands Yes 69/26/48/30/33/27 3 AV. Endurance, Shake It Off, Shield, and Block innately. If they have a Helmet when they generate, they do not have Curly Horns and so don't get the Head weapon
Golem Oddity Star kraken, Monad, Pottery cherub, Mechanical pottery cherub, Girsh Agolgot, Girsh Bethsaida, Girsh Qas, Girsh Rermadon, Girsh Shug'ruith the Burrower, Starformed Ehalcodon, Crypt ferret, Rhinox 1 Hand Thrown 44/25/41/25/25/25 Innate Refract Light chance of 90%. +2 floating nearby slots. If you try to use the Agolgot chord trick on Girsh Qon, they only have 1 Hand instead.
Girsh Qon 3 Open (on Membranes) Thrown
Girsh Qon w/Girsh Agolgot Blessing 3 Open (on Membranes), 1 Hand+ Thrown
Hexapodal Robot Golem Drillbot 6 Feet Yes 63/23/63/21/48/23 Strength mod of -1. Resistances of 0/-50/25/25
All types of Turret tinker 1 Body (can be changed to 6 Feet) Yes
Hindren Golem Agate Severance Star, Angohind, Eskhind, Hindriarch Keh, Isahind, Kesehind, Liihart, Lulihart, hindren pariah, Meyehind, Faundren villager, Keh-hind, Warden Neelahind, Hindren afflicted, Hindren villager, hindren scout 2 Hands Yes 49/27/42/27/26/28 Innately has Horns (Antlers) at level 3, Multiple Legs at level 3, Thick Fur, Heightened Hearing at 1, and the Jump skill
Hover Golem Waydroid, Interdictor, Graftek, Chrome Idol, Cloneling, Plastronoid, Diplomacy Droid, Strip fly, Chrome pyramid 2 Hands Yes 70/21/66/21/43/20 Inherent resistances of 0/-50/25/25
Human Golem Amoeba farmer, Apothecary, Apple farmer, Argyve, Armorer, Alchemist, Banner-Knight Templar, Beekeeper, Beetle farmer, Bookbinder, Cannibal, Cannibal cherub, Cat herder, Chef, Crab farmer, Clone of Player Character, Clone of Saad Amus, The Sky-Bear, Elder Irudad, Gemcutter, Glover, Goat herder, Grenadier, Gunner-Knight Templar, Gunsmith, Gutsmonger, Haberdasher, Hatter, Hermit cherub, Hide-sheathed hermit, Ichor merchant, Issachari raider, Issachari rifler, Jeweler, Juicing cannibal, Kipper, Knight Commander of the Holy Temple, Knight Templar, Leech farmer, Mehmet, Mechanical cannibal cherub, Mechanical hermit cherub, Mysterious gunslinger, Naphtaali blowgunner, Naphtaali forager, Naphtaali stalker, Naphtaali runt, Newfather, Phylactery squire, Reef hermit, Saad Amus, the Sky-Bear, Schematics drafter, Scrap-clad hermit, Scribe, Shoemaker, Snail farmer, Trash abbot, Trash monk, Templar squire, Vintner, Village apothecary, Village tinker, Wardens esther, Watervine farmer, Woodsprog, Animated Mannequin 2 Hands Yes 46/26/42/28/26/26
Humanoid Robot Golem Chromeling, Shem -1, Plated chromeling 1 Face, 2 Hands Yes 58/21/59/22/41/21 Resistances of 0/-50/25/25
Herododicus, Rodanis Y, Mechanical robot cherub, Robot cherub 2 Hands Yes
Infrastructure Golem Any Animatable Object which is not a Bed, Chair, Table, Iron Maiden, Mannequin, or Wall. 2 Hands Yes 46/27/39/25/27/25 AV of 10. Base Hitpoints of 1000. Innate resistances of 75/25/75/75
Insect Golem Agolzvuv 6 Arms No 65/35/45/18/18/17
Giant dragonfly, Giant centipede, Salthopper, Clockwork beetle, Giant beetle, Adiyy, Worker ant, Fire ant, Fire ant queen, Quillipede, Gamma moth 1 Head No
Agolfly, spark tick, Mirror bug, Mechanical insect cherub, Insect cherub 1 Face No
Glowmoth 1 Open (Back) (can be changed to 6 Arms) No
Iron Maiden Golem Iron maiden 2 Hands Yes 46/27/39/25/27/26 Innately has Syphon Vim at Level 10. Base AV of 6
Jelly Golem Plasma jelly 4 Hands Yes 67/28/41/1/1/1 Comes with all dual wielding skills
Lichen Golem All Weeps 2 Hands Yes 41/24/44/11/19/7 Legendary weeps can be recruited
Mopango Charioteer Golem Mopango charioteer 2 Hand Yes 38/26/42/24/17/17 Innately has Light Manipulation at level 6, Carapace at level 6, Psychometry at level 2, Move Speed of 125. Has 'right wheel' and 'left wheel' instead of feet, which can only be filled by Gigantic tread guards.
Mopango Golem Mopango pilgrim and others 2 Hand Yes 34/25/42/24/19/18 Innately has Light Manipulation at level 8, Carapace at level 6, Psychometry at level 2
Nest Golem Giant centipede nest, Giant beetle nest, Quartziferous mirror 1 Body No 48/26/38/25/25/27 Few slots (Body, Center Mass, Worn across Breadth, Mulch, Floating Nearby)
Ooze Golem Giant amoeba, Gelatinous wedge, Humor, Black jell, Blue jell, Brown jell, Gelatinous frustum, Green jell, Soupy sludge, Gyrohumor, Gelatinous prism, Panhumor, Gelatinous cupola, Purple jell, k-Goninon, Gelatinous antiprism, Red jell, Zero jell, Mechanical ooze cherub, Ooze cherub 4 Hands Yes 86/18/47/1/1/1
Quadrupedal Robot Golem Mindrone, Miner Mk I, Miner Mk II, Miner Mk III, Leering stalker 4 Feet Yes 56/21/65/22/44/22 Strength mod of -1. Resistances of 0/-50/25/25
Reptile Golem Breathbeard, Elder breathbeard, Mechanical reptile cherub, Reptile cherub 1 Face, 4 Feet No 49/39/36/18/21/20 Resistances of 0/0/-25/0
Lithofex, Sultan croc, Molting basilisk, Mimic, Rimewyk, Salamander, Croc, Horned chameleon 1 Face No
Root Golem N/A (Mechanical Root Cherub and Root Cherub used to be here) 2 Hand Yes 41/24/39/5/26/3 Save Modifiers of Slip:* and Move:*. Currently would resemble Bush Golems if they existed. No possible legendary roots.
Slug Golem Kaleidoslug, Mechanical mollusk cherub, Mollusk cherub 1 Tail No 63/22/47/20/17/15 Few slots (Body, Head, Feelers, Worn on Back, Tail, Floating Nearby)
Ickslug 1 Face No
Spitting slug 1 Body No
Slog of the Cloaca 1 Body, 1 Tail No
Slynth Golem Slynth, Thah 2 Hands Yes 49/27/39/26/27/28 Innate AV of 4
Snail Golem Electric snail, Enigma snail, Snailmother 1 Back No 74/19/50/18/18/19 Innate Carapace 3. Miserable slots (Body, Head, Face, Back, Tail)
Snapjaw Golem Snapjaw brute, Snapjaw hunter, Snapjaw scavenger, Snapjaw shotgunner, Snapjaw warlord, Snapjaw warrior, Snapjaw feeder, Snapjaw spearfiend, Snapjaw trapper, Snapjaw howler, Crowsong 1 Face, 2 Hands Yes 49/28/39/26/28/28 Innate Heightened Smell at level 5
Spider Golem Cave spider, Electrofuge, Spark tick, Voider, Greater voider, Mechanical spider cherub, Spider cherub 1 Face No 48/40/33/18/19/18
Scorpiock, Girshling 1 Face, 8 Arms No
Succulent Golem Sixshrew 2 Hands Yes 35/22/50/7/32/5
Svardym Golem Svardym hatchling, Svardym scrounge, Svardym jut, Svardym eld, Mak, Goek, Geeub, Bep 2 Hands Yes 53/34/35/20/23/23 Innately has Jump, Swimming, and Charge skills. Resistances of 20/20/-25/20
Swine Golem Pig, Boar, Two-headed boar, Two-headed slugsnout, Fire snout, Mechanical swine cherub, Swine cherub 1 Face No 60/26/45/23/24/24
Slugsnout, Two-headed slugsnout 1 Head No
Table Golem Alchemist's table, Book table, Desk, Low mensa, Metal table, Metal workbench, Octagonal table, Ornate table, Table, Workbench 2 Hands 48/25/41/27/26/27 Innately has +500% to carry capacity. No missile slots. Base AV of 2.
Tortoise Golem Irritable tortoise, Great saltback, N-dimensional starshell, Mechanical tortoise cherub, Tortoise cherub 1 Face No 53/38/35/18/20/23 Innately has Carapace at Level 20
Tree Golem Irritable palm, Red death dacca, Mayor haddas, Mechanical tree cherub, Tree cherub 2 Hands Yes 65/21/60/9/30/9 Innately has 1500 base hit points, 75 Move Speed
Tripedal Robot Golem Crypt sitter 3 Feet Yes 62/22/66/20/47/19 Innate resistances of 0/-50/25/25. With Extra Arms, had 4 non-metachrome arms?
Troll Golem Troll foal, Jotun, Who Parts Limbs, Fjorn-Kosef, Who Knits The Icy Lattice, Haggabah, Who Plies The Umbral Path 2 Hands Yes 72/28/59/26/26/27 Cudgel Proficiency. AV of 3. Swimming Skill
Turret Golem All Turrets, Vivira, Decarbonizer, Pulsed field magnet, Fulcrete catapult 2 Arms/Legs Yes 48/36/65/20/41/21 Strength mod of -2. Resistances of 0/-50/25/25. Strapping Shoulders. There are no natural weapons here, so setting the turret's default weapon dominates.
Urchin Golem Drowsing urchin, Addling urchin, Junk dollar 1 Open (on Hands) No 37/21/39/11/28/9 Innately has Quills at level 10. Abysmal slots (Body, Hands, Floating Nearby). Resistances of 0/0/60/0
Urshiib Golem Barathrumite arconaut, Barathrumite tinker, Neek, Iseppa, Jacobo, Sparafucile, Dardi, Mafeo, Otho, Q Girl, Hortensa, Aloysius, Barathrum the old 2 Hands Yes 35/22/26/39/17/16 Innately has Quills at level 12, Albino, Triple-jointed at level 3, Intelligence mod of +5
Vine Golem Jilted lover, Seed-spitting vine, Qudzu, Livid creeper, Euclid, Yurl, Tillifergaewicz 2 Hands Yes 44/28/33/9/24/9
Wall Golem All Animatable Walls 2 Hands No 44/25/38/25/26/25 AV of 30, +2 (non-Metachrome) Hands. Wall's 50 ER/50 CR default resistances
Wheeled Robot Golem Scrap shoveler, Reprogrammed scrap shoveler, Saw-hander, Anomaly extinguisher, Conservator, Warden 1-FF, Galgal 2 Hands Yes 64/25/59/22/44/10 Move speed of 125, Strength mod of -1, Innate resistances of 0/-50/25/25
Worm Golem girshworm, Seedsprout worm, Bone worm, Waveform worm, Salt kraken, Mechanical worm cherub, Worm cherub 1 Body No 62/22/47/17/15/19 Minimal slots (Body, Head, Back, Tail, Floating Nearby)
Segmented mirthworm, Knollworm, Plated knollworm, Leech, Bloated leech, Agolmaggot, Trining lamprey, Worm of the earth 1 Face No

Catalyst

Pax Klanq

Three dram of pure liquid to catalyze soup and circulate nutrient. Liquid choice alter sanguine mixture, change Creature.

The player must provide three drams of an undiluted Liquid to act as the Golem's blood. The player's choice of catalyst can alter the Golem's abilities, resistances, immunities, damage output, and base stats. [5]

Primordial Soup is not an option for the Catalyst.

The Golem will bleed a mixture of the chosen liquid and Primordial Soup.

Liquid Effect Notes
Acid 200 Acid Resistance, +75% Acid damage dealt
Algae Burgeoning at level 10
Asphalt Immune to becoming stuck, melee attacks cause enemies to get stuck
Blood Heal for 10% of damage dealt vs organic creatures
Black ooze Immune to disease, Corrosive Gas Generation at level 6
Brain brine

+6 Mutation Points

Brown sludge Equipment immune to rusting, melee attacks cause 2-4 equipped enemy items to rust, starting with held items
Cider

+10 Quickness, Confusion at level 5

Cloning draught 2 Golems with 1/3 health each You can only pilot one of the golems, so the other will always display as 'unpiloted' and have the effects therof.
Convalessence Regeneration at level 10
Gel

+50 to all resists, +3 AV

Green goo Immune to poison, +100% Acid damage dealt
Honey Regeneration at level 5, melee attacks cause enemies to get stuck
Ink Immune to slipping, +500 skill points
Lava

+200 heat resistance, +60% heat damage dealt

Molten wax

+50 heat resistance, +25% heat damage dealt, melee attacks cause enemies to get stuck

Neutron flux 5% chance for attacks the golem makes to make a 1200 force 1d6 flat damage explosion
Oil Immune to slipping, +60% heat damage dealt
Putrescence The golem's attacks drain one toughness from the defender, like a vigor sap. This happens for every individual attacking limb.
Salt

+10 Willpower

Sap Burgeoning at level 5, melee attacks cause enemies to get stuck
Slime Immune to slipping, melee attacks cause enemies to be knocked prone
Sunslag

+15 Quickness

Warm static Two random catalysts
Water

+30% hit points

Wine Confusion at level 10. Immune to confusion

Atzmus

Pax Klanq

Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body.

The player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from.

Mutations

If an Atzmus is sourced from a creature with viable Mutations, the Golem can gain one of those mutations. This includes Bilge Sphincter, Chimera, and Crystallinity.

Night Vision, as well as the NPC mutations Dark Vision, Wall Climber, Metamorphosis, and Invisibility are excluded from being acquired via the Atzmus. (The Golem has Night Vision by default.)

Creature Source Effect Notes
0lam Ley Shifting
Adiyy, Agolfly, Gamma moth, Giant dragonfly Wings at level 10
Arch dervish of the Sightless Way Teleportation at level 4
Asphodelyte Electrical Generation at level 7 or Teleportation at level 10
Astral tabby Astral You need to be phased to enter the cockpit, but not phased to sit down in the pilot seat. You can trade despite it being constantly phased. The Golem can also pick things up. You can direct it even when you are not phased. Followers you want to enter must ALSO be phased (this may become a future issue.)
Bat Wings at level 10
Bloated pearlfrog, Tongue tyrant Sticky Tongue at level 10
brooding goldpuff Spore Puff at level 1
Chrome pyramid Regeneration at level 10 or Teleportation at level 1
Crowsong Heightened Smell at level 5 or Disintegration at level 5 or Triple-jointed at level 5 or Heightened Hearing at level 7
crypt ferret Thick Fur
cyclopean gibbon Teleportation at level 1 or Temporal Fugue at level 14
Dagasha Quills at level 10
dawnglider Flaming Ray at level 4 or Wings at level 10
Decarbonizer Decarbonizer at level 1 As a golem this does what you would expect, and you cannot hit yourself with it via normal bounces.
Deep slumberling Two-hearted
Dreamcrungle Crungling Gaze at level 10 As a golem this works exactly like the ability you are familiar with, including that if someone succeeds at the dream, the Golem dies and leaves behind a sated dreamcrungle corpse.
Elder dreambeard Sleep Breath at level 10
Elder flamebeard Fire Breath at level 10
Elder gallbeard Poison Breath at level 10
Elder mazebeard Confusing Breath at level 10
Elder nullbeard Normality Breath at level 10
Elder sleetbeard Ice Breath at level 10
Elder tartbeard Corrosive Breath at level 10
enigma snail Carapace at level 10 or Confusion at level 15
equimax Telepathy or Double-muscled at level 1
Fire ant Flaming Ray at level 2
Fire ant queen Heat Absorption at level 5
honey skunk Corrosive Gas Generation at level 1
Fjorn-Kosef, Who Knits The Icy Lattice Frost Webs at level 1
Ghost perch, Glowpad, Ixlthyxl, Madpole, Prism perch, Sewage eel Gills at level 10
girshworm Regeneration at level 1 or Poison Gas Generation at level 1
Girsh Nephilim (the main 6) Irisdual Beam at level 5 or Regeneration at level 10
Glittermensch luminary Stunning Force at level 10
glowcrow Wings at level 10 or Frill
Glowfish Gills at level 12
greater voider Spider Webs at level 8
Elder Irudad Multiple Arms at level 10 or Stinger at level 1 or Chimera
Leech Syphon Vim at level 1
Lithofex Lithifying Gaze at level 1 As a golem, if this gaze hits, the enemy dies instead of being turned into a statue.
Indrix Adrenal Control at level 7 or Regeneration at level 6
infiltrator Infiltrate at level 1
interdictor Interdiction at level 1
Mehmet Mental Mirror at level 1
n-dimensional starshell Carapace at level 15 or Space-Time Vortex at level 20
Oboroqoru, Ape God Multiple Arms at level 1 or Thick Fur
Pax Klanq Mental Mirror at level 1 or Telepathy
Prickler Quills at level 1
Plasma jelly Plasma Gas Generation at level 10
Phase spider Spinnerets at level 7
Phinae Hoshaiah Force Bubble at level 10
Pulsed field magnet Magnetic Pulse at level 15
Quatravolt glider Temporal Fugue at level 7 or Electrical Generation at level 10
Quillipede Quills at level 3
Rhinox Multiple Horns at level 10 The additional Faces granted by Multiple Horns are eligible for Metachrome weapons if the Golem will have Face Metachrome slots.
rimewyk Freezing Ultraray at level 10
Santalalotze Photosynthetic Skin at level 1 or Syphon Vim at level 10 Photosynthetic Skin allows Golems to bask at any time, sidestepping the normal 3 meals limit
scorpiock Stinger at level 2
seedsprout worm Burrowing at level 5
Slog of the Cloaca Bilge Sphincter
Snailmother Carapace at level 3
snapjaw Heightened Smell at level 5
Soupy sludge Mental Mirror at level 1
Spitting slug Acid Slime Glands at level 1
Star kraken Regeneration at level 20
Starformed Ehalcodon Irisdual Beam at level 5 or Regeneration at level 10 or Quantum Fugue at level 10 or Wings at level 20. Only available via wish or nanocrayons
Tillifergaewicz Photosynthetic Skin at level 1 Photosynthetic Skin allows Golems to bask at any time, sidestepping the normal 3 meals limit
Tongue tyrant Sticky Tongue at level 10
two-headed boar Two-Headed at level 5
Unimax Telepathy or Spiral Horn at level 15
Urchin belcher Urchin Belching at level 6
voider Spider Webs at level 4 or Teleport Other at level 4
Wardens Esther Temporal Fugue at level 7 or Teleportation at level 1 or Heightened Quickness at level 6
waveform worm Waveform
Worker ant Burrowing claws at level 10 or Corrosive gas at level 1 or Heightened Hearing at level 1

Variable Mutations

Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem. Like above, if there are multiple options, only one is selected at random.

Creature Source Possible Mutations Notes
Disciple of the Sightless Way One Random Mental Mutation at level 1-4
Goatfolk qlippoth, Mamon Souldrinker Syphon Vim at level 1, One Random Mental Mutation at level 1-4, one Random Physical Mutation at level 1-4 Qlippoths and Mamon will always have the same mutations per world, and will therefore give the same mutations as one another each run. They will always have Syphon Vim.
Psyberneticist Three Random Mental Mutations at level 1-4
Svardym eld Two random Mental Mutations at level 8-10
Glow-wight apotheote Four Physical Mutations at level 9-12

Stat Bonuses

If a Creature does not have a Mutation(or only has Night Vision) its Atzmus will instead grant the Golem a +5 increase to whichever stat was the Creature's highest.

Creature Source Effect Notes
All Baboons +5 Strength
All Crabs +5 Strength
All Dogs +5 Toughness
All Oozes (Except Soupy sludge) +5 Strength
Barkbiter +5 Toughness
Bear +5 Toughness
Beetlebum +5 Strength
Chitinous puma +5 Agility
Clockwork beetle +5 Toughness
Euclid +5 Willpower
Feral lah +5 Ego
Giant beetle +5 Toughness
Giant beetle nest +5 Willpower
Giant centipede +5 Strength
Giant centipede nest +5 Willpower
Glittermensch brainer +5 Strength
Goatfolk bully, Goatfolk hornblower, Goatfolk thrall +5 Strength
Goatfolk sower, Goatfolk yurtwarden +5 Agility
Gorged growth +5 Strength
Ice frog +5 Agility
Irritable palm +5 Strength
Jilted lover +5 Agility
Knight Templar +5 Strength
Leering stalker +5 Toughness
Many Eyes +5 Willpower
Naphtaali forager +5 Willpower
Quartziferous mirror +5 Intelligence
Qudzu +5 Agility
Ray cat +5 Agility
Red death dacca +5 Strength
Salthopper +5 Strength
Seed-spitting vine +5 Agility
Segmented mirthworm +5 Strength
Slumberling +5 Strength
Spark tick +5 Agility
Thirst thistle +5 Agility
Tumbling pod +5 Willpower

Armament

Pax Klanq

Zetachrome weapon. Attune Creature to the martial art and shape metachrome fist-types in the fashion after.

A zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's natural weapons, as well as grant them the full skill tree associated with said weapon.

At a high level, the golem will get natural weapons in every slot whose type matches a slot with a natural weapon on the follower or, if none exist, the first default on the golem body or, if none exist, the primary limb type of the golem body, or if none of those exist, the primary limb of the follower. For example, Bears that have two claws and a bite will end up with a Bear Golem that has a Face Metachrome weapon and four Foot Metachrome weapons. [6]

The above paragraph means that if a follower does not have any natural weapons, AND does not have a reasonable primary limb set by default, they may end up with fewer Metachrome weapons than they could have if they picked a different primary attack limb. For example, a Decarbonizer comes into existence with their Body as their primary limb, and no natural weapons, and that determines which of their limbs becomes Metachrome. If, instead, you use some method to change their primary limb to their arms, then they will get the same 2 Metachrome limbs that other more normal turrets get.

The various names/types of metachrome weapons are defined in the table below. 'Open' is the term to refer to a metachrome weapon that does not match any of the other types in the table below. [7]

Weapon Type Skill Tree Open Limb Hand Face Head Foot Arm Body Tail
Zetachrome battle axe Axe \metachrome axe metachrome spade \metachrome trines \metachrome ridge metachrome spade \metachrome ridges metachrome bands ridged metachrome tail
Zetachrome dagger Short Blade \metachrome dagger metachrome point \metachrome fangs \metachrome horn metachrome point metachrome thorns pointed metachrome bands pointed metachrome tail
Zetachrome halberd Axe \metachrome axe metachrome spade \metachrome trines \metachrome ridge metachrome spade \metachrome ridges ridged metachrome bands ridged metachrome tail
Zetachrome hammer Cudgel \metachrome cudgel metachrome mitt \metachrome molars \metachrome bulb \metachrome corm \metachrome discs metachrome bands metachrome tail
Zetachrome long sword Long Blade \metachrome long blade metachrome blade \metachrome tusks \metachrome prow metachrome blade \metachrome scales bladed metachrome bands bladed metachrome tail
Two-handed zetachrome long sword Long Blade \metachrome long blade metachrome blade \metachrome tusks \metachrome prow metachrome blade \metachrome scales bladed metachrome bands bladed metachrome tail
Zetachrome warhammer Cudgel \metachrome cudgel metachrome mitt \metachrome molars \metachrome bulb \metachrome corm \metachrome discs metachrome bands metachrome tail

Notes: Arrows are not a valid zetachrome weapon. Psionic weapons are valid as long as they are zetachrome.

The created natural weapons are Metachrome (4 PV base, cap of 1000) and Gigantic.

Incantation

Golem

Words spoken from your experience and inscribed to form being-bond. First sounds heard in Creature's early dreambrain.
-Pax Klanq, on the Incantation

The Player must choose a passage from their Journal to speak to the Golem. These will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche. [8]

Effect Gained From Notes
+10 Ego Braving Golgotha in More Than a Willing Spirit, Naming a personal artifact, spreading Klanq throughout Qud, pouring warm static on the ground, being entombed, being reconstituted, attuning to Chavvah, the Tree of Life
+10% chance to score critical hits Slaying a Legendary creature, Esper Hunters, or Extradimensional Hunters, finding Eskhind during Petals on the Wind, valiantly defending Grit Gate from an attack, recovering the Ruin of House Isner Absorbing an Ego does not change the event here for the Hunters.
+100 move speed Discovering/Visiting a location, recovering some sultan relics
+15 Quickness when you are paired with the Golem Fetching a Trinket for Argyve, Giving the Crumpled sheet of paper to Warden Neelahind
+15 Quickness when you are unpaired with the Golem Performing the Water Ritual, dealing with Asphodel, Earl of Omonporch in The Earl of Omonporch, visiting the mopango village
+5 quickness, +20% HP, and +3 to all attributes for nearby followers Visiting Bey Lah at the behest of Lulihart, hindren pariah, completing Kith and Kin and thus deciding the fate of Bey Lah, becoming Loved by a Faction, visiting villages for the first time
+6 Attribute points Player Character's arrival at Joppa
+5 Intelligence, +5 Willpower, +5 Ego Giving a location a name, renaming a location
+6 Levels Falling in love with a creature, falling out of love with a creature, witnessing the formation of a [sludge name] Must be a pentasludge or higher for the event to be recorded in your journal.
+12 Levels, -10 Ego Completing the quest Fraying Favorites
2 Random Incantation Effects Player character cloning, starting a dreamcrungle dream Player abilities/mutations such as Temporal Fugue or Evil Twin do not apply. cloning draught or the rare chance of budding via warm static do.
3 Random Baetyl Rewards Speaking to the Baetyl at Bethesda Susa, satisfying any Baetyl
3 Random Body Parts w/Metachrome Weaponry if possible Contracting an Illness, contracting a Fungal Infection, Gaining a new body part via Chimera gene destabilization, completing a dreamcrungle dream with either result, eating the Cloaca Surprise, getting a body part dismembered, cooking successfully with a drop of nectar, drinking 'the bright cream of the palladium reef' aka sunslag
Reveal 20 Secrets on creation Sheba Hagadias, Librarian of the Stilt provides you with insightful commentary
Golem Spawns with 4 random pieces of gigantic, tier 4-7 armor Reading a Book, reading a Relic book, recovering The Flume-Flier of the Sky-Bear, recovering Stopsvalinn, recovering Kindrish, holding the amaranthine prism, performing an action on a legendary object as part of a village quest, Convincing Pax Klanq in Pax Klanq, I Presume?, helping Argyve detect a strange signal (completing the Wire quest), stumbling upon some flattened remains
Take 10% more damage and deal 20% more damage. N/A (DoesSomethingDestructive type events) Only accessible via Random effects
+75 to all resists N/A (Resists type events) Only accessible via Random effects
Golem shares the effect of whatever Sultan Mask you are wearing N/A (CrownedSultan type events) Only accessible via Random effects. Does not work as of 1.0.
Respawns once at 50% health. N/A (Dies type events) Only accessible via Random effects. Reforming the Golem from being destroyed with Sunslag does not refresh this ability.

Hamsa

Pax Klanq

Chosen token to palm-solder and orient with object-meaning, 5 lbs. or less. Like others, choice alters Creature trait and behavior.



The Player must provide an item weighing #5 or less. The effects are drawn from a specific list based on the Semantic Tags of the given object [9]

Item Type Effect Notes
advertisement for a Merchant's Shop +800 skill points or Clairvoyance at level 10
Albino ape heart +2 to all stats
Anti-gravity boots +6 AV or Wings at level 10
Arrows/HE Missiles/Slugs/Shells 15% reduction in action costs of melee actions or 25% reduction in action costs of missile actions (except for throw ones)
Bandage Regeneration at level 10
Basic toolkit/Advanced toolkit +800 Skill Points
Bedroll Sleep Gas Generation at level 10
Bop cheek +25% Hitpoints OR +50 move speed
Box of crayons +2 to all stats
Canned Have-It-All / wild rice +25% Hitpoints OR 2 random effects These are the only items with the 'random' outcome.
Clothes/Armor +6 AV if AV is more than or equal to DV, else +6 DV
Compass bracelet +6 AV or Teleportation at level 6 or Clairvoyance at level 10
Crystal flowers +8 Ego
Cybernetics Cybernetic implant is installed
cybernetics credit wedge +8 Ego
Data disk Psychometry at level 10
Data disk: nullray pistol 25% reduction in action costs of missile actions (except for throw ones)
Desalination pellet Extra floating nearby slot
Displacer bracelet +6 AV or Teleportation at level 6
Dormant waydroid/Scrapped waydroid Psychometry at level 10
Elastyne slippers/Sandals of the river-wives/Yeshyrskin slippers +6 DV OR +50 Movement Speed
Energy cell Electrical Generation level 10
Fermented yondercane +25% Hitpoints OR Teleportation at level 6
Figurine +1000 reputation with relevant Faction Material does not seem to change the amount of positive Rep the figurine gives
fire ant gaster +25% HP OR +75% heat damage dealt and +75% to the intensity of your heating effects
Fix-It spray foam +800 Skill Points
Food +25% Hitpoints Food with additional options are detailed elsewhere in this table
Glowsphere/Floating Glowsphere Light Manipulation at level 10
gallbeard gland +25% Hitpoints OR Poison Gas Generation at level 10
High-powered magnet Electromagnetic Pulse at level 10
Injectors Regeneration at level 10 OR Immune to overdosing
Keys/Security cards Phasing at level 10
Liquid containers +1000% Carry capacity
Luminous Hoarshroom +25% Hitpoints OR Light Manipulation at level 10
mazebeard gland +25% Hitpoints OR Confusion at level 10
Melee Weapons 15% reduction in action costs of melee actions
Mercurial cloak Teleportation at level 6
Metamorphic polygel Teleportation at level 6
nullbeard gland +25% Hitpoints OR Normality Gas Generation at Level 10
N-pointed asterisk +2 to all stats
Ontological anchor +6 AV or Normality Gas Generation at level 10
Pickaxe +800 Skill Points
Precinct navigator +6 AV or Teleportation at level 6 or Clairvoyance at level 10
Quantum mote Light Manipulation at level 10
Ranged weapons 25% reduction in action costs of missile actions
Recoiler Teleportation at level 6
Repulsive device Socially Repugnant at level 1
Schrodinger page from the Annals of Qud +8 Ego
Severed Face +1 AV per Fungal Infection, +4 to all resists per infection
sleetbeard gland +25% HP or +75% cold damage dealt and +75% to the intensity of your cooling effects
Small sphere of negative weight +2 to all stats
Spectacles/Square cap +6 AV or +800 Skill Points
Sultan Relic: Glowing Mote +2 to all stats
tartbeard gland +25% HP or Corrosive Gas Generation at level 10
Tattoo gun +800 Skill Points
Thrown Weapons 50% Reduction in action costs of throw actions
Timecube Time Dilation at level 8
Trade goods +8 Ego
Trading Tokens +2 to all stats
Wire strand Electrical Generation at level 10
witchwood bark +25% Hitpoints OR Regeneration at level 10

Power

Pax Klanq

Ascending Creature need mightful battery with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source.

Source Effects
Chavvah
Three drams of Neutron flux

At the moment there appears to be no discernible effect from one's choice of power source.

Tips

This section is opinion-based. Your mileage may vary.
  • While Golems generally have respectable statlines, Golems' derived defensive stats are often unbearably low due to the difficulty gearing them. without some thought and preparation it will feel like playing a very underlevel character that gets hit by multiple penetrations.
  • A reliable source of gigantic equipment for the Golem is Hamilcrab, cyclopean merchant; especially good items may even influence the choice of the body.
  • The golem is in a strange state between being a Mutant and not being a Mutant. An organic form counts as a mutant when using Eaters' nectar injectors give random stats or MP.
    • Note that Golems with a body based on a robot follower will be Robotic, and therefore unable to use tonics.
    • Even using a True Kin body, like Saad Amus, the Sky-Bear does not make the Golem able to install cybernetics beyond its Hamsa.
    • However, drinking warm static only shuffles skills and not mutations, as if the Golem were a True Kin (likely due to failing an IsMutant check. [10])
  • Many kinds of Golems will require levelling weak members of their classes up to 30 to use them.
    • Giving books of varying sorts to the Librarian of the Stilt tends to be very useful for getting past the early levels.
  • Several kinds of Golems are difficult to get followers near enough to the pile to select.
    • Anything that does not move on its own is difficult, and you'll often have to think about it. A generally effective method is to use a recoiler set on top of the Pile while the follower is set to follow.
  • It is possible to prevent the use of the normal staircase Barathrum's Study by using the Chrome key as a Hamsa. It is advisable to use a security card or Bethesda Susa key if one desires a Phasing Golem, lest you have to use the northwest staircase and dig into the study, or use a spiral borer to create a new staircase.
  • While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers).
  • Due to the way that metachrome limbs are assigned, there is a trick that can enable some body shapes to get extra metachrome limbs: A method of gaining extra limbs with natural weapons on the follower which match a slot type on the resultant Golem body, where normally that creature has other natural weapons that are included in the resultant Golem Body, makes both the extra limbs type and the normal natural weapon limbs end up with metachrome weapons. The easiest example is to use circle of light in the chord of Agolgot to give a stone wall follower pincers (hand slot natural weapons), and then create a Golem with that follower. The Golem will naturally get the two stud slots as metachrome weapons, and also the small crack slots as metachrome weapons because of the pincers matching the type of the small cracks (hand).
    • This trick appears to backfire with Girsh Qon as the source for a Golem Oddity, as it will reduce its normal 3 slots to just the singular hand. Qon spawns with 'shave flaps' in its back slot, but equipping the agolgot chord makes the flaps vanish.
    • As noted above, a follower with no natural weapons will use its assigned primary limb for attack as the limb type for metachrome limb assignment. Using this trick, due to providing natural weapons on the body, overrides the primary limb being set.

Trivia

  • It was briefly impossible to create a Tree Golem, as using a Tree follower to fulfill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched.
  • Rhinox and Crypt ferret were Grazer Golems for a while, but are Oddity Golems now
  • Mechanical Root Cherubs and Root Cherubs were Root Golems for a while, but are Bush Golems now

References

  1. ObjectBlueprints.xml, object name BaseVehicleGolem
  2. ObjectBlueprints.xml, object name BaseGolemAttributes
  3. XRL.World.Quests.GolemQuest.GolemBodySelection
  4. ObjectBlueprints\Creatures.xml, Base body types can be found in by the 'Body Type' column in the Body table
  5. XRL.World.Quests.GolemQuest.GolemCatalystSelection
  6. XRL.World.Units.GameObjectMetachromeUnit
  7. ObjectBlueprints.xml, object name Metachrome Weapon
  8. XRL.World.Quests.GolemQuest.GolemIncantationSelection
  9. XRL.World.Quests.GolemQuest.GolemHamsaSelection
  10. XRL.Liquids.LiquidWarmStatic